mm/assets/xml/objects/object_rd.xml

115 lines
8.6 KiB
XML

<Root>
<File Name="object_rd" Segment="6">
<Animation Name="object_rd_Anim_0009C4" Offset="0x9C4" />
<Animation Name="object_rd_Anim_000F1C" Offset="0xF1C" />
<Animation Name="object_rd_Anim_001600" Offset="0x1600" />
<Texture Name="object_rd_Tex_001610" OutName="tex_001610" Format="rgba16" Width="64" Height="32" Offset="0x1610" />
<Texture Name="object_rd_Tex_002610" OutName="tex_002610" Format="rgba16" Width="32" Height="16" Offset="0x2610" />
<DList Name="object_rd_DL_004270" Offset="0x4270" />
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<DList Name="object_rd_DL_005068" Offset="0x5068" />
<DList Name="object_rd_DL_005160" Offset="0x5160" />
<Limb Name="object_rd_Standardlimb_005258" Type="Standard" Offset="0x5258" />
<Limb Name="object_rd_Standardlimb_005264" Type="Standard" Offset="0x5264" />
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<Limb Name="object_rd_Standardlimb_00527C" Type="Standard" Offset="0x527C" />
<Limb Name="object_rd_Standardlimb_005288" Type="Standard" Offset="0x5288" />
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<Limb Name="object_rd_Standardlimb_00536C" Type="Standard" Offset="0x536C" />
<Limb Name="object_rd_Standardlimb_005378" Type="Standard" Offset="0x5378" />
<Skeleton Name="object_rd_Skel_0053E8" Type="Flex" LimbType="Standard" Offset="0x53E8" />
<Animation Name="object_rd_Anim_005DF4" Offset="0x5DF4" />
<Animation Name="object_rd_Anim_0061E4" Offset="0x61E4" />
<Animation Name="object_rd_Anim_006678" Offset="0x6678" />
<Animation Name="object_rd_Anim_006B08" Offset="0x6B08" />
<Animation Name="object_rd_Anim_006EEC" Offset="0x6EEC" />
<Animation Name="object_rd_Anim_0073A4" Offset="0x73A4" />
<Animation Name="object_rd_Anim_007BBC" Offset="0x7BBC" />
<Animation Name="object_rd_Anim_0081A8" Offset="0x81A8" />
<Animation Name="object_rd_Anim_009298" Offset="0x9298" />
<Animation Name="object_rd_Anim_009900" Offset="0x9900" />
<Animation Name="object_rd_Anim_00A450" Offset="0xA450" />
<Animation Name="object_rd_Anim_00ABE0" Offset="0xABE0" />
<Texture Name="object_rd_Tex_00ABF0" OutName="tex_00ABF0" Format="rgba16" Width="32" Height="64" Offset="0xABF0" />
<Texture Name="object_rd_Tex_00BBF0" OutName="tex_00BBF0" Format="rgba16" Width="32" Height="64" Offset="0xBBF0" />
<Texture Name="object_rd_Tex_00CBF0" OutName="tex_00CBF0" Format="rgba16" Width="16" Height="32" Offset="0xCBF0" />
<Texture Name="object_rd_Tex_00CFF0" OutName="tex_00CFF0" Format="rgba16" Width="16" Height="32" Offset="0xCFF0" />
<Texture Name="object_rd_Tex_00D3F0" OutName="tex_00D3F0" Format="i8" Width="32" Height="32" Offset="0xD3F0" />
<Texture Name="object_rd_Tex_00D7F0" OutName="tex_00D7F0" Format="rgba16" Width="32" Height="64" Offset="0xD7F0" />
<Texture Name="object_rd_Tex_00E7F0" OutName="tex_00E7F0" Format="rgba16" Width="32" Height="16" Offset="0xE7F0" />
<DList Name="object_rd_DL_00FAB0" Offset="0xFAB0" />
<DList Name="object_rd_DL_00FBD8" Offset="0xFBD8" />
<DList Name="object_rd_DL_00FED0" Offset="0xFED0" />
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<Limb Name="object_rd_Standardlimb_0109F8" Type="Standard" Offset="0x109F8" />
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<Limb Name="object_rd_Standardlimb_010A34" Type="Standard" Offset="0x10A34" />
<Limb Name="object_rd_Standardlimb_010A40" Type="Standard" Offset="0x10A40" />
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<Limb Name="object_rd_Standardlimb_010A64" Type="Standard" Offset="0x10A64" />
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<Limb Name="object_rd_Standardlimb_010AAC" Type="Standard" Offset="0x10AAC" />
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<Limb Name="object_rd_Standardlimb_010ADC" Type="Standard" Offset="0x10ADC" />
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<Limb Name="object_rd_Standardlimb_010AF4" Type="Standard" Offset="0x10AF4" />
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<Limb Name="object_rd_Standardlimb_010B0C" Type="Standard" Offset="0x10B0C" />
<Limb Name="object_rd_Standardlimb_010B18" Type="Standard" Offset="0x10B18" />
<Skeleton Name="object_rd_Skel_010B88" Type="Flex" LimbType="Standard" Offset="0x10B88" />
<Animation Name="object_rd_Anim_0113EC" Offset="0x113EC" />
<Animation Name="object_rd_Anim_0118D8" Offset="0x118D8" />
<Animation Name="object_rd_Anim_011DB8" Offset="0x11DB8" />
<Animation Name="object_rd_Anim_01216C" Offset="0x1216C" />
</File>
</Root>