mirror of https://github.com/zeldaret/mm.git
55 lines
1.7 KiB
C
55 lines
1.7 KiB
C
#ifndef Z64OBJECT_H
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#define Z64OBJECT_H
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#include "stdint.h"
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#include "romfile.h"
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struct GameState;
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typedef struct {
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/* 0x00 */ s16 id; // Negative ids mean that the object is unloaded
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/* 0x02 */ UNK_TYPE1 pad2[0x2];
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/* 0x04 */ void* segment;
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/* 0x08 */ DmaRequest dmaReq;
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/* 0x28 */ OSMesgQueue loadQueue;
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/* 0x40 */ OSMesg loadMsg;
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} ObjectEntry; // size = 0x44
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#define OBJECT_SLOT_NONE -1
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typedef struct {
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/* 0x000 */ void* spaceStart;
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/* 0x004 */ void* spaceEnd;
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/* 0x008 */ u8 numEntries; // total amount of used entries
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/* 0x009 */ u8 numPersistentEntries; // amount of entries that won't be reused when loading a new object list (when loading a new room)
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/* 0x00A */ u8 mainKeepSlot; // "gameplay_keep" slot
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/* 0x00B */ u8 subKeepSlot; // "gameplay_field_keep" or "gameplay_dangeon_keep" slot
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/* 0x00C */ ObjectEntry slots[35];
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} ObjectContext; // size = 0x958
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#define DEFINE_OBJECT(_name, enumValue) enumValue,
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#define DEFINE_OBJECT_UNSET(enumValue) enumValue,
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#define DEFINE_OBJECT_EMPTY(_name, enumValue) enumValue,
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typedef enum ObjectId {
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#include "tables/object_table.h"
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/* 0x283 */ OBJECT_ID_MAX
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} ObjectId;
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#undef DEFINE_OBJECT
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#undef DEFINE_OBJECT_UNSET
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#undef DEFINE_OBJECT_EMPTY
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s32 Object_SpawnPersistent(ObjectContext* objectCtx, s16 id);
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void Object_InitContext(struct GameState* gameState, ObjectContext* objectCtx);
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void Object_UpdateEntries(ObjectContext* objectCtx);
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s32 Object_GetSlot(ObjectContext* objectCtx, s16 objectId);
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s32 Object_IsLoaded(ObjectContext* objectCtx, s32 slot);
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void Object_LoadAll(ObjectContext* objectCtx);
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void* func_8012F73C(ObjectContext* objectCtx, s32 slot, s16 id);
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extern ObjectId gObjectTableSize;
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extern RomFile gObjectTable[OBJECT_ID_MAX];
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#endif
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