mirror of https://github.com/zeldaret/mm.git
939 lines
36 KiB
C
939 lines
36 KiB
C
#ifndef Z64AUDIO_H
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#define Z64AUDIO_H
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#include "PR/ultratypes.h"
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#include "PR/os_voice.h"
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#include "audiothread_cmd.h"
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#include "libc/stddef.h"
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#include "unk.h"
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#include "audiothread_cmd.h"
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#include "audio/effects.h"
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#include "audio/heap.h"
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#include "audio/load.h"
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#include "audio/soundfont.h"
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#include "sequence.h"
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#define NO_LAYER ((SequenceLayer*)(-1))
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#define TATUMS_PER_BEAT 48
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#define IS_SEQUENCE_CHANNEL_VALID(ptr) ((uintptr_t)(ptr) != (uintptr_t)&gAudioCtx.sequenceChannelNone)
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#define SEQ_NUM_CHANNELS 16
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#define SEQ_IO_VAL_NONE -1
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typedef enum {
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/* 0 */ AUDIO_HEAP_RESET_STATE_NONE,
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/* 1 */ AUDIO_HEAP_RESET_STATE_RESETTING,
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/* 2 */ AUDIO_HEAP_RESET_STATE_RESETTING_ALT // Never set to
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} AudioHeapResetState;
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typedef enum {
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/* 0x00 */ AUDIO_CUSTOM_FUNCTION_SEQ_0,
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/* 0x01 */ AUDIO_CUSTOM_FUNCTION_SEQ_1,
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/* 0x02 */ AUDIO_CUSTOM_FUNCTION_SEQ_2,
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/* 0x03 */ AUDIO_CUSTOM_FUNCTION_SEQ_3,
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/* 0xFE */ AUDIO_CUSTOM_FUNCTION_SYNTH = 0xFE,
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/* 0xFF */ AUDIO_CUSTOM_FUNCTION_REVERB
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} AudioCustomFunctions;
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typedef enum {
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/* 0 */ SEQPLAYER_STATE_0,
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/* 1 */ SEQPLAYER_STATE_FADE_IN,
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/* 2 */ SEQPLAYER_STATE_FADE_OUT
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} SeqPlayerState;
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#define MAX_CHANNELS_PER_BANK 3
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#define MUTE_FLAGS_STOP_SAMPLES (1 << 3) // prevent further noteSubEus from playing
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#define MUTE_FLAGS_STOP_LAYER (1 << 4) // stop something in seqLayer scripts
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#define MUTE_FLAGS_SOFTEN (1 << 5) // lower volume, by default to half
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#define MUTE_FLAGS_STOP_NOTES (1 << 6) // prevent further notes from playing
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#define MUTE_FLAGS_STOP_SCRIPT (1 << 7) // stop processing sequence/channel scripts
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#define AUDIO_LERPIMP(v0, v1, t) (v0 + ((v1 - v0) * t))
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// size of a single sample point
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#define SAMPLE_SIZE sizeof(s16)
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// Samples are processed in groups of 16 called a "frame"
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#define SAMPLES_PER_FRAME ADPCMFSIZE
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// The length of one left/right channel is 13 frames
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#define DMEM_1CH_SIZE (13 * SAMPLES_PER_FRAME * SAMPLE_SIZE)
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// Both left and right channels
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#define DMEM_2CH_SIZE (2 * DMEM_1CH_SIZE)
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#define AIBUF_LEN (88 * SAMPLES_PER_FRAME) // number of samples
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#define AIBUF_SIZE (AIBUF_LEN * SAMPLE_SIZE) // number of bytes
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// Filter sizes
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#define FILTER_SIZE (8 * SAMPLE_SIZE)
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#define FILTER_BUF_PART1 (8 * SAMPLE_SIZE)
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#define FILTER_BUF_PART2 (8 * SAMPLE_SIZE)
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// Must be the same amount of samples as copied by aDuplicate() (audio microcode)
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#define WAVE_SAMPLE_COUNT 64
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#define AUDIO_RELOCATED_ADDRESS_START K0BASE
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#define REVERB_INDEX_NONE -1
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// To be used with AudioThread_CountAndReleaseNotes()
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#define AUDIO_NOTE_RELEASE (1 << 0)
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#define AUDIO_NOTE_SAMPLE_NOTES (1 << 1)
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typedef enum {
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/* 0 */ REVERB_DATA_TYPE_SETTINGS, // Reverb Settings (Init)
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/* 1 */ REVERB_DATA_TYPE_DELAY, // Reverb Delay (numSamples)
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/* 2 */ REVERB_DATA_TYPE_DECAY, // Reverb Decay Ratio
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/* 3 */ REVERB_DATA_TYPE_SUB_VOLUME, // Reverb Sub-Volume
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/* 4 */ REVERB_DATA_TYPE_VOLUME, // Reverb Volume
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/* 5 */ REVERB_DATA_TYPE_LEAK_RIGHT, // Reverb Leak Right Channel
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/* 6 */ REVERB_DATA_TYPE_LEAK_LEFT, // Reverb Leak Left Channel
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/* 7 */ REVERB_DATA_TYPE_FILTER_LEFT, // Reverb Left Filter
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/* 8 */ REVERB_DATA_TYPE_FILTER_RIGHT, // Reverb Right Filter
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/* 9 */ REVERB_DATA_TYPE_9 // Reverb Unk
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} ReverbDataType;
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typedef enum {
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/* 0x1 */ AUDIO_ERROR_NO_INST = 1,
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/* 0x3 */ AUDIO_ERROR_INVALID_INST_ID = 3,
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/* 0x4 */ AUDIO_ERROR_INVALID_DRUM_SFX_ID,
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/* 0x5 */ AUDIO_ERROR_NO_DRUM_SFX,
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/* 0x10 */ AUDIO_ERROR_FONT_NOT_LOADED = 0x10
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} AudioError;
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#define AUDIO_ERROR(fontId, id, err) (((fontId << 8) + id) + (err << 24))
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typedef enum {
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/* 0 */ SOUNDMODE_STEREO,
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/* 1 */ SOUNDMODE_HEADSET,
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/* 2 */ SOUNDMODE_SURROUND_EXTERNAL,
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/* 3 */ SOUNDMODE_MONO,
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/* 4 */ SOUNDMODE_SURROUND
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} SoundMode;
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struct Note;
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struct NotePool;
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struct SequenceChannel;
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struct SequenceLayer;
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// A node in a circularly linked list. Each node is either a head or an item:
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// - Items can be either detached (prev = NULL), or attached to a list.
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// 'value' points to something of interest.
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// - List heads are always attached; if a list is empty, its head points
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// to itself. 'count' contains the size of the list.
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// If the list holds notes, 'pool' points back to the pool where it lives.
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// Otherwise, that member is NULL.
