mm/src/code/z_parameter.c

3249 lines
125 KiB
C

#include "global.h"
#include "z64view.h"
#include "interface/parameter_static/parameter_static.h"
#include "interface/do_action_static/do_action_static.h"
#include "misc/story_static/story_static.h"
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
#include "overlays/actors/ovl_En_Mm3/z_en_mm3.h"
typedef struct {
/* 0x00 */ u8 scene;
/* 0x01 */ u8 flags1;
/* 0x02 */ u8 flags2;
/* 0x03 */ u8 flags3;
} RestrictionFlags;
Input sPostmanTimerInput[4];
RestrictionFlags sRestrictionFlags[] = {
{ SCENE_20SICHITAI2, 0x00, 0x00, 0x00 },
{ SCENE_UNSET_1, 0x00, 0x00, 0x00 },
{ SCENE_UNSET_2, 0x00, 0x00, 0x00 },
{ SCENE_UNSET_3, 0x00, 0x00, 0x00 },
{ SCENE_UNSET_4, 0x00, 0x00, 0x00 },
{ SCENE_UNSET_5, 0x00, 0x00, 0x00 },
{ SCENE_UNSET_6, 0x00, 0x00, 0x00 },
{ SCENE_KAKUSIANA, 0x00, 0x00, 0x00 },
{ SCENE_SPOT00, 0x00, 0x00, 0x00 },
{ SCENE_UNSET_9, 0x00, 0x00, 0x00 },
{ SCENE_WITCH_SHOP, 0x10, 0x30, 0xC1 },
{ SCENE_LAST_BS, 0x00, 0x3F, 0x00 },
{ SCENE_HAKASHITA, 0x00, 0x00, 0x00 },
{ SCENE_AYASHIISHOP, 0x10, 0x30, 0xC1 },
{ SCENE_UNSET_E, 0x00, 0x00, 0x00 },
{ SCENE_UNSET_F, 0x00, 0x00, 0x00 },
{ SCENE_OMOYA, 0x00, 0x33, 0x00 },
{ SCENE_BOWLING, 0x10, 0x30, 0xC1 },
{ SCENE_SONCHONOIE, 0x10, 0x30, 0xC1 },
{ SCENE_IKANA, 0x00, 0x00, 0x00 },
{ SCENE_KAIZOKU, 0x00, 0x00, 0x00 },
{ SCENE_MILK_BAR, 0x10, 0x30, 0xC1 },
{ SCENE_INISIE_N, 0x00, 0x00, 0x00 },
{ SCENE_TAKARAYA, 0x10, 0x30, 0xC1 },
{ SCENE_INISIE_R, 0x00, 0x00, 0x00 },
{ SCENE_OKUJOU, 0x00, 0x3F, 0xF0 },
{ SCENE_OPENINGDAN, 0x00, 0x00, 0x00 },
{ SCENE_MITURIN, 0x00, 0x00, 0x00 },
{ SCENE_13HUBUKINOMITI, 0x00, 0x00, 0x00 },
{ SCENE_CASTLE, 0x00, 0x00, 0x00 },
{ SCENE_DEKUTES, 0x10, 0x30, 0x01 },
{ SCENE_MITURIN_BS, 0x00, 0x00, 0x00 },
{ SCENE_SYATEKI_MIZU, 0x10, 0x30, 0xC1 },
{ SCENE_HAKUGIN, 0x00, 0x00, 0x00 },
{ SCENE_ROMANYMAE, 0x00, 0x00, 0x00 },
{ SCENE_PIRATE, 0x00, 0x00, 0x00 },
{ SCENE_SYATEKI_MORI, 0x10, 0x30, 0xC1 },
{ SCENE_SINKAI, 0x00, 0x00, 0x00 },
{ SCENE_YOUSEI_IZUMI, 0x00, 0x00, 0x00 },
{ SCENE_KINSTA1, 0x00, 0x30, 0x00 },
{ SCENE_KINDAN2, 0x00, 0x30, 0x00 },
{ SCENE_TENMON_DAI, 0x00, 0x03, 0xC0 },
{ SCENE_LAST_DEKU, 0x00, 0x3F, 0x00 },
{ SCENE_22DEKUCITY, 0x00, 0x00, 0x00 },
{ SCENE_KAJIYA, 0x00, 0x30, 0xC0 },
{ SCENE_00KEIKOKU, 0x00, 0x00, 0x00 },
{ SCENE_POSTHOUSE, 0x00, 0x30, 0xC1 },
{ SCENE_LABO, 0x00, 0x30, 0xC1 },
{ SCENE_DANPEI2TEST, 0x00, 0x30, 0x00 },
{ SCENE_UNSET_31, 0x00, 0x00, 0x00 },
{ SCENE_16GORON_HOUSE, 0x00, 0x00, 0x00 },
{ SCENE_33ZORACITY, 0x00, 0x00, 0xC0 },
{ SCENE_8ITEMSHOP, 0x00, 0x30, 0xC1 },
{ SCENE_F01, 0x00, 0x00, 0x00 },
{ SCENE_INISIE_BS, 0x00, 0x00, 0x00 },
{ SCENE_30GYOSON, 0x00, 0x00, 0x00 },
{ SCENE_31MISAKI, 0x00, 0x00, 0x00 },
{ SCENE_TAKARAKUJI, 0x00, 0x30, 0xC1 },
{ SCENE_UNSET_3A, 0x00, 0x00, 0x00 },
{ SCENE_TORIDE, 0x00, 0x00, 0x00 },
{ SCENE_FISHERMAN, 0x00, 0x30, 0xC1 },
{ SCENE_GORONSHOP, 0x10, 0x30, 0xC1 },
{ SCENE_DEKU_KING, 0x00, 0x30, 0xC0 },
{ SCENE_LAST_GORON, 0x00, 0x3F, 0x00 },
{ SCENE_24KEMONOMITI, 0x00, 0x00, 0x00 },
{ SCENE_F01_B, 0x00, 0x30, 0x00 },
{ SCENE_F01C, 0x00, 0x30, 0x00 },
{ SCENE_BOTI, 0x00, 0x00, 0x00 },
{ SCENE_HAKUGIN_BS, 0x00, 0x00, 0x00 },
{ SCENE_20SICHITAI, 0x00, 0x00, 0x00 },
{ SCENE_21MITURINMAE, 0x00, 0x00, 0x00 },
{ SCENE_LAST_ZORA, 0x00, 0x3F, 0x00 },
{ SCENE_11GORONNOSATO2, 0x00, 0x00, 0x00 },
{ SCENE_SEA, 0x00, 0x00, 0x00 },
{ SCENE_35TAKI, 0x00, 0x00, 0x00 },
{ SCENE_REDEAD, 0x00, 0x00, 0x00 },
{ SCENE_BANDROOM, 0x00, 0x30, 0xC0 },
{ SCENE_11GORONNOSATO, 0x00, 0x00, 0x00 },
{ SCENE_GORON_HAKA, 0x00, 0x00, 0x00 },
{ SCENE_SECOM, 0x00, 0x3C, 0xC0 },
{ SCENE_10YUKIYAMANOMURA, 0x00, 0x00, 0x00 },
{ SCENE_TOUGITES, 0x00, 0x3F, 0xF0 },
{ SCENE_DANPEI, 0x00, 0x30, 0x00 },
{ SCENE_IKANAMAE, 0x00, 0x00, 0x00 },
{ SCENE_DOUJOU, 0x00, 0x30, 0xC1 },
{ SCENE_MUSICHOUSE, 0x00, 0x30, 0xC0 },
{ SCENE_IKNINSIDE, 0x00, 0x3F, 0xC0 },
{ SCENE_MAP_SHOP, 0x10, 0x30, 0xC1 },
{ SCENE_F40, 0x00, 0x00, 0x00 },
{ SCENE_F41, 0x00, 0x00, 0x00 },
{ SCENE_10YUKIYAMANOMURA2, 0x00, 0x00, 0x00 },
{ SCENE_14YUKIDAMANOMITI, 0x00, 0x00, 0x00 },
{ SCENE_12HAKUGINMAE, 0x00, 0x00, 0x00 },
{ SCENE_17SETUGEN, 0x00, 0x00, 0x00 },
{ SCENE_17SETUGEN2, 0x00, 0x00, 0x00 },
{ SCENE_SEA_BS, 0x00, 0x00, 0x00 },
{ SCENE_RANDOM, 0x00, 0x00, 0x00 },
{ SCENE_YADOYA, 0x10, 0x30, 0xC1 },
{ SCENE_KONPEKI_ENT, 0x00, 0x00, 0x00 },
{ SCENE_INSIDETOWER, 0x00, 0xFF, 0xC0 },
{ SCENE_26SARUNOMORI, 0x00, 0x30, 0x00 },
{ SCENE_LOST_WOODS, 0x00, 0x00, 0x00 },
{ SCENE_LAST_LINK, 0x00, 0x3F, 0x00 },
{ SCENE_SOUGEN, 0x00, 0x3F, 0x00 },
{ SCENE_BOMYA, 0x10, 0x30, 0xC1 },
{ SCENE_KYOJINNOMA, 0x00, 0x00, 0x00 },
{ SCENE_KOEPONARACE, 0x00, 0x30, 0x00 },
{ SCENE_GORONRACE, 0x00, 0x00, 0x00 },
{ SCENE_TOWN, 0x00, 0x00, 0x00 },
{ SCENE_ICHIBA, 0x00, 0x00, 0x00 },
{ SCENE_BACKTOWN, 0x00, 0x00, 0x00 },
{ SCENE_CLOCKTOWER, 0x00, 0x00, 0x00 },
{ SCENE_ALLEY, 0x00, 0x00, 0x00 },
};
s16 D_801BF884 = 0; // pictoBox related
s16 D_801BF888 = false; // pictoBox related
s16 sHBAScoreTier = 0; // Remnant of OoT, non-functional
u16 sMinigameScoreDigits[] = { 0, 0, 0, 0 };
u16 sCUpInvisible = 0;
u16 sCUpTimer = 0;
s16 sMagicMeterOutlinePrimRed = 255;
s16 sMagicMeterOutlinePrimGreen = 255;
s16 sMagicMeterOutlinePrimBlue = 255;
s16 sMagicBorderRatio = 2;
s16 sMagicBorderStep = 1;
s16 sExtraItemBases[] = {
ITEM_STICK, // ITEM_STICKS_5
ITEM_STICK, // ITEM_STICKS_10
ITEM_NUT, // ITEM_NUTS_5
ITEM_NUT, // ITEM_NUTS_10
ITEM_BOMB, // ITEM_BOMBS_5
ITEM_BOMB, // ITEM_BOMBS_10
ITEM_BOMB, // ITEM_BOMBS_20
ITEM_BOMB, // ITEM_BOMBS_30
ITEM_BOW, // ITEM_ARROWS_10
ITEM_BOW, // ITEM_ARROWS_30
ITEM_BOW, // ITEM_ARROWS_40
ITEM_BOMBCHU, // ITEM_ARROWS_50 !@bug this data is missing an ITEM_BOW, offsetting the rest by 1
ITEM_BOMBCHU, // ITEM_BOMBCHUS_20
ITEM_BOMBCHU, // ITEM_BOMBCHUS_10
ITEM_BOMBCHU, // ITEM_BOMBCHUS_1
ITEM_STICK, // ITEM_BOMBCHUS_5
ITEM_STICK, // ITEM_STICK_UPGRADE_20
ITEM_NUT, // ITEM_STICK_UPGRADE_30
ITEM_NUT, // ITEM_NUT_UPGRADE_30
};
s16 sEnvTimerType = PLAYER_ENV_TIMER_NONE;
s16 sEnvTimerActive = false;
s16 sPostmanBunnyHoodState = POSTMAN_MINIGAME_BUNNY_HOOD_OFF;
OSTime sTimerPausedOsTime = 0;
OSTime sBottleTimerPausedOsTime = 0;
OSTime D_801BF8F8[] = {
0, 0, 0, 0, 0, 0, 0,
};
OSTime D_801BF930[] = {
0, 0, 0, 0, 0, 0, 0,
};
u8 sIsTimerPaused = false;
u8 sIsBottleTimerPaused = false;
s16 sTimerId = TIMER_ID_NONE;
s16 D_801BF974 = 0;
s16 D_801BF978 = 10;
s16 D_801BF97C = 255;
f32 D_801BF980 = 1.0f;
s32 D_801BF984 = 0;
Gfx D_801BF988[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2),
gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE),
gsSPEndDisplayList(),
};
s16 D_801BF9B0 = 0;
f32 D_801BF9B4[] = { 100.0f, 109.0f };
s16 D_801BF9BC[] = { 0x226, 0x2A8, 0x2A8, 0x2A8 };
s16 D_801BF9C4[] = { 0x9E, 0x9B };
s16 D_801BF9C8[] = { 0x17, 0x16 };
f32 D_801BF9CC[] = { -380.0f, -350.0f };
s16 D_801BF9D4[] = { 0xA7, 0xE3 };
s16 D_801BF9D8[] = { 0xF9, 0x10F };
s16 D_801BF9DC[] = { 0x11, 0x12 };
s16 D_801BF9E0[] = { 0x22, 0x12 };
s16 D_801BF9E4[] = { 0x23F, 0x26C };
s16 D_801BF9E8[] = { 0x26C, 0x26C };
s16 sFinalHoursClockDigitsRed = 0;
s16 sFinalHoursClockFrameEnvRed = 0;
s16 sFinalHoursClockFrameEnvGreen = 0;
s16 sFinalHoursClockFrameEnvBlue = 0;
s16 sFinalHoursClockColorTimer = 15;
s16 sFinalHoursClockColorTargetIndex = 0;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010CB80.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010CD98.s")
Gfx* func_8010CFBC(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy, s16 r, s16 g, s16 b, s16 a);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010CFBC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D2D4.s")
Gfx* func_8010D480(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy, s16 r, s16 g, s16 b, s16 a, s32 argE, s32 argF);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D480.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D7D0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D9F4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010DC58.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010DE38.s")
s16 D_801BFA04[] = {
-14, -14, -24, -8, -12, -12, -7, -8, -7, -8, -12, 0,
};
s16 D_801BFA1C[] = {
0x1C, 0x1C, 0x30, 0x10, 0x18, 0x18, 0x10, 0x10, 0x10, 0x10, 0x18, 0,
};
s16 D_801BFA34[] = {
14, 14, 8, 24, -82, -82, 58, 59, 58, 59, 32, 0,
};
s16 D_801BFA4C[] = {
0x1C, 0x1C, 0x10, 0x10, 0x18, 0x18, 0xB, 0xB, 0xB, 0xB, 0x20, 0,
};
s16 D_801BFA64[] = {
-61, -45, 29, 104, -117, -42, 32, 55,
};
s16 D_801BFA74[] = {
1, -70, -99, -70, 71, 101, 72, 1,
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010E028.s")
s32 sPostmanTimerInputBtnAPressed = false;
void Interface_PostmanTimerCallback(s32 arg0) {
s32 btnAPressed;
func_80175E68(&sPostmanTimerInput[0], 0);
btnAPressed = CHECK_BTN_ALL(sPostmanTimerInput[0].cur.button, BTN_A);
if ((btnAPressed != sPostmanTimerInputBtnAPressed) && btnAPressed) {
gSaveContext.postmanTimerStopOsTime = osGetTime();
gSaveContext.timerStates[TIMER_ID_POSTMAN] = TIMER_STATE_POSTMAN_STOP;
}
sPostmanTimerInputBtnAPressed = btnAPressed;
}
void Interface_StartTimer(s16 timerId, s16 seconds) {
gSaveContext.timerX[timerId] = 115;
gSaveContext.timerY[timerId] = 80;
sEnvTimerActive = false;
gSaveContext.timerCurTimes[timerId] = SECONDS_TO_TIMER(seconds);
gSaveContext.timerTimeLimits[timerId] = gSaveContext.timerCurTimes[timerId];
if (gSaveContext.timerCurTimes[timerId] != SECONDS_TO_TIMER(0)) {
gSaveContext.timerDirections[timerId] = TIMER_COUNT_DOWN;
} else {
gSaveContext.timerDirections[timerId] = TIMER_COUNT_UP;
}
gSaveContext.timerStates[timerId] = TIMER_STATE_START;
}
void Interface_StartPostmanTimer(s16 seconds, s16 bunnyHoodState) {
gSaveContext.timerX[TIMER_ID_POSTMAN] = 115;
gSaveContext.timerY[TIMER_ID_POSTMAN] = 80;
sPostmanBunnyHoodState = bunnyHoodState;
gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] = SECONDS_TO_TIMER(seconds);
