mm/assets/xml/objects/object_cow.xml

58 lines
3.5 KiB
XML

<Root>
<!-- Assets for cows -->
<File Name="object_cow" Segment="6">
<Animation Name="gCowChewAnim" Offset="0x1CC" /> <!-- Original name is "usi_mogmog" (onomatopoeia for chewing) -->
<!-- Cow Limb DisplayLists -->
<DList Name="gCowBodyDL" Offset="0x1A80" />
<DList Name="gCowHeadDL" Offset="0x1FE8" />
<DList Name="gCowNoseDL" Offset="0x2368" />
<DList Name="gCowNoseRingDL" Offset="0x2628" />
<DList Name="gCowJawDL" Offset="0x2760" />
<!-- Cow Palettes -->
<Texture Name="gCowTLUT" OutName="cow_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2880" />
<!-- Cow Textures -->
<Texture Name="gCowUdderTex" OutName="cow_udder" Format="ci8" Width="16" Height="16" Offset="0x2A80" />
<Texture Name="gCowNoseRingTex" OutName="cow_nose_ring" Format="ci8" Width="8" Height="8" Offset="0x2B80" />
<Texture Name="gCowNoseTex" OutName="cow_nose" Format="ci8" Width="16" Height="16" Offset="0x2BC0" />
<Texture Name="gCowSpotsTex" OutName="cow_spots" Format="i8" Width="64" Height="64" Offset="0x2CC0" />
<Texture Name="gCowEarTex" OutName="cow_ear" Format="ci8" Width="8" Height="16" Offset="0x3CC0" />
<Texture Name="gCowEyelidTex" OutName="cow_eyelid" Format="rgba16" Width="16" Height="16" Offset="0x3D40" />
<Texture Name="gCowLegAndTailTex" OutName="cow_leg_and_tail" Format="ci8" Width="8" Height="16" Offset="0x3F40" />
<!-- Cow Limb DisplayLists -->
<Limb Name="gCowBodyLimb" Type="Standard" EnumName="COW_LIMB_BODY" Offset="0x3FC0" />
<Limb Name="gCowHeadLimb" Type="Standard" EnumName="COW_LIMB_HEAD" Offset="0x3FCC" />
<Limb Name="gCowJawLimb" Type="Standard" EnumName="COW_LIMB_JAW" Offset="0x3FD8" />
<Limb Name="gCowNoseLimb" Type="Standard" EnumName="COW_LIMB_NOSE" Offset="0x3FE4" />
<Limb Name="gCowNoseRingLimb" Type="Standard" EnumName="COW_LIMB_NOSE_RING" Offset="0x3FF0" />
<!-- Cow Skeleton -->
<Skeleton Name="gCowSkel" Type="Flex" LimbType="Standard" LimbNone="COW_LIMB_NONE" LimbMax="COW_LIMB_MAX" EnumName="CowLimb" Offset="0x4010" />
<Animation Name="gCowMooAnim" Offset="0x4264" /> <!-- Original name is "usi_mooo" -->
<Animation Name="gCowTailIdleAnim" Offset="0x4348" /> <!-- Original name is "ust_daran" ("loosely") -->
<!-- Cow Tail Limb DisplayLists -->
<DList Name="gCowTailBaseDL" Offset="0x46F0" />
<DList Name="gCowTailUpperDL" Offset="0x47D0" />
<DList Name="gCowTailMiddleDL" Offset="0x48D0" />
<DList Name="gCowTailLowerDL" Offset="0x49D0" />
<DList Name="gCowTailEndDL" Offset="0x4AD0" />
<!-- Cow Tail Limbs -->
<Limb Name="gCowTailBaseLimb" Type="Standard" EnumName="COW_TAIL_LIMB_BASE" Offset="0x4BE0" />
<Limb Name="gCowTailUpperLimb" Type="Standard" EnumName="COW_TAIL_LIMB_UPPER" Offset="0x4BEC" />
<Limb Name="gCowTailMiddleLimb" Type="Standard" EnumName="COW_TAIL_LIMB_MIDDLE" Offset="0x4BF8" />
<Limb Name="gCowTailLowerLimb" Type="Standard" EnumName="COW_TAIL_LIMB_LOWER" Offset="0x4C04" />
<Limb Name="gCowTailEndLimb" Type="Standard" EnumName="COW_TAIL_LIMB_END" Offset="0x4C10" />
<!-- Cow Tail Skeleton -->
<Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" LimbNone="COW_TAIL_LIMB_NONE" LimbMax="COW_TAIL_LIMB_MAX" EnumName="CowTailLimb" Offset="0x4C30" />
<Animation Name="gCowTailSwishAnim" Offset="0x4E98" /> <!-- Original name is "ust_furifuri" ("fluttery") -->
</File>
</Root>