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typedef struct AudioListItem {
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/* 0x00 */ struct AudioListItem* prev;
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/* 0x04 */ struct AudioListItem* next;
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union {
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/* 0x08 */ void* value; // either Note* or SequenceLayer*
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/* 0x08 */ s32 count;
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} u;
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/* 0x0C */ struct NotePool* pool;
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} AudioListItem; // size = 0x10
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typedef struct NotePool {
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/* 0x00 */ AudioListItem disabled;
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/* 0x10 */ AudioListItem decaying;
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/* 0x20 */ AudioListItem releasing;
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/* 0x30 */ AudioListItem active;
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} NotePool; // size = 0x40
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/**
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* Stores an entry of decompressed samples in a reverb ring buffer.
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* By storing the sample in a ring buffer, the time it takes to loop
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* around back to the same sample acts as a delay, leading to an echo effect.
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*/
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typedef struct {
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/* 0x00 */ s16 numSamplesAfterDownsampling; // never read
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/* 0x02 */ s16 numSamples; // never read
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/* 0x04 */ s16* toDownsampleLeft;
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/* 0x08 */ s16* toDownsampleRight; // data pointed to by left and right are adjacent in memory
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/* 0x0C */ s32 startPos; // start pos in ring buffer
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/* 0x10 */ s16 size; // first length in ring buffer (from startPos, at most until end)
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/* 0x12 */ s16 wrappedSize; // second length in ring buffer (from pos 0)
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/* 0x14 */ u16 loadResamplePitch;
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/* 0x16 */ u16 saveResamplePitch;
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/* 0x18 */ u16 saveResampleNumSamples;
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} ReverbBufferEntry; // size = 0x1C
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typedef struct {
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/* 0x000 */ u8 resampleFlags;
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/* 0x001 */ u8 useReverb;
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/* 0x002 */ u8 framesToIgnore;
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/* 0x003 */ u8 curFrame;
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/* 0x004 */ u8 downsampleRate;
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/* 0x005 */ s8 mixReverbIndex; // mix in reverb from this index. set to 0xFF to not mix any
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/* 0x006 */ u16 delayNumSamples; // number of samples between echos
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/* 0x008 */ s16 mixReverbStrength; // the gain/amount to mix in reverb from mixReverbIndex
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/* 0x00A */ s16 volume;
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/* 0x00C */ u16 decayRatio; // determines how fast reverb dissipate
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/* 0x00E */ u16 downsamplePitch;
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/* 0x010 */ s16 leakRtl;
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/* 0x012 */ s16 leakLtr;
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/* 0x014 */ u16 subDelay; // number of samples between sub echos
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/* 0x016 */ s16 subVolume; // strength of the sub echos
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/* 0x018 */ u8 resampleEffectOn;
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/* 0x019 */ s8 resampleEffectExtraSamples;
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/* 0x01A */ u16 resampleEffectLoadUnk;
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/* 0x01C */ u16 resampleEffectSaveUnk;
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/* 0x01E */ u8 delayNumSamplesAfterDownsampling;
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/* 0x020 */ s32 nextReverbBufPos;
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/* 0x024 */ s32 delayNumSamplesUnk; // May be bufSizePerChan
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/* 0x028 */ s16* leftReverbBuf;
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/* 0x02C */ s16* rightReverbBuf;
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/* 0x030 */ s16* leftLoadResampleBuf;
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/* 0x034 */ s16* rightLoadResampleBuf;
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/* 0x038 */ s16* leftSaveResampleBuf;
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/* 0x03C */ s16* rightSaveResampleBuf;
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/* 0x040 */ ReverbBufferEntry bufEntry[2][5];
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/* 0x158 */ ReverbBufferEntry subBufEntry[2][5];
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/* 0x270 */ s16* filterLeft;
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/* 0x274 */ s16* filterRight;
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/* 0x278 */ s16* filterLeftInit;
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/* 0x27C */ s16* filterRightInit;
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/* 0x280 */ s16* filterLeftState;
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/* 0x284 */ s16* filterRightState;
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/* 0x288 */ TunedSample tunedSample;
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/* 0x290 */ Sample sample;
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/* 0x2A0 */ AdpcmLoop loop;
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} SynthesisReverb; // size = 0x2D0
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typedef struct {
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/* 0x00 */ u8* pc; // program counter
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/* 0x04 */ u8* stack[4];
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/* 0x14 */ u8 remLoopIters[4]; // remaining loop iterations
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/* 0x18 */ u8 depth;
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/* 0x19 */ s8 value;
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} SeqScriptState; // size = 0x1C
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// Also known as a Group, according to debug strings.
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typedef struct SequencePlayer {
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/* 0x000 */ u8 enabled : 1;
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/* 0x000 */ u8 finished : 1;
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/* 0x000 */ u8 muted : 1;
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/* 0x000 */ u8 seqDmaInProgress : 1;
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/* 0x000 */ u8 fontDmaInProgress : 1;
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/* 0x000 */ u8 recalculateVolume : 1;
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/* 0x000 */ u8 stopScript : 1;
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/* 0x000 */ u8 applyBend : 1;
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/* 0x001 */ u8 state;
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/* 0x002 */ u8 noteAllocPolicy;
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/* 0x003 */ u8 muteFlags;
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/* 0x004 */ u8 seqId;
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/* 0x005 */ u8 defaultFont;
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/* 0x006 */ u8 unk_06[1];
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/* 0x007 */ s8 playerIndex;
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/* 0x008 */ u16 tempo; // tatums per minute
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/* 0x00A */ u16 tempoAcc;
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/* 0x00C */ s16 tempoChange;
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/* 0x00E */ s16 transposition;
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/* 0x010 */ u16 delay;
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/* 0x012 */ u16 fadeTimer;
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/* 0x014 */ u16 storedFadeTimer;
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/* 0x016 */ u16 unk_16;
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/* 0x018 */ u8* seqData;
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/* 0x01C */ f32 fadeVolume;
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/* 0x020 */ f32 fadeVelocity;
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/* 0x024 */ f32 volume;
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/* 0x028 */ f32 muteVolumeScale;
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/* 0x02C */ f32 fadeVolumeScale;
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/* 0x030 */ f32 appliedFadeVolume;
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/* 0x034 */ f32 bend;
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/* 0x038 */ struct SequenceChannel* channels[16];
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/* 0x078 */ SeqScriptState scriptState;
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/* 0x094 */ u8* shortNoteVelocityTable;
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/* 0x098 */ u8* shortNoteGateTimeTable;
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/* 0x09C */ NotePool notePool;
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/* 0x0DC */ s32 skipTicks;
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/* 0x0E0 */ u32 scriptCounter;
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/* 0x0E4 */ UNK_TYPE1 unk_E4[0x74]; // unused struct members for sequence/sound font dma management, according to sm64 decomp
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/* 0x158 */ s8 seqScriptIO[8];
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} SequencePlayer; // size = 0x160
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typedef union {
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struct {
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/* 0x0 */ u8 unused : 2;
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/* 0x0 */ u8 type : 2;
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/* 0x0 */ u8 strongRight : 1;
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/* 0x0 */ u8 strongLeft : 1;
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/* 0x0 */ u8 strongReverbRight : 1;
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/* 0x0 */ u8 strongReverbLeft : 1;
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};
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/* 0x0 */ u8 asByte;
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} StereoData; // size = 0x1
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typedef struct {
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/* 0x00 */ u8 targetReverbVol;
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/* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
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/* 0x02 */ u8 pan;
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/* 0x03 */ u8 surroundEffectIndex;
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/* 0x04 */ StereoData stereoData;
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/* 0x05 */ u8 combFilterSize;
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/* 0x06 */ u16 combFilterGain;
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/* 0x08 */ f32 freqScale;
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/* 0x0C */ f32 velocity;
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/* 0x10 */ s16* filter;
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/* 0x14 */ s16* filterBuf;
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} NoteAttributes; // size = 0x18
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// Also known as a SubTrack, according to sm64 debug strings.