gSaveContext.timerTimeLimits[TIMER_ID_POSTMAN] = gSaveContext.timerCurTimes[TIMER_ID_POSTMAN];
if (gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] != SECONDS_TO_TIMER(0)) {
gSaveContext.timerDirections[TIMER_ID_POSTMAN] = TIMER_COUNT_DOWN;
} else {
gSaveContext.timerDirections[TIMER_ID_POSTMAN] = TIMER_COUNT_UP;
}
gSaveContext.timerStates[TIMER_ID_POSTMAN] = TIMER_STATE_POSTMAN_START;
gSaveContext.timerStopTimes[TIMER_ID_POSTMAN] = SECONDS_TO_TIMER(0);
gSaveContext.timerPausedOsTimes[TIMER_ID_POSTMAN] = 0;
}
// Unused, goron race actually uses TIMER_ID_MINIGAME_2
void Interface_StartGoronRaceTimer(s32 arg0) {
if (gSaveContext.timerStates[TIMER_ID_GORON_RACE_UNUSED] != TIMER_STATE_OFF) {
// Goron race started
if (gSaveContext.eventInf[1] & 1) {
gSaveContext.timerCurTimes[TIMER_ID_GORON_RACE_UNUSED] = SECONDS_TO_TIMER_PRECISE(2, 39);
} else {
gSaveContext.timerCurTimes[TIMER_ID_GORON_RACE_UNUSED] = SECONDS_TO_TIMER_PRECISE(0, 1);
}
}
}
void Interface_StartBottleTimer(s16 seconds, s16 timerId) {
gSaveContext.bottleTimerStates[timerId] = BOTTLE_TIMER_STATE_COUNTING;
gSaveContext.bottleTimerCurTimes[timerId] = SECONDS_TO_TIMER(seconds);
gSaveContext.bottleTimerTimeLimits[timerId] = gSaveContext.bottleTimerCurTimes[timerId];
gSaveContext.bottleTimerStartOsTimes[timerId] = osGetTime();
gSaveContext.bottleTimerPausedOsTimes[timerId] = 0;
sBottleTimerPausedOsTime = 0;
}
u32 Interface_GetCompressedTimerDigits(s16 timerId) {
u64 time;
s16 timerArr[6];
time = gSaveContext.timerCurTimes[timerId];
// 6 minutes
timerArr[0] = time / SECONDS_TO_TIMER(360);
time -= timerArr[0] * SECONDS_TO_TIMER(360);
// minutes
timerArr[1] = time / SECONDS_TO_TIMER(60);
time -= timerArr[1] * SECONDS_TO_TIMER(60);
// 10 seconds
timerArr[2] = time / SECONDS_TO_TIMER(10);
time -= timerArr[2] * SECONDS_TO_TIMER(10);
// seconds
timerArr[3] = time / SECONDS_TO_TIMER(1);
time -= timerArr[3] * SECONDS_TO_TIMER(1);
// 100 milliseconds
timerArr[4] = time / SECONDS_TO_TIMER_PRECISE(0, 10);
time -= timerArr[4] * SECONDS_TO_TIMER_PRECISE(0, 10);
// 10 milliseconds
timerArr[5] = time;
return (timerArr[0] << 0x14) | (timerArr[1] << 0x10) | (timerArr[2] << 0xC) | (timerArr[3] << 8) |
(timerArr[4] << 4) | timerArr[5];
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010EE74.s")
void Interface_SetHudVisibility(u16 hudVisibility) {
if (gSaveContext.hudVisibility != hudVisibility) {
gSaveContext.hudVisibility = hudVisibility;
gSaveContext.nextHudVisibility = hudVisibility;
gSaveContext.hudVisibilityTimer = 1;
}
}
/**
* Sets the button alphas to be dimmed for disabled buttons, or to the requested alpha for non-disabled buttons
*/
void Interface_UpdateButtonAlphasByStatus(PlayState* play, s16 risingAlpha) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
if ((gSaveContext.buttonStatus[EQUIP_SLOT_B] == BTN_DISABLED) || (gSaveContext.unk_1015 == ITEM_NONE)) {
if (interfaceCtx->bAlpha != 70) {
interfaceCtx->bAlpha = 70;
}
} else {
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
}
if (gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] == BTN_DISABLED) {
if (interfaceCtx->cLeftAlpha != 70) {
interfaceCtx->cLeftAlpha = 70;
}
} else {
if (interfaceCtx->cLeftAlpha != 255) {
interfaceCtx->cLeftAlpha = risingAlpha;
}
}
if (gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] == BTN_DISABLED) {
if (interfaceCtx->cDownAlpha != 70) {
interfaceCtx->cDownAlpha = 70;
}
} else {
if (interfaceCtx->cDownAlpha != 255) {
interfaceCtx->cDownAlpha = risingAlpha;
}
}
if (gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] == BTN_DISABLED) {
if (interfaceCtx->cRightAlpha != 70) {
interfaceCtx->cRightAlpha = 70;
}
} else {
if (interfaceCtx->cRightAlpha != 255) {
interfaceCtx->cRightAlpha = risingAlpha;
}
}
if (gSaveContext.buttonStatus[EQUIP_SLOT_A] == BTN_DISABLED) {
if (interfaceCtx->aAlpha != 70) {
interfaceCtx->aAlpha = 70;
}
} else {
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
}
}
/**
* Lower button alphas on the HUD to the requested value
* If (gSaveContext.hudVisibilityForceButtonAlphasByStatus), then instead update button alphas
* depending on button status
*/
void Interface_UpdateButtonAlphas(PlayState* play, s16 dimmingAlpha, s16 risingAlpha) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
if (gSaveContext.hudVisibilityForceButtonAlphasByStatus) {
Interface_UpdateButtonAlphasByStatus(play, risingAlpha);
return;
}
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
}
void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 risingAlpha = 255 - dimmingAlpha;
switch (gSaveContext.nextHudVisibility) {
case HUD_VISIBILITY_NONE:
case HUD_VISIBILITY_NONE_ALT:
case HUD_VISIBILITY_B:
if (gSaveContext.nextHudVisibility == HUD_VISIBILITY_B) {
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
} else {
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
break;
case HUD_VISIBILITY_HEARTS_WITH_OVERWRITE:
// aAlpha is immediately overwritten in Interface_UpdateButtonAlphas
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
Interface_UpdateButtonAlphas(play, dimmingAlpha, risingAlpha + 0);
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_A:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
// aAlpha is immediately overwritten below
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE:
Interface_UpdateButtonAlphas(play, dimmingAlpha, risingAlpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
// aAlpha overwrites the value set in Interface_UpdateButtonAlphas
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE:
Interface_UpdateButtonAlphas(play, dimmingAlpha, risingAlpha);
// aAlpha overwrites the value set in Interface_UpdateButtonAlphas
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
if (play->sceneId == SCENE_SPOT00) {
if (interfaceCtx->minimapAlpha < 170) {
interfaceCtx->minimapAlpha = risingAlpha;
} else {
interfaceCtx->minimapAlpha = 170;
}
} else if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_ALL_NO_MINIMAP_W_DISABLED:
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
Interface_UpdateButtonAlphasByStatus(play, risingAlpha);
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_HEARTS_MAGIC:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_B_ALT:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_HEARTS:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_A_B_MINIMAP:
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
if ((gSaveContext.buttonStatus[EQUIP_SLOT_B] == BTN_DISABLED) || (gSaveContext.unk_1015 == ITEM_NONE)) {
if (interfaceCtx->bAlpha != 70) {
interfaceCtx->bAlpha = 70;
}
} else {
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
}
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = risingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
break;
case HUD_VISIBILITY_HEARTS_MAGIC_WITH_OVERWRITE:
Interface_UpdateButtonAlphas(play, dimmingAlpha, risingAlpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
// aAlpha overwrites the value set in Interface_UpdateButtonAlphas
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_HEARTS_MAGIC_C:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->cLeftAlpha != 255) {
interfaceCtx->cLeftAlpha = risingAlpha;
}
if (interfaceCtx->cDownAlpha != 255) {
interfaceCtx->cDownAlpha = risingAlpha;
}
if (interfaceCtx->cRightAlpha != 255) {
interfaceCtx->cRightAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_ALL_NO_MINIMAP:
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->cLeftAlpha != 255) {
interfaceCtx->cLeftAlpha = risingAlpha;
}
if (interfaceCtx->cDownAlpha != 255) {
interfaceCtx->cDownAlpha = risingAlpha;
}
if (interfaceCtx->cRightAlpha != 255) {
interfaceCtx->cRightAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_A_B_C:
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->cLeftAlpha != 255) {
interfaceCtx->cLeftAlpha = risingAlpha;
}
if (interfaceCtx->cDownAlpha != 255) {
interfaceCtx->cDownAlpha = risingAlpha;
}
if (interfaceCtx->cRightAlpha != 255) {
interfaceCtx->cRightAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_B_MINIMAP:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_HEARTS_MAGIC_MINIMAP:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_B_MAGIC:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
break;
case HUD_VISIBILITY_A_B:
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
break;
case HUD_VISIBILITY_A_B_HEARTS_MAGIC_MINIMAP:
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = risingAlpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = risingAlpha;
}
break;
}
if ((play->roomCtx.curRoom.unk3 == 1) && (interfaceCtx->minimapAlpha >= 255)) {
interfaceCtx->minimapAlpha = 255;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80110038.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80111CB4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801129E4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80112AF4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80112AFC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_LoadItemIconImpl.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_LoadItemIcon.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80112C0C.s")
s16 sAmmoRefillCounts[] = { 5, 10, 20, 30 }; // Sticks, nuts, bombs
s16 sArrowRefillCounts[] = { 10, 30, 40, 50 };
s16 sBombchuRefillCounts[] = { 20, 10, 1, 5 };
s16 sRupeeRefillCounts[] = { 1, 5, 10, 20, 50, 100, 200 };
u8 Item_Give(PlayState* play, u8 item) {
Player* player = GET_PLAYER(play);
u8 i;
u8 temp;
u8 slot;
slot = SLOT(item);
if (item >= ITEM_STICKS_5) {
slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]);
}
if (item == ITEM_SKULL_TOKEN) {
SET_QUEST_ITEM(item - ITEM_SKULL_TOKEN + QUEST_SKULL_TOKEN);
Inventory_IncrementSkullTokenCount(play->sceneId);
return ITEM_NONE;
} else if (item == ITEM_TINGLE_MAP) {
return ITEM_NONE;
} else if (item == ITEM_BOMBERS_NOTEBOOK) {
SET_QUEST_ITEM(QUEST_BOMBERS_NOTEBOOK);
return ITEM_NONE;
