mirror of https://github.com/zeldaret/mm.git
* Migrate data to C * Init / Destroy / Update / Draw * Functions called from Update * Better Init match * A few more functions * A few more functions * Drum-spawning function OK * EnJg OK * Name a few struct vars * Name some static vars * Name limbs * Name limb DLs * Name some textures * Name all remaining textures * First pass animation names + use object in actor file * Add drum to XML + clean it up * Better translations, thanks Emily! * Some more documentation * Improvements * Params accessor for s_goro * Proper object symbols for Jg_Gakki * Delete unnecessary undefined_syms * Text defines for my own sanity * Some more names * Document point/path stuff * Name every function, even if the names are bad * Params macro for if he's in goron shrine * Some misc improvements * Document EnJg_GetShrineGoronToFocusOn better * Final cleanup before PR * Change action name because this actor is dumb! * Run actorfixer * Rename some variables now that a function is named * ProcessTalkRequest takes GameState * Run actorfixer * Use new actor flags * Update text ID names to match my text ID PR * Define the limb enum in the object * Be consistent about where the EnumName is * Don't name limbs after the actor * Basic enum for drum limb * Fix stuff after merge * Do if/else if/else * Remove textId defines * Decimal weekEventReg accesses |
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| .. | ||
| disasm.py | ||
| dma_filenames.txt | ||
| files.txt | ||
| functions.txt | ||
| mips_isa.py | ||
| variables.txt | ||