..
PR
Audio Voice Decompiled ( #1490 )
2023-11-17 12:29:42 +11:00
audio
Introduce Audio `reverb.h` ( #1511 )
2023-11-24 12:03:38 +11:00
libc
Move the system heap and the framebuffers to their own segments ( #1488 )
2023-11-26 09:47:21 -03:00
tables
Gamestate table ( #1354 )
2023-08-12 11:44:35 -04:00
CIC6105.h
Cleanup pass for CIC6105.c ( #1371 )
2023-09-24 19:23:44 +10:00
alignment.h
Match `Environment_DrawSkyboxStarsImpl` (z_kankyo OK), introduce `rand.h` ( #1476 )
2023-11-10 10:28:16 +11:00
attributes.h
Yet another libultra cleanup ( #1384 )
2023-10-26 10:44:27 -03:00
audiomgr.h
AudioMgr cleanup ( #1300 )
2023-06-21 17:50:26 +10:00
audiothread_cmd.h
Enable `-Wint-conversion` warning ( #1266 )
2023-11-02 10:07:38 +11:00
buffers.h
Move the system heap and the framebuffers to their own segments ( #1488 )
2023-11-26 09:47:21 -03:00
build.h
Cleanup pass for CIC6105.c ( #1371 )
2023-09-24 19:23:44 +10:00
carthandle.h
Small boot cleanup ( #1475 )
2023-11-10 10:08:21 +11:00
color.h
Match `Environment_DrawSkyboxStarsImpl` (z_kankyo OK), introduce `rand.h` ( #1476 )
2023-11-10 10:28:16 +11:00
command_macros_base.h
…
debug.h
Move libultra function declarations to libultra headers ( #1196 )
2023-09-02 15:34:29 -04:00
fault.h
Move libultra variables to their respective headers ( #1369 )
2023-09-15 11:02:27 -03:00
fault_internal.h
Port OoT's docs for `fault.c` and `fault_drawer.c` ( #1199 )
2023-07-08 14:41:25 -04:00
fixed_point.h
…
functions.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
gamealloc.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
gfx.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
gfxprint.h
Move libultra function declarations to libultra headers ( #1196 )
2023-09-02 15:34:29 -04:00
global.h
…
ichain.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
idle.h
Idle + Main bss and cleanup ( #1292 )
2023-06-26 10:18:50 +10:00
irqmgr.h
Move libultra function declarations to libultra headers ( #1196 )
2023-09-02 15:34:29 -04:00
listalloc.h
PreRender.c OK ( #1320 )
2023-09-15 19:34:16 -03:00
loadfragment.h
Enable `-Wint-conversion` warning ( #1266 )
2023-11-02 10:07:38 +11:00
macro.inc
…
macros.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
main.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
message_data_static.h
…
os_malloc.h
Move libultra function declarations to libultra headers ( #1196 )
2023-09-02 15:34:29 -04:00
padmgr.h
Move libultra function declarations to libultra headers ( #1196 )
2023-09-02 15:34:29 -04:00
padutils.h
Move libultra function declarations to libultra headers ( #1196 )
2023-09-02 15:34:29 -04:00
prevent_bss_reordering.h
…
prevent_bss_reordering2.h
`z64vi*.h` and `sys_cfb.h` headers ( #1259 )
2023-08-09 19:44:31 -04:00
rand.h
Match `Environment_DrawSkyboxStarsImpl` (z_kankyo OK), introduce `rand.h` ( #1476 )
2023-11-10 10:28:16 +11:00
regs.h
z_kankyo Decompiled (3 non-matching) ( #1451 )
2023-10-31 14:50:11 +11:00
scheduler.h
Move libultra function declarations to libultra headers ( #1196 )
2023-09-02 15:34:29 -04:00
segment_symbols.h
Move the system heap and the framebuffers to their own segments ( #1488 )
2023-11-26 09:47:21 -03:00
seqcmd.h
…
sequence.h
Provide original sequence names for all BGM and rename some sequences ( #1311 )
2023-07-10 18:30:21 -04:00
sfx.h
…
slowly.h
…
stack.h
…
stackcheck.h
…
sys_cfb.h
`z64vi*.h` and `sys_cfb.h` headers ( #1259 )
2023-08-09 19:44:31 -04:00
sys_flashrom.h
Enable `-Wint-conversion` warning ( #1266 )
2023-11-02 10:07:38 +11:00
sys_matrix.h
…
system_heap.h
…
system_malloc.h
Fix ultratypes types ( #1454 )
2023-11-16 16:01:42 +11:00
tha.h
Enable `-Wint-conversion` warning ( #1266 )
2023-11-02 10:07:38 +11:00
thga.h
…
ultra64.h
Yet another libultra cleanup ( #1384 )
2023-10-26 10:44:27 -03:00
unk.h
…
variables.h
Move the system heap and the framebuffers to their own segments ( #1488 )
2023-11-26 09:47:21 -03:00