} else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
INCREMENT_QUEST_HEART_PIECE_COUNT;
if (EQ_MAX_QUEST_HEART_PIECE_COUNT) {
RESET_HEART_PIECE_COUNT;
gSaveContext.save.playerData.healthCapacity += 0x10;
gSaveContext.save.playerData.health += 0x10;
}
return ITEM_NONE;
} else if (item == ITEM_HEART_CONTAINER) {
gSaveContext.save.playerData.healthCapacity += 0x10;
gSaveContext.save.playerData.health += 0x10;
return ITEM_NONE;
} else if ((item >= ITEM_SONG_SONATA) && (item <= ITEM_SONG_LULLABY_INTRO)) {
SET_QUEST_ITEM(item - ITEM_SONG_SONATA + QUEST_SONG_SONATA);
return ITEM_NONE;
} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_GILDED)) {
SET_EQUIP_VALUE(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_VALUE_SWORD_KOKIRI);
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = item;
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
if (item == ITEM_SWORD_RAZOR) {
gSaveContext.save.playerData.swordHealth = 100;
}
return ITEM_NONE;
} else if ((item >= ITEM_SHIELD_HERO) && (item <= ITEM_SHIELD_MIRROR)) {
if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) != (u16)(item - ITEM_SHIELD_HERO + EQUIP_VALUE_SHIELD_HERO)) {
SET_EQUIP_VALUE(EQUIP_TYPE_SHIELD, item - ITEM_SHIELD_HERO + EQUIP_VALUE_SHIELD_HERO);
Player_SetEquipmentData(play, player);
return ITEM_NONE;
}
return item;
} else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
SET_DUNGEON_ITEM(item - ITEM_KEY_BOSS, gSaveContext.mapIndex);
return ITEM_NONE;
} else if (item == ITEM_KEY_SMALL) {
if (DUNGEON_KEY_COUNT(gSaveContext.mapIndex) < 0) {
DUNGEON_KEY_COUNT(gSaveContext.mapIndex) = 1;
return ITEM_NONE;
} else {
DUNGEON_KEY_COUNT(gSaveContext.mapIndex)++;
return ITEM_NONE;
}
} else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) {
if (CUR_UPG_VALUE(UPG_QUIVER) == 0) {
Inventory_ChangeUpgrade(UPG_QUIVER, 1);
INV_CONTENT(ITEM_BOW) = ITEM_BOW;
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 1);
return ITEM_NONE;
} else {
AMMO(ITEM_BOW)++;
if (AMMO(ITEM_BOW) > (s8)CUR_CAPACITY(UPG_QUIVER)) {
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
}
}
} else if (item == ITEM_QUIVER_40) {
Inventory_ChangeUpgrade(UPG_QUIVER, 2);
INV_CONTENT(ITEM_BOW) = ITEM_BOW;
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 2);
return ITEM_NONE;
} else if (item == ITEM_QUIVER_50) {
Inventory_ChangeUpgrade(UPG_QUIVER, 3);
INV_CONTENT(ITEM_BOW) = ITEM_BOW;
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 3);
return ITEM_NONE;
} else if (item == ITEM_BOMB_BAG_20) {
if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) {
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 1);
INV_CONTENT(ITEM_BOMB) = ITEM_BOMB;
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 1);
return ITEM_NONE;
} else {
AMMO(ITEM_BOMB)++;
if (AMMO(ITEM_BOMB) > CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
}
}
} else if (item == ITEM_BOMB_BAG_30) {
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 2);
INV_CONTENT(ITEM_BOMB) = ITEM_BOMB;
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 2);
return ITEM_NONE;
} else if (item == ITEM_BOMB_BAG_40) {
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 3);
INV_CONTENT(ITEM_BOMB) = ITEM_BOMB;
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 3);
return ITEM_NONE;
} else if (item == ITEM_WALLET_ADULT) {
Inventory_ChangeUpgrade(UPG_WALLET, 1);
return ITEM_NONE;
} else if (item == ITEM_WALLET_GIANT) {
Inventory_ChangeUpgrade(UPG_WALLET, 2);
return ITEM_NONE;
} else if (item == ITEM_STICK_UPGRADE_20) {
if (INV_CONTENT(ITEM_STICK) != ITEM_STICK) {
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
}
Inventory_ChangeUpgrade(UPG_STICKS, 2);
AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 2);
return ITEM_NONE;
} else if (item == ITEM_STICK_UPGRADE_30) {
if (INV_CONTENT(ITEM_STICK) != ITEM_STICK) {
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
}
Inventory_ChangeUpgrade(UPG_STICKS, 3);
AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 3);
return ITEM_NONE;
} else if (item == ITEM_NUT_UPGRADE_30) {
if (INV_CONTENT(ITEM_NUT) != ITEM_NUT) {
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
}
Inventory_ChangeUpgrade(UPG_NUTS, 2);
AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 2);
return ITEM_NONE;
} else if (item == ITEM_NUT_UPGRADE_40) {
if (INV_CONTENT(ITEM_NUT) != ITEM_NUT) {
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
}
Inventory_ChangeUpgrade(UPG_NUTS, 3);
AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 3);
return ITEM_NONE;
} else if (item == ITEM_STICK) {
if (INV_CONTENT(ITEM_STICK) != ITEM_STICK) {
Inventory_ChangeUpgrade(UPG_STICKS, 1);
AMMO(ITEM_STICK) = 1;
} else {
AMMO(ITEM_STICK)++;
if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) {
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
}
}
} else if ((item == ITEM_STICKS_5) || (item == ITEM_STICKS_10)) {
if (INV_CONTENT(ITEM_STICK) != ITEM_STICK) {
Inventory_ChangeUpgrade(UPG_STICKS, 1);
AMMO(ITEM_STICK) = sAmmoRefillCounts[item - ITEM_STICKS_5];
} else {
AMMO(ITEM_STICK) += sAmmoRefillCounts[item - ITEM_STICKS_5];
if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) {
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
}
}
item = ITEM_STICK;
} else if (item == ITEM_NUT) {
if (INV_CONTENT(ITEM_NUT) != ITEM_NUT) {
Inventory_ChangeUpgrade(UPG_NUTS, 1);
AMMO(ITEM_NUT) = 1;
} else {
AMMO(ITEM_NUT)++;
if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) {
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
}
}
} else if ((item == ITEM_NUTS_5) || (item == ITEM_NUTS_10)) {
if (INV_CONTENT(ITEM_NUT) != ITEM_NUT) {
Inventory_ChangeUpgrade(UPG_NUTS, 1);
AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
} else {
AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) {
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
}
}
item = ITEM_NUT;
} else if (item == ITEM_POWDER_KEG) {
if (INV_CONTENT(ITEM_POWDER_KEG) != ITEM_POWDER_KEG) {
INV_CONTENT(ITEM_POWDER_KEG) = ITEM_POWDER_KEG;
}
AMMO(ITEM_POWDER_KEG) = 1;
return ITEM_NONE;
} else if (item == ITEM_BOMB) {
if ((AMMO(ITEM_BOMB) += 1) > CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
}
return ITEM_NONE;
} else if ((item >= ITEM_BOMBS_5) && (item <= ITEM_BOMBS_30)) {
if (gSaveContext.save.inventory.items[SLOT_BOMB] != ITEM_BOMB) {
INV_CONTENT(ITEM_BOMB) = ITEM_BOMB;
AMMO(ITEM_BOMB) += sAmmoRefillCounts[item - ITEM_BOMBS_5];
return ITEM_NONE;
}
if ((AMMO(ITEM_BOMB) += sAmmoRefillCounts[item - ITEM_BOMBS_5]) > CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
}
return ITEM_NONE;
} else if (item == ITEM_BOMBCHU) {
if (INV_CONTENT(ITEM_BOMBCHU) != ITEM_BOMBCHU) {
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
AMMO(ITEM_BOMBCHU) = 10;
return ITEM_NONE;
}
if ((AMMO(ITEM_BOMBCHU) += 10) > CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMBCHU) = CUR_CAPACITY(UPG_BOMB_BAG);
}
return ITEM_NONE;
} else if ((item >= ITEM_BOMBCHUS_20) && (item <= ITEM_BOMBCHUS_5)) {
if (gSaveContext.save.inventory.items[SLOT_BOMBCHU] != ITEM_BOMBCHU) {
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
AMMO(ITEM_BOMBCHU) += sBombchuRefillCounts[item - ITEM_BOMBCHUS_20];
if (AMMO(ITEM_BOMBCHU) > CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMBCHU) = CUR_CAPACITY(UPG_BOMB_BAG);
}
return ITEM_NONE;
}
if ((AMMO(ITEM_BOMBCHU) += sBombchuRefillCounts[item - ITEM_BOMBCHUS_20]) > CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMBCHU) = CUR_CAPACITY(UPG_BOMB_BAG);
}
return ITEM_NONE;
} else if ((item >= ITEM_ARROWS_10) && (item <= ITEM_ARROWS_50)) {
AMMO(ITEM_BOW) += sArrowRefillCounts[item - ITEM_ARROWS_10];
if ((AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) || (AMMO(ITEM_BOW) < 0)) {
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
}
return ITEM_BOW;
} else if (item == ITEM_OCARINA) {
INV_CONTENT(ITEM_OCARINA) = ITEM_OCARINA;
return ITEM_NONE;
} else if (item == ITEM_MAGIC_BEANS) {
if (INV_CONTENT(ITEM_MAGIC_BEANS) == ITEM_NONE) {
INV_CONTENT(item) = item;
AMMO(ITEM_MAGIC_BEANS) = 1;
} else if (AMMO(ITEM_MAGIC_BEANS) < 20) {
AMMO(ITEM_MAGIC_BEANS)++;
} else {
AMMO(ITEM_MAGIC_BEANS) = 20;
}
return ITEM_NONE;
} else if ((item >= ITEM_REMAINS_ODOLWA) && (item <= ITEM_REMAINS_TWINMOLD)) {
SET_QUEST_ITEM(item - ITEM_REMAINS_ODOLWA + QUEST_REMAINS_ODOWLA);
return ITEM_NONE;
} else if (item == ITEM_RECOVERY_HEART) {
Health_ChangeBy(play, 0x10);
return item;
} else if (item == ITEM_MAGIC_SMALL) {
Magic_Add(play, MAGIC_NORMAL_METER / 2);
if (!(gSaveContext.save.weekEventReg[12] & 0x80)) {
gSaveContext.save.weekEventReg[12] |= 0x80;
return ITEM_NONE;
}
return item;
} else if (item == ITEM_MAGIC_LARGE) {
Magic_Add(play, MAGIC_NORMAL_METER);
if (!(gSaveContext.save.weekEventReg[12] & 0x80)) {
gSaveContext.save.weekEventReg[12] |= 0x80;
return ITEM_NONE;
}
return item;
} else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_RUPEE_HUGE)) {
Rupees_ChangeBy(sRupeeRefillCounts[item - ITEM_RUPEE_GREEN]);
return ITEM_NONE;
} else if (item == ITEM_LONGSHOT) {
slot = SLOT(item);
for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) {
if (gSaveContext.save.inventory.items[slot + i] == ITEM_NONE) {
gSaveContext.save.inventory.items[slot + i] = ITEM_POTION_RED;
return ITEM_NONE;
}
}
return item;
} else if ((item == ITEM_MILK_BOTTLE) || (item == ITEM_POE) || (item == ITEM_GOLD_DUST) || (item == ITEM_CHATEAU) ||
(item == ITEM_HYLIAN_LOACH)) {
slot = SLOT(item);
for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) {
if (gSaveContext.save.inventory.items[slot + i] == ITEM_NONE) {
gSaveContext.save.inventory.items[slot + i] = item;
return ITEM_NONE;
}
}
return item;
} else if (item == ITEM_BOTTLE) {
slot = SLOT(item);
for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) {
if (gSaveContext.save.inventory.items[slot + i] == ITEM_NONE) {
gSaveContext.save.inventory.items[slot + i] = item;
return ITEM_NONE;
}
}
return item;
} else if (((item >= ITEM_POTION_RED) && (item <= ITEM_OBABA_DRINK)) || (item == ITEM_CHATEAU_2) ||
