mm/src/code/z_eff_tire_mark.c

291 lines
8.6 KiB
C

#include "global.h"
#include "objects/gameplay_keep/gameplay_keep.h"
void func_800AE930(CollisionContext* colCtx, EffectTireMark* this, Vec3f* pos, f32 arg3, s16 angle,
CollisionPoly* colPoly, s32 bgId) {
Vec3s spB8;
Vec3s spB0;
EffectTireMarkElement* spAC;
EffectTireMarkElement* spA8;
u32 spA4;
u32 spA0;
Vec3s* vtxList = colCtx->colHeader->vtxList;
if ((bgId != BGCHECK_SCENE) || (this->numElements >= (ARRAY_COUNT(this->elements) - 1)) || (colPoly == NULL)) {
func_800AEF44(this);
return;
}
spB8.x = (Math_SinS(angle - 0x4000) * arg3) + pos->x;
spB8.z = (Math_CosS(angle - 0x4000) * arg3) + pos->z;
spB8.y = func_800BFD84(colPoly, spB8.x, spB8.z) + 2.0f;
spB0.x = (Math_SinS(angle + 0x4000) * arg3) + pos->x;
spB0.z = (Math_CosS(angle + 0x4000) * arg3) + pos->z;
spB0.y = func_800BFD84(colPoly, spB0.x, spB0.z) + 2.0f;
spAC = &this->elements[this->numElements - 1];
if ((this->numElements != 0) && (spAC->colPoly != NULL) && (colPoly != spAC->colPoly) &&
(func_800BFDEC(spAC->colPoly, colPoly, &spA4, &spA0) == 2)) {
Vec3f sp90;
Vec3f sp84;
Vec3f sp78;
Vec3f sp6C;
Vec3f sp60;
Vec3f sp54;
Vec3f sp48;
Vec3f sp3C;
Vec3f sp30;
sp84.x = vtxList[spA4].x;
sp84.y = vtxList[spA4].y;
sp84.z = vtxList[spA4].z;
sp90.x = vtxList[spA0].x;
sp90.y = vtxList[spA0].y;
sp90.z = vtxList[spA0].z;
sp54.x = spAC->p1.x;
sp54.y = spAC->p1.y;
sp54.z = spAC->p1.z;
sp60.x = spB0.x;
sp60.y = spB0.y;
sp60.z = spB0.z;
sp3C.x = spAC->p2.x;
sp3C.y = spAC->p2.y;
sp3C.z = spAC->p2.z;
sp48.x = spB8.x;
sp48.y = spB8.y;
sp48.z = spB8.z;
if ((func_80179798(&sp84, &sp90, &sp54, &sp60, &sp6C, &sp30) != 0) &&
(func_80179798(&sp84, &sp90, &sp3C, &sp48, &sp78, &sp30) != 0)) {
if (!(spAC->flags & 2)) {
spAC->flags |= 1;
}
spA8 = &this->elements[this->numElements];
spA8->flags = 0;
spA8->p1.x = sp6C.x;
spA8->p1.y = sp6C.y;
spA8->p1.z = sp6C.z;
spA8->p2.x = sp78.x;
spA8->p2.y = sp78.y;
spA8->p2.z = sp78.z;
spA8->life = this->elemDuration;
spA8->colPoly = NULL;
this->numElements++;
spAC = &this->elements[this->numElements - 1];
if (!(spAC->flags & 2)) {
spAC->flags |= 1;
}
//! FAKE:
if (spA8) {}
spA8 = &this->elements[this->numElements];
spA8->flags = 0;
spA8->p1 = spB0;
spA8->p2 = spB8;
spA8->life = this->elemDuration;
spA8->colPoly = colPoly;
this->numElements++;
return;
}
if (!(spAC->flags & 2)) {
spAC->flags |= 1;
}
spA8 = &this->elements[this->numElements];
spA8->flags = 0;
spA8->p1 = spB0;
spA8->p2 = spB8;
spA8->life = this->elemDuration;
spA8->colPoly = colPoly;
this->numElements++;
return;
}
if (!(spAC->flags & 2)) {
spAC->flags |= 1;
}
spA8 = &this->elements[this->numElements];
spA8->flags = 0;
spA8->p1 = spB0;
spA8->p2 = spB8;
spA8->life = this->elemDuration;
spA8->colPoly = colPoly;
this->numElements++;
}
void func_800AEF44(EffectTireMark* this) {
EffectTireMarkElement* elem = &this->elements[this->numElements - 1];
elem->flags |= 2;
}
void EffectTireMark_InitElement(EffectTireMarkElement* elem) {
elem->flags = 0;
elem->life = 0;
elem->colPoly = NULL;
elem->p1.x = elem->p1.y = elem->p1.z = elem->p2.x = elem->p2.y = elem->p2.z = 0;
}
void EffectTireMark_Init(void* thisx, void* initParamsx) {
EffectTireMark* this = (EffectTireMark*)thisx;
EffectTireMarkInit* initParams = (EffectTireMarkInit*)initParamsx;
s32 i;
for (i = 0; i < ARRAY_COUNT(this->elements); i++) {