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typedef struct SequenceChannel {
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/* 0x00 */ u8 enabled : 1;
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/* 0x00 */ u8 finished : 1;
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/* 0x00 */ u8 stopScript : 1;
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/* 0x00 */ u8 muted : 1; // sets SequenceLayer.muted
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/* 0x00 */ u8 hasInstrument : 1;
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/* 0x00 */ u8 stereoHeadsetEffects : 1;
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/* 0x00 */ u8 largeNotes : 1; // notes specify duration and velocity
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/* 0x00 */ u8 unused : 1;
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union {
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struct {
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/* 0x01 */ u8 freqScale : 1;
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/* 0x01 */ u8 volume : 1;
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/* 0x01 */ u8 pan : 1;
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} s;
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/* 0x01 */ u8 asByte;
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} changes;
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/* 0x02 */ u8 noteAllocPolicy;
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/* 0x03 */ u8 muteFlags;
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/* 0x04 */ u8 targetReverbVol; // or dry/wet mix
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/* 0x05 */ u8 notePriority; // 0-3
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/* 0x06 */ u8 someOtherPriority;
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/* 0x07 */ u8 fontId;
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/* 0x08 */ u8 reverbIndex;
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/* 0x09 */ u8 bookOffset;
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/* 0x0A */ u8 newPan;
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/* 0x0B */ u8 panChannelWeight; // proportion of pan that comes from the channel (0..128)
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/* 0x0C */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
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/* 0x0D */ u8 velocityRandomVariance;
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/* 0x0E */ u8 gateTimeRandomVariance;
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/* 0x0F */ u8 combFilterSize;
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/* 0x10 */ u8 surroundEffectIndex;
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/* 0x11 */ u8 channelIndex;
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/* 0x12 */ VibratoSubStruct vibrato;
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/* 0x20 */ u16 delay;
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/* 0x22 */ u16 combFilterGain;
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/* 0x24 */ u16 unk_22; // Used for indexing data
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/* 0x26 */ s16 instOrWave; // either 0 (none), instrument index + 1, or
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// 0x80..0x83 for sawtooth/triangle/sine/square waves.
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/* 0x28 */ s16 transposition;
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/* 0x2C */ f32 volumeScale;
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/* 0x30 */ f32 volume;
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/* 0x34 */ s32 pan;
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/* 0x38 */ f32 appliedVolume;
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/* 0x3C */ f32 freqScale;
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/* 0x40 */ u8 (*dynTable)[][2];
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/* 0x44 */ struct Note* noteUnused;
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/* 0x48 */ struct SequenceLayer* layerUnused;
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/* 0x4C */ Instrument* instrument;
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/* 0x50 */ SequencePlayer* seqPlayer;
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/* 0x54 */ struct SequenceLayer* layers[4];
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/* 0x64 */ SeqScriptState scriptState;
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/* 0x80 */ AdsrSettings adsr;
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/* 0x88 */ NotePool notePool;
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/* 0xC8 */ s8 seqScriptIO[8]; // bridge between sound script and audio lib, "io ports"
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/* 0xD0 */ u8* sfxState; // SfxChannelState
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/* 0xD4 */ s16* filter;
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/* 0xD8 */ StereoData stereoData;
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/* 0xDC */ s32 startSamplePos;
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/* 0xE0 */ s32 unk_E0;
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} SequenceChannel; // size = 0xE4
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// Might also be known as a Track, according to sm64 debug strings (?).
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typedef struct SequenceLayer {
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/* 0x00 */ u8 enabled : 1;
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/* 0x00 */ u8 finished : 1;
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/* 0x00 */ u8 muted : 1;
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/* 0x00 */ u8 continuousNotes : 1; // keep the same note for consecutive notes with the same sound
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/* 0x00 */ u8 bit3 : 1; // "loaded"?
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/* 0x00 */ u8 ignoreDrumPan : 1;
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/* 0x00 */ u8 bit1 : 1; // "has initialized continuous notes"?
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/* 0x00 */ u8 notePropertiesNeedInit : 1;
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/* 0x01 */ StereoData stereoData;
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/* 0x02 */ u8 instOrWave;
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/* 0x03 */ u8 gateTime;
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/* 0x04 */ u8 semitone;
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/* 0x05 */ u8 portamentoTargetNote;
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/* 0x06 */ u8 pan; // 0..128
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/* 0x07 */ u8 notePan;
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/* 0x08 */ u8 surroundEffectIndex;
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/* 0x09 */ u8 targetReverbVol;
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union {
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struct {
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/* 0x0A */ u16 bit_0 : 1;
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/* 0x0A */ u16 bit_1 : 1;
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/* 0x0A */ u16 bit_2 : 1;
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/* 0x0A */ u16 useVibrato : 1;
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/* 0x0A */ u16 bit_4 : 1;
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/* 0x0A */ u16 bit_5 : 1;
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/* 0x0A */ u16 bit_6 : 1;
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/* 0x0A */ u16 bit_7 : 1;
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/* 0x0A */ u16 bit_8 : 1;
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/* 0x0A */ u16 bit_9 : 1;
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/* 0x0A */ u16 bit_A : 1;
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/* 0x0A */ u16 bit_B : 1;
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/* 0x0A */ u16 bit_C : 1;
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/* 0x0A */ u16 bit_D : 1;
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/* 0x0A */ u16 bit_E : 1;
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/* 0x0A */ u16 bit_F : 1;
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} s;
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/* 0x0A */ u16 asByte;
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} unk_0A;
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/* 0x0C */ VibratoSubStruct vibrato;
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/* 0x1A */ s16 delay;
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/* 0x1C */ s16 gateDelay;
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/* 0x1E */ s16 delay2;
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/* 0x20 */ u16 portamentoTime;
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/* 0x22 */ s16 transposition; // #semitones added to play commands
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// (seq instruction encoding only allows referring to the limited range
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// 0..0x3F; this makes 0x40..0x7F accessible as well)
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/* 0x24 */ s16 shortNoteDefaultDelay;
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/* 0x26 */ s16 lastDelay;
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/* 0x28 */ AdsrSettings adsr;
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/* 0x30 */ Portamento portamento;
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/* 0x3C */ struct Note* note;
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/* 0x40 */ f32 freqScale;
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/* 0x44 */ f32 bend;
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/* 0x48 */ f32 velocitySquare2;
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/* 0x4C */ f32 velocitySquare; // not sure which one of those corresponds to the sm64 original
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/* 0x50 */ f32 noteVelocity;
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/* 0x54 */ f32 noteFreqScale;
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/* 0x58 */ Instrument* instrument;
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/* 0x5C */ TunedSample* tunedSample;
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/* 0x60 */ SequenceChannel* channel; // Not SequenceChannel?