(item == ITEM_MILK) || (item == ITEM_GOLD_DUST_2) || (item == ITEM_HYLIAN_LOACH_2) ||
(item == ITEM_SEAHORSE_CAUGHT)) {
slot = SLOT(item);
if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_MILK_HALF)) {
if (item == ITEM_CHATEAU_2) {
item = ITEM_CHATEAU;
} else if (item == ITEM_MILK) {
item = ITEM_MILK_BOTTLE;
} else if (item == ITEM_GOLD_DUST_2) {
item = ITEM_GOLD_DUST;
} else if (item == ITEM_HYLIAN_LOACH_2) {
item = ITEM_HYLIAN_LOACH;
} else if (item == ITEM_SEAHORSE_CAUGHT) {
item = ITEM_SEAHORSE;
}
slot = SLOT(item);
for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) {
if (gSaveContext.save.inventory.items[slot + i] == ITEM_BOTTLE) {
if (item == ITEM_HOT_SPRING_WATER) {
Interface_StartBottleTimer(60, i);
}
if ((slot + i) == C_SLOT_EQUIP(0, EQUIP_SLOT_C_LEFT)) {
BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_LEFT) = item;
Interface_LoadItemIconImpl(play, EQUIP_SLOT_C_LEFT);
gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_ENABLED;
} else if ((slot + i) == C_SLOT_EQUIP(0, EQUIP_SLOT_C_DOWN)) {
BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) = item;
Interface_LoadItemIconImpl(play, EQUIP_SLOT_C_DOWN);
gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_ENABLED;
} else if ((slot + i) == C_SLOT_EQUIP(0, EQUIP_SLOT_C_RIGHT)) {
BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_RIGHT) = item;
Interface_LoadItemIconImpl(play, EQUIP_SLOT_C_RIGHT);
gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_ENABLED;
}
gSaveContext.save.inventory.items[slot + i] = item;
return ITEM_NONE;
}
}
} else {
for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) {
if (gSaveContext.save.inventory.items[slot + i] == ITEM_NONE) {
gSaveContext.save.inventory.items[slot + i] = item;
return ITEM_NONE;
}
}
}
} else if ((item >= ITEM_MOON_TEAR) && (item <= ITEM_MASK_GIANT)) {
temp = INV_CONTENT(item);
INV_CONTENT(item) = item;
if ((item >= ITEM_MOON_TEAR) && (item <= ITEM_PENDANT_OF_MEMORIES) && (temp != ITEM_NONE)) {
for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
if (temp == GET_CUR_FORM_BTN_ITEM(i)) {
SET_CUR_FORM_BTN_ITEM(i, item);
Interface_LoadItemIconImpl(play, i);
return ITEM_NONE;
}
}
}
return ITEM_NONE;
}
temp = gSaveContext.save.inventory.items[slot];
INV_CONTENT(item) = item;
return temp;
}
u8 Item_CheckObtainabilityImpl(u8 item) {
s16 i;
u8 slot;
u8 bottleSlot;
slot = SLOT(item);
if (item >= ITEM_STICKS_5) {
slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]);
}
if (item == ITEM_SKULL_TOKEN) {
return ITEM_NONE;
} else if (item == ITEM_TINGLE_MAP) {
return ITEM_NONE;
} else if (item == ITEM_BOMBERS_NOTEBOOK) {
return ITEM_NONE;
} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_GILDED)) {
return ITEM_NONE;
} else if ((item >= ITEM_SHIELD_HERO) && (item <= ITEM_SHIELD_MIRROR)) {
return ITEM_NONE;
} else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
if (!CHECK_DUNGEON_ITEM(item - ITEM_KEY_BOSS, gSaveContext.mapIndex)) {
return ITEM_NONE;
}
return item;
} else if (item == ITEM_KEY_SMALL) {
return ITEM_NONE;
} else if ((item == ITEM_OCARINA) || (item == ITEM_BOMBCHU) || (item == ITEM_HOOKSHOT) || (item == ITEM_LENS) ||
(item == ITEM_SWORD_GREAT_FAIRY) || (item == ITEM_PICTO_BOX)) {
if (INV_CONTENT(item) == ITEM_NONE) {
return ITEM_NONE;
}
return INV_CONTENT(item);
} else if ((item >= ITEM_BOMBS_5) && (item == ITEM_BOMBS_30)) {
//! @bug: Should be a range check: (item <= ITEM_BOMBS_30)
if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) {
return ITEM_NONE;
}
return 0;
} else if ((item >= ITEM_BOMBCHUS_20) && (item <= ITEM_BOMBCHUS_5)) {
if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) {
return ITEM_NONE;
}
return 0;
} else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) {
if (CUR_UPG_VALUE(UPG_QUIVER) == 0) {
return ITEM_NONE;
}
return 0;
} else if ((item == ITEM_QUIVER_40) || (item == ITEM_QUIVER_50)) {
return ITEM_NONE;
} else if ((item == ITEM_BOMB_BAG_20) || (item == ITEM_BOMB)) {
if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) {
return ITEM_NONE;
}
return 0;
} else if ((item >= ITEM_STICK_UPGRADE_20) && (item <= ITEM_NUT_UPGRADE_40)) {
return ITEM_NONE;
} else if ((item >= ITEM_BOMB_BAG_30) && (item <= ITEM_WALLET_GIANT)) {
return ITEM_NONE;
} else if (item == ITEM_MAGIC_BEANS) {
return ITEM_NONE;
} else if (item == ITEM_POWDER_KEG) {
return ITEM_NONE;
} else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
return ITEM_NONE;
} else if (item == ITEM_HEART_CONTAINER) {
return ITEM_NONE;
} else if (item == ITEM_RECOVERY_HEART) {
return ITEM_RECOVERY_HEART;
} else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) {
if (!(gSaveContext.save.weekEventReg[12] & 0x80)) {
return ITEM_NONE;
}
return item;
} else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_RUPEE_HUGE)) {
return ITEM_NONE;
} else if ((item >= ITEM_REMAINS_ODOLWA) && (item <= ITEM_REMAINS_TWINMOLD)) {
return ITEM_NONE;
} else if (item == ITEM_LONGSHOT) {
return ITEM_NONE;
} else if (item == ITEM_BOTTLE) {
return ITEM_NONE;
} else if ((item == ITEM_MILK_BOTTLE) || (item == ITEM_POE) || (item == ITEM_GOLD_DUST) || (item == ITEM_CHATEAU) ||
(item == ITEM_HYLIAN_LOACH)) {
return ITEM_NONE;
} else if (((item >= ITEM_POTION_RED) && (item <= ITEM_OBABA_DRINK)) || (item == ITEM_CHATEAU_2) ||
(item == ITEM_MILK) || (item == ITEM_GOLD_DUST_2) || (item == ITEM_HYLIAN_LOACH_2) ||
(item == ITEM_SEAHORSE_CAUGHT)) {
bottleSlot = SLOT(item);
if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_MILK_HALF)) {
if (item == ITEM_CHATEAU_2) {
item = ITEM_CHATEAU;
} else if (item == ITEM_MILK) {
item = ITEM_MILK_BOTTLE;
} else if (item == ITEM_GOLD_DUST_2) {
item = ITEM_GOLD_DUST;
} else if (item == ITEM_HYLIAN_LOACH_2) {
item = ITEM_HYLIAN_LOACH;
} else if (item == ITEM_SEAHORSE_CAUGHT) {
item = ITEM_SEAHORSE;
}
bottleSlot = SLOT(item);
for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) {
if (gSaveContext.save.inventory.items[bottleSlot + i] == ITEM_BOTTLE) {
return ITEM_NONE;
}
}
} else {
for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) {
if (gSaveContext.save.inventory.items[bottleSlot + i] == ITEM_NONE) {
return ITEM_NONE;
}
}
}
} else if ((item >= ITEM_MOON_TEAR) && (item <= ITEM_MASK_GIANT)) {
return ITEM_NONE;
}
return gSaveContext.save.inventory.items[slot];
}
u8 Item_CheckObtainability(u8 item) {
return Item_CheckObtainabilityImpl(item);
}
void Inventory_DeleteItem(s16 item, s16 slot) {
s16 btn;
gSaveContext.save.inventory.items[slot] = ITEM_NONE;
for (btn = EQUIP_SLOT_C_LEFT; btn <= EQUIP_SLOT_C_RIGHT; btn++) {
if (GET_CUR_FORM_BTN_ITEM(btn) == item) {
SET_CUR_FORM_BTN_ITEM(btn, ITEM_NONE);
SET_CUR_FORM_BTN_SLOT(btn, SLOT_NONE);
}
}
}
void Inventory_UnequipItem(s16 item) {
s16 btn;
for (btn = EQUIP_SLOT_C_LEFT; btn <= EQUIP_SLOT_C_RIGHT; btn++) {
if (GET_CUR_FORM_BTN_ITEM(btn) == item) {
SET_CUR_FORM_BTN_ITEM(btn, ITEM_NONE);
SET_CUR_FORM_BTN_SLOT(btn, SLOT_NONE);
}
}
}
s32 Inventory_ReplaceItem(PlayState* play, u8 oldItem, u8 newItem) {
u8 i;
for (i = 0; i < 24; i++) {
if (gSaveContext.save.inventory.items[i] == oldItem) {
gSaveContext.save.inventory.items[i] = newItem;
for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
if (GET_CUR_FORM_BTN_ITEM(i) == oldItem) {
SET_CUR_FORM_BTN_ITEM(i, newItem);
Interface_LoadItemIconImpl(play, i);
break;
}
}
return true;
}
}
return false;
}
void Inventory_UpdateDeitySwordEquip(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
u8 btn;
if (CUR_FORM == PLAYER_FORM_FIERCE_DEITY) {
interfaceCtx->unk_21C = 0;
interfaceCtx->bButtonDoAction = 0;
// Is simply checking if (gSaveContext.save.playerForm == PLAYER_FORM_FIERCE_DEITY)
if ((((gSaveContext.save.playerForm > 0) && (gSaveContext.save.playerForm < 4))
? 1
: gSaveContext.save.playerForm >> 1) == 0) {
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_SWORD_DEITY;
} else if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_SWORD_DEITY) {
if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) {
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NONE;
} else {
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) =
GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) - EQUIP_VALUE_SWORD_KOKIRI + ITEM_SWORD_KOKIRI;
}
}
}
for (btn = EQUIP_SLOT_B; btn <= EQUIP_SLOT_B; btn++) {
if ((GET_CUR_FORM_BTN_ITEM(btn) != ITEM_NONE) && (GET_CUR_FORM_BTN_ITEM(btn) != ITEM_FD)) {
Interface_LoadItemIconImpl(play, btn);
}
}
}
s32 Inventory_HasEmptyBottle(void) {
s32 slot;
for (slot = SLOT_BOTTLE_1; slot <= SLOT_BOTTLE_6; slot++) {
if (gSaveContext.save.inventory.items[slot] == ITEM_BOTTLE) {
return true;
}
}
return false;
}
s32 Inventory_HasItemInBottle(u8 item) {
s32 slot;
for (slot = SLOT_BOTTLE_1; slot <= SLOT_BOTTLE_6; slot++) {
if (gSaveContext.save.inventory.items[slot] == item) {
return true;
}
}
return false;
}
void Inventory_UpdateBottleItem(PlayState* play, u8 item, u8 btn) {
gSaveContext.save.inventory.items[GET_CUR_FORM_BTN_SLOT(btn)] = item;
SET_CUR_FORM_BTN_ITEM(btn, item);
Interface_LoadItemIconImpl(play, btn);
play->pauseCtx.cursorItem[PAUSE_ITEM] = item;
gSaveContext.buttonStatus[btn] = BTN_ENABLED;
if (item == ITEM_HOT_SPRING_WATER) {
Interface_StartBottleTimer(60, GET_CUR_FORM_BTN_SLOT(btn) - SLOT_BOTTLE_1);
}
}
s32 Inventory_ConsumeFairy(PlayState* play) {
u8 bottleSlot = SLOT(ITEM_FAIRY);
u8 btn;
u8 i;
for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) {
if (gSaveContext.save.inventory.items[bottleSlot + i] == ITEM_FAIRY) {
for (btn = EQUIP_SLOT_C_LEFT; btn <= EQUIP_SLOT_C_RIGHT; btn++) {
if (GET_CUR_FORM_BTN_ITEM(btn) == ITEM_FAIRY) {
SET_CUR_FORM_BTN_ITEM(btn, ITEM_BOTTLE);
Interface_LoadItemIconImpl(play, btn);
bottleSlot = GET_CUR_FORM_BTN_SLOT(btn);
i = 0;
break;
}
}
gSaveContext.save.inventory.items[bottleSlot + i] = ITEM_BOTTLE;
return true;
}
}
return false;
}
/**
* Only used to equip Spring Water when Hot Spring Water timer runs out.