vt.h
…
z64.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
z64actor.h
`z_en_test4.c` Documented ( #1498 )
2023-11-25 17:34:33 +11:00
z64animation.h
Player doc: anim wrappers ( #1434 )
2023-11-18 23:55:04 +11:00
z64animation_legacy.h
…
z64audio.h
Introduce Audio `reverb.h` ( #1511 )
2023-11-24 12:03:38 +11:00
z64bgcheck.h
Document Player's bgcheck routine ( #1275 )
2023-06-24 16:39:55 +10:00
z64bombers_notebook.h
Move libultra function declarations to libultra headers ( #1196 )
2023-09-02 15:34:29 -04:00
z64camera.h
`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documented ( #1106 )
2023-10-26 17:42:24 +11:00
z64collision_check.h
Boss01 (Odolwa) OK and documented ( #1452 )
2023-10-29 08:29:43 +11:00
z64curve.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
z64cutscene.h
Cutscene Camera OK (Some Docs) ( #1411 )
2023-10-31 12:44:36 +11:00
z64cutscene_commands.h
…
z64debug_display.h
…
z64debug_text.h
…
z64dma.h
…
z64door.h
Object Cleanup ( #1410 )
2023-10-05 17:37:52 -03:00
z64eff_footmark.h
…
z64effect.h
Object Cleanup ( #1410 )
2023-10-05 17:37:52 -03:00
z64environment.h
`z_en_test4.c` Documented ( #1498 )
2023-11-25 17:34:33 +11:00
z64frameadvance.h
Move libultra function declarations to libultra headers ( #1196 )
2023-09-02 15:34:29 -04:00
z64game.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
z64game_over.h
…
z64horse.h
…
z64interface.h
…
z64item.h
Z_message (2 NON_MATCHINGS) ( #1398 )
2023-10-04 08:51:45 +11:00
z64jpeg.h
Move libultra function declarations to libultra headers ( #1196 )
2023-09-02 15:34:29 -04:00
z64lib.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
z64light.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
z64malloc.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
z64map.h
…
z64math.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
z64message.h
Fix ultratypes types ( #1454 )
2023-11-16 16:01:42 +11:00
z64object.h
Port Proposed OoT Object Docs ( #1361 )
2023-10-04 14:01:04 +11:00
z64ocarina.h
Audio Voice Decompiled ( #1490 )
2023-11-17 12:29:42 +11:00
z64player.h
Move player-related function declarations to `z64player.h` ( #1480 )
2023-11-21 12:13:29 -03:00
z64prerender.h
PreRender.c OK ( #1320 )
2023-09-15 19:34:16 -03:00
z64quake.h
`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documented ( #1106 )
2023-10-26 17:42:24 +11:00
z64rumble.h
Move libultra function declarations to libultra headers ( #1196 )
2023-09-02 15:34:29 -04:00
z64save.h
`z_en_test4.c` Documented ( #1498 )
2023-11-25 17:34:33 +11:00
z64scene.h
Boss05 (Bio Deku Baba) OK and documented ( #1510 )
2023-11-23 09:37:16 -03:00
z64schedule.h
`SCHEDULE_TIME` ( #1438 )
2023-10-22 16:52:40 +11:00
z64shrink_window.h
…
z64skin.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
z64skin_matrix.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
z64skybox.h
…
z64snap.h
…
z64sound_source.h
…
z64speed_meter.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
z64subs.h
Object Cleanup ( #1410 )
2023-10-05 17:37:52 -03:00
z64thread.h
Port OoT's docs for `fault.c` and `fault_drawer.c` ( #1199 )
2023-07-08 14:41:25 -04:00
z64transition.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
z64view.h
Speedmeter OK ( #1393 )
2023-10-03 15:52:41 +11:00
z64vimode.h
`z64vi*.h` and `sys_cfb.h` headers ( #1259 )
2023-08-09 19:44:31 -04:00
z64viscvg.h
`z64vi*.h` and `sys_cfb.h` headers ( #1259 )
2023-08-09 19:44:31 -04:00
z64visfbuf.h
`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documented ( #1106 )
2023-10-26 17:42:24 +11:00
z64vismono.h
`z64vi*.h` and `sys_cfb.h` headers ( #1259 )
2023-08-09 19:44:31 -04:00
z64viszbuf.h
`z64vi*.h` and `sys_cfb.h` headers ( #1259 )
2023-08-09 19:44:31 -04:00
z64voice.h
Audio Voice Decompiled ( #1490 )
2023-11-17 12:29:42 +11:00
z_en_hy_code.h
Object Cleanup ( #1410 )
2023-10-05 17:37:52 -03:00
z_fireobj.h
…
z_prenmi.h
…
z_title_setup.h
…