mm/src/code
engineer124 601f44cb7f
audio_seqplayer.c OK and partial docs (#833)
* Import audio_seqplayer progress from main audio branch

* cleanup

* Better docs

* Small fix

* More

* Cleanup and update

* PR Suggestions

* PR Suggestions

* mute flags
2022-07-22 06:21:02 +01:00
..
audio audio_seqplayer.c OK and partial docs (#833) 2022-07-22 06:21:02 +01:00
PreRender.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
TwoHeadArena.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
TwoHeadGfxArena.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
audioMgr.c Audio_Load OK and Documented (#620) 2022-03-23 21:22:13 -04:00
c_keyframe.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_800E8EA0.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
code_8010C1B0.c `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
code_8012EC80.c `z_parameter`: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
code_80140E80.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_80172BC0.c Match and Document code_80172BC0.c (#909) 2022-07-11 23:14:07 -04:00
code_801420C0.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_80183070.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
db_camera.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
flg_set.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
game.c Match and Document code_80172BC0.c (#909) 2022-07-11 23:14:07 -04:00
gamealloc.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
graph.c code_801323D0 (z_schedule) (#509) 2022-05-21 12:08:19 -04:00
graphalloc.c Decompile graph.c (#274) 2021-10-29 15:30:48 -03:00
jpegdecoder.c `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
jpegutils.c `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
listalloc.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
main.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
pad_801DC9C0.c `flg_set.c` OK and documented (#335) 2021-10-11 15:28:16 -03:00
padmgr.c `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
sched.c `z_parameter`: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
speed_meter.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
sys_cmpdma.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
sys_flashrom.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
sys_initial_check.c ZAPD fixes in `sys_initial_check`, update subrepos (#507) 2021-12-15 23:05:29 -05:00
sys_math.c EnMag OK and documented (#547) 2022-01-16 17:55:03 +00:00
sys_math3d.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
sys_math_atan.c Change `Rand_Next` to `u32`, document `rand.c` a bit more (#819) 2022-06-19 04:14:55 +01:00
sys_matrix.c Gfxprint OK (#826) 2022-06-19 02:56:10 +01:00
sys_rumble.c `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
sys_slowly.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
sys_ucode.c Split rsp files (#602) 2022-01-17 15:45:20 -05:00
title_setup.c Common data OK (#398) 2021-11-03 11:15:39 -03:00
z_DLF.c Load OK (#792) 2022-06-19 03:28:55 +01:00
z_actor.c Introducing z64camera.h (#797) 2022-07-12 00:25:40 -04:00
z_actor_dlftbls.c `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
z_bg_collect.c z_bgcheck.c (#357) 2021-11-23 13:29:18 -03:00
z_bg_item.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_bgcheck.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_camera.c Introducing z64camera.h (#797) 2022-07-12 00:25:40 -04:00
z_cheap_proc.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_collision_btltbls.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_collision_check.c Effect Hitmark Ok (#874) 2022-07-11 21:45:03 -04:00
z_common_data.c `z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531) 2022-03-27 12:37:02 -03:00
z_construct.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_debug.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
z_debug_display.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_debug_mode.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_demo.c `z_player_lib`: Part 1 (#688) 2022-07-11 23:43:46 -04:00
z_draw.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_eff_blure.c Enable full IDO warnings (#781) 2022-04-22 05:48:41 +01:00
z_eff_footmark.c General Cleanup 4 (#871) 2022-07-11 23:06:21 -04:00
z_eff_shield_particle.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_eff_spark.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_eff_ss_dead.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_eff_tire_mark.c Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
z_effect.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_effect_soft_sprite.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_effect_soft_sprite_dlftbls.c Effect_soft_sprite_old_init and particleOverlayTable OK (#520) 2022-01-04 05:50:12 +00:00
z_effect_soft_sprite_old_init.c Effect Gspk OK (#939) 2022-07-22 05:58:08 +01:00
z_elf_message.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_en_a_keep.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_en_hy_code.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_en_item00.c `z_parameter`: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
z_env_flags.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_eventmgr.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_face_reaction.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_fbdemo.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
z_fbdemo_circle.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_fbdemo_dlftbls.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_fbdemo_fade.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_fcurve_data.c `z_fcurve_data` OK, match last function in `z_fcurve_data_skelanime`, document SkelCurve system (#776) 2022-06-19 03:38:10 +01:00
z_fcurve_data_skelanime.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_fireobj.c `z_player_lib`: Part 1 (#688) 2022-07-11 23:43:46 -04:00
z_game_dlftbls.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_game_over.c `z_parameter`: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
z_horse.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_jpeg.c Split rsp files (#602) 2022-01-17 15:45:20 -05:00
z_kaleido_manager.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_kaleido_scope_call.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_kaleido_setup.c `z_parameter`: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
z_kanfont.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_kankyo.c `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
z_lib.c EnBjt OK and documented (#912) 2022-07-22 05:17:06 +01:00
z_lifemeter.c `z_parameter`: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
z_lights.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_malloc.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
z_map_data.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_map_disp.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_map_exp.c z_map_exp OK and somewhat documented (#877) 2022-07-11 23:23:01 -04:00
z_message.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_message_nes.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_message_staff.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_msgevent.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_nmi_buff.c `z_nmi_buff` OK, `code_8010C1B0` split and OK (#334) 2021-09-29 22:13:31 -04:00
z_olib.c Introducing z64camera.h (#797) 2022-07-12 00:25:40 -04:00
z_overlay.c Load OK (#792) 2022-06-19 03:28:55 +01:00
z_parameter.c `z_parameter`: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
z_path.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_pause.c pause (Frame Advance) OK (#455) 2021-12-19 19:54:52 +00:00
z_play.c `z_player_lib`: Part 1 (#688) 2022-07-11 23:43:46 -04:00
z_play_hireso.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_player_call.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_player_lib.c `z_parameter`: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
z_prenmi.c Decompile graph.c (#274) 2021-10-29 15:30:48 -03:00
z_quake.c Introducing z64camera.h (#797) 2022-07-12 00:25:40 -04:00
z_rcp.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_room.c EnBjt OK and documented (#912) 2022-07-22 05:17:06 +01:00
z_rumble.c `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z_scene.c `z_player_lib`: Part 1 (#688) 2022-07-11 23:43:46 -04:00
z_scene_proc.c General Cleanup 4 (#871) 2022-07-11 23:06:21 -04:00
z_scene_table.c `ovl_daytelop` OK (#277) 2021-09-22 21:50:35 -04:00
z_schedule.c EnBaba Documented (Bomb Shop Lady) (#825) 2022-07-22 05:05:28 +01:00
z_shrink_window.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
z_skelanime.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_skin.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_skin_awb.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_skin_matrix.c `sys_matrix` OK, documented, rename some other mathematics functions (#787) 2022-05-25 23:24:39 -04:00
z_snap.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_sound_source.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_sram_NES.c `z_parameter`: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
z_sub_s.c EnBjt OK and documented (#912) 2022-07-22 05:17:06 +01:00
z_view.c `sys_matrix` OK, documented, rename some other mathematics functions (#787) 2022-05-25 23:24:39 -04:00
z_vimode.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_vismono.c VisMono OK and documented (#829) 2022-06-19 02:46:41 +01:00
z_vr_box.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_vr_box_draw.c `sys_matrix` OK, documented, rename some other mathematics functions (#787) 2022-05-25 23:24:39 -04:00