EffectTireMark_InitElement(&this->elements[i]);
}
this->unk600 = initParams->unk0;
this->numElements = 0;
if (initParams->elemDuration > 62) {
this->elemDuration = 62;
} else {
this->elemDuration = initParams->elemDuration;
}
this->color = initParams->color;
}
void EffectTireMark_Destroy(void* thisx) {
}
s32 EffectTireMark_Update(void* thisx) {
EffectTireMark* this = (EffectTireMark*)thisx;
s32 i;
s32 j;
if (this->numElements == 0) {
return 0;
}
for (i = 0; i < this->numElements; i++) {
this->elements[i].life--;
}
if (this->elements[0].life <= 0) {
for (j = 0; j < ARRAY_COUNT(this->elements) - 1; j++) {
this->elements[j] = this->elements[j + 1];
}
EffectTireMark_InitElement(&this->elements[j]);
this->numElements--;
if (this->numElements < 0) {
this->numElements = 0;
}
return 0;
}
return 0;
}
void EffectTireMark_SetVertices(Vtx* vtx, EffectTireMarkElement* elem, s32 i, s32 alpha) {
s32 i1 = i * 2;
s32 i2 = i * 2 + 1;
vtx[i1].v.ob[0] = elem->p1.x;
vtx[i1].v.ob[1] = elem->p1.y;
vtx[i1].v.ob[2] = elem->p1.z;
vtx[i1].v.tc[0] = 2048;
vtx[i1].v.tc[1] = 0;
vtx[i1].v.cn[0] = 255;
vtx[i1].v.cn[1] = 255;
vtx[i1].v.cn[2] = 255;
vtx[i1].v.cn[3] = alpha;
vtx[i2].v.ob[0] = elem->p2.x;
vtx[i2].v.ob[1] = elem->p2.y;
vtx[i2].v.ob[2] = elem->p2.z;
vtx[i2].v.tc[0] = 2048;
vtx[i2].v.tc[1] = 1024;
vtx[i2].v.cn[0] = 255;
vtx[i2].v.cn[1] = 255;
vtx[i2].v.cn[2] = 255;
vtx[i2].v.cn[3] = alpha;
}
void EffectTireMark_Draw(void* thisx, GraphicsContext* gfxCtx) {
EffectTireMark* this = (EffectTireMark*)thisx;
EffectTireMarkElement* elem;
Vtx* vtx;
s32 pad;
f32 sp34;
s32 i;
sp34 = 1.0f / this->elemDuration;
OPEN_DISPS(gfxCtx);
if (this->numElements >= 2) {
vtx = GRAPH_ALLOC(gfxCtx, this->numElements * (2 * sizeof(Vtx)));
if (vtx != NULL) {
gSPMatrix(POLY_OPA_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
POLY_OPA_DISP = Gfx_SetupDL(POLY_OPA_DISP++, SETUPDL_44);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
gDPLoadTextureBlock(POLY_OPA_DISP++, gameplay_keep_Tex_014570, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_WRAP, 6, 5, G_TX_NOLOD, G_TX_NOLOD);
gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED, 0, 0, 0,
COMBINED);
gSPSetGeometryMode(POLY_OPA_DISP++, G_SHADE | G_SHADING_SMOOTH);
gSPClearGeometryMode(POLY_OPA_DISP++, G_CULL_BACK | G_LIGHTING);
EffectTireMark_SetVertices(vtx, &this->elements[0], 0, 255);
vtx[0].v.tc[0] = 0;
vtx[0].v.tc[1] = 0;
vtx[1].v.tc[0] = 0;
vtx[1].v.tc[1] = 1024;
for (i = 1; i < this->numElements; i++) {
elem = &this->elements[i];
EffectTireMark_SetVertices(vtx, elem, i, 255);
if ((elem - 1)->flags & 1) {
if (!(elem->flags & 1)) {
s32 requiredScopeTemp;
vtx[i * 2 + 0].v.tc[0] = 0;
vtx[i * 2 + 0].v.tc[1] = 0;
vtx[i * 2 + 1].v.tc[0] = 0;
vtx[i * 2 + 1].v.tc[1] = 1024;
} else if ((i >= 2) && !((elem - 2)->flags & 1)) {
vtx[i * 2 - 2].v.tc[0] = 0;
vtx[i * 2 - 2].v.tc[1] = 0;
vtx[i * 2 - 1].v.tc[0] = 0;
vtx[i * 2 - 1].v.tc[1] = 1024;
}
if (i == (this->numElements - 1)) {
vtx[i * 2 + 0].v.tc[0] = 0;
vtx[i * 2 + 0].v.tc[1] = 0;
vtx[i * 2 + 1].v.tc[0] = 0;
vtx[i * 2 + 1].v.tc[1] = 1024;
}
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->color.r, this->color.g, this->color.b,
(s32)((f32)this->color.a * (f32)elem->life * sp34));
gSPVertex(POLY_OPA_DISP++, &vtx[i * 2 - 2], 4, 0);
gSP2Triangles(POLY_OPA_DISP++, 0, 1, 3, 0, 0, 3, 2, 0);
}
}
}
}
CLOSE_DISPS(gfxCtx);
}