mirror of https://github.com/zeldaret/mm.git
187 lines
5.9 KiB
C
187 lines
5.9 KiB
C
#include "z64pause_menu.h"
|
|
|
|
#include "z64.h"
|
|
#include "z64rumble.h"
|
|
#include "z64shrink_window.h"
|
|
|
|
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
|
|
|
|
s16 sKaleidoSetupRightPageIndex[] = {
|
|
PAUSE_MAP, // PAUSE_ITEM
|
|
PAUSE_QUEST, // PAUSE_MAP
|
|
PAUSE_MASK, // PAUSE_QUEST
|
|
PAUSE_ITEM, // PAUSE_MASK
|
|
};
|
|
|
|
f32 sKaleidoSetupRightPageEyeX[] = {
|
|
PAUSE_EYE_DIST * -PAUSE_MAP_X, // PAUSE_ITEM
|
|
PAUSE_EYE_DIST * -PAUSE_QUEST_X, // PAUSE_MAP
|
|
PAUSE_EYE_DIST * -PAUSE_MASK_X, // PAUSE_QUEST
|
|
PAUSE_EYE_DIST * -PAUSE_ITEM_X, // PAUSE_MASK
|
|
};
|
|
|
|
f32 sKaleidoSetupRightPageEyeZ[] = {
|
|
PAUSE_EYE_DIST * -PAUSE_MAP_Z, // PAUSE_ITEM
|
|
PAUSE_EYE_DIST * -PAUSE_QUEST_Z, // PAUSE_MAP
|
|
PAUSE_EYE_DIST * -PAUSE_MASK_Z, // PAUSE_QUEST
|
|
PAUSE_EYE_DIST * -PAUSE_ITEM_Z, // PAUSE_MASK
|
|
};
|
|
|
|
void func_800F4A10(PlayState* play) {
|
|
PauseContext* pauseCtx = &play->pauseCtx;
|
|
s16 i;
|
|
|
|
Rumble_StateReset();
|
|
|
|
pauseCtx->switchPageTimer = 0;
|
|
pauseCtx->mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE;
|
|
|
|
// Set eye position and pageIndex such that scrolling left brings to the desired page
|
|
pauseCtx->eye.x = sKaleidoSetupRightPageEyeX[pauseCtx->pageIndex];
|
|
pauseCtx->eye.z = sKaleidoSetupRightPageEyeZ[pauseCtx->pageIndex];
|
|
pauseCtx->pageIndex = sKaleidoSetupRightPageIndex[pauseCtx->pageIndex];
|
|
pauseCtx->infoPanelOffsetY = -40;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(pauseCtx->worldMapPoints); i++) {
|
|
pauseCtx->worldMapPoints[i] = false;
|
|
}
|
|
|
|
if (pauseCtx->state == PAUSE_STATE_OPENING_0) {
|
|
for (i = 0; i < REGION_MAX; i++) {
|
|
if ((gSaveContext.save.saveInfo.regionsVisited >> i) & 1) {
|
|
pauseCtx->worldMapPoints[i] = true;
|
|
}
|
|
}
|
|
} else {
|
|
for (i = OWL_WARP_STONE_TOWER; i >= OWL_WARP_GREAT_BAY_COAST; i--) {
|
|
if ((gSaveContext.save.saveInfo.playerData.owlActivationFlags >> i) & 1) {
|
|
pauseCtx->worldMapPoints[i] = true;
|
|
pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = i;
|
|
}
|
|
}
|
|
|
|
if ((gSaveContext.save.saveInfo.playerData.owlActivationFlags >> 4) & 1) {
|
|
pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = 4;
|
|
}
|
|
}
|
|
|
|
YREG(11) = -0x00C8;
|
|
YREG(12) = -0x3840;
|
|
YREG(13) = 0x2710;
|
|
YREG(14) = 0x2710;
|
|
YREG(15) = 0x2710;
|
|
YREG(16) = -0x00BE;
|
|
YREG(17) = -0x06D6;
|
|
YREG(18) = -0x0B90;
|
|
YREG(19) = 0x06E0;
|
|
YREG(20) = 0;
|
|
YREG(21) = -0x0622;
|
|
YREG(22) = -0x0C44;
|
|
YREG(23) = 0x0622;
|
|
R_PAUSE_WORLD_MAP_YAW = -0x622;
|
|
R_PAUSE_WORLD_MAP_Y_OFFSET = -90;
|
|
R_PAUSE_WORLD_MAP_DEPTH = -14400;
|
|
}
|
|
|
|
void KaleidoSetup_Update(PlayState* play) {
|
|
Input* input = CONTROLLER1(&play->state);
|
|
MessageContext* msgCtx = &play->msgCtx;
|
|
Player* player = GET_PLAYER(play);
|
|
PauseContext* pauseCtx = &play->pauseCtx;
|
|
|
|
if (CHECK_BTN_ALL(input->cur.button, BTN_R)) {