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/* 0x64 */ SeqScriptState scriptState;
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/* 0x80 */ AudioListItem listItem;
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} SequenceLayer; // size = 0x90
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typedef struct {
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/* 0x000 */ s16 adpcmState[16];
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/* 0x020 */ s16 finalResampleState[16];
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/* 0x040 */ s16 filterState[32];
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/* 0x080 */ s16 unusedState[16];
|
|
/* 0x0A0 */ s16 haasEffectDelayState[32];
|
|
/* 0x0E0 */ s16 combFilterState[128];
|
|
/* 0x1E0 */ s16 surroundEffectState[128];
|
|
} NoteSynthesisBuffers; // size = 0x2E0
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 atLoopPoint : 1;
|
|
/* 0x00 */ u8 stopLoop : 1;
|
|
/* 0x01 */ u8 sampleDmaIndex;
|
|
/* 0x02 */ u8 prevHaasEffectLeftDelaySize;
|
|
/* 0x03 */ u8 prevHaasEffectRightDelaySize;
|
|
/* 0x04 */ u8 curReverbVol;
|
|
/* 0x05 */ u8 numParts;
|
|
/* 0x06 */ u16 samplePosFrac; // Fractional part of the sample position
|
|
/* 0x08 */ u16 surroundEffectGain;
|
|
/* 0x0C */ s32 samplePosInt; // Integer part of the sample position
|
|
/* 0x10 */ NoteSynthesisBuffers* synthesisBuffers;
|
|
/* 0x14 */ s16 curVolLeft;
|
|
/* 0x16 */ s16 curVolRight;
|
|
/* 0x18 */ UNK_TYPE1 unk_14[0x6];
|
|
/* 0x1E */ u8 combFilterNeedsInit;
|
|
/* 0x1F */ u8 unk_1F;
|
|
/* 0x20 */ UNK_TYPE1 unk_20[0x4];
|
|
} NoteSynthesisState; // size = 0x24
|
|
|
|
typedef enum {
|
|
/* 0 */ PLAYBACK_STATUS_0,
|
|
/* 1 */ PLAYBACK_STATUS_1,
|
|
/* 2 */ PLAYBACK_STATUS_2
|
|
} NotePlaybackStatus;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 priority;
|
|
/* 0x01 */ u8 waveId;
|
|
/* 0x02 */ u8 harmonicIndex; // the harmonic index for the synthetic wave contained in gWaveSamples (also matches the base 2 logarithm of the harmonic order)
|
|
/* 0x03 */ u8 fontId;
|
|
/* 0x04 */ u8 status;
|
|
/* 0x05 */ u8 stereoHeadsetEffects;
|
|
/* 0x06 */ s16 adsrVolScaleUnused;
|
|
/* 0x08 */ f32 portamentoFreqScale;
|
|
/* 0x0C */ f32 vibratoFreqScale;
|
|
/* 0x18 */ SequenceLayer* wantedParentLayer;
|
|
/* 0x14 */ SequenceLayer* parentLayer;
|
|
/* 0x10 */ SequenceLayer* prevParentLayer;
|
|
/* 0x1C */ NoteAttributes attributes;
|
|
/* 0x34 */ AdsrState adsr;
|
|
/* 0x54 */ Portamento portamento;
|
|
/* 0x60 */ VibratoState vibratoState;
|
|
/* 0x7C */ UNK_TYPE1 pad7C[0x4];
|
|
/* 0x80 */ u8 unk_80;
|
|
/* 0x84 */ u32 startSamplePos;
|
|
/* 0x88 */ UNK_TYPE1 unk_BC[0x1C];
|
|
} NotePlaybackState; // size = 0xA4
|
|
|
|
typedef struct {
|
|
struct {
|
|
/* 0x00 */ volatile u8 enabled : 1;
|
|
/* 0x00 */ u8 needsInit : 1;
|
|
/* 0x00 */ u8 finished : 1;
|
|
/* 0x00 */ u8 unused : 1;
|
|
/* 0x00 */ u8 strongRight : 1;
|
|
/* 0x00 */ u8 strongLeft : 1;
|
|
/* 0x00 */ u8 strongReverbRight : 1;
|
|
/* 0x00 */ u8 strongReverbLeft : 1;
|
|
} bitField0;
|
|
struct {
|
|
/* 0x01 */ u8 reverbIndex : 3;
|
|
/* 0x01 */ u8 bookOffset : 2;
|
|
/* 0x01 */ u8 isSyntheticWave : 1;
|
|
/* 0x01 */ u8 hasTwoParts : 1;
|
|
/* 0x01 */ u8 useHaasEffect : 1;
|
|
} bitField1;
|
|
/* 0x02 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
|
|
/* 0x03 */ u8 haasEffectLeftDelaySize;
|
|
/* 0x04 */ u8 haasEffectRightDelaySize;
|
|
/* 0x05 */ u8 targetReverbVol;
|
|
/* 0x06 */ u8 harmonicIndexCurAndPrev; // bits 3..2 store curHarmonicIndex, bits 1..0 store prevHarmonicIndex
|
|
/* 0x07 */ u8 combFilterSize;
|
|
/* 0x08 */ u16 targetVolLeft;
|
|
/* 0x0A */ u16 targetVolRight;
|
|
/* 0x0C */ u16 frequencyFixedPoint;
|
|
/* 0x0E */ u16 combFilterGain;
|
|
union {
|
|
/* 0x10 */ TunedSample* tunedSample;
|
|
/* 0x10 */ s16* waveSampleAddr; // used for synthetic waves
|
|
};
|
|
/* 0x14 */ s16* filter;
|
|
/* 0x18 */ UNK_TYPE1 unk_18;
|
|
/* 0x19 */ u8 surroundEffectIndex;
|
|
/* 0x1A */ UNK_TYPE1 unk_1A[0x6];
|
|
} NoteSampleState; // size = 0x20
|
|
|
|
typedef struct Note {
|
|
/* 0x00 */ AudioListItem listItem;
|
|
/* 0x10 */ NoteSynthesisState synthesisState;
|
|
/* 0x34 */ NotePlaybackState playbackState;
|
|
/* 0xD8 */ NoteSampleState sampleState;
|
|
} Note; // size = 0xF8
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 downsampleRate;
|
|
/* 0x02 */ u16 delayNumSamples;
|
|
/* 0x04 */ u16 decayRatio; // determines how fast reverb dissipates
|
|
/* 0x06 */ u16 subDelay;
|
|
/* 0x08 */ u16 subVolume;
|
|
/* 0x0A */ u16 volume;
|
|
/* 0x0C */ u16 leakRtl;
|
|
/* 0x0E */ u16 leakLtr;
|
|
/* 0x10 */ s8 mixReverbIndex;
|
|
/* 0x12 */ u16 mixReverbStrength;
|
|
/* 0x14 */ s16 lowPassFilterCutoffLeft;
|
|
/* 0x16 */ s16 lowPassFilterCutoffRight;
|
|
} ReverbSettings; // size = 0x18
|
|
|
|
/**
|
|
* The high-level audio specifications requested when initializing or resetting the audio pool.
