mirror of https://github.com/zeldaret/mm.git
![]() * updated variables.txt * continue investigation * format to style * matching more asm * still more asm matching * finally matching * matching even more * add rodata * match more asm for Update * matching 99.58% of ObjBoyo_Update * matched ObjBoyo_Update * some cleanup * formatted * review: remove ACTOR_COLLISION_HANDLING_CASES define * review: fix main functions parameters * review: fix collision function signatures * review: fix ObjBoyo_FindCollidedActor parameters * review: better formatting for InitVars * review: fix ObjBoyoCollisionHandler typedef * review: fix segmented AnimatedMaterial * review: fix static ColliderCylinderInit * review: disassembled initchain * review: fix collision functions * review: fix functions.txt * review: fix variables.txt * review: clean z_obj_boyo.h * review: fix ObjBoyo_Destroy * remove fake variable from ObjBoyo_Init * review: rematch FindCollidedActor * review: make asm match again * review: update spec file * review: fix spec file * review: remove static D_*** * review: fix bad logic to find collided actor * review: fix ObjBoyo size (local make is now OK) * review: rename collision handlers array * review: use constant * review: clean PushPlayer function * review: fix LSP bad renaming * review: use GET_PLAYER macro * review: remove ugly pointer deref * review: replace += 1 with ++ * review: return NULL to emphasize it is a pointer * review: check against NULL instead of 0 * review: remove unnecessary casts * review: use constants * review: remove unnecessary include * review: rename variables + fix assembly matching * review: change ++i to i++ * review: fix inline comments * review: replace != with < in for loop |
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.. | ||
disasm.py | ||
dma_filenames.txt | ||
files.txt | ||
functions.txt | ||
variables.txt |