mm/include
Tom Overton acd84bda77
En_Bb (Blue Bubble) OK and documented. object_bb documented (#713)
* EnBb_Init OK

* EnBb_Destroy OK

* func_808C20D4 OK

* func_808C2238 OK

* func_808C1FF4 OK

* func_808C1E94 OK

* func_808C2344 OK

* func_808C23EC OK

* EnBb_Update OK

* func_808C2E34 OK

* func_808C254C OK

* func_808C272C OK

* func_808C2B94 OK

* func_808C2A00 OK

* func_808C1F00 OK

* func_808C1F74 OK

* func_808C25E0 OK

* func_808C28CC OK

* func_808C2B1C OK

* func_808C2BD0 OK

* func_808C2C38 OK

* func_808C2CB4 OK

* func_808C2CF0 OK

* func_808C2D78 OK

* EnBb_Draw OK

* func_808C32EC OK

* func_808C3324 OK

* Migrate data to C

* Use generated reloc

* Object symbols and misc cleanup

* Name struct vars that are used with Actor_DrawDamageEffects

* Name most things in the object

* Name attackRange

* Good enough names for limbs for now

* Might as well name the limb draw stuff for now

* Name flame width/height

* Enum for damage effects

* Name some more stuff from OoT

* Name a lot more stuff

* First pass names on all functions

* Name jinxTimer on gSaveContext

* Name sLimbIndexToLimbPos

* First pass name to the rest of the limb draw system

* More cleanup

* Last cleanup before PR

* Incorporate Actor_DrawDamageEffect stuff

* Respond to hensldm's review
2022-03-26 02:57:18 +00:00
..
PR Dm_Char00 (#611) 2022-02-19 20:22:45 +00:00
io `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
libc
ultra64 `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
bstring.h
color.h
command_macros_base.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
fixed_point.h
functions.h SubS ActorPathing (#689) 2022-03-26 02:43:14 +00:00
global.h
ichain.h
initvars.h `z_player_call` OK (#693) 2022-03-05 11:51:51 -03:00
irqmgr.h
macro.inc
macros.h Audio_Load OK and Documented (#620) 2022-03-23 21:22:13 -04:00
os.h
os_internal.h
os_malloc.h `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
osint.h
prevent_bss_reordering.h
ramrom.h
rdb.h
regs.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
rmon.h
scheduler.h
segment_symbols.h
sequence.h Import code_8019AF00.c (Audio) data & bss, introduce z64ocarina.h (#575) 2022-02-14 01:38:46 +00:00
sfx.h
system_malloc.h `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
ultra64.h
ultraerror.h
ultralog.h
unk.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
variables.h Demo_Syoten (#672) 2022-03-24 22:41:04 -03:00
viint.h
vt.h
xstdio.h
z64.h SubS ActorPathing (#689) 2022-03-26 02:43:14 +00:00
z64actor.h Document `Actor_DrawDamageEffects` (#645) 2022-03-09 20:37:27 -03:00
z64animation.h Demo_Syoten (#672) 2022-03-24 22:41:04 -03:00
z64audio.h Audio_Load OK and Documented (#620) 2022-03-23 21:22:13 -04:00
z64bgcheck.h Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
z64collision_check.h
z64cutscene.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
z64cutscene_commands.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
z64dma.h
z64effect.h
z64item.h En_Tsn (#651) 2022-03-24 22:05:40 -03:00
z64jpeg.h
z64light.h Misc NON_MATCHINGS/NON_EQUIVALENTS (#696) 2022-03-09 22:02:27 -03:00
z64math.h En_Tanron5 (#653) 2022-03-26 01:19:14 +00:00
z64object.h Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
z64ocarina.h Change all hex weekEventReg accesses into decimal (#660) 2022-02-19 22:39:55 +00:00
z64player.h `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
z64save.h En_Bb (Blue Bubble) OK and documented. object_bb documented (#713) 2022-03-26 02:57:18 +00:00
z64scene.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
z64skin.h `z_skin` and `z_skin_awb` OK and documented a bit (#415) 2022-03-23 17:30:34 -04:00
z64subs.h SubS ActorPathing (#689) 2022-03-26 02:43:14 +00:00
z64transition.h
z_en_hy_code.h EnBba01 Ok and Documented (#667) 2022-02-19 23:27:15 +00:00