mm/include
Andzura 4f3202fd7e
z_message progress (#701)
* 8 functions matching, 1 non-matching, 45 untouched

* match func_801518B0

* match func_8014CC14

* matching 8 func, 1 non-matching

* matched func_80148CBC

* matched func_80156758

* matched func_80147564

* matched func_80151BB4

* matched func80152EC0/Message_Spawn_Song_Effect

* matched func_80151C9C

* WIP func_80148B98

* WIP func_80151938

* matched func_80151938

* matched func_80148B98

* matched func_80147734

* matched func_80147624

* WIP func_8014EBC

* match func_801518B0

* matched func_80147564

* matched func80152EC0/Message_Spawn_Song_Effect

* matched func_80151C9C

* WIP func_80148B98

* matched func_80151938

* matched func_80148B98

* matched func_80147734

* matched func_80147624

* WIP#2 func_8014EBC

* matched func_80149EBC

* WIP func_8014CCB4

* matched func_8014CCB4

* matched func_80151A68

* WIP func_8014D62C

* fix func_8015A68 signature

* z_message_nes & z_message_staff progress

* z_message_nes & z_message_staff renaming

* documenting z_message

* cleaning & renaming

* documenting MessageContext

* matched func_80151A68

* format

* naming convention fix

* re-add func_80147564

* apply renaming of Message_ShouldAdvanceSilent on the whole project

* re-format, add clang-format off/on in z_message.c needed for matching

* rename staff => credits; add renames in actorfixer.

* change rupees array to ascii

* remove useless comments

* change MessageContext.decodedBuffer to a union

* remove decodedBuffer from actorfixer

* applied AngheloAlf suggestions & ran sfxconvert on z_message.c

* rename message_struct => message_data_static; revert decodedBuffer as union creating differences.

* use true/false instead of 1/0

* use SET_FULLSCREEN_VIEWPORT macro in func_80152c64

* AngheloAlf suggestions.

* extract assign from dayTime calculation for readability in Message_LoadTimeNES

* remove bss_reordering from osFlash, idle & boot_main to typedef MessageTableEntry in message_data_static & make decodedBuffer an union.

* remove useless casts

* Changes hexa to ascii chars when it's meaningful;
add comments to func_8014CCB4 to show what hexa constant means.

* Hensldm suggestions

* ran actorfixer on new changes; fix new bss reordering error introduced with rebase

* use new TIME_TO_MINUTES_F macro

* re-ran format.sh

* hensldm suggestions #2 + overall cleaning

* remove useless parenthesis

* Update include/message_data_static.h

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* actorfixer and format

* more fixes

Co-authored-by: Andzura <andzura@andzura.fr>
Co-authored-by: abaud <adrien.baud@inria.fr>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-03-27 12:09:47 -03:00
..
PR Dm_Char00 (#611) 2022-02-19 20:22:45 +00:00
io `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
libc Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
ultra64 `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
bstring.h
color.h sys_initial_check OK, documented, error message files debinarised (#437) 2021-11-15 19:57:16 -03:00
command_macros_base.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
fixed_point.h
functions.h z_message progress (#701) 2022-03-27 12:09:47 -03:00
global.h
ichain.h Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
initvars.h `z_player_call` OK (#693) 2022-03-05 11:51:51 -03:00
irqmgr.h sched.h (#341) 2021-11-14 18:38:27 -03:00
macro.inc
macros.h Audio_Load OK and Documented (#620) 2022-03-23 21:22:13 -04:00
message_data_static.h z_message progress (#701) 2022-03-27 12:09:47 -03:00
os.h cartrominit OK (#412) 2021-11-20 00:15:50 -03:00
os_internal.h
os_malloc.h `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
osint.h vimgr OK (#421) 2021-11-11 15:30:31 -03:00
prevent_bss_reordering.h
ramrom.h
rdb.h
regs.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
rmon.h
scheduler.h sched.h (#341) 2021-11-14 18:38:27 -03:00
segment_symbols.h z_kaleido_manager and z_kaleido_scope_call OK (#489) 2021-12-27 03:59:50 +00:00
sequence.h Import code_8019AF00.c (Audio) data & bss, introduce z64ocarina.h (#575) 2022-02-14 01:38:46 +00:00
sfx.h
system_malloc.h `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
ultra64.h aisetfreq OK, some libultra improvements (#416) 2021-11-18 15:15:09 -03:00
ultraerror.h
ultralog.h
unk.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
variables.h z_message progress (#701) 2022-03-27 12:09:47 -03:00
viint.h vigetcurrframebuf OK (#386) 2021-11-08 12:55:39 -03:00
vt.h
xstdio.h Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
z64.h z_message progress (#701) 2022-03-27 12:09:47 -03:00
z64actor.h Document `Actor_DrawDamageEffects` (#645) 2022-03-09 20:37:27 -03:00
z64animation.h Demo_Syoten (#672) 2022-03-24 22:41:04 -03:00
z64audio.h Audio_Load OK and Documented (#620) 2022-03-23 21:22:13 -04:00
z64bgcheck.h Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
z64collision_check.h
z64cutscene.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
z64cutscene_commands.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
z64dma.h
z64effect.h Effect_soft_sprite_old_init and particleOverlayTable OK (#520) 2022-01-04 05:50:12 +00:00
z64item.h En_Tsn (#651) 2022-03-24 22:05:40 -03:00
z64jpeg.h `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
z64light.h Misc NON_MATCHINGS/NON_EQUIVALENTS (#696) 2022-03-09 22:02:27 -03:00
z64math.h En_Tanron5 (#653) 2022-03-26 01:19:14 +00:00
z64object.h Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
z64ocarina.h En_Gakufu OK and Documented + Related Audio Functions (#662) 2022-03-27 11:52:43 -03:00
z64player.h `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
z64save.h En_Bb (Blue Bubble) OK and documented. object_bb documented (#713) 2022-03-26 02:57:18 +00:00
z64scene.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
z64skin.h `z_skin` and `z_skin_awb` OK and documented a bit (#415) 2022-03-23 17:30:34 -04:00
z64subs.h SubS ActorPathing (#689) 2022-03-26 02:43:14 +00:00
z64transition.h
z_en_hy_code.h EnBba01 Ok and Documented (#667) 2022-02-19 23:27:15 +00:00