mirror of https://github.com/zeldaret/mm.git
1611 lines
38 KiB
C
1611 lines
38 KiB
C
#ifndef _STRUCTS_H_
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#define _STRUCTS_H_
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#include <PR/ultratypes.h>
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#include <PR/gbi.h>
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#include <unk.h>
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#include <os.h>
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typedef struct {
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/* 0x00 */ u8 unk0[32];
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} ActorDamageChart;
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typedef struct {
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/* 0x00 */ s32 unk0;
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/* 0x04 */ s32 unk4;
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/* 0x08 */ f32 unk8;
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/* 0x0C */ f32 unkC;
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/* 0x10 */ f32 unk10;
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/* 0x14 */ f32 unk14;
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/* 0x18 */ f32 unk18;
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/* 0x1C */ f32 unk1C;
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/* 0x20 */ f32 unk20;
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/* 0x24 */ f32 unk24;
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/* 0x28 */ f32 unk28;
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/* 0x2C */ f32 unk2C;
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/* 0x30 */ s16 unk30;
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/* 0x32 */ s16 unk32;
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/* 0x34 */ s16 unk34;
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/* 0x36 */ s16 unk36;
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/* 0x38 */ s16 unk38;
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/* 0x3A */ s16 unk3A;
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} ActorEnTest20C;
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typedef struct {
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/* 0x0 */ u32 cont : 1;
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/* 0x0 */ u32 type : 4;
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/* 0x0 */ u32 offset : 11;
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/* 0x2 */ s32 value : 16;
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} ActorInitVar;
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typedef struct {
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/* 0x0 */ u32 unk0;
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/* 0x4 */ u8 unk4;
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/* 0x5 */ u8 unk5;
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} ColBumpInit;
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typedef struct {
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/* 0x0 */ u8 unk0;
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/* 0x1 */ u8 unk1;
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/* 0x2 */ u8 unk2;
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/* 0x3 */ u8 unk3;
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/* 0x4 */ u8 unk4;
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/* 0x5 */ u8 type;
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} ColCommonInit;
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typedef struct {
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/* 0x0 */ u32 collidesWith;
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/* 0x4 */ u8 unk4;
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/* 0x5 */ u8 unk5;
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} ColTouch;
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typedef struct {
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/* 0x0 */ u32 unk0;
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/* 0x4 */ u8 unk4;
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/* 0x5 */ u8 unk5;
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} ColTouchInit;
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typedef struct {
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/* 0x0 */ u8 red;
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/* 0x1 */ u8 green;
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/* 0x2 */ u8 blue;
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/* 0x3 */ u8 alpha;
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} Color;
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typedef struct {
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/* 0x00 */ u8 cutsceneCount;
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/* 0x01 */ UNK_TYPE1 pad1[3];
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/* 0x04 */ u16* currentCutsceneData;
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/* 0x08 */ u8 state;
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/* 0x09 */ UNK_TYPE1 pad9[3];
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/* 0x0C */ f32 unkC;
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/* 0x10 */ u16 currentFrame;
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/* 0x12 */ UNK_TYPE1 pad12[22];
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/* 0x28 */ UNK_TYPE4 unk28[10];
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} CutsceneContext;
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typedef struct {
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/* 0x0 */ u32 data;
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/* 0x4 */ UNK_TYPE1 pad4[4];
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} CutsceneEntry;
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typedef struct {
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/* 0x0 */ u32 size;
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/* 0x4 */ void* unk4;
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/* 0x8 */ Gfx* append;
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/* 0xC */ void* appendEnd;
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} DisplayList;
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typedef struct {
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/* 0x00 */ u32 vromStart;
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/* 0x04 */ u32 vramStart;
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/* 0x08 */ u32 size;
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/* 0x0C */ UNK_TYPE1 padC[8];
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/* 0x14 */ UNK_TYPE4 unk14;
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/* 0x18 */ OSMesgQueue* callback;
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/* 0x1C */ void* callbackMesg;
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} DmaRequest;
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typedef struct {
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/* 0x0 */ u32 vromStart;
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/* 0x4 */ u32 vromEnd;
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/* 0x8 */ u32 romStart;
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/* 0xC */ u32 romEnd;
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} DmadataEntry;
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typedef enum EffectSSType {
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EFFECT_SS2_TYPE_DUST = 0x0,
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EFFECT_SS2_TYPE_SPARKLE = 0x1,
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EFFECT_SS2_TYPE_DELETED_2 = 0x2,
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EFFECT_SS2_TYPE_BOMB2 = 0x3,
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EFFECT_SS2_TYPE_BLAST = 0x4,
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EFFECT_SS2_TYPE_G_SPARK = 0x5,
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EFFECT_SS2_TYPE_DODONGO_FIRE = 0x6,
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EFFECT_SS2_TYPE_BUBBLE = 0x7,
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EFFECT_SS2_TYPE_DELETED_8 = 0x8,
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EFFECT_SS2_TYPE_G_RIPPLE = 0x9,
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EFFECT_SS2_TYPE_G_SPLASH = 0xA,
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EFFECT_SS2_TYPE_DELETED_B = 0xB,
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EFFECT_SS2_TYPE_G_FIRE = 0xC,
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EFFECT_SS2_TYPE_LIGHTNING = 0xD,
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EFFECT_SS2_TYPE_BIG_OCTO_BUBBLE = 0xE,
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EFFECT_SS2_TYPE_FRAGMENT = 0xF,
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EFFECT_SS2_TYPE_STICK = 0x10,
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EFFECT_SS2_TYPE_SPLASH = 0x11,
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EFFECT_SS2_TYPE_DELETED_12 = 0x12,
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EFFECT_SS2_TYPE_DELETED_13 = 0x13,
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EFFECT_SS2_TYPE_STONE1 = 0x14,
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EFFECT_SS2_TYPE_HIT_MARK = 0x15,
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EFFECT_SS2_TYPE_PHANTOM_GANON_FLASH = 0x16,
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EFFECT_SS2_TYPE_KAKARIKO_FIRE = 0x17,
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EFFECT_SS2_TYPE_SOLDIER_SEARCH_BALL = 0x18,
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EFFECT_SS2_TYPE_SHARD = 0x19,
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EFFECT_SS2_TYPE_ICE_PIECE = 0x1A,
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EFFECT_SS2_TYPE_ENEMY_ICE = 0x1B,
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EFFECT_SS2_TYPE_FIRE_TAIL = 0x1C,
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EFFECT_SS2_TYPE_ENEMY_FIRE = 0x1D,
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EFFECT_SS2_TYPE_EXTRA = 0x1E,
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EFFECT_SS2_TYPE_DELETED_1F = 0x1F,
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EFFECT_SS2_TYPE_DEAD_DEKU_BABA = 0x20,
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EFFECT_SS2_TYPE_DEAD_DODONGO = 0x21,
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EFFECT_SS2_TYPE_DEAD_DEKU_SCRUB = 0x22,
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EFFECT_SS2_TYPE_DELETED_23 = 0x23,
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EFFECT_SS2_TYPE_ICE_SMOKE = 0x24,
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EFFECT_SS2_TYPE_ICE_BLOCK = 0x25,
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EFFECT_SS2_TYPE_SBN = 0x26,
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EFFECT_SS2_TYPE_LAST_LABEL = 0x27
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} EffectSSType;
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typedef struct {
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/* 0x0 */ s16 x;
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/* 0x2 */ s16 y;
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/* 0x4 */ s16 z;
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/* 0x6 */ s16 reserved;
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/* 0x8 */ s16 s;
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/* 0xA */ s16 t;
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/* 0xC */ s8 r;
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/* 0xD */ s8 g;
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/* 0xE */ s8 b;
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/* 0xF */ s8 a;
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} F3DVertexColor;
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typedef struct {
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/* 0x0 */ s16 x;
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/* 0x2 */ s16 y;
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/* 0x4 */ s16 z;
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/* 0x6 */ s16 reserved;
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/* 0x8 */ s16 s;
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/* 0xA */ s16 t;
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/* 0xC */ s8 normalX;
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/* 0xD */ s8 normalY;
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/* 0xE */ s8 normalZ;
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/* 0xF */ s8 a;
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} F3DVertexNormal;
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typedef struct {
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/* 0x0 */ UNK_TYPE4 size;
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/* 0x4 */ void* heapStart;
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/* 0x8 */ void* heapAppendStart;
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/* 0xC */ void* heapAppendEnd;
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} GameStateHeap;
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typedef struct {
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/* 0x00 */ s32 unk0;
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/* 0x04 */ UNK_TYPE1 pad4[64];
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} GlobalContext17d98;
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typedef struct {
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/* 0x000 */ UNK_TYPE1 pad0[104];
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/* 0x068 */ f32 unk68;
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/* 0x06C */ f32 unk6C;
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/* 0x070 */ f32 unk70;
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/* 0x074 */ UNK_TYPE1 pad74[12];
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/* 0x080 */ f32 unk80;
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/* 0x084 */ f32 unk84;
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/* 0x088 */ f32 unk88;
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/* 0x08C */ UNK_TYPE1 pad8C[52];
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/* 0x0C0 */ f32 unkC0;
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/* 0x0C4 */ f32 unkC4;
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/* 0x0C8 */ f32 unkC8;
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/* 0x0CC */ f32 unkCC;
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/* 0x0D0 */ f32 unkD0;
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/* 0x0D4 */ f32 unkD4;
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/* 0x0D8 */ UNK_TYPE1 padD8[36];
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/* 0x0FC */ f32 unkFC;
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/* 0x100 */ f32 unk100;
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/* 0x104 */ UNK_TYPE1 pad104[52];
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/* 0x138 */ u16 unk138;
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/* 0x13A */ UNK_TYPE1 pad13A[4];
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/* 0x13E */ u16 unk13E;
