mm/assets/xml/objects/object_mk.xml

46 lines
3.5 KiB
XML

<Root>
<File Name="object_mk" Segment="6">
<Animation Name="object_mk_Anim_000438" Offset="0x438" />
<Animation Name="object_mk_Anim_0007D8" Offset="0x7D8" />
<Animation Name="object_mk_Anim_0010F4" Offset="0x10F4" />
<Animation Name="object_mk_Anim_001964" Offset="0x1964" />
<Animation Name="object_mk_Anim_001C38" Offset="0x1C38" />
<DList Name="object_mk_DL_004320" Offset="0x4320" />
<DList Name="object_mk_DL_004610" Offset="0x4610" />
<DList Name="object_mk_DL_004960" Offset="0x4960" />
<DList Name="object_mk_DL_004A78" Offset="0x4A78" />
<DList Name="object_mk_DL_005180" Offset="0x5180" />
<DList Name="object_mk_DL_005500" Offset="0x5500" />
<DList Name="object_mk_DL_005630" Offset="0x5630" />
<DList Name="object_mk_DL_005760" Offset="0x5760" />
<DList Name="object_mk_DL_0058B0" Offset="0x58B0" />
<DList Name="object_mk_DL_0059E0" Offset="0x59E0" />
<DList Name="object_mk_DL_005B10" Offset="0x5B10" />
<DList Name="object_mk_DL_005C60" Offset="0x5C60" />
<Texture Name="object_mk_TLUT_005DE0" OutName="tlut_005DE0" Format="rgba16" Width="16" Height="16" Offset="0x5DE0" />
<Texture Name="object_mk_Tex_005FE0" OutName="tex_005FE0" Format="ci8" Width="8" Height="8" Offset="0x5FE0" />
<Texture Name="object_mk_Tex_006020" OutName="tex_006020" Format="ci8" Width="16" Height="16" Offset="0x6020" />
<Texture Name="object_mk_Tex_006120" OutName="tex_006120" Format="ci8" Width="8" Height="8" Offset="0x6120" />
<Texture Name="object_mk_Tex_006160" OutName="tex_006160" Format="ci8" Width="8" Height="8" Offset="0x6160" />
<Texture Name="object_mk_Tex_0061A0" OutName="tex_0061A0" Format="ci8" Width="8" Height="16" Offset="0x61A0" />
<Texture Name="object_mk_Tex_006220" OutName="tex_006220" Format="rgba16" Width="32" Height="32" Offset="0x6220" />
<Texture Name="object_mk_Tex_006A20" OutName="tex_006A20" Format="ci8" Width="8" Height="8" Offset="0x6A20" />
<Texture Name="object_mk_Tex_006A60" OutName="tex_006A60" Format="ci8" Width="8" Height="8" Offset="0x6A60" />
<Texture Name="object_mk_Tex_006AA0" OutName="tex_006AA0" Format="ci8" Width="8" Height="8" Offset="0x6AA0" />
<Texture Name="object_mk_Tex_006AE0" OutName="tex_006AE0" Format="ci8" Width="16" Height="16" Offset="0x6AE0" />
<Limb Name="object_mk_Standardlimb_006BE0" Type="Standard" Offset="0x6BE0" />
<Limb Name="object_mk_Standardlimb_006BEC" Type="Standard" Offset="0x6BEC" />
<Limb Name="object_mk_Standardlimb_006BF8" Type="Standard" Offset="0x6BF8" />
<Limb Name="object_mk_Standardlimb_006C04" Type="Standard" Offset="0x6C04" />
<Limb Name="object_mk_Standardlimb_006C10" Type="Standard" Offset="0x6C10" />
<Limb Name="object_mk_Standardlimb_006C1C" Type="Standard" Offset="0x6C1C" />
<Limb Name="object_mk_Standardlimb_006C28" Type="Standard" Offset="0x6C28" />
<Limb Name="object_mk_Standardlimb_006C34" Type="Standard" Offset="0x6C34" />
<Limb Name="object_mk_Standardlimb_006C40" Type="Standard" Offset="0x6C40" />
<Limb Name="object_mk_Standardlimb_006C4C" Type="Standard" Offset="0x6C4C" />
<Limb Name="object_mk_Standardlimb_006C58" Type="Standard" Offset="0x6C58" />
<Limb Name="object_mk_Standardlimb_006C64" Type="Standard" Offset="0x6C64" />
<Skeleton Name="object_mk_Skel_006CA0" Type="Flex" LimbType="Standard" Offset="0x6CA0" />
</File>
</Root>