..
PR
Dm_Char00 ( #611 )
2022-02-19 20:22:45 +00:00
io
`z_actor` with some documentation, with 1 NON_EQUIVALENTs ( #401 )
2022-01-10 12:04:28 -05:00
libc
Add `stddef.h` and libc headers cleanup ( #396 )
2021-11-05 23:44:58 -03:00
ultra64
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
bstring.h
…
color.h
sys_initial_check OK, documented, error message files debinarised ( #437 )
2021-11-15 19:57:16 -03:00
command_macros_base.h
Texture alignment macros ( #284 )
2021-11-04 20:36:02 -03:00
fixed_point.h
…
functions.h
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
global.h
…
ichain.h
Add `stddef.h` and libc headers cleanup ( #396 )
2021-11-05 23:44:58 -03:00
initvars.h
Effect_soft_sprite_old_init and particleOverlayTable OK ( #520 )
2022-01-04 05:50:12 +00:00
irqmgr.h
sched.h ( #341 )
2021-11-14 18:38:27 -03:00
macro.inc
…
macros.h
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
os.h
cartrominit OK ( #412 )
2021-11-20 00:15:50 -03:00
os_internal.h
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
os_malloc.h
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
osint.h
vimgr OK ( #421 )
2021-11-11 15:30:31 -03:00
prevent_bss_reordering.h
…
ramrom.h
…
rdb.h
…
regs.h
Main OK ( #329 )
2021-09-29 18:27:07 -04:00
rmon.h
…
scheduler.h
sched.h ( #341 )
2021-11-14 18:38:27 -03:00
segment_symbols.h
z_kaleido_manager and z_kaleido_scope_call OK ( #489 )
2021-12-27 03:59:50 +00:00
sequence.h
Import code_8019AF00.c (Audio) data & bss, introduce z64ocarina.h ( #575 )
2022-02-14 01:38:46 +00:00
sfx.h
…
system_malloc.h
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
ultra64.h
aisetfreq OK, some libultra improvements ( #416 )
2021-11-18 15:15:09 -03:00
ultraerror.h
…
ultralog.h
…
unk.h
…
variables.h
Import code_8019AF00.c (Audio) data & bss, introduce z64ocarina.h ( #575 )
2022-02-14 01:38:46 +00:00
viint.h
vigetcurrframebuf OK ( #386 )
2021-11-08 12:55:39 -03:00
vt.h
…
xstdio.h
Add `stddef.h` and libc headers cleanup ( #396 )
2021-11-05 23:44:58 -03:00
z64.h
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
z64actor.h
SubS Animations and LimbRotTables ( #624 )
2022-02-14 02:10:56 +00:00
z64animation.h
SubS Animations and LimbRotTables ( #624 )
2022-02-14 02:10:56 +00:00
z64audio.h
Import code_8019AF00.c (Audio) data & bss, introduce z64ocarina.h ( #575 )
2022-02-14 01:38:46 +00:00
z64bgcheck.h
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
z64collision_check.h
…
z64cutscene.h
En_Elf ( #371 )
2021-12-27 01:47:56 +00:00
z64cutscene_commands.h
…
z64dma.h
…
z64effect.h
Effect_soft_sprite_old_init and particleOverlayTable OK ( #520 )
2022-01-04 05:50:12 +00:00
z64item.h
En_Bom_Bowl_Man ( #616 )
2022-02-19 20:45:21 +00:00
z64jpeg.h
`z_jpeg`, `jpegutils` and `jpegdecoder` OK ( #322 )
2021-11-19 17:34:45 -03:00
z64light.h
…
z64math.h
Decompile and clean up some effect files ( #342 )
2021-12-27 02:51:16 +00:00
z64object.h
Cleanup object syms ( #546 )
2022-01-22 13:30:32 -05:00
z64ocarina.h
Change all hex weekEventReg accesses into decimal ( #660 )
2022-02-19 22:39:55 +00:00
z64player.h
`z_actor` with some documentation, with 1 NON_EQUIVALENTs ( #401 )
2022-01-10 12:04:28 -05:00
z64save.h
code_8012EC80.c OK and Documented + parameter_static extraction ( #534 )
2022-02-05 01:49:21 +00:00
z64scene.h
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
z64transition.h
…
z_en_hy_code.h
EnBba01 Ok and Documented ( #667 )
2022-02-19 23:27:15 +00:00