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/* 0x140 */ s16 unk140;
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/* 0x142 */ s16 unk142;
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/* 0x144 */ UNK_TYPE1 pad144[4];
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/* 0x148 */ s16 unk148;
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/* 0x14A */ UNK_TYPE1 pad14A[2];
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/* 0x14C */ s16 unk14C;
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/* 0x14E */ UNK_TYPE1 pad14E[6];
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/* 0x154 */ s16 unk154;
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/* 0x156 */ UNK_TYPE1 pad156[16];
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/* 0x166 */ s16 unk166;
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/* 0x168 */ UNK_TYPE1 pad168[16];
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} GlobalContext220;
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// Font textures are loaded into here
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typedef struct {
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/* 0x0000 */ u8 unk0[128][120][2];
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/* 0x7800 */ u8 unk7800[128][93];
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} GlobalContext4A70;
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typedef struct {
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/* 0x000 */ Gfx* polyOpaBuffer;
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/* 0x004 */ Gfx* polyXluBuffer;
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/* 0x008 */ UNK_TYPE1 pad8[8];
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/* 0x010 */ Gfx* overlayBuffer;
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/* 0x014 */ UNK_TYPE1 pad14[36];
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/* 0x038 */ UNK_TYPE4 unk38[8];
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/* 0x058 */ UNK_TYPE1 pad58[4];
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/* 0x05C */ OSMesgQueue unk5C;
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/* 0x074 */ UNK_TYPE1 pad74[300];
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/* 0x1A0 */ Gfx* unk1A0;
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/* 0x1A4 */ DisplayList unk1A4;
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/* 0x1B4 */ Gfx* unk1B4;
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/* 0x1B8 */ DisplayList unk1B8;
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/* 0x1C8 */ UNK_TYPE1 pad1C8[172];
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/* 0x274 */ OSViMode* unk274;
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/* 0x278 */ UNK_TYPE1 pad278[32];
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/* 0x298 */ DisplayList overlay;
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/* 0x2A8 */ DisplayList polyOpa;
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/* 0x2B8 */ DisplayList polyXlu;
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/* 0x2C8 */ s32 displaylistCounter;
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/* 0x2CC */ void* framebuffer;
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/* 0x2D0 */ UNK_TYPE1 pad2D0[11];
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/* 0x2DB */ u8 framebufferCounter;
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/* 0x2DC */ UNK_TYPE1 pad2DC[8];
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/* 0x2E4 */ f32 unk2E4;
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/* 0x2E8 */ f32 unk2E8;
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/* 0x2EC */ UNK_TYPE1 pad2EC[4];
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} GraphicsContext;
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typedef enum IRQ_MSG_TYPE {
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IRQ_VERTICAL_RETRACE_MSG = 0x1,
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IRQ_PRENMI_2_MSG = 0x3,
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IRQ_PRENMI_1_MSG = 0x4
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} IRQ_MSG_TYPE;
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typedef enum IRQ_TYPE {
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IRQ_VERTICAL_RETRACE = 0x29A,
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IRQ_SP = 0x29B,
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IRQ_DP = 0x29C,
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IRQ_PRENMI_1 = 0x29D,
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IRQ_PRENMI_2 = 0x29F,
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IRQ_PRENMI_3 = 0x2A0,
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IRQ_PRENMI_4 = 0x2A1
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} IRQ_TYPE;
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typedef struct {
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/* 0x0 */ u16 buttons;
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/* 0x2 */ s8 xAxis;
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/* 0x3 */ s8 yAxis;
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/* 0x4 */ s16 unk4;
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} InputInfo;
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typedef struct {
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/* 0x00 */ InputInfo current;
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/* 0x06 */ InputInfo last;
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/* 0x0C */ InputInfo pressEdge;
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/* 0x12 */ InputInfo releaseEdge;
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} InputStruct;
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typedef struct {
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/* 0x0 */ u8 type;
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/* 0x2 */ u16 params[6];
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} LightInfo;
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typedef struct {
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/* 0x0 */ s8 dirX;
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/* 0x1 */ s8 dirY;
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/* 0x2 */ s8 dirZ;
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/* 0x3 */ u8 red;
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/* 0x4 */ u8 green;
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/* 0x5 */ u8 blue;
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/* 0x6 */ u16 pad[3];
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} LightInfoDirectionalParams;
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typedef struct {
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/* 0x0 */ s16 posX;
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/* 0x2 */ s16 posY;
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/* 0x4 */ s16 posZ;
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/* 0x6 */ u8 red;
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/* 0x7 */ u8 green;
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/* 0x8 */ u8 blue;
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/* 0x9 */ u8 unk9; // func_80102880 sets this only for type 2, func_80102A64 draws something if this is set
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/* 0xA */ s16 radius;
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} LightInfoPositionalParams;
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typedef struct {
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/* 0x00 */ u8 enablePosLights;
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/* 0x01 */ u8 numLights;
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/* 0x02 */ UNK_TYPE1 pad2[6];
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/* 0x08 */ Ambient ambient;
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/* 0x10 */ Light lights[7];
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} LightMapper;
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typedef struct {
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/* 0x0 */ u32 vromStart;
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/* 0x4 */ u32 vromEnd;
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} ObjectFileTableEntry;
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typedef struct {
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/* 0x00 */ u32 textSize;
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/* 0x04 */ u32 dataSize;
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/* 0x08 */ u32 rodataSize;
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/* 0x0C */ u32 bssSize;
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/* 0x10 */ u32 amountOfRelocations;
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} OverlayBlockSizes;
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typedef struct {
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/* 0x0 */ u8 red;
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/* 0x1 */ u8 green;
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/* 0x2 */ u8 blue;
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} RGB;
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typedef struct {
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/* 0x00 */ s16 intPart[16];
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/* 0x20 */ u16 fracPart[16];
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} RSPMatrix;
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typedef struct {
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/* 0x0 */ u32 vromStart;
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/* 0x4 */ u32 vromEnd;
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} RoomFileLocation;
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typedef struct {
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/* 0x00 */ u8 zelda[6]; // Will always be "ZELDA3" for a valid save
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/* 0x06 */ UNK_TYPE1 pad6[34];
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} SaveContext_struct1;
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typedef struct {
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/* 0x00 */ UNK_TYPE1 pad0[34];
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} SaveContext_struct2;
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typedef struct {
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/* 0x00 */ UNK_TYPE1 pad0[136];
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} SaveContext_struct3;
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typedef struct {
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/* 0x0 */ UNK_TYPE1 pad0[16];
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} SceneActorInit;
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typedef struct {
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/* 0x0 */ u8 command;
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/* 0x1 */ u8 unk1;
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/* 0x2 */ UNK_TYPE1 pad2[2];
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/* 0x4 */ u32 unk4;
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} SceneHeaderEntry;
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typedef struct {
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/* 0x00 */ s16 scenes[27];
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} SceneIdList;
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typedef struct {
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/* 0x00 */ s16 id; // Negative ids mean that the object is unloaded
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/* 0x02 */ UNK_TYPE1 pad2[2];
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/* 0x04 */ void* vramAddr;
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/* 0x08 */ DmaRequest unk8;
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/* 0x28 */ OSMesgQueue unk28;
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/* 0x40 */ UNK_TYPE1 pad40[4];
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} SceneObject;
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typedef struct {
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/* 0x0 */ u32 romStart;
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/* 0x4 */ u32 romEnd;
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/* 0x8 */ UNK_TYPE1 pad8[3];
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/* 0xB */ u8 unkB;
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/* 0xC */ UNK_TYPE1 padC[1];
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/* 0xD */ u8 unkD;
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/* 0xE */ UNK_TYPE1 padE[2];
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} SceneTableEntry;
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typedef struct {
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/* 0x0000 */ u8 unk0;
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/* 0x0001 */ u8 unk1;
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/* 0x0002 */ u8 unk2;
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/* 0x0003 */ u8 unk3;
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/* 0x0004 */ u32 unk4;
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/* 0x0008 */ UNK_TYPE1 pad8[204];
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/* 0x00D4 */ u16 unkD4;
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/* 0x00D6 */ UNK_TYPE1 padD6[38];
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/* 0x00FC */ s16 unkFC;
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/* 0x00FE */ UNK_TYPE1 padFE[24];
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/* 0x0116 */ s16 unk116;
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/* 0x0118 */ UNK_TYPE1 pad118[2398];
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/* 0x0A76 */ s16 unkA76;
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/* 0x0A78 */ UNK_TYPE1 padA78[2];
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/* 0x0A7A */ s16 unkA7A;
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/* 0x0A7C */ s16 unkA7C;
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/* 0x0A7E */ UNK_TYPE1 padA7E[2902];
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} StaticContext;
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typedef enum ThreadStackStatus {
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THREAD_STACK_STATUS_GOOD = 0x0,
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THREAD_STACK_STATUS_WARNING = 0x1,
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THREAD_STACK_STATUS_FULL = 0x2
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} ThreadStackStatus;
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typedef struct {
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/* 0x0 */ s8 unk0;
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/* 0x1 */ UNK_TYPE1 pad1[1];
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/* 0x2 */ s8 unk2;
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/* 0x3 */ UNK_TYPE1 pad3[1];
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/* 0x4 */ s16 actorIndex; // negative means already loaded?
