mm/include
EllipticEllipsis 924fa9aadf
EnMag OK and documented (#547)
* Name textures in object_mag

* Corrections

* tabs -> spaces

* OK, data imported

* Remove obsolete comment

* Start documentation

* Defines for most texture sizes

* Name most static variables, add state enum

* Macros, name all the statics

* Couple of minor tweaks to other files

* Name some more effect stuff

* Fix kanfont data

* Name everything else, move macros

* Format

* Review
2022-01-16 17:55:03 +00:00
..
PR Import abi.h from OoT (#466) 2021-11-19 14:18:06 -03:00
io `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
libc
ultra64 `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
bgm.h Audio BGM Macros (#460) 2021-11-20 11:01:37 -03:00
bstring.h
color.h
command_macros_base.h
fixed_point.h
functions.h EnMag OK and documented (#547) 2022-01-16 17:55:03 +00:00
global.h
ichain.h
initvars.h Effect_soft_sprite_old_init and particleOverlayTable OK (#520) 2022-01-04 05:50:12 +00:00
irqmgr.h
macro.inc
macros.h EnMag OK and documented (#547) 2022-01-16 17:55:03 +00:00
os.h cartrominit OK (#412) 2021-11-20 00:15:50 -03:00
os_internal.h
os_malloc.h `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
osint.h
prevent_bss_reordering.h
ramrom.h
rdb.h
regs.h
rmon.h
scheduler.h
segment_symbols.h z_kaleido_manager and z_kaleido_scope_call OK (#489) 2021-12-27 03:59:50 +00:00
sfx.h
system_malloc.h `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
ultra64.h
ultraerror.h
ultralog.h
unk.h
variables.h `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
viint.h
vt.h
xstdio.h
z64.h EnMag OK and documented (#547) 2022-01-16 17:55:03 +00:00
z64actor.h `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
z64animation.h Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
z64audio.h Introducing z64audio.h (#459) 2021-11-19 15:26:20 -03:00
z64bgcheck.h z_bgcheck.c (#357) 2021-11-23 13:29:18 -03:00
z64collision_check.h
z64cutscene.h En_Elf (#371) 2021-12-27 01:47:56 +00:00
z64cutscene_commands.h
z64dma.h
z64effect.h Effect_soft_sprite_old_init and particleOverlayTable OK (#520) 2022-01-04 05:50:12 +00:00
z64item.h `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
z64jpeg.h `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
z64light.h
z64math.h Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
z64object.h Tutorial (#362) 2021-12-16 18:47:18 -05:00
z64player.h `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
z64save.h `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
z64scene.h `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
z64transition.h