*/
void Inventory_UpdateItem(PlayState* play, s16 slot, s16 item) {
s16 btn;
gSaveContext.save.inventory.items[slot] = item;
for (btn = EQUIP_SLOT_C_LEFT; btn <= EQUIP_SLOT_C_RIGHT; btn++) {
if (GET_CUR_FORM_BTN_SLOT(btn) == slot) {
SET_CUR_FORM_BTN_ITEM(btn, item);
Interface_LoadItemIconImpl(play, btn);
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801153C8.s")
TexturePtr sDoActionTextures[] = {
gDoActionAttackENGTex,
gDoActionCheckENGTex,
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115428.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011552C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801155B4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115764.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115844.s")
/**
* @return false if player is out of health
*/
s32 Health_ChangeBy(PlayState* play, s16 healthChange) {
if (healthChange > 0) {
play_sound(NA_SE_SY_HP_RECOVER);
} else if (gSaveContext.save.playerData.doubleDefense && (healthChange < 0)) {
healthChange >>= 1;
}
gSaveContext.save.playerData.health += healthChange;
if (((void)0, gSaveContext.save.playerData.health) > ((void)0, gSaveContext.save.playerData.healthCapacity)) {
gSaveContext.save.playerData.health = gSaveContext.save.playerData.healthCapacity;
}
if (gSaveContext.save.playerData.health <= 0) {
gSaveContext.save.playerData.health = 0;
return false;
} else {
return true;
}
}
void Health_GiveHearts(s16 hearts) {
gSaveContext.save.playerData.healthCapacity += hearts * 0x10;
}
void Rupees_ChangeBy(s16 rupeeChange) {
gSaveContext.rupeeAccumulator += rupeeChange;
}
void Inventory_ChangeAmmo(s16 item, s16 ammoChange) {
if (item == ITEM_STICK) {
AMMO(ITEM_STICK) += ammoChange;
if (AMMO(ITEM_STICK) >= CUR_CAPACITY(UPG_STICKS)) {
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
} else if (AMMO(ITEM_STICK) < 0) {
AMMO(ITEM_STICK) = 0;
}
} else if (item == ITEM_NUT) {
AMMO(ITEM_NUT) += ammoChange;
if (AMMO(ITEM_NUT) >= CUR_CAPACITY(UPG_NUTS)) {
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
} else if (AMMO(ITEM_NUT) < 0) {
AMMO(ITEM_NUT) = 0;
}
} else if (item == ITEM_BOMBCHU) {
AMMO(ITEM_BOMBCHU) += ammoChange;
if (AMMO(ITEM_BOMBCHU) >= CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMBCHU) = CUR_CAPACITY(UPG_BOMB_BAG);
} else if (AMMO(ITEM_BOMBCHU) < 0) {
AMMO(ITEM_BOMBCHU) = 0;
}
} else if (item == ITEM_BOW) {
AMMO(ITEM_BOW) += ammoChange;
if (AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) {
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
} else if (AMMO(ITEM_BOW) < 0) {
AMMO(ITEM_BOW) = 0;
}
} else if (item == ITEM_BOMB) {
AMMO(ITEM_BOMB) += ammoChange;
if (AMMO(ITEM_BOMB) >= CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
} else if (AMMO(ITEM_BOMB) < 0) {
AMMO(ITEM_BOMB) = 0;
}
} else if (item == ITEM_MAGIC_BEANS) {
AMMO(ITEM_MAGIC_BEANS) += ammoChange;
} else if (item == ITEM_POWDER_KEG) {
AMMO(ITEM_POWDER_KEG) += ammoChange;
if (AMMO(ITEM_POWDER_KEG) >= 1) {
AMMO(ITEM_POWDER_KEG) = 1;
} else if (AMMO(ITEM_POWDER_KEG) < 0) {
AMMO(ITEM_POWDER_KEG) = 0;
}
}
}
void Magic_Add(PlayState* play, s16 magicToAdd) {
if (((void)0, gSaveContext.save.playerData.magic) < ((void)0, gSaveContext.magicCapacity)) {
gSaveContext.magicToAdd += magicToAdd;
gSaveContext.isMagicRequested = true;
}
}
void Magic_Reset(PlayState* play) {
if ((gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) && (gSaveContext.magicState != MAGIC_STATE_FILL)) {
sMagicMeterOutlinePrimRed = sMagicMeterOutlinePrimGreen = sMagicMeterOutlinePrimBlue = 255;
gSaveContext.magicState = MAGIC_STATE_IDLE;
}
}
/**
* Request to consume magic.
*
* @param magicToConsume the positive-valued amount to decrease magic by
* @param type how the magic is consumed.
* @return false if the request failed
*/
s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
// Magic is not acquired yet
if (!gSaveContext.save.playerData.isMagicAcquired) {
return false;
}
// Not enough magic available to consume
if ((gSaveContext.save.playerData.magic - magicToConsume) < 0) {
if (gSaveContext.magicCapacity != 0) {
play_sound(NA_SE_SY_ERROR);
}
return false;
}
switch (type) {
case MAGIC_CONSUME_NOW:
case MAGIC_CONSUME_NOW_ALT:
// Drain magic immediately e.g. Deku Bubble
if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
if (gSaveContext.save.weekEventReg[14] & 8) {
// Drank Chateau Romani
magicToConsume = 0;
}
gSaveContext.magicToConsume = magicToConsume;
gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP;
return true;
} else {
play_sound(NA_SE_SY_ERROR);
return false;
}
case MAGIC_CONSUME_WAIT_NO_PREVIEW:
// Sets consume target but waits to consume.
// No yellow magic to preview target consumption.
if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
if (gSaveContext.save.weekEventReg[14] & 8) {
// Drank Chateau Romani
magicToConsume = 0;
}
gSaveContext.magicToConsume = magicToConsume;
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3;
return true;
} else {
play_sound(NA_SE_SY_ERROR);
return false;
}
case MAGIC_CONSUME_LENS:
if (gSaveContext.magicState == MAGIC_STATE_IDLE) {
if (gSaveContext.save.playerData.magic != 0) {
interfaceCtx->magicConsumptionTimer = 80;
gSaveContext.magicState = MAGIC_STATE_CONSUME_LENS;
return true;
} else {
return false;
}
} else if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
return true;
} else {
return false;
}
case MAGIC_CONSUME_WAIT_PREVIEW:
// Sets consume target but waits to consume.
// Preview consumption with a yellow bar. e.g. Spin Attack
if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
gSaveContext.magicToConsume = magicToConsume;
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2;
return true;
} else {
play_sound(NA_SE_SY_ERROR);
return false;
}
case MAGIC_CONSUME_GORON_ZORA:
// Goron spiked rolling or Zora electric barrier
if (gSaveContext.save.playerData.magic != 0) {
interfaceCtx->magicConsumptionTimer = 10;
gSaveContext.magicState = MAGIC_STATE_CONSUME_GORON_ZORA_SETUP;
return true;
} else {
return false;
}
case MAGIC_CONSUME_GIANTS_MASK:
// Wearing Giant's Mask
if (gSaveContext.magicState == MAGIC_STATE_IDLE) {
if (gSaveContext.save.playerData.magic != 0) {
interfaceCtx->magicConsumptionTimer = R_MAGIC_CONSUME_TIMER_GIANTS_MASK;
gSaveContext.magicState = MAGIC_STATE_CONSUME_GIANTS_MASK;
return true;
} else {
return false;
}
}
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_GIANTS_MASK) {
return true;
} else {
return false;
}
case MAGIC_CONSUME_DEITY_BEAM:
// Consumes magic immediately
if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
if (gSaveContext.save.weekEventReg[14] & 8) {
// Drank Chateau Romani
magicToConsume = 0;
}
gSaveContext.save.playerData.magic -= magicToConsume;
return true;
} else {
play_sound(NA_SE_SY_ERROR);
return false;
}
}
return false;
}
void Magic_UpdateAddRequest(void) {
if (gSaveContext.isMagicRequested) {
gSaveContext.save.playerData.magic += 4;
play_sound(NA_SE_SY_GAUGE_UP - SFX_FLAG);
if (((void)0, gSaveContext.save.playerData.magic) >= ((void)0, gSaveContext.magicCapacity)) {
gSaveContext.save.playerData.magic = gSaveContext.magicCapacity;
gSaveContext.magicToAdd = 0;
gSaveContext.isMagicRequested = false;
} else {
gSaveContext.magicToAdd -= 4;
if (gSaveContext.magicToAdd <= 0) {
gSaveContext.magicToAdd = 0;
gSaveContext.isMagicRequested = false;
}
}
}
}
s16 sMagicBorderColors[][3] = {
{ 255, 255, 255 },
{ 150, 150, 150 },
};
s16 sMagicBorderIndices[] = { 0, 1, 1, 0 };
s16 sMagicBorderColorTimerIndex[] = { 2, 1, 2, 1 };
void Magic_FlashMeterBorder(void) {
s16 borderChangeR;
s16 borderChangeG;
s16 borderChangeB;
s16 index = sMagicBorderIndices[sMagicBorderStep];
borderChangeR = ABS_ALT(sMagicMeterOutlinePrimRed - sMagicBorderColors[index][0]) / sMagicBorderRatio;
borderChangeG = ABS_ALT(sMagicMeterOutlinePrimGreen - sMagicBorderColors[index][1]) / sMagicBorderRatio;
borderChangeB = ABS_ALT(sMagicMeterOutlinePrimBlue - sMagicBorderColors[index][2]) / sMagicBorderRatio;
if (sMagicMeterOutlinePrimRed >= sMagicBorderColors[index][0]) {
sMagicMeterOutlinePrimRed -= borderChangeR;
} else {
sMagicMeterOutlinePrimRed += borderChangeR;
}
if (sMagicMeterOutlinePrimGreen >= sMagicBorderColors[index][1]) {
sMagicMeterOutlinePrimGreen -= borderChangeG;
} else {
sMagicMeterOutlinePrimGreen += borderChangeG;
}
if (sMagicMeterOutlinePrimBlue >= sMagicBorderColors[index][2]) {
sMagicMeterOutlinePrimBlue -= borderChangeB;
} else {
sMagicMeterOutlinePrimBlue += borderChangeB;
}
sMagicBorderRatio--;
if (sMagicBorderRatio == 0) {
sMagicMeterOutlinePrimRed = sMagicBorderColors[index][0];
sMagicMeterOutlinePrimGreen = sMagicBorderColors[index][1];
sMagicMeterOutlinePrimBlue = sMagicBorderColors[index][2];
sMagicBorderRatio = sMagicBorderColorTimerIndex[sMagicBorderStep];
sMagicBorderStep++;
if (sMagicBorderStep >= 4) {
sMagicBorderStep = 0;
}
}
}
void Magic_Update(PlayState* play) {
MessageContext* msgCtx = &play->msgCtx;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 magicCapacityTarget;
if (gSaveContext.save.weekEventReg[14] & 8) {
// Drank Chateau Romani
Magic_FlashMeterBorder();
}
switch (gSaveContext.magicState) {
case MAGIC_STATE_STEP_CAPACITY:
// Step magicCapacity to the capacity determined by magicLevel
// This changes the width of the magic meter drawn
magicCapacityTarget = gSaveContext.save.playerData.magicLevel * MAGIC_NORMAL_METER;
if (gSaveContext.magicCapacity != magicCapacityTarget) {
if (gSaveContext.magicCapacity < magicCapacityTarget) {
gSaveContext.magicCapacity += 0x10;
if (gSaveContext.magicCapacity > magicCapacityTarget) {
gSaveContext.magicCapacity = magicCapacityTarget;
}
} else {
gSaveContext.magicCapacity -= 0x10;
if (gSaveContext.magicCapacity <= magicCapacityTarget) {
gSaveContext.magicCapacity = magicCapacityTarget;
}
}
} else {
// Once the capacity has reached its target,
// follow up by filling magic to magicFillTarget
gSaveContext.magicState = MAGIC_STATE_FILL;
}
break;
case MAGIC_STATE_FILL:
// Add magic until magicFillTarget is reached
gSaveContext.save.playerData.magic += 0x10;
if ((gSaveContext.gameMode == 0) && (gSaveContext.sceneLayer < 4)) {
play_sound(NA_SE_SY_GAUGE_UP - SFX_FLAG);
}
if (((void)0, gSaveContext.save.playerData.magic) >= ((void)0, gSaveContext.magicFillTarget)) {
gSaveContext.save.playerData.magic = gSaveContext.magicFillTarget;
gSaveContext.magicState = MAGIC_STATE_IDLE;
}
break;
case MAGIC_STATE_CONSUME_SETUP:
// Sets the speed at which magic border flashes
sMagicBorderRatio = 2;
gSaveContext.magicState = MAGIC_STATE_CONSUME;
break;
case MAGIC_STATE_CONSUME:
// Consume magic until target is reached or no more magic is available
if (!(gSaveContext.save.weekEventReg[14] & 8)) {
gSaveContext.save.playerData.magic =
((void)0, gSaveContext.save.playerData.magic) - ((void)0, gSaveContext.magicToConsume);
if (gSaveContext.save.playerData.magic <= 0) {
gSaveContext.save.playerData.magic = 0;
}
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1;