|
|
* Most often resets during scene transitions, but will highly depend on game play.
|
|
*/
|
|
typedef struct {
|
|
/* 0x00 */ u32 samplingFreq; // Target sampling rate in Hz
|
|
/* 0x04 */ u8 unk_04;
|
|
/* 0x05 */ u8 numNotes;
|
|
/* 0x06 */ u8 numSequencePlayers;
|
|
/* 0x07 */ u8 unk_07; // unused, set to zero
|
|
/* 0x08 */ u8 unk_08; // unused, set to zero
|
|
/* 0x09 */ u8 numReverbs;
|
|
/* 0x0C */ ReverbSettings* reverbSettings;
|
|
/* 0x10 */ u16 sampleDmaBufSize1;
|
|
/* 0x12 */ u16 sampleDmaBufSize2;
|
|
/* 0x14 */ u16 unk_14;
|
|
/* 0x18 */ size_t persistentSeqCacheSize; // size of cache on audio pool to store sequences persistently
|
|
/* 0x1C */ size_t persistentFontCacheSize; // size of cache on audio pool to store soundFonts persistently
|
|
/* 0x20 */ size_t persistentSampleBankCacheSize; // size of cache on audio pool to store entire sample banks persistently
|
|
/* 0x24 */ size_t temporarySeqCacheSize; // size of cache on audio pool to store sequences temporarily
|
|
/* 0x28 */ size_t temporaryFontCacheSize; // size of cache on audio pool to store soundFonts temporarily
|
|
/* 0x2C */ size_t temporarySampleBankCacheSize; // size of cache on audio pool to store entire sample banks temporarily
|
|
/* 0x30 */ size_t persistentSampleCacheSize; // size of cache on audio pool to store individual samples persistently
|
|
/* 0x34 */ size_t temporarySampleCacheSize; // size of cache on audio pool to store individual samples temporarily
|
|
} AudioSpec; // size = 0x38
|
|
|
|
/**
|
|
* The audio buffer stores the fully processed digital audio before it is sent to the audio interface (AI), then to the
|
|
* digital-analog converter (DAC), then to play on the speakers. The audio buffer is written to by the rsp after
|
|
* processing audio commands, and the audio buffer is read by AI which sends the data to the DAC.
|
|
* This struct parameterizes that buffer.
|
|
*/
|
|
typedef struct {
|
|
/* 0x00 */ s16 specUnk4;
|
|
/* 0x02 */ u16 samplingFreq; // Target sampling rate in Hz
|
|
/* 0x04 */ u16 aiSamplingFreq; // True sampling rate set to the audio interface (AI) for the audio digital-analog converter (DAC)
|
|
/* 0x06 */ s16 numSamplesPerFrameTarget;
|
|
/* 0x08 */ s16 numSamplesPerFrameMax;
|
|
/* 0x0A */ s16 numSamplesPerFrameMin;
|
|
/* 0x0C */ s16 updatesPerFrame; // for each frame of the audio thread (default 60 fps), number of updates to process audio
|
|
/* 0x0E */ s16 numSamplesPerUpdate;
|
|
/* 0x10 */ s16 numSamplesPerUpdateMax;
|
|
/* 0x12 */ s16 numSamplesPerUpdateMin;
|
|
/* 0x14 */ s16 numSequencePlayers;
|
|
/* 0x18 */ f32 resampleRate;
|
|
/* 0x1C */ f32 updatesPerFrameInv; // inverse (reciprocal) of updatesPerFrame
|
|
/* 0x20 */ f32 updatesPerFrameInvScaled; // updatesPerFrameInv scaled down by a factor of 256
|
|
/* 0x24 */ f32 updatesPerFrameScaled; // updatesPerFrame scaled down by a factor of 4
|
|
} AudioBufferParameters; // size = 0x28
|
|
|
|
typedef struct {
|
|
union {
|
|
/* 0x0 */ u32 opArgs;
|
|
struct {
|
|
/* 0x0 */ u8 op;
|
|
/* 0x1 */ u8 arg0;
|
|
/* 0x2 */ u8 arg1;
|
|
/* 0x3 */ u8 arg2;
|
|
};
|
|
};
|
|
union {
|
|
/* 0x4 */ void* data;
|
|
/* 0x4 */ f32 asFloat;
|
|
/* 0x4 */ s32 asInt;
|
|
/* 0x4 */ u16 asUShort;
|
|
/* 0x4 */ s8 asSbyte;
|
|
/* 0x4 */ u8 asUbyte;
|
|
/* 0x4 */ u32 asUInt;
|
|
/* 0x4 */ void* asPtr;
|
|
};
|
|
} AudioCmd; // size = 0x8
|
|
|
|
typedef struct {
|
|
/* 0x00 */ OSTask task;
|
|
/* 0x40 */ OSMesgQueue* taskQueue;
|
|
/* 0x44 */ void* unk_44; // probably a message that gets unused.
