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PR
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sched.h (#341)
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2021-11-14 18:38:27 -03:00 |
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io
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pfsisplug OK (#430)
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2021-11-10 22:43:08 -05:00 |
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libc
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Add `stddef.h` and libc headers cleanup (#396)
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2021-11-05 23:44:58 -03:00 |
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ultra64
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aisetfreq OK, some libultra improvements (#416)
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2021-11-18 15:15:09 -03:00 |
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bgm.h
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`ovl_select`: ZELDA MAP SELECT matched and documented (#310)
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2021-09-28 22:23:08 -04:00 |
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bstring.h
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…
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color.h
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sys_initial_check OK, documented, error message files debinarised (#437)
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2021-11-15 19:57:16 -03:00 |
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command_macros_base.h
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Texture alignment macros (#284)
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2021-11-04 20:36:02 -03:00 |
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convert.h
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Add `stddef.h` and libc headers cleanup (#396)
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2021-11-05 23:44:58 -03:00 |
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fixed_point.h
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…
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functions.h
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Sub_S Prototypes and approriate header stuff (#408)
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2021-11-19 12:45:26 -03:00 |
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global.h
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…
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ichain.h
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Add `stddef.h` and libc headers cleanup (#396)
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2021-11-05 23:44:58 -03:00 |
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initvars.h
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…
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irqmgr.h
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sched.h (#341)
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2021-11-14 18:38:27 -03:00 |
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macro.inc
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…
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macros.h
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sched.h (#341)
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2021-11-14 18:38:27 -03:00 |
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os.h
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sys_initial_check OK, documented, error message files debinarised (#437)
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2021-11-15 19:57:16 -03:00 |
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os_internal.h
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Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
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2021-10-24 10:59:14 -04:00 |
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osint.h
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vimgr OK (#421)
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2021-11-11 15:30:31 -03:00 |
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prevent_bss_reordering.h
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…
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ramrom.h
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…
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rdb.h
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…
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regs.h
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Main OK (#329)
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2021-09-29 18:27:07 -04:00 |
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rmon.h
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…
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scheduler.h
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sched.h (#341)
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2021-11-14 18:38:27 -03:00 |
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segment_symbols.h
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sys_initial_check OK, documented, error message files debinarised (#437)
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2021-11-15 19:57:16 -03:00 |
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sfx.h
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…
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ultra64.h
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aisetfreq OK, some libultra improvements (#416)
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2021-11-18 15:15:09 -03:00 |
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ultraerror.h
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…
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ultralog.h
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…
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unk.h
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…
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variables.h
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aisetfreq OK, some libultra improvements (#416)
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2021-11-18 15:15:09 -03:00 |
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viint.h
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vigetcurrframebuf OK (#386)
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2021-11-08 12:55:39 -03:00 |
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vt.h
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…
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xstdio.h
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Add `stddef.h` and libc headers cleanup (#396)
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2021-11-05 23:44:58 -03:00 |
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z64.h
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Sub_S Prototypes and approriate header stuff (#408)
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2021-11-19 12:45:26 -03:00 |
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z64actor.h
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Sub_S Prototypes and approriate header stuff (#408)
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2021-11-19 12:45:26 -03:00 |
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z64animation.h
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Sub_S Prototypes and approriate header stuff (#408)
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2021-11-19 12:45:26 -03:00 |
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z64bgcheck.h
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…
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z64collision_check.h
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…
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z64cutscene.h
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En_Giant OK and mostly documented (#346)
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2021-10-25 09:22:17 -03:00 |
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z64cutscene_commands.h
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…
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z64dma.h
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…
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z64effect.h
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Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
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2021-10-24 10:59:14 -04:00 |
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z64item.h
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Improve/Add Enums for Player, Items, and Quest (#275)
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2021-11-11 12:04:57 -03:00 |
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z64light.h
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`ovl_En_Test4` with 1 non-matching (#319)
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2021-09-29 00:08:54 -03:00 |
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z64math.h
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…
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z64object.h
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…
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z64player.h
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Improve/Add Enums for Player, Items, and Quest (#275)
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2021-11-11 12:04:57 -03:00 |
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z64save.h
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`flg_set.c` OK and documented (#335)
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2021-10-11 15:28:16 -03:00 |
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z64scene.h
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Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
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2021-10-24 10:59:14 -04:00 |
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z64transition.h
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…
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