sMagicMeterOutlinePrimRed = sMagicMeterOutlinePrimGreen = sMagicMeterOutlinePrimBlue = 255;
}
// fallthrough (flash border while magic is being consumed)
case MAGIC_STATE_METER_FLASH_1:
case MAGIC_STATE_METER_FLASH_2:
case MAGIC_STATE_METER_FLASH_3:
if (!(gSaveContext.save.weekEventReg[14] & 8)) {
Magic_FlashMeterBorder();
}
break;
case MAGIC_STATE_RESET:
sMagicMeterOutlinePrimRed = sMagicMeterOutlinePrimGreen = sMagicMeterOutlinePrimBlue = 255;
gSaveContext.magicState = MAGIC_STATE_IDLE;
break;
case MAGIC_STATE_CONSUME_LENS:
// Slowly consume magic while Lens of Truth is active
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
(msgCtx->msgMode == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
!Play_InCsMode(play)) {
if ((gSaveContext.save.playerData.magic == 0) ||
((Player_GetEnvTimerType(play) >= PLAYER_ENV_TIMER_UNDERWATER_FLOOR) &&
(Player_GetEnvTimerType(play) <= PLAYER_ENV_TIMER_UNDERWATER_FREE)) ||
((BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_LEFT) != ITEM_LENS) &&
(BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) != ITEM_LENS) &&
(BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_RIGHT) != ITEM_LENS)) ||
!play->actorCtx.lensActive) {
// Deactivate Lens of Truth and set magic state to idle
play->actorCtx.lensActive = false;
play_sound(NA_SE_SY_GLASSMODE_OFF);
gSaveContext.magicState = MAGIC_STATE_IDLE;
sMagicMeterOutlinePrimRed = sMagicMeterOutlinePrimGreen = sMagicMeterOutlinePrimBlue = 255;
break;
}
interfaceCtx->magicConsumptionTimer--;
if (interfaceCtx->magicConsumptionTimer == 0) {
if (!(gSaveContext.save.weekEventReg[14] & 8)) {
gSaveContext.save.playerData.magic--;
}
interfaceCtx->magicConsumptionTimer = 80;
}
}
if (!(gSaveContext.save.weekEventReg[14] & 8)) {
Magic_FlashMeterBorder();
}
break;
case MAGIC_STATE_CONSUME_GORON_ZORA_SETUP:
if (!(gSaveContext.save.weekEventReg[14] & 8)) {
gSaveContext.save.playerData.magic -= 2;
}
if (gSaveContext.save.playerData.magic <= 0) {
gSaveContext.save.playerData.magic = 0;
}
gSaveContext.magicState = MAGIC_STATE_CONSUME_GORON_ZORA;
// fallthrough
case MAGIC_STATE_CONSUME_GORON_ZORA:
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == 0) && (msgCtx->msgMode == 0) &&
(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
(play->transitionMode == TRANS_MODE_OFF)) {
if (!Play_InCsMode(play)) {
interfaceCtx->magicConsumptionTimer--;
if (interfaceCtx->magicConsumptionTimer == 0) {
if (!(gSaveContext.save.weekEventReg[14] & 8)) {
gSaveContext.save.playerData.magic--;
}
if (gSaveContext.save.playerData.magic <= 0) {
gSaveContext.save.playerData.magic = 0;
}
interfaceCtx->magicConsumptionTimer = 10;
}
}
}
if (!(gSaveContext.save.weekEventReg[14] & 8)) {
Magic_FlashMeterBorder();
}
break;
case MAGIC_STATE_CONSUME_GIANTS_MASK:
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
(msgCtx->msgMode == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
if (!Play_InCsMode(play)) {
interfaceCtx->magicConsumptionTimer--;
if (interfaceCtx->magicConsumptionTimer == 0) {
if (!(gSaveContext.save.weekEventReg[14] & 8)) {
gSaveContext.save.playerData.magic--;
}
if (gSaveContext.save.playerData.magic <= 0) {
gSaveContext.save.playerData.magic = 0;
}
interfaceCtx->magicConsumptionTimer = R_MAGIC_CONSUME_TIMER_GIANTS_MASK;
}
}
}
if (!(gSaveContext.save.weekEventReg[14] & 8)) {
Magic_FlashMeterBorder();
}
break;
default:
gSaveContext.magicState = MAGIC_STATE_IDLE;
break;
}
}
void Magic_DrawMeter(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 magicBarY;
OPEN_DISPS(play->state.gfxCtx);
if (gSaveContext.save.playerData.magicLevel != 0) {
if (gSaveContext.save.playerData.healthCapacity > 0xA0) {
magicBarY = 42; // two rows of hearts
} else {
magicBarY = 34; // one row of hearts
}
func_8012C654(play->state.gfxCtx);
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
OVERLAY_DISP = func_8010CFBC(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, 18, magicBarY, 8, 16, 1 << 10, 1 << 10,
sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen, sMagicMeterOutlinePrimBlue,
interfaceCtx->magicAlpha);
OVERLAY_DISP =
func_8010CFBC(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, 26, magicBarY, ((void)0, gSaveContext.magicCapacity),
16, 1 << 10, 1 << 10, sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen,
sMagicMeterOutlinePrimBlue, interfaceCtx->magicAlpha);
OVERLAY_DISP =
func_8010D480(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, ((void)0, gSaveContext.magicCapacity) + 26, magicBarY,
8, 16, 1 << 10, 1 << 10, sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen,
sMagicMeterOutlinePrimBlue, interfaceCtx->magicAlpha, 3, 0x100);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE,
ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
if (gSaveContext.magicState == MAGIC_STATE_METER_FLASH_2) {
// Yellow part of the meter indicating the amount of magic to be subtracted
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, 104, (magicBarY + 3) << 2,
(((void)0, gSaveContext.save.playerData.magic) + 26) << 2, (magicBarY + 10) << 2,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
// Fill the rest of the meter with the normal magic color
gDPPipeSync(OVERLAY_DISP++);
if (gSaveContext.save.weekEventReg[14] & 8) {
// Blue magic (drank Chateau Romani)
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha);
} else {
// Green magic (default)
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 200, 0, interfaceCtx->magicAlpha);
}
gSPTextureRectangle(
OVERLAY_DISP++, 104, (magicBarY + 3) << 2,
((((void)0, gSaveContext.save.playerData.magic) - ((void)0, gSaveContext.magicToConsume)) + 26) << 2,
(magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
} else {
// Fill the whole meter with the normal magic color
if (gSaveContext.save.weekEventReg[14] & 8) {
// Blue magic (drank Chateau Romani)
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha);
} else {
// Green magic (default)
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 200, 0, interfaceCtx->magicAlpha);
}
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, 104, (magicBarY + 3) << 2,
(((void)0, gSaveContext.save.playerData.magic) + 26) << 2, (magicBarY + 10) << 2,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
}
CLOSE_DISPS(play->state.gfxCtx);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116FD8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801170B8.s")
TexturePtr cUpLabelTextures[] = {
gTatlCUpENGTex, gTatlCUpENGTex, gTatlCUpGERTex, gTatlCUpFRATex, gTatlCUpESPTex,
};
s16 startButtonLeftPos[] = {
// Remnant of OoT
130, 136, 136, 136, 136,
};
s16 D_801BFAF4[] = { 0x1D, 0x1B };
s16 D_801BFAF8[] = { 0x1B, 0x1B };
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80117100.s")
s16 D_801BFAFC[] = { 30, 24, 24, 24 };
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80117A20.s")
s16 D_801BFB04[] = { 0xA2, 0xE4, 0xFA, 0x110 };
s16 D_801BFB0C[] = { 0x23, 0x23, 0x33, 0x23 };
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80117BD0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80118084.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80118890.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80118BA4.s")
extern TexturePtr D_08095AC0; // gMagicArrowEquipEffectTex
s16 D_801BFB14[] = { 255, 100, 255, 0 }; // magicArrowEffectsR
s16 D_801BFB1C[] = { 0, 100, 255, 0 }; // magicArrowEffectsG
s16 D_801BFB24[] = { 0, 255, 100, 0 }; // magicArrowEffectsB
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80119030.s")
s16 D_801BFB2C = 255;
s16 D_801BFB30 = 0;
s16 D_801BFB34 = 0;
u16 D_801BFB38[] = {
CLOCK_TIME(0, 0), CLOCK_TIME(1, 0), CLOCK_TIME(2, 0), CLOCK_TIME(3, 0), CLOCK_TIME(4, 0),
CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), CLOCK_TIME(7, 0), CLOCK_TIME(8, 0), CLOCK_TIME(9, 0),
CLOCK_TIME(10, 0), CLOCK_TIME(11, 0), CLOCK_TIME(12, 0), CLOCK_TIME(13, 0), CLOCK_TIME(14, 0),
CLOCK_TIME(15, 0), CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), CLOCK_TIME(19, 0),
CLOCK_TIME(20, 0), CLOCK_TIME(21, 0), CLOCK_TIME(22, 0), CLOCK_TIME(23, 0), CLOCK_TIME(24, 0) - 1,
};
TexturePtr D_801BFB6C[] = {
gThreeDayClockHour12Tex, gThreeDayClockHour1Tex, gThreeDayClockHour2Tex, gThreeDayClockHour3Tex,
gThreeDayClockHour4Tex, gThreeDayClockHour5Tex, gThreeDayClockHour6Tex, gThreeDayClockHour7Tex,
gThreeDayClockHour8Tex, gThreeDayClockHour9Tex, gThreeDayClockHour10Tex, gThreeDayClockHour11Tex,
gThreeDayClockHour12Tex, gThreeDayClockHour1Tex, gThreeDayClockHour2Tex, gThreeDayClockHour3Tex,
gThreeDayClockHour4Tex, gThreeDayClockHour5Tex, gThreeDayClockHour6Tex, gThreeDayClockHour7Tex,
gThreeDayClockHour8Tex, gThreeDayClockHour9Tex, gThreeDayClockHour10Tex, gThreeDayClockHour11Tex,
};
s16 D_801BFBCC = 0; // color R
s16 D_801BFBD0 = 155; // color G
s16 D_801BFBD4 = 255;
s16 D_801BFBD8 = 0;
s16 D_801BFBDC = 0;
s16 D_801BFBE0 = 0;
s16 D_801BFBE4 = 0xF;
u32 D_801BFBE8 = 0;
s16 D_801BFBEC[] = { 100, 0 };
s16 D_801BFBF0[] = { 205, 155 };
s16 D_801BFBF4[] = { 255, 255 };
s16 D_801BFBF8[] = { 30, 0 };
s16 D_801BFBFC[] = { 30, 0 };
s16 D_801BFC00[] = { 100, 0 };
s16 D_801BFC04[] = { 255, 0 };
s16 D_801BFC08[] = { 100, 0 };
s16 D_801BFC0C[] = { 30, 0 };
s16 D_801BFC10[] = { 100, 0 };
TexturePtr D_801BFC14[] = {
gFinalHoursClockDigit0Tex, gFinalHoursClockDigit1Tex, gFinalHoursClockDigit2Tex, gFinalHoursClockDigit3Tex,
gFinalHoursClockDigit4Tex, gFinalHoursClockDigit5Tex, gFinalHoursClockDigit6Tex, gFinalHoursClockDigit7Tex,
gFinalHoursClockDigit8Tex, gFinalHoursClockDigit9Tex, gFinalHoursClockColonTex,
};
s16 D_801BFC40[] = {
127, 136, 144, 151, 160, 168, 175, 184,
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80119610.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011B4E0.s")
u16 D_801BFC50[] = {
0xC000, 0xE000, 0x0000, 0x2000, 0xA000, 0x8000, 0x6000, 0x4000,
};
s16 D_801BFC60[][3] = {
255, 255, 255, 255, 165, 55,
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011B5C0.s")
s16 D_801BFC6C[] = {
78, 54, 29, 5, -18, -42, -67, -85,
};
s16 D_801BFC7C[] = {
180, 180, 180, 180, -180, -180, -180, -180,
};
s16 D_801BFC8C[2][3] = {
{ 255, 255, 255 },
{ 255, 165, 55 },
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011B9E0.s")
s16 D_801BFC98[] = {
78, 54, 29, 5, -18, -42, -67, -85,
};
u16 D_801BFCA8[] = {
0xC000, 0xE000, 0x0000, 0x2000, 0xA000, 0x8000, 0x6000, 0x4000,
};
s16 D_801BFCB8[2][3] = {
{ 255, 255, 255 },
{ 255, 165, 55 },
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011BF70.s")
TexturePtr D_801BFCC4[] = {
gMinigameLetterPTex, gMinigameLetterETex, gMinigameLetterRTex, gMinigameLetterFTex,
gMinigameLetterETex, gMinigameLetterCTex, gMinigameLetterTTex, gMinigameExclamationTex,
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011C4C4.s")
void Interface_StartMoonCrash(PlayState* play) {
if (play->actorCtx.flags & ACTORCTX_FLAG_1) {
Audio_QueueSeqCmd(0xE0000100);
}
gSaveContext.save.day = 4;
gSaveContext.save.daysElapsed = 4;
gSaveContext.save.time = CLOCK_TIME(6, 0) + 10;