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/* 0x6 */ s16 x;
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/* 0x8 */ s16 y;
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/* 0xA */ s16 z;
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/* 0xC */ s16 yRot;
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/* 0xE */ u16 variable;
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} TransitionActorInit;
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typedef struct {
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/* 0x0 */ f32 x;
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/* 0x4 */ f32 y;
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/* 0x8 */ f32 z;
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} Vector3f;
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typedef struct {
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/* 0x0 */ s16 x;
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/* 0x2 */ s16 y;
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/* 0x4 */ s16 z;
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} Vector3s;
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typedef struct {
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/* 0x000 */ u32 magic; // always 0x56494557, "VIEW"
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/* 0x004 */ GraphicsContext* graphics;
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/* 0x008 */ UNK_TYPE1 pad8[16];
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/* 0x018 */ f32 unk18;
|
|
/* 0x01C */ f32 unk1C;
|
|
/* 0x020 */ f32 unk20;
|
|
/* 0x024 */ f32 unk24;
|
|
/* 0x028 */ Vector3f unk28;
|
|
/* 0x034 */ Vector3f unk34;
|
|
/* 0x040 */ Vector3f unk40;
|
|
/* 0x04C */ UNK_TYPE1 pad4C[220];
|
|
/* 0x128 */ f32 unk128;
|
|
/* 0x12C */ f32 unk12C;
|
|
/* 0x130 */ f32 unk130;
|
|
/* 0x134 */ f32 unk134;
|
|
/* 0x138 */ f32 unk138;
|
|
/* 0x13C */ f32 unk13C;
|
|
/* 0x140 */ f32 unk140;
|
|
/* 0x144 */ f32 unk144;
|
|
/* 0x148 */ f32 unk148;
|
|
/* 0x14C */ f32 unk14C;
|
|
/* 0x150 */ f32 unk150;
|
|
/* 0x154 */ f32 unk154;
|
|
/* 0x158 */ f32 unk158;
|
|
/* 0x15C */ UNK_TYPE1 pad15C[12];
|
|
} View;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ void* bufferEnd;
|
|
/* 0x04 */ u32 romReadHead;
|
|
/* 0x08 */ u32 amountLeftToRead;
|
|
/* 0x0C */ u32 loadNextChunkBoundary;
|
|
/* 0x10 */ u32 destBufferEnd;
|
|
} Yaz0DecompState;
|
|
|
|
typedef struct {
|
|
/* 0x0 */ unsigned int inst1;
|
|
/* 0x4 */ unsigned int inst2;
|
|
/* 0x8 */ unsigned int inst3;
|
|
/* 0xC */ unsigned int inst4;
|
|
} __osExceptionVector;
|
|
|
|
typedef void(*actor_init_var_func)(u8*, ActorInitVar*);
|
|
|
|
typedef unsigned long(*func)(void);
|
|
|
|
typedef void(*func_ptr)(void);
|
|
|
|
typedef void(*light_map_directional_func)(LightMapper* mapper, void* params, Vector3f* pos);
|
|
|
|
typedef void(*osCreateThread_func)(void*);
|
|
|
|
typedef struct {
|
|
/* 0x000 */ OSThread unk0;
|
|
/* 0x1B0 */ UNK_TYPE1 pad1B0[1536];
|
|
/* 0x7B0 */ OSMesgQueue unk7B0;
|
|
/* 0x7C8 */ UNK_TYPE4 unk7C8;
|
|
/* 0x7CC */ u8 unk7CC;
|
|
/* 0x7CD */ u8 unk7CD;
|
|
/* 0x7CE */ u8 unk7CE;
|
|
/* 0x7CF */ u8 unk7CF;
|
|
/* 0x7D0 */ UNK_TYPE4 unk7D0;
|
|
/* 0x7D4 */ func_ptr unk7D4;
|
|
/* 0x7D8 */ UNK_TYPE4 unk7D8;
|
|
/* 0x7DC */ UNK_TYPE1 pad7DC[108];
|
|
} s80083BC4;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ UNK_TYPE4 unk0;
|
|
/* 0x04 */ UNK_TYPE4 unk4;
|
|
/* 0x08 */ UNK_TYPE4 unk8;
|
|
/* 0x0C */ UNK_TYPE1 padC[92];
|
|
/* 0x68 */ f32 unk68;
|
|
/* 0x6C */ f32 unk6C;
|
|
/* 0x70 */ f32 unk70;
|
|
/* 0x74 */ u16 unk74;
|
|
/* 0x76 */ u16 unk76;
|
|
/* 0x78 */ u16 unk78;
|
|
/* 0x7A */ UNK_TYPE1 pad7A[2];
|
|
/* 0x7C */ f32 unk7C;
|
|
/* 0x80 */ f32 unk80;
|
|
/* 0x84 */ f32 unk84;
|
|
/* 0x88 */ f32 unk88;
|
|
/* 0x8C */ f32 unk8C;
|
|
/* 0x90 */ f32 unk90;
|
|
/* 0x94 */ u16 unk94;
|
|
/* 0x96 */ u16 unk96;
|
|
/* 0x98 */ u16 unk98;
|
|
/* 0x9A */ UNK_TYPE1 pad9A[2];
|
|
/* 0x9C */ f32 unk9C;
|
|
/* 0xA0 */ f32 unkA0;
|
|
/* 0xA4 */ f32 unkA4;
|
|
} s800CAAD0;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ UNK_TYPE1 pad0[32];
|
|
} s800E03A0;
|
|
|
|
typedef struct {
|
|
/* 0x000 */ OSThread unk0;
|
|
/* 0x1B0 */ s8 argCount;
|
|
/* 0x1B1 */ s8 unk1B1;
|
|
/* 0x1B2 */ UNK_TYPE1 pad1B2[2];
|
|
/* 0x1B4 */ UNK_TYPE1 func;
|
|
/* 0x1B5 */ UNK_TYPE1 pad1B5[3];
|
|
/* 0x1B8 */ s32 arg0;
|
|
/* 0x1BC */ s32 arg1;
|
|
} s8018571C;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ int unk0;
|
|
/* 0x04 */ void* unk4;
|
|
/* 0x08 */ int unk8;
|
|
/* 0x0C */ int unkC;
|
|
/* 0x10 */ int unk10;
|
|
/* 0x14 */ OSMesgQueue unk14;
|
|
} s80185D40;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 unk0;
|
|
/* 0x04 */ u8 unk4;
|
|
/* 0x05 */ u8 unk5;
|
|
/* 0x06 */ u8 unk6;
|
|
/* 0x07 */ UNK_TYPE1 pad7[2];
|
|
/* 0x09 */ u8 unk9;
|
|
/* 0x0A */ UNK_TYPE1 padA[2];
|
|
/* 0x0C */ u32 unkC;
|
|
/* 0x10 */ u16 unk10;
|
|
/* 0x12 */ u16 unk12;
|
|
/* 0x14 */ u16 unk14;
|
|
/* 0x16 */ UNK_TYPE1 pad16[2];
|
|
/* 0x18 */ u32 unk18;
|
|
/* 0x1C */ u32 unk1C;
|
|
/* 0x20 */ u32 unk20;
|
|
/* 0x24 */ u32 unk24;
|
|
/* 0x28 */ u32 unk28;
|
|
/* 0x2C */ u32 unk2C;
|
|
/* 0x30 */ u32 unk30;
|
|
/* 0x34 */ u32 unk34;
|
|
} s8018CFAC;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ UNK_TYPE1 pad0[20];
|
|
} s801FE7C0;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vector3f unk0;
|
|
/* 0x0C */ Vector3f unkC;
|
|
/* 0x18 */ s16 unk18;
|
|
/* 0x1A */ s16 unk1A;
|
|
} s80874650;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ f32 x[4];
|
|
/* 0x10 */ f32 y[4];
|
|
/* 0x20 */ f32 z[4];
|
|
/* 0x30 */ f32 w[4];
|
|
} z_Matrix;
|
|
|
|
// Related to collision?