|
|
/* 0x48 */ char unk_48[0x8];
|
|
} AudioTask; // size = 0x50
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ char unk_0000;
|
|
/* 0x0001 */ s8 numSynthesisReverbs;
|
|
/* 0x0002 */ u16 unk_2; // reads from audio spec unk_14, never used, always set to 0x7FFF
|
|
/* 0x0004 */ u16 unk_4;
|
|
/* 0x0006 */ char unk_0006[0xA];
|
|
/* 0x0010 */ s16* adpcmCodeBook;
|
|
/* 0x0014 */ NoteSampleState* sampleStateList;
|
|
/* 0x0018 */ SynthesisReverb synthesisReverbs[4];
|
|
/* 0x0B58 */ char unk_0B58[0x30];
|
|
/* 0x0B88 */ Sample* usedSamples[128];
|
|
/* 0x0D88 */ AudioPreloadReq preloadSampleStack[128];
|
|
/* 0x1788 */ s32 numUsedSamples;
|
|
/* 0x178C */ s32 preloadSampleStackTop;
|
|
/* 0x1790 */ AudioAsyncLoad asyncLoads[0x10];
|
|
/* 0x1D10 */ OSMesgQueue asyncLoadUnkMediumQueue;
|
|
/* 0x1D28 */ char unk_1D08[0x40];
|
|
/* 0x1D68 */ AudioAsyncLoad* curUnkMediumLoad;
|
|
/* 0x1D6C */ u32 slowLoadPos;
|
|
/* 0x1D70 */ AudioSlowLoad slowLoads[2];
|
|
/* 0x1E38 */ OSPiHandle* cartHandle;
|
|
/* 0x1E2C */ OSPiHandle* driveHandle;
|
|
/* 0x1E40 */ OSMesgQueue externalLoadQueue;
|
|
/* 0x1E58 */ OSMesg externalLoadMesgBuf[0x10];
|
|
/* 0x1E98 */ OSMesgQueue preloadSampleQueue;
|
|
/* 0x1EB0 */ OSMesg preloadSampleMesgBuf[0x10];
|
|
/* 0x1EF0 */ OSMesgQueue curAudioFrameDmaQueue;
|
|
/* 0x1F08 */ OSMesg currAudioFrameDmaMesgBuf[0x40];
|
|
/* 0x2008 */ OSIoMesg currAudioFrameDmaIoMesgBuf[0x40];
|
|
/* 0x2608 */ OSMesgQueue syncDmaQueue;
|
|
/* 0x2620 */ OSMesg syncDmaMesg;
|
|
/* 0x2624 */ OSIoMesg syncDmaIoMesg;
|
|
/* 0x263C */ SampleDma* sampleDmas;
|
|
/* 0x2640 */ u32 sampleDmaCount;
|
|
/* 0x2644 */ u32 sampleDmaListSize1;
|
|
/* 0x2648 */ s32 unused2648;
|
|
/* 0x264C */ u8 sampleDmaReuseQueue1[0x100]; // read pos <= write pos, wrapping mod 256
|
|
/* 0x274C */ u8 sampleDmaReuseQueue2[0x100];
|
|
/* 0x284C */ u8 sampleDmaReuseQueue1RdPos; // Read position for dma 1
|
|
/* 0x284D */ u8 sampleDmaReuseQueue2RdPos; // Read position for dma 2
|
|
/* 0x284E */ u8 sampleDmaReuseQueue1WrPos; // Write position for dma 1
|
|
/* 0x284F */ u8 sampleDmaReuseQueue2WrPos; // Write position for dma 2
|
|
/* 0x2850 */ AudioTable* sequenceTable;
|
|
/* 0x2854 */ AudioTable* soundFontTable;
|
|
/* 0x2858 */ AudioTable* sampleBankTable;
|
|
/* 0x285C */ char unk_285C[0x4];
|
|
/* 0x2860 */ u8* sequenceFontTable;
|
|
/* 0x2864 */ u16 numSequences;
|
|
/* 0x2868 */ SoundFont* soundFontList;
|
|
/* 0x286C */ AudioBufferParameters audioBufferParameters;
|
|
/* 0x2994 */ f32 unk_2870;
|
|
/* 0x2898 */ s32 sampleDmaBufSize1;
|
|
/* 0x289C */ s32 sampleDmaBufSize2;
|
|
/* 0x28A0 */ char unk_287C[0x10];
|
|
/* 0x28B0 */ s32 sampleDmaBufSize;
|
|
/* 0x28B4 */ s32 maxAudioCmds;
|
|
/* 0x28B8 */ s32 numNotes;
|
|
/* 0x2898 */ s16 maxTempo;
|
|
/* 0x28BE */ s8 soundMode;
|
|
/* 0x28C0 */ s32 totalTaskCount; // The total number of times the top-level function on the audio thread is run since the last audio reset
|
|
/* 0x28C4 */ s32 curAudioFrameDmaCount;
|
|
/* 0x28C8 */ s32 rspTaskIndex;
|
|
/* 0x28CC */ s32 curAiBufferIndex;
|
|
/* 0x28AC */ Acmd* abiCmdBufs[2]; // Pointer to audio heap where the audio binary interface command lists are stored. Two lists that alternative every frame
|
|
/* 0x28B4 */ Acmd* curAbiCmdBuf;
|
|
/* 0x28DC */ AudioTask* curTask;
|
|
/* 0x28C0 */ AudioTask rspTask[2];
|
|
/* 0x2980 */ f32 unk_2960;
|
|
/* 0x2984*/ s32 refreshRate;
|
|
/* 0x2988 */ s16* aiBuffers[3]; // Pointers to the audio buffer allocated on the initPool contained in the audio heap. Stores fully processed digital audio before transferring to the audio interface (AI)
|
|
/* 0x2994 */ s16 numSamplesPerFrame[3]; // Number of samples to transfer to the audio interface buffer
|
|
/* 0x299C */ u32 audioRandom;
|
|
/* 0x29A0 */ s32 audioErrorFlags;
|
|
/* 0x29A4 */ volatile u32 resetTimer;
|
|
/* 0x29A8 */ u32 (*customSeqFunctions[4])(s8 value, SequenceChannel* channel);
|
|
/* 0x29B8 */ s8 unk_29B8;
|
|
/* 0x29BC */ s32 numAbiCmdsMax; // sMaxAbiCmdCnt
|
|
/* 0x29C0 */ AudioAllocPool sessionPool; // A sub-pool to main pool, contains all sub-pools and data that changes every audio reset
|
|
/* 0x29D0 */ AudioAllocPool externalPool; // pool allocated on an external device. Never used in game
|
|
/* 0x29E0 */ AudioAllocPool initPool; // A sub-pool to the main pool, contains all sub-pools and data that persists every audio reset
|
|
/* 0x29F0 */ AudioAllocPool miscPool; // A sub-pool to the session pool,
|
|
/* 0x2A00 */ char unk_29D0[0x20]; // probably two unused pools
|
|
/* 0x2A20 */ AudioAllocPool cachePool; // The common pool for all cache entries
|
|
/* 0x2A30 */ AudioAllocPool persistentCommonPool; // A sub-pool to the cache pool, contains all caches for data stored persistently
|
|
/* 0x2A40 */ AudioAllocPool temporaryCommonPool; // A sub-pool to the cache pool, contains all caches for data stored temporarily
|
|
/* 0x2A50 */ AudioCache seqCache; // Cache to store sequences
|
|
/* 0x2B60 */ AudioCache fontCache; // Cache to store soundFonts
|
|
/* 0x2C70 */ AudioCache sampleBankCache; // Cache for loading entire sample banks
|
|
/* 0x2D80 */ AudioAllocPool permanentPool; // Pool to stores audio data that is always loaded in. Primarily used for sfxs
|
|
/* 0x2D90 */ AudioCacheEntry permanentEntries[32]; // indificual entries to the permanent pool
|
|
/* 0x3690 */ AudioSampleCache persistentSampleCache; // Stores individual samples persistently
|
|
/* 0x40A4 */ AudioSampleCache temporarySampleCache; // Stores individual samples temporarily
|
|
/* 0x4338 */ AudioSessionPoolSplit sessionPoolSplit; // splits session pool into the cache pool and misc pool
|
|
/* 0x4348 */ AudioCachePoolSplit cachePoolSplit; // splits cache pool into the persistent & temporary common pools
|
|
/* 0x4350 */ AudioCommonPoolSplit persistentCommonPoolSplit; // splits persistent common pool into caches for sequences, soundFonts, sample banks
|
|
/* 0x435C */ AudioCommonPoolSplit temporaryCommonPoolSplit; // splits temporary common pool into caches for sequences, soundFonts, sample banks
|
|
/* 0x4368 */ u8 sampleFontLoadStatus[0x30];
|
|
/* 0x4398 */ u8 fontLoadStatus[0x30];
|
|
/* 0x43C8 */ u8 seqLoadStatus[0x80];
|
|
/* 0x4448 */ volatile u8 resetStatus;
|
|
/* 0x4449 */ u8 specId;
|
|
/* 0x444C */ s32 audioResetFadeOutFramesLeft;
|
|
/* 0x4450 */ f32* adsrDecayTable; // A table on the audio heap that stores decay rates used for ADSR
|
|
/* 0x4454 */ u8* audioHeap;
|
|
/* 0x4458 */ size_t audioHeapSize;
|
|
/* 0x445C */ Note* notes;
|
|
/* 0x4460 */ SequencePlayer seqPlayers[5];
|
|
/* 0x4B40 */ SequenceLayer sequenceLayers[80];
|
|
/* 0x7840 */ SequenceChannel sequenceChannelNone;
|
|
/* 0x7924 */ s32 sampleStateOffset; // Start of the list of sample states for this update. Resets after each audio frame.