play->nextEntrance = ENTRANCE(TERMINA_FIELD, 12);
gSaveContext.nextCutsceneIndex = 0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_03;
}
void Interface_GetTimerDigits(u64 timer, s16* timerArr) {
u64 time = timer;
// 6 minutes
timerArr[0] = time / SECONDS_TO_TIMER(360);
time -= timerArr[0] * SECONDS_TO_TIMER(360);
// minutes
timerArr[1] = time / SECONDS_TO_TIMER(60);
time -= timerArr[1] * SECONDS_TO_TIMER(60);
// 10 seconds
timerArr[3] = time / SECONDS_TO_TIMER(10);
time -= timerArr[3] * SECONDS_TO_TIMER(10);
// seconds
timerArr[4] = time / SECONDS_TO_TIMER(1);
time -= timerArr[4] * SECONDS_TO_TIMER(1);
// 100 milliseconds
timerArr[6] = time / SECONDS_TO_TIMER_PRECISE(0, 10);
time -= timerArr[6] * SECONDS_TO_TIMER_PRECISE(0, 10);
// 10 milliseconds
timerArr[7] = time;
}
#define IS_POSTMAN_TIMER_DRAWN \
(((sTimerId == TIMER_ID_POSTMAN) && \
(gSaveContext.timerStates[TIMER_ID_POSTMAN] == TIMER_STATE_POSTMAN_COUNTING) && \
(sPostmanBunnyHoodState == POSTMAN_MINIGAME_BUNNY_HOOD_OFF) && \
(gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] < SECONDS_TO_TIMER(3))) || \
(sPostmanBunnyHoodState == POSTMAN_MINIGAME_BUNNY_HOOD_ON))
/**
* Update and draw the timers
*/
void Interface_DrawTimers(PlayState* play) {
static s16 sTimerStateTimer = 0;
static s16 sTimerDigits[] = { 0, 0, 0, 0, 0, 0, 0, 0 };
static s16 sTimerBeepSfxSeconds = 99;
static s16 sTimerDigitsOffsetX[] = {
16, 25, 34, 42, 51, 60, 68, 77,
};
static s16 sTimerDigitsWidth[] = {
9, 9, 8, 9, 9, 8, 9, 9,
};
InterfaceContext* interfaceCtx = &play->interfaceCtx;
MessageContext* msgCtx = &play->msgCtx;
Player* player = GET_PLAYER(play);
OSTime osTime;
OSTime timerOsTime;
s16 j;
s16 i;
OPEN_DISPS(play->state.gfxCtx);
// Not satisfying any of these conditions will pause the timer
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
(play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
((msgCtx->msgMode == 0) ||
((msgCtx->msgMode != 0) && (msgCtx->currentTextId >= 0x1BB2) && (msgCtx->currentTextId <= 0x1BB6))) &&
!(player->stateFlags1 & PLAYER_STATE1_200) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
(play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {
// Account for osTime when the timer is paused
if (sIsTimerPaused) {
osTime = osGetTime();
for (j = 0; j < TIMER_ID_MAX; j++) {
if (gSaveContext.timerStates[j] == TIMER_STATE_COUNTING) {
gSaveContext.timerPausedOsTimes[j] =
gSaveContext.timerPausedOsTimes[j] + (osTime - sTimerPausedOsTime);
}
}
sIsTimerPaused = false;
}
sTimerId = TIMER_ID_NONE;
// Update all timer states
for (i = 0; i < TIMER_ID_MAX; i++) {
if (gSaveContext.timerStates[i] == TIMER_STATE_OFF) {
continue;
}
sTimerId = i;
// Process the timer for the postman counting minigame
if (sTimerId == TIMER_ID_POSTMAN) {
switch (gSaveContext.timerStates[TIMER_ID_POSTMAN]) {
case TIMER_STATE_POSTMAN_START:
if (gSaveContext.timerDirections[TIMER_ID_POSTMAN] != TIMER_COUNT_DOWN) {
gSaveContext.timerStartOsTimes[TIMER_ID_POSTMAN] = osGetTime();
}
gSaveContext.timerStates[TIMER_ID_POSTMAN] = TIMER_STATE_POSTMAN_COUNTING;
sPostmanTimerInputBtnAPressed = true;
func_80174F7C(Interface_PostmanTimerCallback, NULL);
break;
case TIMER_STATE_POSTMAN_STOP:
timerOsTime = gSaveContext.postmanTimerStopOsTime;
gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] =
OSTIME_TO_TIMER(timerOsTime - ((void)0, gSaveContext.timerStartOsTimes[TIMER_ID_POSTMAN]) -
((void)0, gSaveContext.timerPausedOsTimes[TIMER_ID_POSTMAN]));
gSaveContext.timerStates[TIMER_ID_POSTMAN] = TIMER_STATE_POSTMAN_END;
func_80174F9C(Interface_PostmanTimerCallback, NULL);
break;
case TIMER_STATE_POSTMAN_COUNTING:
case TIMER_STATE_POSTMAN_END:
break;
}
break;
}
// process the remaining timers
switch (gSaveContext.timerStates[sTimerId]) {
case TIMER_STATE_START:
case TIMER_STATE_ALT_START:
sTimerStateTimer = 20;
if (interfaceCtx->unk_280 != 0) {
// Set the timer position
gSaveContext.timerX[sTimerId] = 26;
if (interfaceCtx->magicAlpha != 255) {
gSaveContext.timerY[sTimerId] = 22;
} else if (gSaveContext.save.playerData.healthCapacity > 0xA0) {
gSaveContext.timerY[sTimerId] = 54;
} else {
gSaveContext.timerY[sTimerId] = 46;
}
if ((interfaceCtx->unk_280 == 8) || (interfaceCtx->unk_280 == 30)) {
if (gSaveContext.timerStates[sTimerId] == TIMER_STATE_START) {
gSaveContext.timerStates[sTimerId] = TIMER_STATE_COUNTING;
} else {
gSaveContext.timerStates[sTimerId] = TIMER_STATE_ALT_COUNTING;
D_801BF8F8[sTimerId] = osGetTime();
D_801BF930[sTimerId] = 0;
}
gSaveContext.timerStartOsTimes[sTimerId] = osGetTime();
gSaveContext.timerStopTimes[sTimerId] = SECONDS_TO_TIMER(0);
gSaveContext.timerPausedOsTimes[sTimerId] = 0;
}
} else {
gSaveContext.timerStates[sTimerId] = TIMER_STATE_HOLD_TIMER;
}
break;
case TIMER_STATE_HOLD_TIMER:
sTimerStateTimer--;
if (sTimerStateTimer == 0) {
sTimerStateTimer = 20;
gSaveContext.timerStates[sTimerId] = TIMER_STATE_MOVING_TIMER;
}
break;
case TIMER_STATE_MOVING_TIMER:
// Move the timer from the center of the screen to the timer location where it will count.
if (sTimerId == TIMER_ID_MOON_CRASH) {
j = ((((void)0, gSaveContext.timerX[sTimerId]) - R_MOON_CRASH_TIMER_X) / sTimerStateTimer);
gSaveContext.timerX[sTimerId] = ((void)0, gSaveContext.timerX[sTimerId]) - j;
j = ((((void)0, gSaveContext.timerY[sTimerId]) - R_MOON_CRASH_TIMER_Y) / sTimerStateTimer);
gSaveContext.timerY[sTimerId] = ((void)0, gSaveContext.timerY[sTimerId]) - j;
} else {
j = ((((void)0, gSaveContext.timerX[sTimerId]) - 26) / sTimerStateTimer);
gSaveContext.timerX[sTimerId] = ((void)0, gSaveContext.timerX[sTimerId]) - j;
j = (gSaveContext.save.playerData.healthCapacity > 0xA0)
? ((((void)0, gSaveContext.timerY[sTimerId]) - 54) / sTimerStateTimer)
: ((((void)0, gSaveContext.timerY[sTimerId]) - 46) / sTimerStateTimer);
gSaveContext.timerY[sTimerId] = ((void)0, gSaveContext.timerY[sTimerId]) - j;
}
sTimerStateTimer--;
if (sTimerStateTimer == 0) {
sTimerStateTimer = 20;
if (sTimerId == TIMER_ID_MOON_CRASH) {
gSaveContext.timerY[sTimerId] = R_MOON_CRASH_TIMER_Y;
} else {
gSaveContext.timerX[sTimerId] = 26;
if (gSaveContext.save.playerData.healthCapacity > 0xA0) {
gSaveContext.timerY[sTimerId] = 54;
} else {
gSaveContext.timerY[sTimerId] = 46;
}
}
gSaveContext.timerStates[sTimerId] = TIMER_STATE_COUNTING;
gSaveContext.timerStartOsTimes[sTimerId] = osGetTime();
gSaveContext.timerStopTimes[sTimerId] = SECONDS_TO_TIMER(0);
gSaveContext.timerPausedOsTimes[sTimerId] = 0;
}
// fallthrough
case TIMER_STATE_COUNTING:
if ((gSaveContext.timerStates[sTimerId] == TIMER_STATE_COUNTING) &&
(sTimerId == TIMER_ID_MOON_CRASH)) {
gSaveContext.timerX[TIMER_ID_MOON_CRASH] = R_MOON_CRASH_TIMER_X;
gSaveContext.timerY[TIMER_ID_MOON_CRASH] = R_MOON_CRASH_TIMER_Y;
}
break;
case TIMER_STATE_10:
D_801BF8F8[sTimerId] = osGetTime();
D_801BF930[sTimerId] = 0;
gSaveContext.timerStates[sTimerId] = TIMER_STATE_ALT_COUNTING;
// fallthrough
case TIMER_STATE_ALT_COUNTING:
D_801BF930[sTimerId] = osGetTime() - D_801BF8F8[sTimerId];
break;
case TIMER_STATE_12:
osTime = osGetTime();
gSaveContext.timerPausedOsTimes[sTimerId] =
gSaveContext.timerPausedOsTimes[sTimerId] + osTime - D_801BF8F8[sTimerId];
D_801BF930[sTimerId] = 0;
gSaveContext.timerStates[sTimerId] = TIMER_STATE_COUNTING;
break;
case TIMER_STATE_ENV_START:
gSaveContext.timerCurTimes[sTimerId] = SECONDS_TO_TIMER(gSaveContext.save.playerData.health >> 1);
gSaveContext.timerDirections[sTimerId] = TIMER_COUNT_DOWN;
gSaveContext.timerTimeLimits[sTimerId] = gSaveContext.timerCurTimes[sTimerId];
sTimerStateTimer = 20;
gSaveContext.timerStates[sTimerId] = TIMER_STATE_MOVING_TIMER;
break;
case TIMER_STATE_STOP:
osTime = osGetTime();
gSaveContext.timerStopTimes[sTimerId] =
OSTIME_TO_TIMER(osTime - ((void)0, gSaveContext.timerStartOsTimes[sTimerId]) -
((void)0, gSaveContext.timerPausedOsTimes[sTimerId]));
gSaveContext.timerStates[sTimerId] = TIMER_STATE_OFF;
if (sTimerId == TIMER_ID_MOON_CRASH) {
gSaveContext.save.day = 4;
if ((play->sceneId == SCENE_OKUJOU) && (gSaveContext.sceneLayer == 3)) {
play->nextEntrance = ENTRANCE(TERMINA_FIELD, 1);
gSaveContext.nextCutsceneIndex = 0xFFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
} else {
Interface_StartMoonCrash(play);
}
} else if (gSaveContext.timerStates[TIMER_ID_GORON_RACE_UNUSED] != TIMER_STATE_OFF) {
gSaveContext.timerX[TIMER_ID_GORON_RACE_UNUSED] = 115;
gSaveContext.timerY[TIMER_ID_GORON_RACE_UNUSED] = 80;
if (gSaveContext.timerStates[TIMER_ID_GORON_RACE_UNUSED] <= TIMER_STATE_10) {
gSaveContext.timerStates[TIMER_ID_GORON_RACE_UNUSED] = TIMER_STATE_MOVING_TIMER;
}
}
break;
case TIMER_STATE_6:
osTime = osGetTime();
gSaveContext.timerStopTimes[sTimerId] =
OSTIME_TO_TIMER(osTime - ((void)0, gSaveContext.timerStartOsTimes[sTimerId]) -
((void)0, gSaveContext.timerPausedOsTimes[sTimerId]));
if ((gSaveContext.minigameState == 1) &&
(gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0))) {
if (gSaveContext.timerStopTimes[sTimerId] >= SECONDS_TO_TIMER(120)) {
gSaveContext.timerStopTimes[sTimerId] = SECONDS_TO_TIMER(120);
gSaveContext.timerCurTimes[sTimerId] = SECONDS_TO_TIMER(120);
}
} else if ((gSaveContext.eventInf[3] & 0x10) && (play->sceneId == SCENE_DEKUTES) &&
(gSaveContext.timerStopTimes[sTimerId] >= SECONDS_TO_TIMER(120))) {
gSaveContext.timerCurTimes[sTimerId] = SECONDS_TO_TIMER(120);
}
gSaveContext.timerStates[sTimerId] = TIMER_STATE_7;
if (gSaveContext.timerStates[TIMER_ID_GORON_RACE_UNUSED] != TIMER_STATE_OFF) {
gSaveContext.timerX[TIMER_ID_GORON_RACE_UNUSED] = 115;
gSaveContext.timerY[TIMER_ID_GORON_RACE_UNUSED] = 80;
if (gSaveContext.timerStates[TIMER_ID_GORON_RACE_UNUSED] <= TIMER_STATE_10) {
gSaveContext.timerStates[TIMER_ID_GORON_RACE_UNUSED] = TIMER_STATE_MOVING_TIMER;
}
gSaveContext.timerStates[sTimerId] = TIMER_STATE_OFF;
}
break;
}
break;
}
// Update timer counting
if ((sTimerId != TIMER_ID_NONE) && gSaveContext.timerStates[sTimerId]) { // != TIMER_STATE_OFF
if (gSaveContext.timerDirections[sTimerId] == TIMER_COUNT_DOWN) {
sTimerDigits[0] = sTimerDigits[1] = sTimerDigits[3] = sTimerDigits[4] = sTimerDigits[6] = 0;
// Used to index the counter colon
sTimerDigits[2] = sTimerDigits[5] = 10;
// Get the total amount of unpaused time since the start of the timer, centiseconds (1/100th sec).
if ((gSaveContext.timerStates[sTimerId] == TIMER_STATE_COUNTING) ||
(gSaveContext.timerStates[sTimerId] == TIMER_STATE_10) ||
(gSaveContext.timerStates[sTimerId] == TIMER_STATE_ALT_COUNTING) ||
(gSaveContext.timerStates[sTimerId] == TIMER_STATE_POSTMAN_COUNTING)) {
osTime = osGetTime();
osTime =
OSTIME_TO_TIMER(osTime - ((void)0, gSaveContext.timerPausedOsTimes[sTimerId]) -
D_801BF930[sTimerId] - ((void)0, gSaveContext.timerStartOsTimes[sTimerId]));
} else if (gSaveContext.timerStates[sTimerId] == TIMER_STATE_7) {
osTime = gSaveContext.timerStopTimes[sTimerId];
} else {
osTime = 0;
}
// Check how much unpaused time has passed
if (osTime == 0) {
// No unpaused time has passed since the start of the timer.