|
|
typedef struct {
|
|
/* 0x00 */ ActorDamageChart* damageChart;
|
|
/* 0x04 */ Vector3f displacement;
|
|
/* 0x10 */ s16 unk10;
|
|
/* 0x12 */ s16 unk12;
|
|
/* 0x14 */ s16 unk14;
|
|
/* 0x16 */ u8 unk16;
|
|
/* 0x17 */ u8 unk17;
|
|
} ActorA0;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vector3s rotation;
|
|
/* 0x08 */ f32 yDisplacement;
|
|
/* 0x0C */ func_ptr postDrawFunc; // TODO params (z_Actor*, UNK*, z_GlobalContext*)
|
|
/* 0x10 */ f32 unk10;
|
|
/* 0x14 */ s8 unk14;
|
|
} ActorBC;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 unk0;
|
|
/* 0x04 */ ColTouchInit unk4;
|
|
/* 0x0C */ ColBumpInit unkC;
|
|
/* 0x14 */ u8 unk14;
|
|
/* 0x15 */ u8 unk15;
|
|
/* 0x16 */ u8 unk16;
|
|
} ColBodyInfoInit;
|
|
|
|
typedef struct {
|
|
/* 0x0 */ u32 collidesWith;
|
|
/* 0x4 */ u8 unk4;
|
|
/* 0x5 */ u8 unk5;
|
|
/* 0x6 */ Vector3s unk6;
|
|
} ColBump;
|
|
|
|
typedef struct {
|
|
/* 0x0 */ s16 radius;
|
|
/* 0x2 */ s16 height;
|
|
/* 0x4 */ s16 yOffset;
|
|
/* 0x6 */ Vector3s loc;
|
|
} ColCylinderParams;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vector3f pointA;
|
|
/* 0x0C */ Vector3f pointB;
|
|
/* 0x18 */ Vector3f pointC;
|
|
/* 0x24 */ Vector3f pointD;
|
|
/* 0x30 */ Vector3s unk30;
|
|
/* 0x36 */ Vector3s unk36;
|
|
/* 0x3C */ f32 unk3C;
|
|
} ColQuadParams;
|
|
|
|
typedef struct {
|
|
/* 0x0 */ Vector3s loc;
|
|
/* 0x6 */ s16 radius;
|
|
} ColSphereCollisionInfo;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vector3s unk0;
|
|
/* 0x06 */ s16 unk6;
|
|
/* 0x08 */ ColSphereCollisionInfo colInfo;
|
|
/* 0x10 */ f32 unk10;
|
|
/* 0x14 */ u8 unk14;
|
|
/* 0x15 */ UNK_TYPE1 pad15[3];
|
|
} ColSphereParams;
|
|
|
|
typedef struct {
|
|
/* 0x0 */ u8 unk0;
|
|
/* 0x1 */ ColSphereCollisionInfo unk1;
|
|
/* 0xA */ s16 unkA;
|
|
} ColSphereParamsInit;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vector3f pointA;
|
|
/* 0x0C */ Vector3f pointB;
|
|
/* 0x18 */ Vector3f pointC;
|
|
/* 0x24 */ Vector3f unitNormal;
|
|
/* 0x30 */ f32 unk30;
|
|
} ColTriParams;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vector3f unk0;
|
|
/* 0x0C */ Vector3f unkC;
|
|
/* 0x18 */ Vector3f unk18;
|
|
} ColTriParamsInit;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vector3f position;
|
|
/* 0x0C */ Vector3f velocity;
|
|
/* 0x18 */ Vector3f acceleration;
|
|
/* 0x24 */ Color color1;
|
|
/* 0x28 */ Color color2;
|
|
/* 0x2C */ s16 scale;
|
|
/* 0x2E */ s16 scaleChangePerFrame;
|
|
/* 0x30 */ s16 life;
|
|
/* 0x32 */ u16 flags; // bit0: ? bit1: ? bit2: randomize colors
|
|
/* 0x34 */ u8 type; // type0: start small, get big, fade away type1: start big, fade away
|
|
} EffectDustInit;
|
|
|
|
typedef union {
|
|
/* 0x0 */ F3DVertexColor color;
|
|
/* 0x0 */ F3DVertexNormal normal;
|
|
} F3DVertex;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 ramLocation;
|
|
/* 0x04 */ u32 vromStart;
|
|
/* 0x08 */ u32 vromEnd;
|
|
/* 0x0C */ u32 vramStart;
|
|
/* 0x10 */ u32 vramEnd;
|
|
/* 0x14 */ UNK_TYPE4 unk14;
|
|
/* 0x18 */ func_ptr init;
|
|
/* 0x1C */ func_ptr fini;
|
|
/* 0x20 */ UNK_TYPE4 unk20;
|
|
/* 0x24 */ UNK_TYPE4 unk24;
|
|
/* 0x28 */ UNK_TYPE4 unk28;
|
|
/* 0x2C */ u32 size;
|
|
} GameStateMetaInfo;
|
|
|
|
typedef struct {
|
|
/* 0x000 */ View unk0;
|
|
/* 0x168 */ UNK_TYPE1 pad168[194];
|
|
/* 0x22A */ s16 unk22A;
|
|
/* 0x22C */ s16 unk22C;
|
|
/* 0x22E */ s16 unk22E;
|
|
/* 0x230 */ s16 unk230;
|
|
/* 0x232 */ s16 unk232;
|
|
/* 0x234 */ s16 unk234;
|
|
/* 0x236 */ s16 unk236;
|
|
/* 0x238 */ s16 unk238;
|
|
/* 0x23A */ s16 unk23A;
|
|
/* 0x23C */ s16 unk23C;
|
|
/* 0x23E */ s16 unk23E;
|
|
/* 0x240 */ s16 unk240;
|
|
/* 0x242 */ s16 unk242;
|
|
/* 0x244 */ s16 unk244;
|
|
/* 0x246 */ s16 unk246;
|
|
/* 0x248 */ s16 unk248;
|
|
/* 0x24A */ s16 unk24A;
|
|
/* 0x24C */ s16 unk24C;
|
|
/* 0x24E */ s16 unk24E;
|
|
/* 0x250 */ s16 unk250;
|
|
/* 0x252 */ s16 unk252;
|
|
/* 0x254 */ s16 unk254;
|
|
/* 0x256 */ UNK_TYPE1 pad256[26];
|
|
/* 0x270 */ s16 unk270;
|
|
/* 0x272 */ UNK_TYPE1 pad272[214];
|
|
} GlobalContext169E8;
|
|
|
|
typedef struct {
|
|
/* 0x00000 */ View unk0;
|
|
/* 0x00168 */ GlobalContext4A70 unk168;
|
|
/* 0x0A7E8 */ UNK_TYPE1 padA7E8[30960];
|
|
} GlobalContext4908;
|
|
|
|
typedef struct {
|
|
/* 0x0 */ u8 type;
|
|
/* 0x2 */ LightInfoDirectionalParams params;
|
|
} LightInfoDirectional;
|
|
|
|
typedef struct {
|
|
/* 0x0 */ u8 type;
|
|
/* 0x2 */ LightInfoPositionalParams params;
|
|
} LightInfoPositional;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vector3f a;
|
|
/* 0x0C */ Vector3f b;
|
|
} LineSegment;
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ UNK_TYPE1 pad0[12];
|
|
/* 0x000C */ u16 time;
|
|
/* 0x000E */ UNK_TYPE1 padE[22];
|
|
/* 0x0024 */ SaveContext_struct1 unk24;
|
|
/* 0x004C */ SaveContext_struct2 unk4C;
|
|
/* 0x006E */ UNK_TYPE1 pad6E[2];
|
|
/* 0x0070 */ SaveContext_struct3 unk70;
|
|
/* 0x00F8 */ UNK_TYPE1 padF8[3684];
|
|
/* 0x0F5C */ u32 mapsVisited;
|
|
/* 0x0F60 */ UNK_TYPE1 padF60[170];
|
|
/* 0x100A */ u16 checksum;
|
|
} SaveContext;
|
|
|
|
typedef struct {
|
|
/* 0x000 */ void* objectVramStart;
|
|
/* 0x004 */ void* objectVramEnd;
|
|
/* 0x008 */ u8 unk8;
|
|
/* 0x009 */ u8 unk9;
|
|
/* 0x00A */ u8 unkA;
|
|
/* 0x00B */ u8 keepObjectId;
|
|
/* 0x00C */ SceneObject objects[35];
|
|
} SceneContext;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ ColCommonInit base;
|
|
/* 0x08 */ ColBodyInfoInit body;
|
|
/* 0x20 */ ColCylinderParams info;
|
|
} ColCylinderInit;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ ColCommonInit base;
|
|
/* 0x08 */ ColBodyInfoInit body;
|
|
/* 0x20 */ ColQuadParams params;
|
|
} ColQuadInit;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ ColBodyInfoInit body;
|
|
/* 0x18 */ ColSphereParamsInit params;
|
|
} ColSphereGroupElementInit;
|
|
|
|
typedef struct {
|
|
/* 0x0 */ ColCommonInit base;
|
|
/* 0x6 */ UNK_TYPE1 pad6[2];
|
|
/* 0x8 */ u32 count;
|
|
/* 0xC */ ColSphereGroupElementInit* init;
|
|
} ColSphereGroupInit;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ ColCommonInit base;
|
|
/* 0x08 */ ColBodyInfoInit body;
|
|
/* 0x20 */ ColSphereParamsInit info;
|
|
} ColSphereInit;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ ColBodyInfoInit body;
|
|
/* 0x18 */ ColTriParamsInit params;
|
|
} ColTriInit;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ UNK_TYPE1 pad0[4];
|
|
/* 0x04 */ f32 unk4;
|
|
/* 0x08 */ f32 unk8;
|
|
/* 0x0C */ f32 unkC;
|
|
/* 0x10 */ UNK_TYPE1 pad10[7];
|
|
/* 0x17 */ u8 unk17;
|
|
/* 0x18 */ u8 unk18;
|
|
/* 0x19 */ UNK_TYPE1 pad19[5];
|
|
/* 0x1E */ u8 unk1E;
|
|
/* 0x1F */ u8 unk1F;
|
|
/* 0x20 */ u8 unk20;
|
|
/* 0x21 */ u8 unk21;
|
|
/* 0x22 */ u16 unk22;
|
|
/* 0x24 */ u16 unk24;
|
|
/* 0x26 */ UNK_TYPE1 pad26[2];
|
|
/* 0x28 */ LightInfoDirectional unk28;
|
|
/* 0x36 */ LightInfoDirectional unk36;
|
|
/* 0x44 */ UNK_TYPE1 pad44[72];
|
|
/* 0x8C */ Vector3s unk8C;
|
|
/* 0x92 */ Vector3s unk92;
|
|
/* 0x98 */ Vector3s unk98;
|
|
/* 0x9E */ Vector3s unk9E;
|
|
/* 0xA4 */ s16 unkA4;
|
|
/* 0xA6 */ s16 unkA6;
|
|
/* 0xA8 */ UNK_TYPE1 padA8[12];
|
|
/* 0xB4 */ f32 unkB4;
|
|
/* 0xB8 */ u8 environmentSettingsCount;
|
|
/* 0xB9 */ UNK_TYPE1 padB9[3];
|
|
/* 0xBC */ void* environmentSettingsList;
|
|
/* 0xC0 */ UNK_TYPE1 padC0[1];
|
|
/* 0xC1 */ u8 unkC1;
|
|
/* 0xC2 */ u8 unkC2;
|
|
/* 0xC3 */ UNK_TYPE1 padC3[1];
|
|
/* 0xC4 */ RGB unkC4;
|
|
/* 0xC7 */ s8 unkC7;
|
|
/* 0xC8 */ s8 unkC8;
|
|
/* 0xC9 */ s8 unkC9;
|
|
/* 0xCA */ RGB unkCA;
|
|
/* 0xCD */ s8 unkCD;
|
|
/* 0xCE */ s8 unkCE;
|
|
/* 0xCF */ s8 unkCF;
|
|
/* 0xD0 */ RGB unkD0;
|
|
/* 0xD3 */ RGB unkD3;
|
|
/* 0xD6 */ s16 unkD6;
|
|
/* 0xD8 */ s16 unkD8;
|
|
/* 0xDA */ UNK_TYPE1 padDA[2];
|
|
/* 0xDC */ f32 unkDC;
|
|
/* 0xE0 */ u8 unkE0;
|
|
/* 0xE1 */ UNK_TYPE1 padE1[17];
|
|
} KankyoContext;
|
|
|
|
typedef struct {
|
|
/* 0x0 */ ColCommonInit base;
|
|
/* 0x8 */ u32 count;
|
|
/* 0xC */ ColTriInit* elemInit;
|
|
} ColTriGroupInit;
|
|
|
|
typedef struct ActorBgMbarChair ActorBgMbarChair;
|
|
|
|
typedef struct ActorEnBji01 ActorEnBji01;
|
|
|
|
typedef struct ActorEnTest ActorEnTest;
|
|
|
|
typedef struct ActorInitData ActorInitData;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 vromStart;
|
|
/* 0x04 */ u32 vromEnd;
|
|
/* 0x08 */ u32 vramStart;
|
|
/* 0x0C */ u32 vramEnd;
|
|
/* 0x10 */ u32 ramAddr;
|
|
/* 0x14 */ ActorInitData* initValues;
|
|
/* 0x18 */ s8* name;
|
|
/* 0x1C */ s16 flags; // bit 0: don't allocate memory, use actorContext->0x250? bit 1: Always keep loaded?
