mirror of https://github.com/zeldaret/mm.git
115 lines
8.5 KiB
XML
115 lines
8.5 KiB
XML
<Root>
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<!-- Contains objects related to the Clock Tower and various wall clocks. -->
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<File Name="object_obj_tokeidai" Segment="6">
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<!-- Clock Tower Clock Face Textures -->
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<Texture Name="gClockTowerClockFaceTopTLUT" OutName="clock_tower_clock_face_top_tlut" Format="rgba16" Width="4" Height="4" Offset="0x0" />
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<Texture Name="gClockTowerClockFaceBottomTLUT" OutName="clock_tower_clock_face_bottom_tlut" Format="rgba16" Width="4" Height="4" Offset="0x20" />
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<Texture Name="gClockTowerClockFaceTopTex" OutName="clock_tower_clock_face_top" Format="ci4" Width="64" Height="64" Offset="0x5240" />
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<Texture Name="gClockTowerClockFaceBottomTex" OutName="clock_tower_clock_face_bottom" Format="ci4" Width="64" Height="64" Offset="0x5A40" />
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<Texture Name="gClockTowerClockFacePanelBarTex" OutName="clock_tower_clock_face_panel_bar" Format="rgba16" Width="8" Height="8" Offset="0x6240" />
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<Texture Name="gClockTowerClockFaceBackTex" OutName="clock_tower_clock_face_back" Format="rgba16" Width="16" Height="32" Offset="0xDAC0" />
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<!-- Clock Tower Clock Face DisplayList -->
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<DList Name="gClockTowerClockFace" Offset="0xE818" />
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<!-- Clock Tower Exterior Gear Textures (one is also reused for the minute ring) -->
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<Texture Name="gClockTowerExteriorGearFaceTex" OutName="clock_tower_exterior_gear_face" Format="rgba16" Width="32" Height="32" Offset="0x2840" />
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<Texture Name="gClockTowerExteriorGearSidesAndMinuteRingBackTex" OutName="clock_tower_exterior_gear_sides_and_minute_ring_back" Format="rgba16" Width="16" Height="32" Offset="0x3040" />
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<!-- Clock Tower Exterior Gear DisplayList -->
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<DList Name="gClockTowerExteriorGearDL" Offset="0xBA78" />
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<!-- Clock Tower Minute Ring Textures -->
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<Texture Name="gClockTowerMinuteRingFace1Tex" OutName="clock_tower_minute_ring_face_1" Format="rgba16" Width="32" Height="16" Offset="0x4240" />
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<Texture Name="gClockTowerMinuteRingFace2Tex" OutName="clock_tower_minute_ring_face_2" Format="rgba16" Width="32" Height="16" Offset="0x4640" />
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<Texture Name="gClockTowerMinuteRingFace3Tex" OutName="clock_tower_minute_ring_face_3" Format="rgba16" Width="32" Height="16" Offset="0x4A40" />
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<Texture Name="gClockTowerMinuteRingSidesTex" OutName="clock_tower_minute_ring_sides" Format="rgba16" Width="32" Height="16" Offset="0x4E40" />
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<!-- Clock Tower Minute Ring DisplayList -->
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<DList Name="gClockTowerMinuteRingDL" Offset="0xCF28" />
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<!-- Clock Tower Sun and Moon Panel Textures -->
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<Texture Name="gClockTowerSunAndMoonPanelSidesTex" OutName="clock_tower_sun_and_moon_panel_sides" Format="rgba16" Width="16" Height="16" Offset="0x3A40" />
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<Texture Name="gClockTowerSunAndMoonPanelMoonTex" OutName="clock_tower_sun_and_moon_panel_moon" Format="rgba16" Width="16" Height="32" Offset="0x3C40" />
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<Texture Name="gClockTowerSunAndMoonPanelSunTex" OutName="clock_tower_sun_and_moon_panel_sun" Format="rgba16" Width="16" Height="16" Offset="0x4040" />
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<!-- Clock Tower Sun and Moon Panel DisplayList -->
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<DList Name="gClockTowerSunAndMoonPanelDL" Offset="0xC368" />
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<!-- Clock Tower Center and Hand Textures -->
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<Texture Name="gClockTowerClockCenterTex" OutName="clock_tower_clock_center" Format="rgba16" Width="8" Height="32" Offset="0x3440" />
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<Texture Name="gClockTowerClockCenterSidesTex" OutName="clock_tower_clock_center_sides" Format="rgba16" Width="16" Height="16" Offset="0x3640" />
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<Texture Name="gClockTowerHandTex" OutName="clock_tower_hand" Format="rgba16" Width="16" Height="16" Offset="0x3840" />
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<!-- Clock Tower Center and Hand DisplayList -->
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<DList Name="gClockTowerClockCenterAndHandDL" Offset="0xBEE8" />
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<!-- Generic brick texture used for multiple pieces of the Clock Tower (counterweight, unused tower wall, staircase to interior) -->
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<Texture Name="gClockTowerBrickTex" OutName="clock_tower_bricks" Format="rgba16" Width="32" Height="32" Offset="0x1040" />
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<!-- Clock Tower Counterweight Textures -->
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<Texture Name="gClockTowerCounterweightBeamSide1Tex" OutName="clock_tower_counterweight_beam_side1" Format="rgba16" Width="32" Height="32" Offset="0x1840" />
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<Texture Name="gClockTowerCounterweightBeamSide2Tex" OutName="clock_tower_counterweight_beam_side2" Format="rgba16" Width="32" Height="32" Offset="0x2040" />
