mm/include
Derek Hensley 9b51336f09
Sub_S Prototypes and approriate header stuff (#408)
* Add sub_s prototypes

* Rename limbDrawTable to jointTable

* Rename UnkActorDraws

* Fix warnings

* Fix warnings
2021-11-19 12:45:26 -03:00
..
PR sched.h (#341) 2021-11-14 18:38:27 -03:00
io pfsisplug OK (#430) 2021-11-10 22:43:08 -05:00
libc Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
ultra64 aisetfreq OK, some libultra improvements (#416) 2021-11-18 15:15:09 -03:00
bgm.h `ovl_select`: ZELDA MAP SELECT matched and documented (#310) 2021-09-28 22:23:08 -04:00
bstring.h
color.h sys_initial_check OK, documented, error message files debinarised (#437) 2021-11-15 19:57:16 -03:00
command_macros_base.h Texture alignment macros (#284) 2021-11-04 20:36:02 -03:00
convert.h Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
fixed_point.h
functions.h Sub_S Prototypes and approriate header stuff (#408) 2021-11-19 12:45:26 -03:00
global.h
ichain.h Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
initvars.h
irqmgr.h sched.h (#341) 2021-11-14 18:38:27 -03:00
macro.inc
macros.h sched.h (#341) 2021-11-14 18:38:27 -03:00
os.h sys_initial_check OK, documented, error message files debinarised (#437) 2021-11-15 19:57:16 -03:00
os_internal.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
osint.h vimgr OK (#421) 2021-11-11 15:30:31 -03:00
prevent_bss_reordering.h
ramrom.h
rdb.h
regs.h Main OK (#329) 2021-09-29 18:27:07 -04:00
rmon.h
scheduler.h sched.h (#341) 2021-11-14 18:38:27 -03:00
segment_symbols.h sys_initial_check OK, documented, error message files debinarised (#437) 2021-11-15 19:57:16 -03:00
sfx.h
ultra64.h aisetfreq OK, some libultra improvements (#416) 2021-11-18 15:15:09 -03:00
ultraerror.h
ultralog.h
unk.h
variables.h aisetfreq OK, some libultra improvements (#416) 2021-11-18 15:15:09 -03:00
viint.h vigetcurrframebuf OK (#386) 2021-11-08 12:55:39 -03:00
vt.h
xstdio.h Add `stddef.h` and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
z64.h Sub_S Prototypes and approriate header stuff (#408) 2021-11-19 12:45:26 -03:00
z64actor.h Sub_S Prototypes and approriate header stuff (#408) 2021-11-19 12:45:26 -03:00
z64animation.h Sub_S Prototypes and approriate header stuff (#408) 2021-11-19 12:45:26 -03:00
z64bgcheck.h
z64collision_check.h
z64cutscene.h En_Giant OK and mostly documented (#346) 2021-10-25 09:22:17 -03:00
z64cutscene_commands.h
z64dma.h
z64effect.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z64item.h Improve/Add Enums for Player, Items, and Quest (#275) 2021-11-11 12:04:57 -03:00
z64light.h `ovl_En_Test4` with 1 non-matching (#319) 2021-09-29 00:08:54 -03:00
z64math.h
z64object.h
z64player.h Improve/Add Enums for Player, Items, and Quest (#275) 2021-11-11 12:04:57 -03:00
z64save.h `flg_set.c` OK and documented (#335) 2021-10-11 15:28:16 -03:00
z64scene.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z64transition.h