|
|
/* 0x7928 */ AudioListItem layerFreeList;
|
|
/* 0x7938 */ NotePool noteFreeLists;
|
|
/* 0x7978 */ u8 threadCmdWritePos;
|
|
/* 0x7979 */ u8 threadCmdReadPos;
|
|
/* 0x797A */ u8 threadCmdQueueFinished;
|
|
/* 0x797C */ u16 threadCmdChannelMask[5]; // bit-packed for 16 channels. When processing an audio thread channel command on all channels, only process channels with their bit set.
|
|
/* 0x7988 */ OSMesgQueue* audioResetQueueP;
|
|
/* 0x798C */ OSMesgQueue* taskStartQueueP;
|
|
/* 0x7990 */ OSMesgQueue* threadCmdProcQueueP;
|
|
/* 0x7994 */ OSMesgQueue taskStartQueue;
|
|
/* 0x79AC */ OSMesgQueue threadCmdProcQueue;
|
|
/* 0x79C4 */ OSMesgQueue audioResetQueue;
|
|
/* 0x79DC */ OSMesg taskStartMsgs[1];
|
|
/* 0x79E0 */ OSMesg audioResetMesgs[1];
|
|
/* 0x79E4 */ OSMesg threadCmdProcMsgBuf[4];
|
|
/* 0x79F4 */ AudioCmd threadCmdBuf[0x100]; // Audio commands used to transfer audio requests from the graph thread to the audio thread
|
|
/* 0x81F4 */ UNK_TYPE1 unk_81F4[4];
|
|
} AudioContext; // size = 0x81F8
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 targetReverbVol;
|
|
/* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
|
|
/* 0x02 */ u8 pan;
|
|
/* 0x03 */ u8 surroundEffectIndex;
|
|
/* 0x04 */ StereoData stereoData;
|
|
/* 0x08 */ f32 frequency;
|
|
/* 0x0C */ f32 velocity;
|
|
/* 0x10 */ char unk_0C[0x4];
|
|
/* 0x14 */ s16* filter;
|
|
/* 0x18 */ u8 combFilterSize;
|
|
/* 0x1A */ u16 combFilterGain;
|
|
} NoteSubAttributes; // size = 0x1A
|
|
|
|
typedef struct {
|
|
/* 0x00 */ f32 volCur;
|
|
/* 0x04 */ f32 volTarget;
|
|
/* 0x08 */ f32 volStep;
|
|
/* 0x0C */ f32 freqScaleCur;
|
|
/* 0x10 */ f32 freqScaleTarget;
|
|
/* 0x14 */ f32 freqScaleStep;
|
|
/* 0x18 */ u16 volTimer;
|
|
/* 0x1A */ u16 freqScaleTimer;
|
|
} ActiveSequenceChannelData; // size = 0x1C
|
|
|
|
typedef struct {
|
|
/* 0x000 */ ActiveSequenceChannelData channelData[SEQ_NUM_CHANNELS];
|
|
/* 0x1C0 */ f32 volCur;
|
|
/* 0x1C4 */ f32 volTarget;
|
|
/* 0x1C8 */ f32 volStep;
|
|
/* 0x1CC */ u32 tempoCmd;
|
|
/* 0x1D0 */ f32 tempoCur;
|
|
/* 0x1D4 */ f32 tempoTarget;
|
|
/* 0x1D8 */ f32 tempoStep;
|
|
/* 0x1DC */ u32 setupCmd[8]; // setup commands
|
|
/* 0x1FC */ u32 startAsyncSeqCmd; // temporarily stores the seqCmd used in SEQCMD_PLAY_SEQUENCE, to be called again once the font is reloaded in
|
|
/* 0x200 */ u16 volTimer;
|
|
/* 0x202 */ u16 tempoOriginal;
|
|
/* 0x204 */ u16 tempoTimer;
|
|
/* 0x206 */ u16 freqScaleChannelFlags;
|
|
/* 0x208 */ u16 volChannelFlags;
|
|
/* 0x20A */ u16 seqId;
|
|
/* 0x20C */ u16 prevSeqId; // last seqId played on a player
|
|
/* 0x20E */ u16 channelPortMask;
|
|
/* 0x210 */ u8 isWaitingForFonts;
|
|
/* 0x211 */ u8 fontId;
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/* 0x212 */ u8 volScales[VOL_SCALE_INDEX_MAX];
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/* 0x216 */ u8 volFadeTimer;
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/* 0x217 */ u8 fadeVolUpdate;
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/* 0x218 */ u8 setupCmdTimer;
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/* 0x219 */ u8 setupCmdNum; // number of setup commands
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/* 0x21A */ u8 setupFadeTimer;
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/* 0x21B */ u8 isSeqPlayerInit;
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} ActiveSequence; // size = 0x21C
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|
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typedef struct {
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/* 0x0 */ u8 seqId;
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/* 0x1 */ u8 priority;
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} SeqRequest; // size = 0x02
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typedef enum {
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/* 0 */ BANK_PLAYER,
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/* 1 */ BANK_ITEM,
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/* 2 */ BANK_ENV,
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/* 3 */ BANK_ENEMY,
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/* 4 */ BANK_SYSTEM,
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|
/* 5 */ BANK_OCARINA,
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|
/* 6 */ BANK_VOICE
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} SfxBankType;
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|
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typedef enum {
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/* 0 */ SFX_STATE_EMPTY,
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/* 1 */ SFX_STATE_QUEUED,
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/* 2 */ SFX_STATE_READY,
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/* 3 */ SFX_STATE_PLAYING_REFRESH,
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/* 4 */ SFX_STATE_PLAYING,
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/* 5 */ SFX_STATE_PLAYING_ONE_FRAME
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} SfxState;
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|
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typedef struct {
