mirror of https://github.com/zeldaret/mm.git
21 lines
1.9 KiB
XML
21 lines
1.9 KiB
XML
<Root>
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<!-- Assets for the rotating platforms/spikes in the Deku Moon Dungeon -->
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<File Name="object_rotlift" Segment="6">
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<!-- Rotating Platforms -->
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<DList Name="gDekuMoonDungeonRotatingPlatformsDL" Offset="0x400" /> <!-- Original name is "i2_last02a1_model" -->
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<Texture Name="gDekuMoonDungeonRotatingPlatformsWoodBarkTLUT" OutName="deku_moon_dungeon_rotating_platforms_wood_bark_tlut" Format="rgba16" Width="16" Height="16" Offset="0x590" />
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<Texture Name="gDekuMoonDungeonRotatingPlatformsWoodBarkTex" OutName="deku_moon_dungeon_rotating_platforms_wood_bark" Format="ci8" Width="32" Height="64" Offset="0x790" />
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<Texture Name="gDekuMoonDungeonRotatingPlatformsWoodTex" OutName="deku_moon_dungeon_rotating_platforms_wood" Format="rgba16" Width="32" Height="64" Offset="0xF90" />
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<TextureAnimation Name="gDekuMoonDungeonRotatingPlatformsUnusedTexAnim" Offset="0x1F98" />
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<Collision Name="gDekuMoonDungeonRotatingPlatformsCol" Offset="0x2190" /> <!-- Original name is "i2_last02a1_bgdatainfo" -->
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<!-- Rotating Spikes -->
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<DList Name="gDekuMoonDungeonRotatingSpikesDL" Offset="0x2CE0" /> <!-- Original name is "i2_last02b1_model" -->
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<Texture Name="gDekuMoonDungeonRotatingSpikesWoodBarkTLUT" OutName="deku_moon_dungeon_rotating_spikes_wood_bark_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2FF8" />
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<Texture Name="gDekuMoonDungeonRotatingSpikesWoodBarkTex" OutName="deku_moon_dungeon_rotating_spikes_wood_bark" Format="ci8" Width="32" Height="64" Offset="0x31F8" />
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<Texture Name="gDekuMoonDungeonRotatingSpikesWoodTex" OutName="deku_moon_dungeon_rotating_spikes_wood" Format="rgba16" Width="32" Height="64" Offset="0x39F8" />
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<TextureAnimation Name="gDekuMoonDungeonRotatingSpikesUnusedTexAnim" Offset="0x4A08" />
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<Collision Name="gDekuMoonDungeonRotatingSpikesCol" Offset="0x4DF0" /> <!-- Original name is "i2_last02b1_bgdatainfo" -->
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</File>
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</Root>
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