mm/include
Anghelo Carvajal 4143097c5a
Scene table (#1207)
* scene_table.h

* Move restriction flgs to scene_table.h

* format

* rename D_801C5FC0 to sPersistentCycleFlags

* format

* move persistent flags to table

* cleanups

* review

* PERSISTENT_CYCLE_FLAGS_SET

* PERSISTENT_CYCLE_FLAGS_NONE

* move comment above the scene

* bss

* tons of bss

* whoops

* bss

* bss

* bss

* Update include/tables/scene_table.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_scene_table.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* SCENE_MAX

* bss

* bss

* bss

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-05-30 09:57:14 +10:00
..
PR Fbdemo (TransitionTile) OK (#1163) 2023-02-21 15:36:56 -03:00
io Decompile padmgr.c (#1246) 2023-05-26 13:57:44 -04:00
libc
tables Scene table (#1207) 2023-05-30 09:57:14 +10:00
ultra64 z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159) 2023-05-29 17:40:10 -04:00
alignment.h
audiothread_cmd.h `audio_thread.c` OK and Documented (code_80192BE0.c) (#1117) 2022-12-08 17:41:03 -03:00
bstring.h
buffers.h Stack cleanups (#1193) 2023-03-08 15:25:51 -03:00
color.h sys_cmpdata OK (#1065) 2023-01-14 00:29:50 -03:00
command_macros_base.h
fixed_point.h
functions.h z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159) 2023-05-29 17:40:10 -04:00
gfx.h z_rcp.c setupDL docs/cleanup (#1253) 2023-05-28 19:08:29 -04:00
gfxprint.h
global.h
ichain.h
irqmgr.h Decompile padmgr.c (#1246) 2023-05-26 13:57:44 -04:00
macro.inc
macros.h z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159) 2023-05-29 17:40:10 -04:00
message_data_static.h
os.h
os_internal.h
os_malloc.h
osint.h
padmgr.h Decompile padmgr.c (#1246) 2023-05-26 13:57:44 -04:00
prevent_bss_reordering.h
ramrom.h
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159) 2023-05-29 17:40:10 -04:00
rmon.h
scheduler.h
segment_symbols.h Scene table (#1207) 2023-05-30 09:57:14 +10:00
seqcmd.h Audio `sequence.c` OK and documented (#1201) 2023-03-30 19:53:47 +11:00
sequence.h Audio `sequence.c` OK and documented (#1201) 2023-03-30 19:53:47 +11:00
sfx.h Name some `SurfaceType_` functions (#1155) 2023-04-18 18:14:36 -04:00
slowly.h Slowly Cleanup (#1213) 2023-03-20 00:48:49 +11:00
stack.h Stack cleanups (#1193) 2023-03-08 15:25:51 -03:00
stackcheck.h `stackcheck.h` (#1204) 2023-04-18 17:50:34 -04:00
sys_matrix.h
system_heap.h Docs Cleanup (#1153) 2023-05-29 13:04:07 +10:00
system_malloc.h Docs Cleanup (#1153) 2023-05-29 13:04:07 +10:00
tha.h THA docs (#1177) 2023-03-24 14:38:04 -03:00
thga.h THA docs (#1177) 2023-03-24 14:38:04 -03:00
ultra64.h
ultraerror.h
ultralog.h
unk.h
variables.h Scene table (#1207) 2023-05-30 09:57:14 +10:00
viint.h
vt.h
xstdio.h
z64.h z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159) 2023-05-29 17:40:10 -04:00
z64actor.h `ovl_player_actor`: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
z64animation.h `ovl_player_actor`: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
z64animation_legacy.h Rename `LinkAnimation` to `DmaAnimation` and other `skelanime` misc cleanups (#1147) 2023-04-18 22:38:22 -04:00
z64audio.h Audio `sequence.c` OK and documented (#1201) 2023-03-30 19:53:47 +11:00
z64bgcheck.h `z_camera` with Partial Docs (3 Non-Equivalent) (#601) 2023-05-22 21:47:41 -04:00
z64camera.h `z_camera` with Partial Docs (3 Non-Equivalent) (#601) 2023-05-22 21:47:41 -04:00
z64collision_check.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64curve.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64cutscene.h Cutscene Documentation (z_eventmgr.c OK) (#1164) 2023-04-19 13:52:00 -04:00
z64cutscene_commands.h Cutscene Documentation (z_eventmgr.c OK) (#1164) 2023-04-19 13:52:00 -04:00
z64debug_display.h Debug mode (#1185) 2023-03-08 00:06:49 -05:00
z64debug_text.h Debug mode (#1185) 2023-03-08 00:06:49 -05:00
z64dma.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64door.h `ovl_player_actor`: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
z64eff_footmark.h `z_eff_footmark` cleanup (#1180) 2023-02-27 17:56:04 -05:00
z64effect.h `ovl_player_actor`: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
z64frameadvance.h Decompile padmgr.c (#1246) 2023-05-26 13:57:44 -04:00
z64game_over.h `z64game_over.h` (#1183) 2023-03-24 15:29:54 -03:00
z64interface.h `z_parameter`: Buttons (part 9) (#1192) 2023-03-30 20:26:35 +11:00
z64item.h `ovl_player_actor`: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
z64jpeg.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64light.h Effect table (#1209) 2023-03-30 13:17:55 -03:00
z64load.h
z64map.h z_map_exp OK and somewhat documented (#877) 2022-07-11 23:23:01 -04:00
z64math.h Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129) 2023-05-18 10:29:50 -04:00
z64message.h Misc Cleanup 14 (#1214) 2023-03-21 11:12:22 -03:00
z64object.h Introduce `object_table.h` (#1136) 2023-02-21 16:05:12 -03:00
z64ocarina.h
z64player.h `ovl_player_actor`: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
z64quake.h Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129) 2023-05-18 10:29:50 -04:00
z64rumble.h
z64save.h `ovl_player_actor`: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
z64scene.h Scene table (#1207) 2023-05-30 09:57:14 +10:00
z64schedule.h
z64shrink_window.h `z64game_over.h` (#1183) 2023-03-24 15:29:54 -03:00
z64skin.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64skybox.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64snap.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64subs.h Cutscene Documentation (z_eventmgr.c OK) (#1164) 2023-04-19 13:52:00 -04:00
z64transition.h Transition table (#1210) 2023-05-04 00:43:27 -04:00
z64view.h
z_en_hy_code.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z_fireobj.h `z_fireobj.h` header (#1179) 2023-03-04 15:53:10 -03:00
z_prenmi.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z_title_setup.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00