mm/include
Blythe f0ca606cd2
object_bal & EnBal OK and documented (#1317)
* object_bal and z_en_bal initial push

* Formatting, updated named audio funcs

* Cleanup, labeled some week events

* trying to fix merge issues

* Merge, misc cleanup

* Fix buildability after merge

* Fixed formatting issues

* static variable name fixes

* Cleanup & object item renames

* Formatting

* Additional name cleanup

* Name & comment tidying

* Updated function names referenced by EnBal
2023-08-14 11:38:33 -04:00
..
PR Play_Hireso (Bombers Notebook) OK w/ Docs (#1235) 2023-06-06 10:54:50 -04:00
audio Audio Load and Heap Headers (#1329) 2023-08-12 12:33:58 -04:00
io libultra voice OK (#1264) 2023-06-10 10:31:05 -04:00
libc
tables Gamestate table (#1354) 2023-08-12 11:44:35 -04:00
ultra64 Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199) 2023-07-08 14:41:25 -04:00
alignment.h
audiomgr.h AudioMgr cleanup (#1300) 2023-06-21 17:50:26 +10:00
audiothread_cmd.h
bstring.h
buffers.h
color.h Load Docs (#1222) 2023-06-24 14:26:36 +10:00
command_macros_base.h
fault.h Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199) 2023-07-08 14:41:25 -04:00
fault_internal.h Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199) 2023-07-08 14:41:25 -04:00
fixed_point.h
functions.h Body Parts Docs (#1333) 2023-08-14 10:08:45 -04:00
gfx.h fix: wrong offset-comments in GraphicsContext (#1314) 2023-07-03 20:38:15 +10:00
gfxprint.h
global.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
ichain.h
idle.h Idle + Main bss and cleanup (#1292) 2023-06-26 10:18:50 +10:00
irqmgr.h
loadfragment.h Load Docs (#1222) 2023-06-24 14:26:36 +10:00
macro.inc
macros.h Gamestate table (#1354) 2023-08-12 11:44:35 -04:00
main.h Idle + Main bss and cleanup (#1292) 2023-06-26 10:18:50 +10:00
message_data_static.h
os.h libultra voice OK (#1264) 2023-06-10 10:31:05 -04:00
os_internal.h
os_malloc.h
osint.h
padmgr.h `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
prevent_bss_reordering.h
prevent_bss_reordering2.h `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
ramrom.h
rdb.h
regs.h z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159) 2023-05-29 17:40:10 -04:00
rmon.h
scheduler.h
segment_symbols.h Gamestate table (#1354) 2023-08-12 11:44:35 -04:00
seqcmd.h
sequence.h Provide original sequence names for all BGM and rename some sequences (#1311) 2023-07-10 18:30:21 -04:00
sfx.h Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242) 2023-06-20 23:13:51 -04:00
slowly.h
stack.h
stackcheck.h
sys_cfb.h `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
sys_matrix.h
system_heap.h Docs Cleanup (#1153) 2023-05-29 13:04:07 +10:00
system_malloc.h Docs Cleanup (#1153) 2023-05-29 13:04:07 +10:00
tha.h
thga.h
ultra64.h libultra voice OK (#1264) 2023-06-10 10:31:05 -04:00
ultraerror.h
ultralog.h
unk.h
variables.h Gamestate table (#1354) 2023-08-12 11:44:35 -04:00
viint.h
vt.h
xstdio.h
z64.h `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
z64actor.h ClearTag Params Cleanup (#1308) 2023-07-14 14:56:08 -04:00
z64animation.h Body Parts Docs (#1333) 2023-08-14 10:08:45 -04:00
z64animation_legacy.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64audio.h Audio Load and Heap Headers (#1329) 2023-08-12 12:33:58 -04:00
z64bgcheck.h Document Player's bgcheck routine (#1275) 2023-06-24 16:39:55 +10:00
z64bombers_notebook.h Play_Hireso (Bombers Notebook) OK w/ Docs (#1235) 2023-06-06 10:54:50 -04:00
z64camera.h Misc Cleanup 3 (#1268) 2023-06-06 08:57:45 +10:00
z64collision_check.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64curve.h
z64cutscene.h Fix Cutscene Bss (#1305) 2023-08-04 16:36:03 -04:00
z64cutscene_commands.h
z64debug_display.h
z64debug_text.h
z64dma.h
z64door.h `ovl_player_actor`: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
z64eff_footmark.h
z64effect.h `ovl_player_actor`: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
z64frameadvance.h
z64game.h Gamestate table (#1354) 2023-08-12 11:44:35 -04:00
z64game_over.h
z64horse.h `z_horse.c` OK (#1245) 2023-06-01 15:11:11 -04:00
z64interface.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64item.h `item_name_static` documented and `ItemId` updates (#1304) 2023-07-04 09:52:36 -04:00
z64jpeg.h
z64light.h
z64map.h
z64math.h sys_math.c Rename (#1258) 2023-06-05 22:16:34 -04:00
z64message.h Create an enum for the various `face_reaction` reaction sets (#1299) 2023-06-20 17:50:15 +10:00
z64object.h
z64ocarina.h Document Song of Time Cutscenes (Test6) (#1269) 2023-06-18 17:02:50 +10:00
z64player.h Talk Exchange System Docs (#1312) 2023-08-01 09:40:12 +10:00
z64quake.h
z64rumble.h
z64save.h object_bal & EnBal OK and documented (#1317) 2023-08-14 11:38:33 -04:00
z64scene.h `map_static_name` docs (#1298) 2023-07-04 17:58:02 +10:00
z64schedule.h Misc Cleanup 3 (#1268) 2023-06-06 08:57:45 +10:00
z64shrink_window.h
z64skin.h
z64skybox.h
z64snap.h
z64sound_source.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64subs.h Talk Exchange System Docs (#1312) 2023-08-01 09:40:12 +10:00
z64thread.h Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199) 2023-07-08 14:41:25 -04:00
z64transition.h Misc Cleanup 3 (#1268) 2023-06-06 08:57:45 +10:00
z64view.h
z64vimode.h `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
z64viscvg.h `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
z64vismono.h `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
z64viszbuf.h `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
z_en_hy_code.h Body Parts Docs (#1333) 2023-08-14 10:08:45 -04:00
z_fireobj.h Misc Cleanup 3 (#1268) 2023-06-06 08:57:45 +10:00
z_prenmi.h `z64game.h` (#1250) 2023-06-06 08:54:18 -04:00
z_title_setup.h `z64game.h` (#1250) 2023-06-06 08:54:18 -04:00