mm/tools/disasm
Tom Overton 3597e4809f
En_Jg (Goron Elder) OK and documented. Also document object_jg (#594)
* Migrate data to C

* Init / Destroy / Update / Draw

* Functions called from Update

* Better Init match

* A few more functions

* A few more functions

* Drum-spawning function OK

* EnJg OK

* Name a few struct vars

* Name some static vars

* Name limbs

* Name limb DLs

* Name some textures

* Name all remaining textures

* First pass animation names + use object in actor file

* Add drum to XML + clean it up

* Better translations, thanks Emily!

* Some more documentation

* Improvements

* Params accessor for s_goro

* Proper object symbols for Jg_Gakki

* Delete unnecessary undefined_syms

* Text defines for my own sanity

* Some more names

* Document point/path stuff

* Name every function, even if the names are bad

* Params macro for if he's in goron shrine

* Some misc improvements

* Document EnJg_GetShrineGoronToFocusOn better

* Final cleanup before PR

* Change action name because this actor is dumb!

* Run actorfixer

* Rename some variables now that a function is named

* ProcessTalkRequest takes GameState

* Run actorfixer

* Use new actor flags

* Update text ID names to match my text ID PR

* Define the limb enum in the object

* Be consistent about where the EnumName is

* Don't name limbs after the actor

* Basic enum for drum limb

* Fix stuff after merge

* Do if/else if/else

* Remove textId defines

* Decimal weekEventReg accesses
2022-02-13 20:07:26 -05:00
..
disasm.py Refactor disasm for speedups (#465) 2022-01-04 05:17:22 +00:00
dma_filenames.txt z_kaleido_manager and z_kaleido_scope_call OK (#489) 2021-12-27 03:59:50 +00:00
files.txt Split rsp files (#602) 2022-01-17 15:45:20 -05:00
functions.txt En_Jg (Goron Elder) OK and documented. Also document object_jg (#594) 2022-02-13 20:07:26 -05:00
mips_isa.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
variables.txt Ovl_En_Cne_01 Ok and Documented (#641) 2022-02-14 00:30:30 +00:00