mm/assets/xml/objects/object_hs.xml

48 lines
3.8 KiB
XML

<Root>
<File Name="object_hs" Segment="6">
<Animation Name="object_hs_Anim_000304" Offset="0x304" />
<Animation Name="object_hs_Anim_000528" Offset="0x528" />
<Animation Name="object_hs_Anim_0005C0" Offset="0x5C0" />
<DList Name="object_hs_DL_003760" Offset="0x3760" />
<DList Name="object_hs_DL_003AB0" Offset="0x3AB0" />
<DList Name="object_hs_DL_004140" Offset="0x4140" />
<DList Name="object_hs_DL_0042A0" Offset="0x42A0" />
<DList Name="object_hs_DL_004380" Offset="0x4380" />
<DList Name="object_hs_DL_004728" Offset="0x4728" />
<DList Name="object_hs_DL_004860" Offset="0x4860" />
<DList Name="object_hs_DL_004960" Offset="0x4960" />
<DList Name="object_hs_DL_004AB8" Offset="0x4AB8" />
<DList Name="object_hs_DL_004BF0" Offset="0x4BF0" />
<DList Name="object_hs_DL_004CF0" Offset="0x4CF0" />
<DList Name="object_hs_DL_004CF8" Offset="0x4CF8" />
<Texture Name="object_hs_TLUT_004E50" OutName="tlut_004E50" Format="rgba16" Width="16" Height="16" Offset="0x4E50" />
<Texture Name="object_hs_Tex_005050" OutName="tex_005050" Format="ci8" Width="16" Height="32" Offset="0x5050" />
<Texture Name="object_hs_Tex_005250" OutName="tex_005250" Format="ci8" Width="8" Height="8" Offset="0x5250" />
<Texture Name="object_hs_Tex_005290" OutName="tex_005290" Format="ci8" Width="32" Height="16" Offset="0x5290" />
<Texture Name="object_hs_Tex_005490" OutName="tex_005490" Format="rgba16" Width="32" Height="16" Offset="0x5490" />
<Texture Name="object_hs_Tex_005890" OutName="tex_005890" Format="ci8" Width="16" Height="16" Offset="0x5890" />
<Texture Name="object_hs_Tex_005990" OutName="tex_005990" Format="ci8" Width="16" Height="16" Offset="0x5990" />
<Texture Name="object_hs_Tex_005A90" OutName="tex_005A90" Format="rgba16" Width="4" Height="4" Offset="0x5A90" />
<Texture Name="object_hs_Tex_005AB0" OutName="tex_005AB0" Format="ci8" Width="8" Height="8" Offset="0x5AB0" />
<Texture Name="object_hs_Tex_005AF0" OutName="tex_005AF0" Format="ci8" Width="32" Height="32" Offset="0x5AF0" />
<Texture Name="object_hs_Tex_005EF0" OutName="tex_005EF0" Format="ci8" Width="8" Height="16" Offset="0x5EF0" />
<Texture Name="object_hs_Tex_005F70" OutName="tex_005F70" Format="ci8" Width="16" Height="32" Offset="0x5F70" />
<Limb Name="object_hs_Standardlimb_006170" Type="Standard" Offset="0x6170" />
<Limb Name="object_hs_Standardlimb_00617C" Type="Standard" Offset="0x617C" />
<Limb Name="object_hs_Standardlimb_006188" Type="Standard" Offset="0x6188" />
<Limb Name="object_hs_Standardlimb_006194" Type="Standard" Offset="0x6194" />
<Limb Name="object_hs_Standardlimb_0061A0" Type="Standard" Offset="0x61A0" />
<Limb Name="object_hs_Standardlimb_0061AC" Type="Standard" Offset="0x61AC" />
<Limb Name="object_hs_Standardlimb_0061B8" Type="Standard" Offset="0x61B8" />
<Limb Name="object_hs_Standardlimb_0061C4" Type="Standard" Offset="0x61C4" />
<Limb Name="object_hs_Standardlimb_0061D0" Type="Standard" Offset="0x61D0" />
<Limb Name="object_hs_Standardlimb_0061DC" Type="Standard" Offset="0x61DC" />
<Limb Name="object_hs_Standardlimb_0061E8" Type="Standard" Offset="0x61E8" />
<Limb Name="object_hs_Standardlimb_0061F4" Type="Standard" Offset="0x61F4" />
<Limb Name="object_hs_Standardlimb_006200" Type="Standard" Offset="0x6200" />
<Limb Name="object_hs_Standardlimb_00620C" Type="Standard" Offset="0x620C" />
<Limb Name="object_hs_Standardlimb_006218" Type="Standard" Offset="0x6218" />
<Skeleton Name="object_hs_Skel_006260" Type="Flex" LimbType="Standard" Offset="0x6260" />
</File>
</Root>