mm/assets/xml/objects/object_bji.xml

57 lines
4.6 KiB
XML

<Root>
<File Name="object_bji" Segment="6">
<Animation Name="object_bji_Anim_00066C" Offset="0x66C" />
<Animation Name="object_bji_Anim_000AB0" Offset="0xAB0" />
<Animation Name="object_bji_Anim_000FDC" Offset="0xFDC" />
<DList Name="object_bji_DL_0023A0" Offset="0x23A0" />
<DList Name="object_bji_DL_0028D8" Offset="0x28D8" />
<DList Name="object_bji_DL_002998" Offset="0x2998" />
<DList Name="object_bji_DL_002A98" Offset="0x2A98" />
<DList Name="object_bji_DL_002BA8" Offset="0x2BA8" />
<DList Name="object_bji_DL_002C68" Offset="0x2C68" />
<DList Name="object_bji_DL_002D68" Offset="0x2D68" />
<DList Name="object_bji_DL_002E78" Offset="0x2E78" />
<DList Name="object_bji_DL_0030F0" Offset="0x30F0" />
<DList Name="object_bji_DL_0031B0" Offset="0x31B0" />
<DList Name="object_bji_DL_003270" Offset="0x3270" />
<DList Name="object_bji_DL_003330" Offset="0x3330" />
<DList Name="object_bji_DL_0033F0" Offset="0x33F0" />
<DList Name="object_bji_DL_0034B0" Offset="0x34B0" />
<DList Name="object_bji_DL_003570" Offset="0x3570" />
<Texture Name="object_bji_TLUT_003730" OutName="tlut_003730" Format="rgba16" Width="16" Height="16" Offset="0x3730" />
<Texture Name="object_bji_TLUT_003930" OutName="tlut_003930" Format="rgba16" Width="16" Height="16" Offset="0x3930" />
<Texture Name="object_bji_TLUT_003B30" OutName="tlut_003B30" Format="rgba16" Width="16" Height="16" Offset="0x3B30" />
<Texture Name="object_bji_TLUT_003D30" OutName="tlut_003D30" Format="rgba16" Width="16" Height="16" Offset="0x3D30" />
<Texture Name="object_bji_TLUT_003F30" OutName="tlut_003F30" Format="rgba16" Width="16" Height="16" Offset="0x3F30" />
<Texture Name="object_bji_Tex_004130" OutName="tex_004130" Format="rgba16" Width="16" Height="16" Offset="0x4130" />
<Texture Name="object_bji_TLUT_004330" OutName="tlut_004330" Format="rgba16" Width="16" Height="16" Offset="0x4330" />
<Texture Name="object_bji_TLUT_004530" OutName="tlut_004530" Format="rgba16" Width="16" Height="16" Offset="0x4530" />
<Texture Name="object_bji_Tex_004730" OutName="tex_004730" Format="ci8" Width="8" Height="8" Offset="0x4730" />
<Texture Name="object_bji_Tex_004770" OutName="tex_004770" Format="ci8" Width="16" Height="16" Offset="0x4770" />
<Texture Name="object_bji_Tex_004870" OutName="tex_004870" Format="ci8" Width="8" Height="8" Offset="0x4870" />
<Texture Name="object_bji_Tex_0048B0" OutName="tex_0048B0" Format="ci8" Width="16" Height="16" Offset="0x48B0" />
<Texture Name="object_bji_Tex_0049B0" OutName="tex_0049B0" Format="ci8" Width="8" Height="8" Offset="0x49B0" />
<!-- <Blob Name="object_bji_Blob_0049F0" Size="0x400" Offset="0x49F0" /> -->
<Texture Name="object_bji_Tex_004DF0" OutName="tex_004DF0" Format="ci8" Width="8" Height="8" Offset="0x4DF0" />
<Texture Name="object_bji_Tex_004E30" OutName="tex_004E30" Format="ci8" Width="8" Height="8" Offset="0x4E30" />
<!-- <Blob Name="object_bji_Blob_004E70" Size="0x82C" Offset="0x4E70" /> -->
<Limb Name="object_bji_Standardlimb_00569C" Type="Standard" Offset="0x569C" />
<Limb Name="object_bji_Standardlimb_0056A8" Type="Standard" Offset="0x56A8" />
<Limb Name="object_bji_Standardlimb_0056B4" Type="Standard" Offset="0x56B4" />
<Limb Name="object_bji_Standardlimb_0056C0" Type="Standard" Offset="0x56C0" />
<Limb Name="object_bji_Standardlimb_0056CC" Type="Standard" Offset="0x56CC" />
<Limb Name="object_bji_Standardlimb_0056D8" Type="Standard" Offset="0x56D8" />
<Limb Name="object_bji_Standardlimb_0056E4" Type="Standard" Offset="0x56E4" />
<Limb Name="object_bji_Standardlimb_0056F0" Type="Standard" Offset="0x56F0" />
<Limb Name="object_bji_Standardlimb_0056FC" Type="Standard" Offset="0x56FC" />
<Limb Name="object_bji_Standardlimb_005708" Type="Standard" Offset="0x5708" />
<Limb Name="object_bji_Standardlimb_005714" Type="Standard" Offset="0x5714" />
<Limb Name="object_bji_Standardlimb_005720" Type="Standard" Offset="0x5720" />
<Limb Name="object_bji_Standardlimb_00572C" Type="Standard" Offset="0x572C" />
<Limb Name="object_bji_Standardlimb_005738" Type="Standard" Offset="0x5738" />
<Limb Name="object_bji_Standardlimb_005744" Type="Standard" Offset="0x5744" />
<Skeleton Name="object_bji_Skel_00578C" Type="Flex" LimbType="Standard" Offset="0x578C" />
<Animation Name="object_bji_Anim_005B58" Offset="0x5B58" />
</File>
</Root>