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<Texture Name="gClockTowerCounterweightMaskTex" OutName="clock_tower_counterweight_mask" Format="i4" Width="64" Height="64" Offset="0x7EC0" />
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<!-- Clock Tower Counterweight DisplayList -->
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<DList Name="gClockTowerCounterweightDL" Offset="0xB208" />
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<!-- Clock Tower Spotlight Textures -->
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<Texture Name="gClockTowerSpotlightShineTex" OutName="clock_tower_spotlight_shine" Format="i8" Width="64" Height="64" Offset="0x40" />
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<Texture Name="gClockTowerSpotlightBeamTex" OutName="clock_tower_spotlight_beam" Format="ia8" Width="32" Height="64" Offset="0x72C0" />
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<Texture Name="gClockTowerSpotlightMaskTex" OutName="clock_tower_spotlight_mask" Format="i8" Width="32" Height="32" Offset="0x7AC0" />
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<!-- Clock Tower Spotlight DisplayList -->
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<DList Name="gClockTowerSpotlightDL" Offset="0xB0C0" />
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<!-- Clock Tower Termina Field Walls Textures -->
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<Texture Name="gClockTowerTerminaFieldWallsBrickTex" OutName="clock_tower_termina_field_walls_brick" Format="rgba16" Width="32" Height="32" Offset="0x9B48" />
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<Texture Name="gClockTowerTerminaFieldWallsMask" OutName="clock_tower_termina_field_walls_mask" Format="i4" Width="64" Height="64" Offset="0xA348" />
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<!-- Clock Tower Termina Field Walls DisplayList -->
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<DList Name="gClockTowerTerminaFieldWallsDL" Offset="0x9A08" />
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<!-- Clock Tower Staircase to Interior Texture -->
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<Texture Name="gClockTowerStaircaseToInteriorMaskTex" OutName="clock_tower_staircase_to_interior_mask" Format="i4" Width="64" Height="64" Offset="0x8EC0" />
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<!-- Clock Tower Staircase to Interior DisplayList -->
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<DList Name="gClockTowerStaircaseToInteriorDL" Offset="0xD8E8" />
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<!-- Wall Clock Clock Face Textures -->
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<Texture Name="gWallClockClockFaceBackTex" OutName="wall_clock_clock_face_back" Format="rgba16" Width="16" Height="32" Offset="0xF7F8" />
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<Texture Name="gWallClockClockFaceBottomTex" OutName="wall_clock_clock_face_bottom" Format="rgba16" Width="64" Height="32" Offset="0xFBF8" />
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<Texture Name="gWallClockClockFaceTopTex" OutName="wall_clock_clock_face_top" Format="rgba16" Width="64" Height="32" Offset="0x10BF8" />
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<Texture Name="gWallClockClockFacePanelBarTex" OutName="wall_clock_clock_face_panel_bar" Format="rgba16" Width="8" Height="8" Offset="0x11BF8" />
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<!-- Wall Clock Clock Face DisplayList -->
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<DList Name="gWallClockClockFace" Offset="0xF518" />
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<!-- Clock Tower Unused Tower Wall Texture -->
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<Texture Name="gClockTowerUnusedTowerWallMaskTex" OutName="clock_tower_unused_tower_wall_mask" Format="i4" Width="64" Height="64" Offset="0x86C0" />
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<!-- Clock Tower Unused Tower Wall DisplayList -->
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<DList Name="gClockTowerUnusedTowerWallDL" Offset="0xD388" />
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<!-- Empty DisplayLists. Most of these are unused and marked as such. -->
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<!-- Probably intended to be used as the xluDList for components that didn't need anything transparent. -->
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<!-- In the final game, only the Staircase to Interior uses an empty DList like this. -->
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<DList Name="gClockTowerEmptyDL" Offset="0xD8E0" />
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<DList Name="gClockTowerUnusedEmptyDL1" Offset="0x9A00" />
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<DList Name="gClockTowerUnusedEmptyDL2" Offset="0xBA70" />
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<DList Name="gClockTowerUnusedEmptyDL3" Offset="0xBEE0" />
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<DList Name="gClockTowerUnusedEmptyDL4" Offset="0xC360" />
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<DList Name="gClockTowerUnusedEmptyDL5" Offset="0xCF20" />
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<DList Name="gClockTowerUnusedEmptyDL6" Offset="0xD380" />
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<DList Name="gClockTowerUnusedEmptyDL7" Offset="0xE810" />
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<DList Name="gClockTowerUnusedEmptyDL8" Offset="0xF510" />
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<!-- Unused Textures-->
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<Texture Name="gClockTowerUnusedBrickTex" OutName="clock_tower_unused_bricks" Format="rgba16" Width="32" Height="32" Offset="0x62C0" />
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<Texture Name="gClockTowerUnusedMaskTex" OutName="clock_tower_unused_mask" Format="i4" Width="64" Height="64" Offset="0x6AC0" />
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<!-- Unused TextureAnimation -->
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<TextureAnimation Name="gClockTowerUnusedTexAnim" Offset="0xB4E4" />
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</File>
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</Root>
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