mirror of https://github.com/zeldaret/mm.git
* EnBb_Init OK * EnBb_Destroy OK * func_808C20D4 OK * func_808C2238 OK * func_808C1FF4 OK * func_808C1E94 OK * func_808C2344 OK * func_808C23EC OK * EnBb_Update OK * func_808C2E34 OK * func_808C254C OK * func_808C272C OK * func_808C2B94 OK * func_808C2A00 OK * func_808C1F00 OK * func_808C1F74 OK * func_808C25E0 OK * func_808C28CC OK * func_808C2B1C OK * func_808C2BD0 OK * func_808C2C38 OK * func_808C2CB4 OK * func_808C2CF0 OK * func_808C2D78 OK * EnBb_Draw OK * func_808C32EC OK * func_808C3324 OK * Migrate data to C * Use generated reloc * Object symbols and misc cleanup * Name struct vars that are used with Actor_DrawDamageEffects * Name most things in the object * Name attackRange * Good enough names for limbs for now * Might as well name the limb draw stuff for now * Name flame width/height * Enum for damage effects * Name some more stuff from OoT * Name a lot more stuff * First pass names on all functions * Name jinxTimer on gSaveContext * Name sLimbIndexToLimbPos * First pass name to the rest of the limb draw system * More cleanup * Last cleanup before PR * Incorporate Actor_DrawDamageEffect stuff * Respond to hensldm's review |
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|---|---|---|
| .. | ||
| PR | ||
| io | ||
| libc | ||
| ultra64 | ||
| bstring.h | ||
| color.h | ||
| command_macros_base.h | ||
| fixed_point.h | ||
| functions.h | ||
| global.h | ||
| ichain.h | ||
| initvars.h | ||
| irqmgr.h | ||
| macro.inc | ||
| macros.h | ||
| os.h | ||
| os_internal.h | ||
| os_malloc.h | ||
| osint.h | ||
| prevent_bss_reordering.h | ||
| ramrom.h | ||
| rdb.h | ||
| regs.h | ||
| rmon.h | ||
| scheduler.h | ||
| segment_symbols.h | ||
| sequence.h | ||
| sfx.h | ||
| system_malloc.h | ||
| ultra64.h | ||
| ultraerror.h | ||
| ultralog.h | ||
| unk.h | ||
| variables.h | ||
| viint.h | ||
| vt.h | ||
| xstdio.h | ||
| z64.h | ||
| z64actor.h | ||
| z64animation.h | ||
| z64audio.h | ||
| z64bgcheck.h | ||
| z64collision_check.h | ||
| z64cutscene.h | ||
| z64cutscene_commands.h | ||
| z64dma.h | ||
| z64effect.h | ||
| z64item.h | ||
| z64jpeg.h | ||
| z64light.h | ||
| z64math.h | ||
| z64object.h | ||
| z64ocarina.h | ||
| z64player.h | ||
| z64save.h | ||
| z64scene.h | ||
| z64skin.h | ||
| z64subs.h | ||
| z64transition.h | ||
| z_en_hy_code.h | ||