mm/assets/xml/objects/object_ma2.xml

77 lines
6.1 KiB
XML

<Root>
<File Name="object_ma2" Segment="6">
<Animation Name="object_ma2_Anim_000CC0" Offset="0xCC0" />
<Animation Name="object_ma2_Anim_001FD0" Offset="0x1FD0" />
<Animation Name="object_ma2_Anim_0030B4" Offset="0x30B4" />
<Animation Name="object_ma2_Anim_003D54" Offset="0x3D54" />
<Animation Name="object_ma2_Anim_004370" Offset="0x4370" />
<Animation Name="object_ma2_Anim_005314" Offset="0x5314" />
<DList Name="object_ma2_DL_005430" Offset="0x5430" />
<Texture Name="object_ma2_Tex_0054E0" OutName="tex_0054E0" Format="rgba16" Width="32" Height="64" Offset="0x54E0" />
<Animation Name="object_ma2_Anim_0070EC" Offset="0x70EC" />
<Animation Name="object_ma2_Anim_007E28" Offset="0x7E28" />
<Animation Name="object_ma2_Anim_0093E8" Offset="0x93E8" />
<Animation Name="object_ma2_Anim_00A174" Offset="0xA174" />
<Animation Name="object_ma2_Anim_00AF7C" Offset="0xAF7C" />
<DList Name="object_ma2_DL_00E170" Offset="0xE170" />
<DList Name="object_ma2_DL_00E370" Offset="0xE370" />
<DList Name="object_ma2_DL_00E4E0" Offset="0xE4E0" />
<DList Name="object_ma2_DL_00E6E8" Offset="0xE6E8" />
<DList Name="object_ma2_DL_00E7F0" Offset="0xE7F0" />
<DList Name="object_ma2_DL_00E8B0" Offset="0xE8B0" />
<DList Name="object_ma2_DL_00E940" Offset="0xE940" />
<DList Name="object_ma2_DL_00EA20" Offset="0xEA20" />
<DList Name="object_ma2_DL_00EB30" Offset="0xEB30" />
<DList Name="object_ma2_DL_00EBC0" Offset="0xEBC0" />
<DList Name="object_ma2_DL_00ECA0" Offset="0xECA0" />
<DList Name="object_ma2_DL_00EDB0" Offset="0xEDB0" />
<DList Name="object_ma2_DL_00F108" Offset="0xF108" />
<DList Name="object_ma2_DL_00F5A0" Offset="0xF5A0" />
<DList Name="object_ma2_DL_00F6E8" Offset="0xF6E8" />
<DList Name="object_ma2_DL_00F8F8" Offset="0xF8F8" />
<DList Name="object_ma2_DL_00F9E0" Offset="0xF9E0" />
<DList Name="object_ma2_DL_00FBA8" Offset="0xFBA8" />
<DList Name="object_ma2_DL_00FDB0" Offset="0xFDB0" />
<DList Name="object_ma2_DL_00FE98" Offset="0xFE98" />
<Texture Name="object_ma2_TLUT_010018" OutName="tlut_010018" Format="rgba16" Width="16" Height="16" Offset="0x10018" />
<Texture Name="object_ma2_Tex_010218" OutName="tex_010218" Format="rgba16" Width="8" Height="8" Offset="0x10218" />
<Texture Name="object_ma2_Tex_010298" OutName="tex_010298" Format="rgba16" Width="8" Height="8" Offset="0x10298" />
<Texture Name="object_ma2_Tex_010318" OutName="tex_010318" Format="ci8" Width="64" Height="16" Offset="0x10318" />
<Texture Name="object_ma2_Tex_010718" OutName="tex_010718" Format="rgba16" Width="16" Height="16" Offset="0x10718" />
<Texture Name="object_ma2_Tex_010918" OutName="tex_010918" Format="ci8" Width="16" Height="16" Offset="0x10918" />
<Texture Name="object_ma2_Tex_010A18" OutName="tex_010A18" Format="ci8" Width="8" Height="8" Offset="0x10A18" />
