mirror of https://github.com/zeldaret/mm.git
25 lines
684 B
C
25 lines
684 B
C
#ifndef Z64SOUND_SOURCE_H
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#define Z64SOUND_SOURCE_H
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#include "ultra64.h"
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#include "z64math.h"
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struct PlayState;
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typedef struct {
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/* 0x00 */ u8 countdown;
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/* 0x01 */ u8 playSfxEachFrame;
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/* 0x02 */ u16 sfxId;
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/* 0x04 */ Vec3f worldPos;
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/* 0x10 */ Vec3f projectedPos;
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} SoundSource; // size = 0x1C
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#define SOUND_SOURCE_COUNT 16
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void SoundSource_InitAll(struct PlayState* play);
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void SoundSource_UpdateAll(struct PlayState* play);
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void SoundSource_PlaySfxAtFixedWorldPos(struct PlayState* play, Vec3f* worldPos, u32 duration, u16 sfxId);
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void SoundSource_PlaySfxEachFrameAtFixedWorldPos(struct PlayState* play, Vec3f* worldPos, u32 duration, u16 sfxId);
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#endif
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