|
|
/* 0x1E */ s8 clients;
|
|
/* 0x1F */ UNK_TYPE1 pad1F[1];
|
|
} ActorOverlayTableEntry;
|
|
|
|
typedef struct ActorPlayer ActorPlayer;
|
|
|
|
typedef struct ActorTypeList ActorTypeList;
|
|
|
|
typedef struct ActorContext ActorContext;
|
|
|
|
typedef struct ColCommon ColCommon;
|
|
|
|
typedef struct {
|
|
/* 0x000 */ s16 ATgroupLength;
|
|
/* 0x002 */ u16 flags; // bit 0: collision bodies can't be added or removed, only swapped out
|
|
/* 0x004 */ ColCommon* ATgroup[50];
|
|
/* 0x0CC */ s32 ACgroupLength;
|
|
/* 0x0D0 */ ColCommon* ACgroup[60];
|
|
/* 0x1C0 */ s32 OTgroupLength;
|
|
/* 0x1C4 */ ColCommon* OTgroup[50];
|
|
/* 0x28C */ s32 group4Length;
|
|
/* 0x290 */ ColCommon* group4[3];
|
|
} CollisionContext;
|
|
|
|
typedef struct ColBodyInfo ColBodyInfo;
|
|
|
|
struct ColBodyInfo {
|
|
/* 0x00 */ ColTouch toucher;
|
|
/* 0x08 */ ColBump bumper;
|
|
/* 0x14 */ u8 unk14;
|
|
/* 0x15 */ u8 unk15; // bit 0: can be toucher in AT-AC collision
|
|
/* 0x16 */ u8 unk16; // bit 0: can be bumper in AT-AC collision
|
|
/* 0x17 */ u8 unk17;
|
|
/* 0x18 */ ColCommon* unk18;
|
|
/* 0x1C */ ColCommon* unk1C;
|
|
/* 0x20 */ ColBodyInfo* unk20;
|
|
/* 0x24 */ ColBodyInfo* unk24;
|
|
};
|
|
|
|
typedef struct {
|
|
/* 0x00 */ ColBodyInfo body;
|
|
/* 0x28 */ ColSphereParams params;
|
|
} ColSphereGroupElement;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ ColBodyInfo body;
|
|
/* 0x28 */ ColTriParams params;
|
|
} ColTri;
|
|
|
|
typedef struct ColCylinder ColCylinder;
|
|
|
|
typedef struct ColQuad ColQuad;
|
|
|
|
typedef struct ColSphere ColSphere;
|
|
|
|
typedef struct ColSphereGroup ColSphereGroup;
|
|
|
|
typedef struct ColTriGroup ColTriGroup;
|
|
|
|
typedef struct ActorEnBom ActorEnBom;
|
|
|
|
typedef struct ActorEnFirefly ActorEnFirefly;
|
|
|
|
typedef struct ActorObjBell ActorObjBell;
|
|
|
|
typedef struct ContextCommon ContextCommon;
|
|
|
|
typedef struct OpeningContext OpeningContext;
|
|
|
|
typedef struct TitleContext TitleContext;
|
|
|
|
typedef struct EffectTableInfo EffectTableInfo;
|
|
|
|
typedef struct GameAllocNode GameAllocNode;
|
|
|
|
struct GameAllocNode {
|
|
/* 0x00 */ GameAllocNode* unk0;
|
|
/* 0x04 */ GameAllocNode* unk4;
|
|
/* 0x08 */ u32 size;
|
|
/* 0x0C */ UNK_TYPE1 padC[4];
|
|
/* 0x10 */ GameAllocNode* unk10;
|
|
};
|
|
|
|
struct ContextCommon {
|
|
/* 0x00 */ GraphicsContext* graphicsContext;
|
|
/* 0x04 */ func_ptr update;
|
|
/* 0x08 */ func_ptr fini;
|
|
/* 0x0C */ func_ptr nextGameStateInit;
|
|
/* 0x10 */ u32 nextGameStateSize;
|
|
/* 0x14 */ InputStruct controllers[4];
|
|
/* 0x74 */ GameStateHeap heap;
|
|
/* 0x84 */ GameAllocNode gamealloc;
|
|
/* 0x98 */ UNK_TYPE1 pad98[3];
|
|
/* 0x9B */ u8 shouldContinue; // If 0, switch to next game state
|
|
/* 0x9C */ s32 frameCount;
|
|
/* 0xA0 */ UNK_TYPE1 padA0[2];
|
|
/* 0xA2 */ u8 unkA2; // game speed?
|
|
/* 0xA3 */ UNK_TYPE1 padA3[1];
|
|
};
|
|
|
|
struct OpeningContext {
|
|
/* 0x000 */ ContextCommon common;
|
|
/* 0x0A4 */ UNK_TYPE1 padA4[4];
|
|
/* 0x0A8 */ View unkA8;
|
|
};
|
|
|
|
struct TitleContext {
|
|
/* 0x000 */ ContextCommon common;
|
|
/* 0x0A4 */ u8* nintendo_logo_data;
|
|
/* 0x0A8 */ View unkA8;
|
|
/* 0x210 */ UNK_TYPE1 pad210[40];
|
|
/* 0x238 */ s16 unk238;
|
|
/* 0x23A */ s16 logoCoverAlpha;
|
|
/* 0x23C */ s16 logoCoverAlphaChangePerFrame;
|
|
/* 0x23E */ s16 logoFullVisibilityDuration;
|
|
/* 0x240 */ s16 frameCounter;
|
|
/* 0x242 */ UNK_TYPE2 frameCounterMod0x80;
|
|
/* 0x244 */ u8 switchToNextGameState;
|
|
/* 0x245 */ UNK_TYPE1 pad245[3];
|
|
};
|
|
|
|
typedef struct GlobalContext GlobalContext;
|
|
|
|
typedef void(*collision_func)(GlobalContext*, CollisionContext*, ColCommon*, ColCommon*);
|
|
|
|
typedef void(*cutscene_update_func)(GlobalContext* ctxt, CutsceneContext* cCtxt);
|
|
|
|
typedef void(*draw_func)(GlobalContext* ctxt, s16 index);
|
|
|
|
typedef void(*global_context_func)(GlobalContext*);
|
|
|
|
typedef void(*light_map_positional_func)(LightMapper* mapper, void* params, GlobalContext* ctxt);
|
|
|
|
typedef struct {
|
|
/* 0x00 */ draw_func unk0;
|
|
/* 0x04 */ u32 unk4;
|
|
/* 0x08 */ u32 unk8;
|
|
/* 0x0C */ u32 unkC;
|
|
/* 0x10 */ u32 unk10;
|
|
/* 0x14 */ u32 unk14;
|
|
/* 0x18 */ u32 unk18;
|
|
/* 0x1C */ u32 unk1C;
|
|
/* 0x20 */ u32 unk20;
|
|
} s801BB170;
|
|
|
|
typedef void(*scene_header_func)(GlobalContext* ctxt, SceneHeaderEntry* entry);
|
|
|
|
typedef struct Heap Heap;
|
|
|
|
typedef struct HeapNode HeapNode;
|
|
|
|
struct Heap {
|
|
/* 0x00 */ HeapNode* head;
|
|
/* 0x04 */ u32 base;
|
|
/* 0x08 */ OSMesgQueue lock;
|
|
/* 0x20 */ UNK_TYPE1 pad20[1];
|
|
/* 0x21 */ u8 initialized;
|
|
/* 0x22 */ UNK_TYPE1 pad22[2];
|
|
};
|
|
|
|
struct HeapNode {
|
|
/* 0x0 */ s16 magic; // Should always be 0x7373
|
|
/* 0x2 */ s16 free;
|
|
/* 0x4 */ u32 size;
|
|
/* 0x8 */ HeapNode* next;
|
|
/* 0xC */ HeapNode* prev;
|
|
};
|
|
|
|
typedef struct Irqmgr Irqmgr;
|
|
|
|
typedef struct AudioThreadStruct AudioThreadStruct;
|
|
|
|
typedef struct LightingContext LightingContext;
|
|
|
|
typedef struct LightsList LightsList;
|
|
|
|
typedef struct LoadedParticleEntry LoadedParticleEntry;
|
|
|
|
struct EffectTableInfo {
|
|
/* 0x0 */ LoadedParticleEntry* data_table; // Name from debug assert
|
|
/* 0x4 */ s32 searchIndex;
|
|
/* 0x8 */ s32 size;
|
|
};
|
|
|
|
typedef void(*effect_func)(GlobalContext* ctxt, u32 index, LoadedParticleEntry* particle);
|
|
|
|
typedef void(*effect_init_func)(GlobalContext* ctxt, u32 index, LoadedParticleEntry* particle, void* init);
|
|
|
|
struct LoadedParticleEntry {
|
|
/* 0x00 */ Vector3f position;
|
|
/* 0x0C */ Vector3f velocity;
|
|
/* 0x18 */ Vector3f acceleration;
|
|
/* 0x24 */ effect_func update;
|
|
/* 0x28 */ global_context_func draw;
|
|
/* 0x2C */ f32 unk2C;
|
|
/* 0x30 */ f32 unk30;
|
|
/* 0x34 */ f32 unk34;
|
|
/* 0x38 */ u32 displayList;
|
|
/* 0x3C */ UNK_TYPE4 unk3C;
|
|
/* 0x40 */ s16 regs[13]; // These are particle-specific
|
|
/* 0x5A */ u16 flags; // bit 0: set if this entry is not considered free on a priority tie bit 1: ? bit 2: ?