<Texture Name="object_ma2_Tex_010A58" OutName="tex_010A58" Format="rgba16" Width="16" Height="32" Offset="0x10A58" />
<Texture Name="object_ma2_Tex_010E58" OutName="tex_010E58" Format="ci8" Width="16" Height="16" Offset="0x10E58" />
<Texture Name="object_ma2_Tex_010F58" OutName="tex_010F58" Format="ci8" Width="8" Height="16" Offset="0x10F58" />
<Texture Name="object_ma2_Tex_010FD8" OutName="tex_010FD8" Format="ci8" Width="32" Height="16" Offset="0x10FD8" />
<Texture Name="object_ma2_Tex_0111D8" OutName="tex_0111D8" Format="ci8" Width="16" Height="32" Offset="0x111D8" />
<Texture Name="object_ma2_Tex_0113D8" OutName="tex_0113D8" Format="ci8" Width="16" Height="16" Offset="0x113D8" />
<Texture Name="object_ma2_Tex_0114D8" OutName="tex_0114D8" Format="rgba16" Width="16" Height="32" Offset="0x114D8" />
<Texture Name="object_ma2_Tex_0118D8" OutName="tex_0118D8" Format="rgba16" Width="16" Height="16" Offset="0x118D8" />
<!-- <Blob Name="object_ma2_Blob_011AD8" Size="0x4000" Offset="0x11AD8" /> -->
<Limb Name="object_ma2_Standardlimb_015AD8" Type="Standard" Offset="0x15AD8" />
<Limb Name="object_ma2_Standardlimb_015AE4" Type="Standard" Offset="0x15AE4" />
<Limb Name="object_ma2_Standardlimb_015AF0" Type="Standard" Offset="0x15AF0" />
<Limb Name="object_ma2_Standardlimb_015AFC" Type="Standard" Offset="0x15AFC" />
<Limb Name="object_ma2_Standardlimb_015B08" Type="Standard" Offset="0x15B08" />
<Limb Name="object_ma2_Standardlimb_015B14" Type="Standard" Offset="0x15B14" />
<Limb Name="object_ma2_Standardlimb_015B20" Type="Standard" Offset="0x15B20" />
<Limb Name="object_ma2_Standardlimb_015B2C" Type="Standard" Offset="0x15B2C" />
<Limb Name="object_ma2_Standardlimb_015B38" Type="Standard" Offset="0x15B38" />
<Limb Name="object_ma2_Standardlimb_015B44" Type="Standard" Offset="0x15B44" />
<Limb Name="object_ma2_Standardlimb_015B50" Type="Standard" Offset="0x15B50" />
<Limb Name="object_ma2_Standardlimb_015B5C" Type="Standard" Offset="0x15B5C" />
<Limb Name="object_ma2_Standardlimb_015B68" Type="Standard" Offset="0x15B68" />
<Limb Name="object_ma2_Standardlimb_015B74" Type="Standard" Offset="0x15B74" />
<Limb Name="object_ma2_Standardlimb_015B80" Type="Standard" Offset="0x15B80" />
<Limb Name="object_ma2_Standardlimb_015B8C" Type="Standard" Offset="0x15B8C" />
<Limb Name="object_ma2_Standardlimb_015B98" Type="Standard" Offset="0x15B98" />
<Limb Name="object_ma2_Standardlimb_015BA4" Type="Standard" Offset="0x15BA4" />
<Limb Name="object_ma2_Standardlimb_015BB0" Type="Standard" Offset="0x15BB0" />
<Limb Name="object_ma2_Standardlimb_015BBC" Type="Standard" Offset="0x15BBC" />
<Limb Name="object_ma2_Standardlimb_015BC8" Type="Standard" Offset="0x15BC8" />
<Skeleton Name="object_ma2_Skel_015C28" Type="Flex" LimbType="Standard" Offset="0x15C28" />
<Animation Name="object_ma2_Anim_016720" Offset="0x16720" />
</File>
</Root>