mm/include
Zelllll fb1ed529ad
Add OoT actor structs and enums (#55)
* add oot structs

* revert formatting

* fix comment thing

* fix accidental renames

* slight fix

* naviEnemyId -> hintId

* fix headers
2021-02-28 22:52:12 -05:00
..
PR Fixed ultratypes.h (#48) 2021-02-23 23:08:16 -05:00
io Arms_Hook OK (#33) 2020-10-11 18:30:22 -05:00
assert.h
bstring.h
color.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
convert.h Decompile `game.c` 2020-06-23 10:55:11 -04:00
functions.h Add OoT actor structs and enums (#55) 2021-02-28 22:52:12 -05:00
functions_overlay.h en_okarina_effect OK (#47) 2021-02-23 22:46:35 -05:00
global.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
global_overlay.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
guint.h
ichain.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
macros.h Add OoT actor structs and enums (#55) 2021-02-28 22:52:12 -05:00
os.h Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
os_internal.h
osint.h
pre_boot_variables.h
ramrom.h
rdb.h
regs.h Decompile `game.c` 2020-06-23 10:55:11 -04:00
rmon.h
section.h Decomp idle.c 2020-01-16 21:35:54 -06:00
segment.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
segment_symbols.h z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
sptask.h
stdarg.h Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
stdlib.h
string.h
ultra64.h
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h
unk.h
variables.h Add OoT actor structs and enums (#55) 2021-02-28 22:52:12 -05:00
variables_overlay.h Add OoT actor structs and enums (#55) 2021-02-28 22:52:12 -05:00
viint.h
xstdio.h
z64.h en_okarina_effect OK (#47) 2021-02-23 22:46:35 -05:00
z64actor.h Add OoT actor structs and enums (#55) 2021-02-28 22:52:12 -05:00
z64animation.h z_skelanime OK (#34) 2020-10-11 13:31:06 -04:00
z64collision_check.h Arms_Hook OK (#33) 2020-10-11 18:30:22 -05:00
z64cutscene.h bg_haka_curtain OK (#25) 2020-09-23 21:04:29 -04:00
z64dma.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64effect.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64light.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64math.h Arms_Hook OK (#33) 2020-10-11 18:30:22 -05:00
z64object.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64scene.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00