mm/assets/xml
Derek Hensley fe6494187e
Text Extraction + some Message Docs (#1530)
* Some Decoder WIPs

* Improvements

* POC

* Fix bss

* another newline

* Staff OK

* Cleanup + fix progress script

* script cleanup

* Some docs

* makefile

* Extract text from extract_assets.py

* More docs

* Even more docs

* Other message assets

* Small cleanups

* Clean up decoders/encoders

* Message_SetupLoadItemIcon -> Message_DecodeHeader

* Some more docs

* Remove mkdmadata

* Fade Skippable

* More cmd docs

* 1 left

* Last notes

* HS_TIMER -> HS_TIME

* More general docs

* Format

* Note the charmap conversion for buttons in message_data_fmt_nes.h

* Remove trailing whitespace

* Small fixes

* PR
2024-01-19 21:16:57 -03:00
..
archives Switched xml lines for gQuestIconSmallMagicJarTex and gQuestIconSmallKeyTex (#1513) 2023-11-23 14:54:01 +11:00
code `z_eff_footmark` cleanup (#1180) 2023-02-27 17:56:04 -05:00
interface Text Extraction + some Message Docs (#1530) 2024-01-19 21:16:57 -03:00
misc Skybox Docs (#1534) 2024-01-14 15:56:19 -03:00
objects Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
overlays Boss05 (Bio Deku Baba) OK and documented (#1510) 2023-11-23 09:37:16 -03:00
scenes Provide names (and original names) for all Termina Field cutscenes (#1373) 2023-09-15 08:33:55 +10:00