mm/assets/xml/objects/object_bh.xml

19 lines
1.2 KiB
XML

<Root>
<File Name="object_bh" Segment="6">
<Animation Name="object_bh_Anim_000074" Offset="0x74" />
<DList Name="object_bh_DL_0002B0" Offset="0x2B0" />
<DList Name="object_bh_DL_0003A0" Offset="0x3A0" />
<DList Name="object_bh_DL_000450" Offset="0x450" />
<DList Name="object_bh_DL_0004D8" Offset="0x4D8" />
<DList Name="object_bh_DL_000588" Offset="0x588" />
<Texture Name="object_bh_Tex_000610" OutName="tex_000610" Format="rgba16" Width="32" Height="32" Offset="0x610" />
<Texture Name="object_bh_Tex_000E10" OutName="tex_000E10" Format="rgba16" Width="64" Height="32" Offset="0xE10" />
<Limb Name="object_bh_Standardlimb_001E10" Type="Standard" Offset="0x1E10" />
<Limb Name="object_bh_Standardlimb_001E1C" Type="Standard" Offset="0x1E1C" />
<Limb Name="object_bh_Standardlimb_001E28" Type="Standard" Offset="0x1E28" />
<Limb Name="object_bh_Standardlimb_001E34" Type="Standard" Offset="0x1E34" />
<Limb Name="object_bh_Standardlimb_001E40" Type="Standard" Offset="0x1E40" />
<Skeleton Name="object_bh_Skel_001E60" Type="Flex" LimbType="Standard" Offset="0x1E60" />
</File>
</Root>