mirror of https://github.com/zeldaret/mm.git
130 lines
4.8 KiB
C
130 lines
4.8 KiB
C
#include "z64game_over.h"
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#include "z64rumble.h"
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#include "z64shrink_window.h"
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#include "z64.h"
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#include "functions.h"
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#include "variables.h"
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#include "macros.h"
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void GameOver_Init(PlayState* play) {
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play->gameOverCtx.state = GAMEOVER_INACTIVE;
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}
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void GameOver_FadeLights(PlayState* play) {
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GameOverContext* gameOverCtx = &play->gameOverCtx;
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if ((gameOverCtx->state >= GAMEOVER_DEATH_WAIT_GROUND && gameOverCtx->state < GAMEOVER_REVIVE_START) ||
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(gameOverCtx->state >= GAMEOVER_REVIVE_RUMBLE && gameOverCtx->state < GAMEOVER_REVIVE_FADE_OUT)) {
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Kankyo_FadeInGameOverLights(play);
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}
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}
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static s16 sGameOverTimer = 0;
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void GameOver_Update(PlayState* play) {
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GameOverContext* gameOverCtx = &play->gameOverCtx;
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s16 timerId;
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switch (gameOverCtx->state) {
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case GAMEOVER_DEATH_START:
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Message_CloseTextbox(play);
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for (timerId = 0; timerId < TIMER_ID_MAX; timerId++) {
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gSaveContext.timerStates[timerId] = TIMER_STATE_OFF;
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}
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CLEAR_EVENTINF_ALT(EVENTINF_10);
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if (CUR_FORM == 0) {
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if (CUR_FORM_EQUIP(EQUIP_SLOT_B) != ITEM_SWORD_KOKIRI &&
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CUR_FORM_EQUIP(EQUIP_SLOT_B) != ITEM_SWORD_RAZOR &&
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CUR_FORM_EQUIP(EQUIP_SLOT_B) != ITEM_SWORD_GILDED &&
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CUR_FORM_EQUIP(EQUIP_SLOT_B) != ITEM_SWORD_DEITY) {
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if (gSaveContext.buttonStatus[EQUIP_SLOT_B] != BTN_ENABLED) {
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CUR_FORM_EQUIP(EQUIP_SLOT_B) = gSaveContext.buttonStatus[EQUIP_SLOT_B];
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} else {
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CUR_FORM_EQUIP(EQUIP_SLOT_B) = ITEM_NONE;
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}
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}
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}
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gSaveContext.nayrusLoveTimer = 2000;
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gSaveContext.save.saveInfo.playerData.tatlTimer = 0;
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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gSaveContext.ambienceId = AMBIENCE_ID_DISABLED;
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gSaveContext.eventInf[0] = 0;
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gSaveContext.eventInf[1] = 0;
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gSaveContext.eventInf[2] = 0;
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gSaveContext.eventInf[3] = 0;
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gSaveContext.buttonStatus[EQUIP_SLOT_B] = BTN_ENABLED;
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gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_ENABLED;
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gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_ENABLED;
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gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_ENABLED;
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gSaveContext.buttonStatus[EQUIP_SLOT_A] = BTN_ENABLED;
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gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
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gSaveContext.nextHudVisibility = HUD_VISIBILITY_IDLE;
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gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
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gSaveContext.hudVisibilityTimer = 0;
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Kankyo_InitGameOverLights(play);
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sGameOverTimer = 20;
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Rumble_Request(0.0f, 126, 124, 63);
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gameOverCtx->state = GAMEOVER_DEATH_WAIT_GROUND;
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break;
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case GAMEOVER_DEATH_FADE_OUT:
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if (AudioSeq_GetActiveSeqId(SEQ_PLAYER_FANFARE) != NA_BGM_GAME_OVER) {
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func_80169F78(&play->state);
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if (gSaveContext.respawnFlag != -7) {
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gSaveContext.respawnFlag = -6;
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}
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gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
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gSaveContext.save.saveInfo.playerData.health = 0x30;
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gameOverCtx->state++;
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if (INV_CONTENT(ITEM_MASK_DEKU) == ITEM_MASK_DEKU) {
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gSaveContext.save.playerForm = PLAYER_FORM_HUMAN;
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gSaveContext.save.equippedMask = PLAYER_MASK_NONE;
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}
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Rumble_StateReset();
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}
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break;
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case GAMEOVER_REVIVE_START:
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gameOverCtx->state++; // GAMEOVER_REVIVE_RUMBLE
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sGameOverTimer = 0;
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Kankyo_InitGameOverLights(play);
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ShrinkWindow_Letterbox_SetSizeTarget(32);
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break;
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case GAMEOVER_REVIVE_RUMBLE:
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sGameOverTimer = 50;
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gameOverCtx->state++; // GAMEOVER_REVIVE_WAIT_GROUND
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Rumble_Request(0.0f, 126, 124, 63);
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break;
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case GAMEOVER_REVIVE_WAIT_GROUND:
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sGameOverTimer--;
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if (sGameOverTimer == 0) {
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sGameOverTimer = 64;
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gameOverCtx->state++; // GAMEOVER_REVIVE_WAIT_FAIRY
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}
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break;
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case GAMEOVER_REVIVE_WAIT_FAIRY:
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sGameOverTimer--;
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if (sGameOverTimer == 0) {
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sGameOverTimer = 50;
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gameOverCtx->state++; // GAMEOVER_REVIVE_FADE_OUT
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}
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break;
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case GAMEOVER_REVIVE_FADE_OUT:
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Kankyo_FadeOutGameOverLights(play);
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sGameOverTimer--;
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if (sGameOverTimer == 0) {
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gameOverCtx->state = GAMEOVER_INACTIVE;
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}
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break;
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}
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}
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