|
|
/* 0x5C */ s16 life; // -1 means this entry is free
|
|
/* 0x5E */ u8 priority; // Lower number mean higher priority
|
|
/* 0x5F */ u8 type;
|
|
};
|
|
|
|
typedef struct {
|
|
/* 0x0 */ UNK_TYPE4 unk0;
|
|
/* 0x4 */ effect_init_func init;
|
|
} ParticleOverlayInfo;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 vromStart;
|
|
/* 0x04 */ u32 vromEnd;
|
|
/* 0x08 */ u32 vramStart;
|
|
/* 0x0C */ u32 vramEnd;
|
|
/* 0x10 */ u32 loadedRamAddr;
|
|
/* 0x14 */ ParticleOverlayInfo* overlayInfo;
|
|
/* 0x18 */ u32 unk18; // Always 0x01000000?
|
|
} ParticleOverlayTableEntry;
|
|
|
|
typedef struct OSMesgQueueListNode OSMesgQueueListNode;
|
|
|
|
struct Irqmgr {
|
|
/* 0x000 */ s16 verticalRetraceMesg;
|
|
/* 0x002 */ UNK_TYPE1 pad2[30];
|
|
/* 0x020 */ s16 prenmi1Msg;
|
|
/* 0x022 */ UNK_TYPE1 pad22[30];
|
|
/* 0x040 */ s16 prenmi2Msg;
|
|
/* 0x042 */ UNK_TYPE1 pad42[30];
|
|
/* 0x060 */ OSMesgQueue irqQueue;
|
|
/* 0x078 */ UNK_TYPE4 irqBuffer[8];
|
|
/* 0x098 */ OSThread thread;
|
|
/* 0x248 */ OSMesgQueueListNode* callbacks;
|
|
/* 0x24C */ s8 prenmiStage;
|
|
/* 0x24D */ UNK_TYPE1 pad24D[3];
|
|
/* 0x250 */ OSTime lastPrenmiTime;
|
|
/* 0x258 */ OSTimer unk258;
|
|
/* 0x278 */ OSTime lastFrameTime;
|
|
};
|
|
|
|
struct OSMesgQueueListNode {
|
|
/* 0x0 */ OSMesgQueueListNode* next;
|
|
/* 0x4 */ OSMesgQueue* queue;
|
|
};
|
|
|
|
typedef struct {
|
|
/* 0x000 */ u8 controllers; // bit 0 is set if controller 1 is plugged in, etc.
|
|
/* 0x001 */ UNK_TYPE1 pad1[19];
|
|
/* 0x014 */ OSContStatus statuses[4];
|
|
/* 0x024 */ UNK_TYPE4 unk24;
|
|
/* 0x028 */ UNK_TYPE4 unk28;
|
|
/* 0x02C */ UNK_TYPE4 interrupts[8];
|
|
/* 0x04C */ OSMesgQueue siEventCallbackQueue;
|
|
/* 0x064 */ OSMesgQueue unk64;
|
|
/* 0x07C */ OSMesgQueue irqmgrCallbackQueue;
|
|
/* 0x094 */ OSMesgQueueListNode irqmgrCallbackQueueNode;
|
|
/* 0x09C */ Irqmgr* irqmgr;
|
|
/* 0x0A0 */ OSThread thread;
|
|
/* 0x250 */ UNK_TYPE1 pad250[96];
|
|
/* 0x2B0 */ OSContPad controllerState1[4];
|
|
/* 0x2C8 */ u8 maxNumControllers;
|
|
/* 0x2C9 */ UNK_TYPE1 pad2C9[435];
|
|
/* 0x47C */ u8 unk47C;
|
|
/* 0x47D */ u8 unk47D;
|
|
/* 0x47E */ u8 unk47E;
|
|
/* 0x47F */ UNK_TYPE1 pad47F[1];
|
|
} PadmgrThreadStruct;
|
|
|
|
typedef struct {
|
|
/* 0x000 */ OSMesgQueue unk0;
|
|
/* 0x018 */ UNK_TYPE4 unk18[64];
|
|
/* 0x118 */ OSMesgQueue unk118;
|
|
/* 0x130 */ UNK_TYPE4 unk130[8];
|
|
/* 0x150 */ OSThread thread;
|
|
/* 0x300 */ UNK_TYPE4 unk300;
|
|
/* 0x304 */ UNK_TYPE4 unk304;
|
|
/* 0x308 */ UNK_TYPE4 unk308;
|
|
/* 0x30C */ UNK_TYPE4 unk30C;
|
|
/* 0x310 */ UNK_TYPE4 unk310;
|
|
/* 0x314 */ UNK_TYPE4 unk314;
|
|
/* 0x318 */ s32 unk318;
|
|
/* 0x31C */ UNK_TYPE1 pad31C[4];
|
|
/* 0x320 */ UNK_TYPE4 unk320;
|
|
/* 0x324 */ UNK_TYPE4 unk324;
|
|
/* 0x328 */ UNK_TYPE1 pad328[7];
|
|
/* 0x32F */ s8 unk32F;
|
|
/* 0x330 */ OSMesgQueueListNode unk330;
|
|
} SchedThreadStruct;
|
|
|
|
struct AudioThreadStruct {
|
|
/* 0x000 */ Irqmgr* irqmgr;
|
|
/* 0x004 */ SchedThreadStruct* unk4;
|
|
/* 0x008 */ UNK_TYPE1 pad8[88];
|
|
/* 0x060 */ UNK_TYPE4 unk60;
|
|
/* 0x064 */ OSMesgQueue unk64;
|
|
/* 0x07C */ UNK_TYPE4 unk7C[30];
|
|
/* 0x0F4 */ OSMesgQueue unkF4;
|
|
/* 0x10C */ UNK_TYPE4 unk10C;
|
|
/* 0x110 */ OSMesgQueue initDoneCallback;
|
|
/* 0x128 */ UNK_TYPE4 initDoneCallbackMsgBuffer;
|
|
/* 0x12C */ UNK_TYPE1 pad12C[4];
|
|
/* 0x130 */ OSThread unk130;
|
|
};
|
|
|
|
typedef struct ThreadInfo ThreadInfo;
|
|
|
|
struct ThreadInfo {
|
|
/* 0x00 */ ThreadInfo* next;
|
|
/* 0x04 */ ThreadInfo* prev;
|
|
/* 0x08 */ u8* stackBegin;
|
|
/* 0x0C */ u8* stackEnd;
|
|
/* 0x10 */ s32 initStackValue;
|
|
/* 0x14 */ s32 stackWarningThreshold;
|
|
/* 0x18 */ s8* name;
|
|
};
|
|
|
|
typedef struct z_Light z_Light;
|
|
|
|
struct LightingContext {
|
|
/* 0x0 */ z_Light* lightsHead;
|
|
/* 0x4 */ u8 ambientRed;
|
|
/* 0x5 */ u8 ambientGreen;
|
|
/* 0x6 */ u8 ambientBlue;
|
|
/* 0x7 */ u8 unk7;
|
|
/* 0x8 */ u8 unk8;
|
|
/* 0x9 */ u8 unk9;
|
|
/* 0xA */ s16 unkA;
|
|
/* 0xC */ s16 unkC;
|
|
};
|
|
|
|
struct z_Light {
|
|
/* 0x0 */ LightInfo* info;
|
|
/* 0x4 */ z_Light* prev;
|
|
/* 0x8 */ z_Light* next;
|
|
};
|
|
|
|
struct LightsList {
|
|
/* 0x000 */ int numOccupied;
|
|
/* 0x004 */ int nextFree;
|
|
/* 0x008 */ z_Light lights[32];
|
|
};
|
|
|
|
typedef struct Actor Actor;
|
|
|
|
struct ActorTypeList {
|
|
/* 0x0 */ s32 length;
|
|
/* 0x4 */ Actor* head;
|
|
/* 0x8 */ UNK_TYPE1 pad8[4];
|
|
};
|
|
|
|
struct ColCommon {
|
|
/* 0x00 */ Actor* actor;
|
|
/* 0x04 */ Actor* unk4;
|
|
/* 0x08 */ Actor* unk8;
|
|
/* 0x0C */ Actor* unkC;
|
|
/* 0x10 */ u8 unk10;
|
|
/* 0x11 */ u8 unk11;
|
|
/* 0x12 */ u8 unk12;
|
|
/* 0x13 */ u8 unk13;