|
|
if (msgCtx && msgCtx) {}
|
|
}
|
|
|
|
if (IS_PAUSED(pauseCtx) || (play->gameOverCtx.state != GAMEOVER_INACTIVE)) {
|
|
return;
|
|
}
|
|
|
|
if ((play->transitionTrigger != TRANS_TRIGGER_OFF) || (play->transitionMode != TRANS_MODE_OFF)) {
|
|
return;
|
|
}
|
|
|
|
if ((gSaveContext.save.cutsceneIndex >= 0xFFF0) || (gSaveContext.nextCutsceneIndex >= 0xFFF0)) {
|
|
return;
|
|
}
|
|
|
|
if (!Play_InCsMode(play) || ((msgCtx->msgMode != MSGMODE_NONE) && (msgCtx->currentTextId == 0xFF))) {
|
|
if (play->unk_1887C >= 2) {
|
|
return;
|
|
}
|
|
|
|
if ((gSaveContext.magicState == MAGIC_STATE_STEP_CAPACITY) || (gSaveContext.magicState == MAGIC_STATE_FILL)) {
|
|
return;
|
|
}
|
|
|
|
if (CHECK_EVENTINF(EVENTINF_17) || (player->stateFlags1 & PLAYER_STATE1_20)) {
|
|
return;
|
|
}
|
|
|
|
if ((play->actorCtx.flags & ACTORCTX_FLAG_TELESCOPE_ON) ||
|
|
(play->actorCtx.flags & ACTORCTX_FLAG_PICTO_BOX_ON)) {
|
|
return;
|
|
}
|
|
|
|
if (!play->actorCtx.isOverrideInputOn && CHECK_BTN_ALL(input->press.button, BTN_START)) {
|
|
gSaveContext.prevHudVisibility = gSaveContext.hudVisibility;
|
|
pauseCtx->itemDescriptionOn = false;
|
|
pauseCtx->state = PAUSE_STATE_OPENING_0;
|
|
func_800F4A10(play);
|
|
// Set next page mode to scroll left
|
|
pauseCtx->nextPageMode = pauseCtx->pageIndex * 2 + 1;
|
|
Audio_SetPauseState(true);
|
|
}
|
|
|
|
if (pauseCtx->state == PAUSE_STATE_OPENING_0) {
|
|
GameState_SetFramerateDivisor(&play->state, 2);
|
|
if (ShrinkWindow_Letterbox_GetSizeTarget() != 0) {
|
|
ShrinkWindow_Letterbox_SetSizeTarget(0);
|
|
}
|
|
Audio_PlaySfx_PauseMenuOpenOrClose(SFX_PAUSE_MENU_OPEN);
|
|
}
|
|
}
|
|
}
|
|
|
|
void KaleidoSetup_Init(PlayState* play) {
|
|
PauseContext* pauseCtx = &play->pauseCtx;
|
|
s32 pad[2];
|
|
|
|
bzero(pauseCtx, sizeof(PauseContext));
|
|
|
|
pauseCtx->pageIndex = PAUSE_ITEM;
|
|
|
|
pauseCtx->maskPageRoll = 160.0f;
|
|
pauseCtx->questPageRoll = 160.0f;
|
|
pauseCtx->mapPageRoll = 160.0f;
|
|
pauseCtx->itemPageRoll = 160.0f;
|
|
|
|
pauseCtx->eye.x = -64.0f;
|
|
pauseCtx->unk_20C = 936.0f;
|
|
pauseCtx->roll = -314.0f;
|
|
|
|
pauseCtx->cursorPoint[PAUSE_MAP] = R_REVERSE_FLOOR_INDEX + (DUNGEON_FLOOR_INDEX_4 - 1);
|
|
|
|
pauseCtx->cursorSpecialPos = PAUSE_CURSOR_PAGE_RIGHT;
|
|
pauseCtx->pageSwitchInputTimer = 0;
|
|
|
|
pauseCtx->cursorItem[PAUSE_ITEM] = PAUSE_ITEM_NONE;
|
|
pauseCtx->cursorItem[PAUSE_MAP] = R_REVERSE_FLOOR_INDEX + (DUNGEON_FLOOR_INDEX_4 - 1);
|
|
pauseCtx->cursorItem[PAUSE_QUEST] = PAUSE_ITEM_NONE;
|
|
pauseCtx->cursorItem[PAUSE_MASK] = PAUSE_ITEM_NONE;
|
|
|
|
pauseCtx->cursorSlot[PAUSE_ITEM] = 0;
|
|
pauseCtx->cursorSlot[PAUSE_MAP] = R_REVERSE_FLOOR_INDEX + (DUNGEON_FLOOR_INDEX_4 - 1);
|
|
|
|
pauseCtx->cursorColorSet = PAUSE_CURSOR_COLOR_SET_YELLOW;
|
|
pauseCtx->ocarinaSongIndex = -1;
|
|
pauseCtx->equipAnimScale = 320;
|
|
pauseCtx->equipAnimShrinkRate = 40;
|
|
pauseCtx->promptAlpha = 100;
|
|
|
|
View_Init(&pauseCtx->view, play->state.gfxCtx);
|
|
}
|
|
|
|
void KaleidoSetup_Destroy(PlayState* play) {
|
|
}
|