mirror of https://github.com/zeldaret/mm.git
32 lines
2.5 KiB
XML
32 lines
2.5 KiB
XML
<Root>
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<!-- Death Armos: flying statues in Inverted Stone Tower Temple -->
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<File Name="object_famos" Segment="6">
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<Animation Name="gFamosShakeAnim" Offset="0xF8" /> <!-- Original name is "fam_aizu" -->
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<DList Name="gFamosHelmetDL" Offset="0x12B0" />
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<DList Name="gFamosMainBodyDL" Offset="0x1528" />
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<DList Name="gFamosShieldDL" Offset="0x1C88" />
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<DList Name="gFamosSwordDL" Offset="0x1DE8" />
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<DList Name="gFamosLightSwitchDL" Offset="0x1FA8" />
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<Texture Name="gFamosBodyTLUT" OutName="body_tlut" Format="rgba16" Width="4" Height="4" Offset="0x2068" />
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<Texture Name="gFamosBottomTLUT" OutName="bottom_tlut" Format="rgba16" Width="4" Height="4" Offset="0x2088" />
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<Texture Name="gFamosShieldTLUT" OutName="shield_tlut" Format="rgba16" Width="4" Height="4" Offset="0x20A8" />
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<Texture Name="gFamosSwordHiltTLUT" OutName="sword_hilt_tlut" Format="rgba16" Width="4" Height="4" Offset="0x20C8" />
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<Texture Name="gFamosMainBodyTex" OutName="famos_main_body" Format="ci4" Width="64" Height="64" Offset="0x20E8" />
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<Texture Name="gFamosBottomTex" OutName="famos_bottom" Format="ci4" Width="32" Height="32" Offset="0x28E8" />
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<Texture Name="gFamosShieldTex" OutName="famos_shield" Format="ci4" Width="64" Height="64" Offset="0x2AE8" />
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<Texture Name="gFamosSwordHiltTex" OutName="famos_sword_hilt" Format="ci4" Width="32" Height="32" Offset="0x32E8" />
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<Texture Name="gFamosLightSwitchTex" OutName="famos_light_switch" Format="rgba16" Width="32" Height="32" Offset="0x34E8" />
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<Limb Name="gFamosBodyLimb" Type="Standard" EnumName="FAMOS_LIMB_BODY" Offset="0x3CE8" />
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<Limb Name="gFamosEmblemLimb" Type="Standard" EnumName="FAMOS_LIMB_EMBLEM" Offset="0x3CF4" />
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<Limb Name="gFamosSwordLimb" Type="Standard" EnumName="FAMOS_LIMB_SWORD" Offset="0x3D00" />
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<Limb Name="gFamosShieldLimb" Type="Standard" EnumName="FAMOS_LIMB_SHIELD" Offset="0x3D0C" />
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<Limb Name="gFamosHeadLimb" Type="Standard" EnumName="FAMOS_LIMB_HEAD" Offset="0x3D18" />
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<Skeleton Name="gFamosSkel" Type="Normal" LimbType="Standard" LimbNone="FAMOS_LIMB_NONE" LimbMax="FAMOS_LIMB_MAX" EnumName="FamosLimb" Offset="0x3D38" />
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<Animation Name="gFamosIdleAnim" Offset="0x3DC8" /> <!-- Original name is "fam_dosun" -->
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<TextureAnimation Name="gFamosNormalGlowingEmblemTexAnim" Offset="0x3E30" />
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<TextureAnimation Name="gFamosFlippedGlowingEmblemTexAnim" Offset="0x3E38" />
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</File>
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</Root>
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