|
|
/* 0x14 */ u8 unk14;
|
|
/* 0x15 */ u8 type;
|
|
/* 0x16 */ UNK_TYPE1 pad16[2];
|
|
};
|
|
|
|
struct ColCylinder {
|
|
/* 0x00 */ ColCommon base;
|
|
/* 0x18 */ ColBodyInfo body;
|
|
/* 0x40 */ ColCylinderParams params;
|
|
};
|
|
|
|
struct ColQuad {
|
|
/* 0x00 */ ColCommon base;
|
|
/* 0x18 */ ColBodyInfo body;
|
|
/* 0x40 */ ColQuadParams params;
|
|
};
|
|
|
|
struct ColSphere {
|
|
/* 0x00 */ ColCommon base;
|
|
/* 0x18 */ ColBodyInfo body;
|
|
/* 0x40 */ ColSphereParams params;
|
|
};
|
|
|
|
struct ColSphereGroup {
|
|
/* 0x00 */ ColCommon base;
|
|
/* 0x18 */ u32 count;
|
|
/* 0x1C */ ColSphereGroupElement* spheres;
|
|
};
|
|
|
|
struct ColTriGroup {
|
|
/* 0x00 */ ColCommon base;
|
|
/* 0x18 */ u32 count;
|
|
/* 0x1C */ ColTri* tris;
|
|
};
|
|
|
|
typedef void(*actor_func)(Actor* this, GlobalContext* ctxt);
|
|
|
|
struct Actor {
|
|
/* 0x000 */ s16 id;
|
|
/* 0x002 */ u8 type;
|
|
/* 0x003 */ s8 room;
|
|
/* 0x004 */ UNK_TYPE4 flags; // bit 22: disable positional lights if bit 28 is not set; bit 28: enable positional lights on actor
|
|
/* 0x008 */ Vector3f initPos;
|
|
/* 0x014 */ Vector3s initRot;
|
|
/* 0x01A */ UNK_TYPE1 pad1A[2];
|
|
/* 0x01C */ s16 variable;
|
|
/* 0x01E */ s8 objectIndex;
|
|
/* 0x01F */ UNK_TYPE1 pad1F[1];
|
|
/* 0x020 */ s16 unk20;
|
|
/* 0x022 */ UNK_TYPE1 pad22[2];
|
|
/* 0x024 */ Vector3f pos;
|
|
/* 0x030 */ Vector3s speedRot;
|
|
/* 0x036 */ UNK_TYPE1 pad36[2];
|
|
/* 0x038 */ s8 unk38;
|
|
/* 0x039 */ u8 unk39;
|
|
/* 0x03A */ UNK_TYPE1 pad3A[2];
|
|
/* 0x03C */ Vector3f unk3C;
|
|
/* 0x048 */ Vector3s unk48;
|
|
/* 0x04E */ UNK_TYPE1 pad4E[2];
|
|
/* 0x050 */ u16 unk50;
|
|
/* 0x052 */ UNK_TYPE1 pad52[2];
|
|
/* 0x054 */ f32 unk54;
|
|
/* 0x058 */ Vector3f scale;
|
|
/* 0x064 */ Vector3f velocity;
|
|
/* 0x070 */ f32 speed;
|
|
/* 0x074 */ f32 gravity;
|
|
/* 0x078 */ f32 minYVelocity;
|
|
/* 0x07C */ UNK_TYPE1 pad7C[12];
|
|
/* 0x088 */ f32 unk88;
|
|
/* 0x08C */ f32 unk8C;
|
|
/* 0x090 */ u16 unk90;
|
|
/* 0x092 */ s16 unk92;
|
|
/* 0x094 */ UNK_TYPE1 pad94[4];
|
|
/* 0x098 */ f32 unk98;
|
|
/* 0x09C */ f32 unk9C;
|
|
/* 0x0A0 */ ActorA0 unkA0;
|
|
/* 0x0B8 */ UNK_TYPE1 padB8[1];
|
|
/* 0x0B9 */ u8 unkB9;
|
|
/* 0x0BA */ UNK_TYPE1 padBA[2];
|
|
/* 0x0BC */ ActorBC unkBC;
|
|
/* 0x0D4 */ UNK_TYPE1 padD4[24];
|
|
/* 0x0EC */ Vector3f unkEC;
|
|
/* 0x0F8 */ f32 unkF8;
|
|
/* 0x0FC */ f32 unkFC;
|
|
/* 0x100 */ f32 unk100;
|
|
/* 0x104 */ f32 unk104;
|
|
/* 0x108 */ Vector3f unk108;
|
|
/* 0x114 */ u8 unk114;
|
|
/* 0x115 */ UNK_TYPE1 pad115[1];
|
|
/* 0x116 */ s16 textId;
|
|
/* 0x118 */ UNK_TYPE1 pad118[2];
|
|
/* 0x11A */ u16 hitEffectParams; // TODO make into bitfield
|
|
/* 0x11C */ u8 hitEffectIntensity;
|
|
/* 0x11D */ u8 unk11D;
|
|
/* 0x11E */ UNK_TYPE1 pad11E[1];
|
|
/* 0x11F */ u8 naviMsgId;
|
|
/* 0x120 */ Actor* parent;
|
|
/* 0x124 */ Actor* child;
|
|
/* 0x128 */ Actor* prev;
|
|
/* 0x12C */ Actor* next;
|
|
/* 0x130 */ actor_func init;
|
|
/* 0x134 */ actor_func fini;
|
|
/* 0x138 */ actor_func main;
|
|
/* 0x13C */ actor_func draw;
|
|
/* 0x140 */ ActorOverlayTableEntry* tableEntry;
|
|
};
|
|
|
|
typedef struct {
|
|
/* 0x000 */ Actor base;
|
|
/* 0x144 */ ColQuad unk144;
|
|
/* 0x1C4 */ ColQuad unk1C4;
|
|
/* 0x244 */ Vector3f unk244;
|
|
/* 0x250 */ f32 unk250;
|
|
/* 0x254 */ f32 unk254;
|
|
/* 0x258 */ actor_func update;
|
|
/* 0x25C */ s16 unk25C;
|
|
/* 0x25E */ u16 unk25E;
|
|
/* 0x260 */ u8 unk260;
|
|
/* 0x261 */ UNK_TYPE1 pad261[3];
|
|
} ActorArrowFire;
|
|
|
|
typedef struct {
|
|
/* 0x000 */ Actor base;
|
|
/* 0x144 */ UNK_TYPE1 pad144[100];
|
|
/* 0x1A8 */ u32 displayListAddr;
|
|
/* 0x1AC */ actor_func updateFunc;
|
|
} ActorBgIknvObj;
|
|
|
|
struct ActorBgMbarChair {
|
|
/* 0x000 */ Actor base;
|
|
/* 0x144 */ UNK_TYPE1 pad144[24];
|
|
};
|
|
|
|
struct ActorContext {
|
|
/* 0x000 */ UNK_TYPE1 pad0[2];
|
|
/* 0x002 */ u8 unk2;
|
|
/* 0x003 */ UNK_TYPE1 pad3[1];
|
|
/* 0x004 */ s8 unk4;
|
|
/* 0x005 */ UNK_TYPE1 pad5[7];
|
|
/* 0x00C */ s16 unkC;
|
|
/* 0x00E */ u8 totalLoadedActors;
|
|
/* 0x00F */ u8 unkF;
|
|
/* 0x010 */ ActorTypeList actorTypeLists[12];
|
|
/* 0x0A0 */ Actor* unkA0;
|
|
/* 0x0A4 */ UNK_TYPE1 padA4[180];
|
|
/* 0x158 */ Actor* unk158;
|
|
/* 0x15C */ UNK_TYPE1 pad15C[80];
|
|
/* 0x1AC */ Actor* unk1AC;
|
|
/* 0x1B0 */ Actor* unk1B0;
|
|
/* 0x1B4 */ UNK_TYPE1 pad1B4[24];
|
|
/* 0x1CC */ u32 unk1CC;
|
|
/* 0x1D0 */ u32 clearedRooms;
|
|
/* 0x1D4 */ u32 collectibleFlags[4]; // bitfield of 128 bits
|
|
/* 0x1E4 */ UNK_TYPE1 pad1E4[17];
|
|
/* 0x1F5 */ u8 unk1F5;
|
|
/* 0x1F6 */ UNK_TYPE1 pad1F6[90];
|
|
/* 0x250 */ void* unk250; // allocation of 0x20f0 bytes?