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/* 0x00 */ f32* posX;
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/* 0x04 */ f32* posY;
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/* 0x08 */ f32* posZ;
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/* 0x0C */ f32* freqScale;
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/* 0x10 */ f32* volume;
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/* 0x14 */ s8* reverbAdd;
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/* 0x18 */ f32 dist;
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/* 0x1C */ u32 priority; // lower is more prioritized
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/* 0x20 */ u16 sfxParams;
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/* 0x22 */ u16 sfxId;
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/* 0x25 */ u8 sfxFlags;
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/* 0x24 */ u8 sfxImportance;
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/* 0x26 */ u8 state; // uses SfxState enum
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|
/* 0x27 */ u8 freshness;
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|
/* 0x28 */ u8 prev;
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|
/* 0x29 */ u8 next;
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|
/* 0x2A */ u8 channelIndex;
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|
/* 0x2B */ u8 randFreq;
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|
/* 0x2C */ u8 token;
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|
} SfxBankEntry; // size = 0x30
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|
|
|
/*
|
|
* SfxId:
|
|
*
|
|
* & 03FF 0000000111111111 index
|
|
* & 0400 0000010000000000 unused flag
|
|
* & 0800 0000100000000000 SFX_FLAG
|
|
* & 0C00 0000110000000000 Flag Mask
|
|
* & F000 1111000000000000 observed in audio code
|
|
*/
|
|
|
|
#define SFX_BANK_SHIFT(sfxId) (((sfxId) >> 12) & 0xFF)
|
|
|
|
#define SFX_BANK_MASK(sfxId) ((sfxId) & 0xF000)
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|
|
|
#define SFX_INDEX(sfxId) ((sfxId) & 0x3FF)
|
|
#define SFX_BANK(sfxId) SFX_BANK_SHIFT(SFX_BANK_MASK(sfxId))
|
|
|
|
typedef struct {
|
|
/* 0x0 */ u32 priority; // lower is more prioritized
|
|
/* 0x4 */ u8 entryIndex;
|
|
} ActiveSfx; // size = 0x08
|
|
|
|
// SfxParams bit-packing
|
|
|
|
// Slows the decay of volume with distance (a 3-bit number ranging from 0-7)
|
|
#define SFX_PARAM_DIST_RANGE_SHIFT 0
|
|
#define SFX_PARAM_DIST_RANGE_MASK_UPPER (4 << SFX_PARAM_DIST_RANGE_SHIFT)
|
|
#define SFX_PARAM_DIST_RANGE_MASK (7 << SFX_PARAM_DIST_RANGE_SHIFT)
|
|
|
|
// Lower SEQ_PLAYER_BGM_MAIN and SEQ_PLAYER_BGM_SUB while the sfx is playing
|
|
#define SFX_FLAG_LOWER_VOLUME_BGM (1 << 3)
|
|
|
|
// Sfx priority is not raised with distance (making it more likely to be ejected)
|
|
#define SFX_FLAG_PRIORITY_NO_DIST (1 << 4)
|
|
|
|
// If a new sfx is requested at both the same position with the same importance,
|
|
// Block that new sfx from replacing the current sfx
|
|
// Note: Only 1 sfx can be played at a specific position at once
|
|
#define SFX_FLAG_BLOCK_EQUAL_IMPORTANCE (1 << 5)
|
|
|
|
// Applies increasingly random offsets to frequency (a 2-bit number ranging from 0-3)
|
|
#define SFX_PARAM_RAND_FREQ_RAISE_SHIFT 6
|
|
#define SFX_PARAM_RAND_FREQ_RAISE_MASK (3 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT)
|
|
|
|
// Sets a flag to ioPort 5
|
|
#define SFX_FLAG_8 (1 << 8)
|
|
|
|
// Use lowpass filter on surround sound
|
|
#define SFX_FLAG_SURROUND_LOWPASS_FILTER (1 << 9)
|
|
|
|
// Unused remnant of OoT
|
|
#define SFX_FLAG_BEHIND_SCREEN_Z_INDEX_SHIFT 10
|
|
#define SFX_FLAG_BEHIND_SCREEN_Z_INDEX (1 << SFX_FLAG_BEHIND_SCREEN_Z_INDEX_SHIFT)
|
|
|
|
// Randomly scale base frequency each frame through mutiplicative offset
|
|
#define SFX_PARAM_RAND_FREQ_SCALE (1 << 11)
|
|
|
|
// Sfx reverb is not raised with distance
|
|
#define SFX_FLAG_REVERB_NO_DIST (1 << 12)
|
|
|
|
// Sfx volume is not lowered with distance
|
|
#define SFX_FLAG_VOLUME_NO_DIST (1 << 13)
|
|
|
|
// SFX_FLAG_VIBRATO
|
|
// Randomly lower base frequency each frame through additive offset
|
|
#define SFX_PARAM_RAND_FREQ_LOWER (1 << 14)
|
|
|
|
// Sfx frequency is not raised with distance
|
|
#define SFX_FLAG_FREQ_NO_DIST (1 << 15)
|
|
|
|
// Force the sfx to reset from the beginning when requested again
|
|
#define SFX_FLAG2_FORCE_RESET (1 << 0)
|
|
|
|
// Unused
|
|
#define SFX_FLAG2_UNUSED2 (1 << 2)
|
|
#define SFX_FLAG2_UNUSED4 (1 << 4)
|
|
|
|
// Do not use highpass filter on surround sound
|
|
#define SFX_FLAG2_SURROUND_NO_HIGHPASS_FILTER (1 << 5)
|
|
|
|
// Unused
|
|
#define SFX_FLAG2_UNUSED6 (1 << 6)
|
|
|
|
// Apply a low-pass filter with a lowPassCutoff of 4
|
|
#define SFX_FLAG2_APPLY_LOWPASS_FILTER (1 << 7)
|
|
|
|
typedef struct {
|
|
/* 0x0 */ u8 importance;
|
|
/* 0x1 */ u8 flags;
|
|
/* 0x2 */ u16 params;
|
|
} SfxParams; // size = 0x4
|
|
|
|
typedef void (*AudioCustomUpdateFunction)(void);
|
|
typedef u32 (*AudioCustomSeqFunction)(s8 value, SequenceChannel* channel);
|
|
typedef void* (*AudioCustomReverbFunction)(Sample*, s32, s8, s32);
|
|
typedef Acmd* (*AudioCustomSynthFunction)(Acmd*, s32, s32);
|
|
|
|
#endif
|