mm/assets/xml/objects/object_ms.xml

33 lines
2.6 KiB
XML

<Root>
<File Name="object_ms" Segment="6">
<Animation Name="object_ms_Anim_0005EC" Offset="0x5EC" />
<DList Name="object_ms_DL_0021E0" Offset="0x21E0" />
<DList Name="object_ms_DL_002300" Offset="0x2300" />
<DList Name="object_ms_DL_0028A0" Offset="0x28A0" />
<DList Name="object_ms_DL_002CC8" Offset="0x2CC8" />
<DList Name="object_ms_DL_002E58" Offset="0x2E58" />
<DList Name="object_ms_DL_002F90" Offset="0x2F90" />
<DList Name="object_ms_DL_0030C0" Offset="0x30C0" />
<Texture Name="object_ms_TLUT_003230" OutName="tlut_003230" Format="rgba16" Width="16" Height="16" Offset="0x3230" />
<Texture Name="object_ms_Tex_003430" OutName="tex_003430" Format="ci8" Width="16" Height="16" Offset="0x3430" />
<Texture Name="object_ms_Tex_003530" OutName="tex_003530" Format="ci8" Width="32" Height="32" Offset="0x3530" />
<Texture Name="object_ms_Tex_003930" OutName="tex_003930" Format="ci8" Width="16" Height="16" Offset="0x3930" />
<Texture Name="object_ms_Tex_003A30" OutName="tex_003A30" Format="ci8" Width="8" Height="8" Offset="0x3A30" />
<Texture Name="object_ms_Tex_003A70" OutName="tex_003A70" Format="ci8" Width="8" Height="8" Offset="0x3A70" />
<Texture Name="object_ms_Tex_003AB0" OutName="tex_003AB0" Format="ci8" Width="8" Height="8" Offset="0x3AB0" />
<Texture Name="object_ms_Tex_003AF0" OutName="tex_003AF0" Format="ci8" Width="16" Height="16" Offset="0x3AF0" />
<Texture Name="object_ms_Tex_003BF0" OutName="tex_003BF0" Format="ci8" Width="8" Height="8" Offset="0x3BF0" />
<Texture Name="object_ms_Tex_003C30" OutName="tex_003C30" Format="ci8" Width="4" Height="4" Offset="0x3C30" />
<Texture Name="object_ms_Tex_003C40" OutName="tex_003C40" Format="ci8" Width="16" Height="16" Offset="0x3C40" />
<Limb Name="object_ms_Standardlimb_003D40" Type="Standard" Offset="0x3D40" />
<Limb Name="object_ms_Standardlimb_003D4C" Type="Standard" Offset="0x3D4C" />
<Limb Name="object_ms_Standardlimb_003D58" Type="Standard" Offset="0x3D58" />
<Limb Name="object_ms_Standardlimb_003D64" Type="Standard" Offset="0x3D64" />
<Limb Name="object_ms_Standardlimb_003D70" Type="Standard" Offset="0x3D70" />
<Limb Name="object_ms_Standardlimb_003D7C" Type="Standard" Offset="0x3D7C" />
<Limb Name="object_ms_Standardlimb_003D88" Type="Standard" Offset="0x3D88" />
<Limb Name="object_ms_Standardlimb_003D94" Type="Standard" Offset="0x3D94" />
<Skeleton Name="object_ms_Skel_003DC0" Type="Flex" LimbType="Standard" Offset="0x3DC0" />
</File>
</Root>