mm/assets/xml/overlays
Tom Overton 0fe2e8f7d6
Add original asset names to all assets present in overlays (#1766)
2024-12-18 09:21:26 -08:00
..
ovl_Arrow_Fire.xml Add original asset names to all assets present in overlays (#1766) 2024-12-18 09:21:26 -08:00
ovl_Arrow_Ice.xml Add original asset names to all assets present in overlays (#1766) 2024-12-18 09:21:26 -08:00
ovl_Arrow_Light.xml Add original asset names to all assets present in overlays (#1766) 2024-12-18 09:21:26 -08:00
ovl_Boss_05.xml Boss05 (Bio Deku Baba) OK and documented (#1510) 2023-11-23 09:37:16 -03:00
ovl_Dm_Char01.xml
ovl_Dm_Char08.xml
ovl_Effect_Ss_Fhg_Flash.xml
ovl_En_Bigslime.xml
ovl_En_Bom.xml Add original asset names to all assets present in overlays (#1766) 2024-12-18 09:21:26 -08:00
ovl_En_Bom_Bowl_Man.xml
ovl_En_Bombers.xml
ovl_En_Bomjima.xml
ovl_En_Bomjimb.xml
ovl_En_Clear_Tag.xml Add original asset names to all assets present in overlays (#1766) 2024-12-18 09:21:26 -08:00
ovl_En_Gakufu.xml Add original asset names to all assets present in overlays (#1766) 2024-12-18 09:21:26 -08:00
ovl_En_Holl.xml Add original asset names to all assets present in overlays (#1766) 2024-12-18 09:21:26 -08:00
ovl_En_Horse_Game_Check.xml Add original asset names to all assets present in overlays (#1766) 2024-12-18 09:21:26 -08:00
ovl_En_Kanban.xml
ovl_En_Mm2.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
ovl_En_Mm3.xml
ovl_En_Okuta.xml EnOkuta (Octorok and its projectiles) OK and documented (#1641) 2024-06-23 18:09:22 -07:00
ovl_En_Sda.xml
ovl_En_Sth.xml
ovl_En_Sth2.xml
ovl_En_Syateki_Okuta.xml Document EnSyatekiOkuta (Shooting Gallery Octorok) (#1287) 2023-06-17 18:15:55 -04:00
ovl_En_Tanron1.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
ovl_En_Tru.xml Add original asset names to all assets present in overlays (#1766) 2024-12-18 09:21:26 -08:00
ovl_Obj_Entotu.xml
ovl_Obj_Grass.xml Fix most hardcoded pointers in extracted assets (#1477) 2023-11-21 22:04:23 +11:00
ovl_Obj_Jgame_Light.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
ovl_Obj_Smork.xml
ovl_Obj_Toudai.xml
ovl_Oceff_Spot.xml Add original asset names to all assets present in overlays (#1766) 2024-12-18 09:21:26 -08:00
ovl_Oceff_Storm.xml Add original asset names to all assets present in overlays (#1766) 2024-12-18 09:21:26 -08:00
ovl_Oceff_Wipe.xml Add original asset names to all assets present in overlays (#1766) 2024-12-18 09:21:26 -08:00
ovl_Oceff_Wipe2.xml Add original asset names to all assets present in overlays (#1766) 2024-12-18 09:21:26 -08:00
ovl_Oceff_Wipe3.xml Add original asset names to all assets present in overlays (#1766) 2024-12-18 09:21:26 -08:00
ovl_Oceff_Wipe4.xml Add original asset names to all assets present in overlays (#1766) 2024-12-18 09:21:26 -08:00
ovl_Oceff_Wipe5.xml Add original asset names to all assets present in overlays (#1766) 2024-12-18 09:21:26 -08:00
ovl_Oceff_Wipe6.xml Add original asset names to all assets present in overlays (#1766) 2024-12-18 09:21:26 -08:00
ovl_Oceff_Wipe7.xml Add original asset names to all assets present in overlays (#1766) 2024-12-18 09:21:26 -08:00
ovl_fbdemo_triforce.xml
ovl_fbdemo_wipe1.xml
ovl_fbdemo_wipe3.xml
ovl_file_choose.xml