gSaveContext.timerCurTimes[sTimerId] = gSaveContext.timerTimeLimits[sTimerId] - osTime;
} else if (osTime <= gSaveContext.timerTimeLimits[sTimerId]) {
// Time has passed, but the time limit has not been exceeded
if (osTime >= gSaveContext.timerTimeLimits[sTimerId]) {
// The time is exactly at the time limit. No time remaining.
gSaveContext.timerCurTimes[sTimerId] = SECONDS_TO_TIMER(0);
} else {
// Update the time remaining
gSaveContext.timerCurTimes[sTimerId] = gSaveContext.timerTimeLimits[sTimerId] - osTime;
}
} else {
// Time has passed, and the time limit has been exceeded.
gSaveContext.timerCurTimes[sTimerId] = SECONDS_TO_TIMER(0);
gSaveContext.timerStates[sTimerId] = TIMER_STATE_STOP;
if (sEnvTimerActive) {
gSaveContext.save.playerData.health = 0;
play->damagePlayer(play, -(((void)0, gSaveContext.save.playerData.health) + 2));
}
sEnvTimerActive = false;
}
Interface_GetTimerDigits(((void)0, gSaveContext.timerCurTimes[sTimerId]), sTimerDigits);
// Use seconds to determine when to beep
if (gSaveContext.timerCurTimes[sTimerId] > SECONDS_TO_TIMER(60)) {
if ((sTimerBeepSfxSeconds != sTimerDigits[4]) && (sTimerDigits[4] == 1)) {
play_sound(NA_SE_SY_MESSAGE_WOMAN);
sTimerBeepSfxSeconds = sTimerDigits[4];
}
} else if (gSaveContext.timerCurTimes[sTimerId] > SECONDS_TO_TIMER(10)) {
if ((sTimerBeepSfxSeconds != sTimerDigits[4]) && ((sTimerDigits[4] % 2) != 0)) {
play_sound(NA_SE_SY_WARNING_COUNT_N);
sTimerBeepSfxSeconds = sTimerDigits[4];
}
} else if (sTimerBeepSfxSeconds != sTimerDigits[4]) {
play_sound(NA_SE_SY_WARNING_COUNT_E);
sTimerBeepSfxSeconds = sTimerDigits[4];
}
} else { // TIMER_COUNT_UP
sTimerDigits[0] = sTimerDigits[1] = sTimerDigits[3] = sTimerDigits[4] = sTimerDigits[6] = 0;
// Used to index the counter colon
sTimerDigits[2] = sTimerDigits[5] = 10;
// Get the total amount of unpaused time since the start of the timer, centiseconds (1/100th sec).
if ((gSaveContext.timerStates[sTimerId] == TIMER_STATE_COUNTING) ||
(gSaveContext.timerStates[sTimerId] == TIMER_STATE_POSTMAN_COUNTING)) {
osTime = osGetTime();
osTime =
OSTIME_TO_TIMER(osTime - ((void)0, gSaveContext.timerStartOsTimes[sTimerId]) -
((void)0, gSaveContext.timerPausedOsTimes[sTimerId]) - D_801BF930[sTimerId]);
} else if (gSaveContext.timerStates[sTimerId] == TIMER_STATE_7) {
osTime = gSaveContext.timerStopTimes[sTimerId];
} else if (sTimerId == TIMER_ID_POSTMAN) {
osTime = gSaveContext.timerCurTimes[sTimerId];
} else {
osTime = SECONDS_TO_TIMER(0);
}
if ((gSaveContext.minigameState == 1) && (gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0))) {
if (osTime >= SECONDS_TO_TIMER(120)) {
osTime = SECONDS_TO_TIMER(120);
}
} else if ((gSaveContext.eventInf[3] & 0x10) && (play->sceneId == SCENE_DEKUTES) &&
(osTime >= SECONDS_TO_TIMER(120))) {
osTime = SECONDS_TO_TIMER(120);
}
// Update the time remaining with the total amount of time since the start of the timer,
gSaveContext.timerCurTimes[sTimerId] = osTime;
Interface_GetTimerDigits(osTime, sTimerDigits);
// Use seconds to determine when to beep
if ((gSaveContext.minigameState == 1) && (gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0))) {
if ((gSaveContext.timerCurTimes[sTimerId] > SECONDS_TO_TIMER(110)) &&
(sTimerBeepSfxSeconds != sTimerDigits[4])) {
play_sound(NA_SE_SY_WARNING_COUNT_E);
sTimerBeepSfxSeconds = sTimerDigits[4];
}
} else if ((gSaveContext.eventInf[3] & 0x10) && (play->sceneId == SCENE_DEKUTES)) {
if ((((void)0, gSaveContext.timerCurTimes[sTimerId]) >
(gSaveContext.save.dekuPlaygroundHighScores[CURRENT_DAY - 1] - SECONDS_TO_TIMER(9))) &&
(sTimerBeepSfxSeconds != sTimerDigits[4])) {
play_sound(NA_SE_SY_WARNING_COUNT_E);
sTimerBeepSfxSeconds = sTimerDigits[4];
}
}
}
// Draw timer
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
OVERLAY_DISP =
func_8010CD98(OVERLAY_DISP, gTimerClockIconTex, 0x10, 0x10, ((void)0, gSaveContext.timerX[sTimerId]),
((void)0, gSaveContext.timerY[sTimerId]) + 2, 0x10, 0x10, 1 << 10, 1 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
0, PRIMITIVE, 0);
if (IS_POSTMAN_TIMER_DRAWN || (gSaveContext.timerStates[sTimerId] <= TIMER_STATE_12)) {
// Set the timer color
if (gSaveContext.timerStates[sTimerId]) { // != TIMER_STATE_OFF
if (sTimerId == TIMER_ID_2) {
if ((gSaveContext.timerCurTimes[sTimerId] == SECONDS_TO_TIMER(0)) ||
(gSaveContext.timerStates[sTimerId] == TIMER_STATE_COUNTING)) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
}
} else if ((gSaveContext.minigameState == 1) &&
(gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0))) {
if (gSaveContext.timerCurTimes[sTimerId] >= SECONDS_TO_TIMER(110)) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
}
} else if ((gSaveContext.eventInf[3] & 0x10) && (play->sceneId == SCENE_DEKUTES)) {
if (((void)0, gSaveContext.timerCurTimes[sTimerId]) >=
gSaveContext.save.dekuPlaygroundHighScores[CURRENT_DAY - 1]) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
} else if (((void)0, gSaveContext.timerCurTimes[sTimerId]) >=
(gSaveContext.save.dekuPlaygroundHighScores[CURRENT_DAY - 1] -
SECONDS_TO_TIMER(9))) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 0, 255);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
}
} else if ((gSaveContext.timerCurTimes[sTimerId] < SECONDS_TO_TIMER(10)) &&
(gSaveContext.timerDirections[sTimerId] == TIMER_COUNT_DOWN) &&
(gSaveContext.timerStates[sTimerId] != TIMER_STATE_ALT_COUNTING)) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
}
}
// Draw the timer
if (sTimerId == TIMER_ID_POSTMAN) {
if (sPostmanBunnyHoodState == POSTMAN_MINIGAME_BUNNY_HOOD_ON) {
// draw sTimerDigits[3] (10s of seconds) to sTimerDigits[6] (100s of milliseconds)
for (j = 0; j < 4; j++) {
OVERLAY_DISP = func_8010D7D0(
OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * sTimerDigits[j + 3])), 8, 0x10,
((void)0, gSaveContext.timerX[sTimerId]) + sTimerDigitsOffsetX[j],
((void)0, gSaveContext.timerY[sTimerId]), sTimerDigitsWidth[j], 0xFA, 0x370, 0x370);
}
} else {
// draw sTimerDigits[3] (10s of seconds) to sTimerDigits[7] (10s of milliseconds)
for (j = 0; j < 5; j++) {
OVERLAY_DISP = func_8010D7D0(
OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * sTimerDigits[j + 3])), 8, 0x10,
((void)0, gSaveContext.timerX[sTimerId]) + sTimerDigitsOffsetX[j],
((void)0, gSaveContext.timerY[sTimerId]), sTimerDigitsWidth[j], 0xFA, 0x370, 0x370);
}
}
} else {
// draw sTimerDigits[3] (6s of minutes) to sTimerDigits[7] (10s of milliseconds)
for (j = 0; j < 8; j++) {
OVERLAY_DISP = func_8010D7D0(
OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * sTimerDigits[j])), 8, 0x10,
((void)0, gSaveContext.timerX[sTimerId]) + sTimerDigitsOffsetX[j],
((void)0, gSaveContext.timerY[sTimerId]), sTimerDigitsWidth[j], 0xFA, 0x370, 0x370);
}
}
}
}
} else if (!sIsTimerPaused) {
sTimerPausedOsTime = osGetTime();
sIsTimerPaused = true;
}
CLOSE_DISPS(play->state.gfxCtx);
}
void Interface_UpdateBottleTimers(PlayState* play) {
MessageContext* msgCtx = &play->msgCtx;
s16 i;
s16 j;
u64 osTime;
s32 pad[2];
// Not satisfying any of these conditions will pause the bottle timer
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
(play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
((msgCtx->msgMode == 0) || ((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) ||
((msgCtx->currentTextId >= 0x1BB2) && (msgCtx->currentTextId <= 0x1BB6))) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
!Play_InCsMode(play)) {
// Account for osTime when the timer is paused
if (sIsBottleTimerPaused) {
osTime = osGetTime();
for (j = BOTTLE_FIRST; j < BOTTLE_MAX; j++) {
if (gSaveContext.bottleTimerStates[j] == BOTTLE_TIMER_STATE_COUNTING) {
gSaveContext.bottleTimerPausedOsTimes[j] += osTime - sBottleTimerPausedOsTime;
}
}
sIsBottleTimerPaused = false;
}
sTimerId = TIMER_ID_NONE;
for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) {
if (gSaveContext.bottleTimerStates[i] == BOTTLE_TIMER_STATE_COUNTING) {
osTime = osGetTime();
// Get the total amount of unpaused time since the start of the timer, centiseconds (1/100th sec).
osTime = OSTIME_TO_TIMER_ALT(osTime - ((void)0, gSaveContext.bottleTimerPausedOsTimes[i]) -
((void)0, gSaveContext.bottleTimerStartOsTimes[i]));
if (osTime == 0) {
// No unpaused time has passed since the start of the timer.
gSaveContext.bottleTimerCurTimes[i] = gSaveContext.bottleTimerTimeLimits[i] - osTime;
} else if (osTime <= gSaveContext.bottleTimerTimeLimits[i]) {
// Time has passed, but the time limit has not been exceeded
if (osTime >= gSaveContext.bottleTimerTimeLimits[i]) {
// The time is exactly at the time limit. No time remaining.
gSaveContext.bottleTimerCurTimes[i] = SECONDS_TO_TIMER(0);
} else {
// Update the time remaining
gSaveContext.bottleTimerCurTimes[i] = gSaveContext.bottleTimerTimeLimits[i] - osTime;
}
} else {
// Time has passed, and the time limit has been exceeded.
gSaveContext.bottleTimerCurTimes[i] = SECONDS_TO_TIMER(0);
if (gSaveContext.save.inventory.items[i + SLOT_BOTTLE_1] == ITEM_HOT_SPRING_WATER) {
Inventory_UpdateItem(play, i + SLOT_BOTTLE_1, ITEM_SPRING_WATER);
Message_StartTextbox(play, 0xFA, NULL);
}
gSaveContext.bottleTimerStates[i] = BOTTLE_TIMER_STATE_OFF;
}
}
}
} else if (!sIsBottleTimerPaused) {
sBottleTimerPausedOsTime = osGetTime();
sIsBottleTimerPaused = true;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011E730.s")
// rupeeDigitsFirst
s16 D_801BFD1C[] = { 1, 0, 0, 0 };
// rupeeDigitsCount
s16 D_801BFD24[] = { 2, 3, 3, 0 };
// rupeeIconPrimColor
Color_RGB16 D_801BFD2C[] = {
{ 200, 255, 100 },
{ 170, 170, 255 },
{ 255, 105, 105 },
};
// rupeeIconEnvColor
Color_RGB16 D_801BFD40[] = {
{ 0, 80, 0 },
{ 10, 10, 80 },
{ 40, 10, 0 },
};
// minigameCountdownTexs
TexturePtr D_801BFD54[] = {
gMinigameCountdown3Tex,
gMinigameCountdown2Tex,
gMinigameCountdown1Tex,
gMinigameCountdownGoTex,
};
// minigameCountdownTexHeights
s16 D_801BFD64[] = { 24, 24, 24, 40 };
// minigameCountdownPrimColor
Color_RGB16 D_801BFD6C[] = {
{ 100, 255, 100 },
{ 255, 255, 60 },
{ 255, 100, 0 },
{ 120, 170, 255 },
};
// grandma's story pictures
TexturePtr D_801BFD84[] = {
gStoryMaskFestivalTex,
gStoryGiantsLeavingTex,
};
// grandma's story TLUT
TexturePtr D_801BFD8C[] = {
gStoryMaskFestivalTLUT,
gStoryGiantsLeavingTLUT,
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011F0E0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80120F90.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80121064.s")
u8 D_801BFD94 = 0;
s16 D_801BFD98 = 0;
s16 D_801BFD9C = 0;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801210E0.s")
void Interface_Destroy(PlayState* play) {
Map_Destroy(play);
func_80174F9C(Interface_PostmanTimerCallback, NULL);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80121FC4.s")