mm/include/buffers.h

60 lines
1.8 KiB
C

#ifndef BUFFERS_H
#define BUFFERS_H
#include "assert.h"
#include "gfx.h"
#include "macros.h"
#include "stack.h"
#include "z64save.h"
typedef union {
u16 framebufferHiRes[HIRES_BUFFER_HEIGHT][HIRES_BUFFER_WIDTH] ALIGNED(64);
struct {
u16 framebuffer[SCREEN_HEIGHT][SCREEN_WIDTH] ALIGNED(64);
u8 skyboxBuffer[0x5A360] ALIGNED(16);
};
} BufferLow;
extern BufferLow gLoBuffer;
extern u64 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE / sizeof(u64)];
extern STACK(gGfxSPTaskStack, SP_DRAM_STACK_SIZE8);
extern GfxPool gGfxPools[2];
extern u8 gAudioHeap[0x138000];
typedef union {
u16 framebufferHiRes[HIRES_BUFFER_HEIGHT][HIRES_BUFFER_WIDTH] ALIGNED(64);
struct {
u8 pictoPhotoI8[PICTO_PHOTO_SIZE] ALIGNED(64);
u8 D_80784600[0x56200] ALIGNED(64);
u16 framebuffer[SCREEN_HEIGHT][SCREEN_WIDTH] ALIGNED(64);
};
} BufferHigh;
extern BufferHigh gHiBuffer;
#ifndef FRAMEBUFFERS_START_ADDR
/**
* The `framebuffers` segment is located at a fixed location in RAM and has a
* fixed size.
* Those framebuffers are placed at the end of the RAM space.
* This address is calculated by doing `0x80800000 - (size of framebuffers)`,
* where 0x80800000 is the end of the Expansion Pak address range.
* In the vanilla game this value expands to `0x80780000`.
*
* Since the start of the `framebuffers` segment is the end of the not-fixed
* available RAM, then the `system_heap` covers all the remaining RAM that is
* not used by the non-relocatable code/data (i.e. `boot`, `code`, and other
* buffers) up to the start of the `framebuffers` segmemt.
* @see `Main`
*/
#define FRAMEBUFFERS_START_ADDR (PHYS_TO_K0(0x800000) - sizeof(BufferHigh))
static_assert(FRAMEBUFFERS_START_ADDR == 0x80780000, "The expected address of gHiBuffer shifted. Please update said address in buffers.h and in the spec file.");
#endif
#endif