mirror of https://github.com/zeldaret/mm.git
42 lines
3.4 KiB
XML
42 lines
3.4 KiB
XML
<Root>
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<File Name="object_am" Segment="6">
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<Collision Name="object_am_Colheader_000118" Offset="0x118" />
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<Animation Name="object_am_Anim_000238" Offset="0x238" />
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<Animation Name="object_am_Anim_00033C" Offset="0x33C" />
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<DList Name="object_am_DL_0005D0" Offset="0x5D0" />
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<DList Name="object_am_DL_0007A8" Offset="0x7A8" />
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<DList Name="object_am_DL_0016C8" Offset="0x16C8" />
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<DList Name="object_am_DL_002278" Offset="0x2278" />
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<DList Name="object_am_DL_002550" Offset="0x2550" />
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<Texture Name="object_am_Tex_002638" OutName="tex_002638" Format="i4" Width="32" Height="32" Offset="0x2638" />
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<Texture Name="object_am_Tex_002838" OutName="tex_002838" Format="i4" Width="16" Height="32" Offset="0x2838" />
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<Texture Name="object_am_Tex_002938" OutName="tex_002938" Format="rgba16" Width="16" Height="32" Offset="0x2938" />
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<Texture Name="object_am_Tex_002D38" OutName="tex_002D38" Format="i4" Width="16" Height="32" Offset="0x2D38" />
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<Texture Name="object_am_Tex_002E38" OutName="tex_002E38" Format="i4" Width="32" Height="32" Offset="0x2E38" />
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<Texture Name="object_am_Tex_003038" OutName="tex_003038" Format="i4" Width="32" Height="32" Offset="0x3038" />
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<Texture Name="object_am_Tex_005438" OutName="tex_005438" Format="i4" Width="16" Height="8" Offset="0x5438" />
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<Texture Name="object_am_Tex_005478" OutName="tex_005478" Format="rgba16" Width="16" Height="32" Offset="0x5478" />
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<Limb Name="object_am_Standardlimb_005878" Type="Standard" Offset="0x5878" />
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<Limb Name="object_am_Standardlimb_0058F0" Type="Standard" Offset="0x58F0" />
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<Limb Name="object_am_Standardlimb_005908" Type="Standard" Offset="0x5908" />
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<Skeleton Name="object_am_Skel_005948" Type="Normal" LimbType="Standard" Offset="0x5948" />
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<Animation Name="object_am_Anim_005B3C" Offset="0x5B3C" />
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<Collision Name="object_am_Colheader_005CF8" Offset="0x5CF8" />
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</File>
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</Root>
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