|
|
/* 0x254 */ UNK_TYPE1 pad254[48];
|
|
};
|
|
|
|
typedef struct {
|
|
/* 0x000 */ Actor base;
|
|
/* 0x144 */ actor_func update;
|
|
/* 0x148 */ ColCylinder collision;
|
|
/* 0x194 */ UNK_TYPE1 pad194[20];
|
|
} ActorEnAObj;
|
|
|
|
struct ActorEnBji01 {
|
|
/* 0x000 */ Actor base;
|
|
/* 0x144 */ UNK_TYPE1 pad144[368];
|
|
};
|
|
|
|
struct ActorEnBom {
|
|
/* 0x000 */ Actor base;
|
|
/* 0x144 */ ColCylinder unk144;
|
|
/* 0x190 */ ColSphereGroup unk190;
|
|
/* 0x1B0 */ ColSphereGroupElement unk1B0[1];
|
|
/* 0x1F0 */ s16 unk1F0;
|
|
/* 0x1F2 */ UNK_TYPE1 pad1F2[6];
|
|
/* 0x1F8 */ u8 unk1F8;
|
|
/* 0x1F9 */ u8 unk1F9;
|
|
/* 0x1FA */ UNK_TYPE1 pad1FA[2];
|
|
/* 0x1FC */ u8 unk1FC;
|
|
/* 0x1FD */ UNK_TYPE1 pad1FD[3];
|
|
/* 0x200 */ func_ptr unk200;
|
|
};
|
|
|
|
struct ActorEnFirefly {
|
|
/* 0x000 */ Actor base;
|
|
/* 0x144 */ UNK_TYPE1 pad144[28];
|
|
/* 0x160 */ f32 unk160;
|
|
/* 0x164 */ UNK_TYPE1 pad164[36];
|
|
/* 0x188 */ func_ptr updateFunc;
|
|
/* 0x18C */ UNK_TYPE1 type;
|
|
/* 0x18D */ u8 unk18D;
|
|
/* 0x18E */ u8 unk18E;
|
|
/* 0x18F */ u8 unk18F;
|
|
/* 0x190 */ s16 unk190;
|
|
/* 0x192 */ UNK_TYPE1 pad192[338];
|
|
/* 0x2E4 */ f32 unk2E4;
|
|
/* 0x2E8 */ f32 unk2E8;
|
|
/* 0x2EC */ f32 unk2EC;
|
|
/* 0x2F0 */ f32 unk2F0;
|
|
/* 0x2F4 */ UNK_TYPE1 pad2F4[40];
|
|
/* 0x31C */ ColSphere collision;
|
|
};
|
|
|
|
typedef struct {
|
|
/* 0x000 */ Actor base;
|
|
/* 0x144 */ actor_func update;
|
|
/* 0x148 */ s16 unk148;
|
|
/* 0x14A */ UNK_TYPE1 pad14A[2];
|
|
/* 0x14C */ s16 unk14C;
|
|
/* 0x14E */ s16 unk14E;
|
|
/* 0x150 */ s16 unk150;
|
|
/* 0x152 */ s16 unk152;
|
|
/* 0x154 */ f32 unk154;
|
|
/* 0x158 */ ColCylinder collision;
|
|
/* 0x1A4 */ UNK_TYPE1 pad1A4[4];
|
|
} ActorEnItem00;
|
|
|
|
struct ActorEnTest {
|
|
/* 0x000 */ Actor base;
|
|
/* 0x144 */ UNK_TYPE1 pad144[16];
|
|
/* 0x154 */ f32 unk154;
|
|
/* 0x158 */ UNK_TYPE1 pad158[176];
|
|
/* 0x208 */ u8 unk208;
|
|
/* 0x209 */ UNK_TYPE1 pad209[1];
|
|
/* 0x20A */ u8 unk20A;
|
|
/* 0x20B */ UNK_TYPE1 pad20B[1];
|
|
/* 0x20C */ ActorEnTest20C unk20C[20];
|
|
};
|
|
|
|
struct ActorInitData {
|
|
/* 0x00 */ s16 id;
|
|
/* 0x02 */ u8 type;
|
|
/* 0x03 */ UNK_TYPE1 pad3[1];
|
|
/* 0x04 */ s32 flags;
|
|
/* 0x08 */ s16 objectDependency;
|
|
/* 0x0A */ UNK_TYPE1 padA[2];
|
|
/* 0x0C */ u32 instanceSize;
|
|
/* 0x10 */ actor_func init;
|
|
/* 0x14 */ actor_func fini;
|
|
/* 0x18 */ actor_func main;
|
|
/* 0x1C */ actor_func draw;
|
|
};
|
|
|
|
struct ActorObjBell {
|
|
/* 0x000 */ Actor base;
|
|
/* 0x144 */ UNK_TYPE1 pad144[24];
|
|
/* 0x15C */ ColSphere unk15C;
|
|
/* 0x1B4 */ ColSphere unk1B4;
|
|
/* 0x20C */ UNK_TYPE1 pad20C[2];
|
|
/* 0x20E */ s16 unk20E;
|
|
/* 0x210 */ UNK_TYPE1 pad210[4];
|
|
/* 0x214 */ s16 unk214;
|
|
/* 0x216 */ UNK_TYPE1 pad216[18];
|
|
};
|
|
|
|
struct ActorPlayer {
|
|
/* 0x000 */ Actor base;
|
|
/* 0x144 */ UNK_TYPE1 pad144[3124];
|
|
};
|
|
|
|
struct GlobalContext {
|
|
/* 0x00000 */ ContextCommon commonVars;
|
|
/* 0x000A4 */ s16 currentScene;
|
|
/* 0x000A6 */ u8 unkA6;
|
|
/* 0x000A7 */ UNK_TYPE1 padA7[9];
|
|
/* 0x000B0 */ void* currentSceneVram;
|
|
/* 0x000B4 */ UNK_TYPE1 padB4[4];
|
|
/* 0x000B8 */ View unkB8;
|
|
/* 0x00220 */ GlobalContext220 unk220[4];
|
|
/* 0x00800 */ UNK_TYPE1 pad800[24];
|
|
/* 0x00818 */ LightingContext lightsContext;
|
|
/* 0x00828 */ u32 unk828;
|
|
/* 0x0082C */ UNK_TYPE1 pad82C[5236];
|
|
/* 0x01CA0 */ ActorContext actorContext;
|
|
/* 0x01F24 */ CutsceneContext cutsceneContext;
|
|
/* 0x01F74 */ CutsceneEntry* cutsceneList;
|
|
/* 0x01F78 */ UNK_TYPE1 pad1F78[10640];
|
|
/* 0x04908 */ GlobalContext4908 unk4908;
|
|
/* 0x169E0 */ UNK_TYPE1 pad169E0[8];
|
|
/* 0x169E8 */ GlobalContext169E8 unk169E8;
|
|
/* 0x16D30 */ UNK_TYPE1 pad16D30[492];
|
|
/* 0x16F1C */ u16 unk16F1C;
|
|
/* 0x16F1E */ UNK_TYPE1 pad16F1E[226];
|
|
/* 0x17000 */ u16 unk17000;
|
|
/* 0x17002 */ UNK_TYPE1 pad17002[2];
|
|
/* 0x17004 */ KankyoContext kankyoContext;
|
|
/* 0x170F8 */ UNK_TYPE1 pad170F8[3216];
|
|
/* 0x17D88 */ SceneContext sceneContext;
|
|
/* 0x186E0 */ s8 currentRoom;
|
|
/* 0x186E1 */ UNK_TYPE1 pad186E1[5];
|
|
/* 0x186E6 */ u8 enablePosLights;
|
|
/* 0x186E7 */ UNK_TYPE1 pad186E7[1];
|
|
/* 0x186E8 */ u32* meshHeader;
|
|
/* 0x186EC */ UNK_TYPE1 pad186EC[116];
|
|
/* 0x18760 */ u8 transitionActorCount;
|
|
/* 0x18761 */ UNK_TYPE1 pad18761[3];
|
|
/* 0x18764 */ TransitionActorInit* transitionActorList;
|
|
/* 0x18768 */ UNK_TYPE1 pad18768[72];
|
|
/* 0x187B0 */ z_Matrix unk187B0;
|
|
/* 0x187F0 */ UNK_TYPE1 pad187F0[86];
|
|
/* 0x18846 */ u16 sceneNumActorsToLoad;
|
|
/* 0x18848 */ u8 numRooms;
|
|
/* 0x18849 */ UNK_TYPE1 pad18849[3];
|
|
/* 0x1884C */ RoomFileLocation* roomAddrs;
|
|
/* 0x18850 */ UNK_TYPE1 pad18850[4];
|
|
/* 0x18854 */ SceneActorInit* sceneActorList;
|
|
/* 0x18858 */ UNK_TYPE1 pad18858[4];
|
|
/* 0x1885C */ u8* entranceList;
|
|
/* 0x18860 */ void* exitList;
|
|
/* 0x18864 */ void* pathList;
|
|
/* 0x18868 */ UNK_TYPE1 pad18868[4];
|
|
/* 0x1886C */ void* textureAnimations;
|
|
/* 0x18870 */ UNK_TYPE1 pad18870[4];
|
|
/* 0x18874 */ u8 unk18874;
|
|
/* 0x18875 */ UNK_TYPE1 pad18875[15];
|
|
/* 0x18884 */ CollisionContext collisionContext;
|
|
/* 0x18B20 */ UNK_TYPE1 pad18B20[820];
|
|
/* 0x18E54 */ SceneTableEntry* currentSceneTableEntry;
|
|
/* 0x18E58 */ UNK_TYPE1 pad18E58[1024];
|
|
};
|
|
|
|
|
|
#endif
|