mirror of https://github.com/zeldaret/mm.git
66 lines
5.4 KiB
XML
66 lines
5.4 KiB
XML
<Root>
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<!-- Trees and the ground of the Lost woods (DmOpstage actor) -->
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<!-- (DmRavine) uses it as an object, but does not draw or use any of its assets as far as I can tell -->
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<File Name="object_keikoku_demo" Segment="6">
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<!-- the following textures have duplicates in Z2_LOSTWOODS scene: -->
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<!-- gKeikokuDemoYellowFlowersOnGrassTex, gKeikokuDemoFallLeavesOnGrassTex, unused: gKeikokuDemoWrinkledBarkTex -->
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<!-- DmOpstage draws both an empty XLU and non-empty OPA at the same time, each version has its own empty DL instead of reusing. -->
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<DList Name="gKeikokuDemoFloorEmptyDL" Offset="0x970" />
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<DList Name="gKeikokuDemoFloorDL" Offset="0x978" />
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<!-- DmOpstage type DMOPSTAGE_TYPE_GROUND textures -->
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<Texture Name="gKeikokuDemoYellowFlowersOnGrassTex" OutName="yellow_flowers_on_grass" Format="rgba16" Width="32" Height="32" Offset="0xC50" />
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<Texture Name="gKeikokuDemoFallLeavesOnGrassTex" OutName="fall_leaves_on_grass" Format="rgba16" Width="32" Height="32" Offset="0x1450" />
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<!-- DmOpstage type DMOPSTAGE_TYPE_GROUND Dyna Collider -->
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<Collision Name="gKeikokuDemoFloorColliderHeader" Offset="0x1C98" />
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<DList Name="gKeikokuDemoTallTreeWithRootBaseEmptyDL" Offset="0x2870" />
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<DList Name="gKeikokuDemoTallTreeWithRootBaseDL" Offset="0x2878" />
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<DList Name="gKeikokuDemoTallTreeCutEmptyDL" Offset="0x3060" />
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<DList Name="gKeikokuDemoTallTreeCutDL" Offset="0x3068" />
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<DList Name="gKeikokuDemoTallTreeStraightEmptyDL" Offset="0x3720" />
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<DList Name="gKeikokuDemoTallTreeStraightDL" Offset="0x3728" />
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<Texture Name="gKeikokuDemoTreeLeavesTex" OutName="tree_leaves" Format="ia16" Width="32" Height="32" Offset="0x3930" />
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<Texture Name="gKeikokuDemoTreeCutEndGrainTex" OutName="cut_end_grain" Format="rgba16" Width="32" Height="32" Offset="0x4130" />
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<!-- From this point on, all assets are unused. -->
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<!-- Side texture of raised bed of clover, clover on top of stems seen from side. -->
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<Texture Name="gKeikokuDemoCloverEdgeTex" OutName="clover_edge" Format="rgba16" Width="64" Height="16" Offset="0x4930" />
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<!-- Top texture of bed of clover (like the kind of raised grass that hide gold skultula). -->
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<Texture Name="gKeikokuDemoCloverTopTex" OutName="clover_top" Format="rgba16" Width="32" Height="32" Offset="0x5130" />
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<!-- Darker brown wrinkly bark with moss on I think, low resolution so not sure. -->
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<Texture Name="gKeikokuDemoDarkMossyBarkTex" OutName="dark_mossy_bark" Format="rgba16" Width="32" Height="32" Offset="0x5930" />
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<Texture Name="gKeikokuDemoDarkGreenMossTex" OutName="dark_moss" Format="rgba16" Width="16" Height="16" Offset="0x6130" />
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<!-- Bright tan wrinkly bark with moss on I think, low resolution so not sure. -->
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<Texture Name="gKeikokuDemoBrightMossyBarkTex" OutName="bright_mossy_bark" Format="rgba16" Width="32" Height="32" Offset="0x6330" />
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<!-- This dirt wall looks similar to OoT:Kokiri forest wall, but brighter sand color. -->
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<Texture Name="gKeikokuDemoDirtWallTex" OutName="dirt_wall" Format="rgba16" Width="32" Height="64" Offset="0x6B30" />
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<!-- Does NOT look like the wall of trees from Lostwoods. -->
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<Texture Name="gKeikokuDemoTreeWallBackdropTex" OutName="tree_wall_backdrop" Format="i4" Width="64" Height="64" Offset="0x7B30" />
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<Texture Name="gKeikokuDemoHangingMossTex" OutName="hanging_moss" Format="rgba16" Width="32" Height="32" Offset="0x8330" />
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<Texture Name="gKeikokuDemoStumpRingsDarkTex" OutName="stump_rings_dark" Format="rgba16" Width="32" Height="32" Offset="0x8B30" />
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<!-- Might be mistyped, looks like pink rings to match the following stump rings texture, but pink. -->
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<Texture Name="gKeikokuDemoStumpRingsPinkTex" OutName="stump_rings_pink" Format="rgba16" Width="16" Height="32" Offset="0x9330" />
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<!-- Looks like a duplicate of gKeikokuDemoTreeCutEndGrainTex, but rotated clockwise 90deg. -->
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<Texture Name="gKeikokuDemoTreeCutEndGrain2Tex" OutName="stump_rings" Format="rgba16" Width="32" Height="32" Offset="0x9730" />
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<!-- Duplicates of used textures: -->
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<Texture Name="gKeikokuDemoYellowFlowersOnGrass2Tex" OutName="yellow_flowers_on_grass2" Format="rgba16" Width="32" Height="32" Offset="0x9F30" />
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<Texture Name="gKeikokuDemoFallLeavesOnGrass2Tex" OutName="fall_leaves_on_grass2" Format="rgba16" Width="32" Height="32" Offset="0xA730" />
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<Texture Name="gKeikokuDemoYoungerBarkTex" OutName="younger_bark" Format="rgba16" Width="16" Height="64" Offset="0xAF30" />
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<Texture Name="gKeikokuDemoWrinkledBarkTex" OutName="wrinkled_bark" Format="i4" Width="64" Height="64" Offset="0xB730" />
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<!-- Could be moss, could be leaves, could be dying grass, hard to tell. -->
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<Texture Name="gKeikokuDemoGreenSludgeTex" OutName="green_sludge" Format="rgba16" Width="32" Height="32" Offset="0xBF30" />
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<!-- This might be something else, nothing else looked any more accurate. -->
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<Texture Name="gKeikokuDemoWhiteYellowArtifactTex" OutName="white_yellow_artifact" Format="rgba16" Width="16" Height="32" Offset="0xC730" />
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<!-- Seems to be a dimmer version of the bright yellow on grass texture. -->
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<Texture Name="gKeikokuDemoDullYellowFlowersOnGrassTex" OutName="dull_yellow_flowers_on_grass" Format="rgba16" Width="32" Height="32" Offset="0xCB30" />
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</File>
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</Root>
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