mm/src/code
Derek Hensley d3e4a3368f
Effect_soft_sprite_old_init and particleOverlayTable OK (#520)
* Migrated data

* Migrate particleOverlayTable

* Import data for effect_soft_sprite, add g to effect table, minor cleanup of z64effect.h

* Name data

* Comment out static variable in variables.h

* Use better macros

* PR review and other cleanup

* Update bug comment
2022-01-04 05:50:12 +00:00
..
audio code_80194710 OK (Audio libultra_code_O2) (#474) 2021-12-27 03:51:37 +00:00
PreRender.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
TwoHeadArena.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
TwoHeadGfxArena.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
audioMgr.c sched.c OK (#248) 2021-08-07 12:43:11 -04:00
c_keyframe.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_800E8EA0.c Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> `GET_ACTIVE_CAM(globalCtx)` (#283) 2021-10-12 13:27:29 -03:00
code_800F0390.c EnBigpo (Big Poh) (#250) 2021-09-01 18:44:42 -04:00
code_8010C1B0.c `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
code_8012EC80.c Tutorial (#362) 2021-12-16 18:47:18 -05:00
code_8013EC10.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_80140E80.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_80172BC0.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_80182CE0.c Decompile graph.c (#274) 2021-10-29 15:30:48 -03:00
code_801323D0.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_801420C0.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_80183070.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
db_camera.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
flg_set.c Format the misformatted files in master (#354) 2021-10-23 09:14:25 -04:00
game.c Decompile graph.c (#274) 2021-10-29 15:30:48 -03:00
gamealloc.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
graph.c Graph OK (#511) 2022-01-04 05:31:28 +00:00
graphalloc.c Decompile graph.c (#274) 2021-10-29 15:30:48 -03:00
jpegdecoder.c `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
jpegutils.c `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
listalloc.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
main.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
pad_801DC9C0.c `flg_set.c` OK and documented (#335) 2021-10-11 15:28:16 -03:00
padmgr.c `motor.c` OK (#397) 2021-11-06 00:29:56 -03:00
sched.c sched.h (#341) 2021-11-14 18:38:27 -03:00
speed_meter.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
sys_cmpdma.c Decompile graph.c (#274) 2021-10-29 15:30:48 -03:00
sys_flashrom.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
sys_initial_check.c ZAPD fixes in `sys_initial_check`, update subrepos (#507) 2021-12-15 23:05:29 -05:00
sys_math.c sys_math, cosf OK and documented, sinf, coss, sins documented (#289) 2021-09-27 17:41:07 -04:00
sys_math3d.c z_bgcheck.c (#357) 2021-11-23 13:29:18 -03:00
sys_math_atan.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
sys_matrix.c Decompile graph.c (#274) 2021-10-29 15:30:48 -03:00
sys_slowly.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
sys_ucode.c sys_ucode OK (#432) 2021-12-19 20:08:31 +00:00
title_setup.c Common data OK (#398) 2021-11-03 11:15:39 -03:00
z_DLF.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z_actor.c Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_bg_item and a few DynaPolyActor struct members. (#407) 2021-11-14 19:06:34 -03:00
z_actor_dlftbls.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z_bg_collect.c z_bgcheck.c (#357) 2021-11-23 13:29:18 -03:00
z_bg_item.c z_bgcheck.c (#357) 2021-11-23 13:29:18 -03:00
z_bgcheck.c Match 8 BgCheck functions (7 remaining) (#496) 2021-12-27 03:29:50 +00:00
z_camera.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_collision_btltbls.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_collision_check.c Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
z_common_data.c Audio BGM Macros (#460) 2021-11-20 11:01:37 -03:00
z_construct.c z_construct OK (#267) 2021-08-18 11:24:57 -04:00
z_debug.c Format the misformatted files in master (#354) 2021-10-23 09:14:25 -04:00
z_debug_display.c Bigslime OK and Documented (#361) 2021-12-27 04:24:45 +00:00
z_debug_mode.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_demo.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_draw.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_eff_blure.c Bigslime OK and Documented (#361) 2021-12-27 04:24:45 +00:00
z_eff_footmark.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z_eff_shield_particle.c Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
z_eff_spark.c Bigslime OK and Documented (#361) 2021-12-27 04:24:45 +00:00
z_eff_ss_dead.c Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
z_eff_tire_mark.c Bigslime OK and Documented (#361) 2021-12-27 04:24:45 +00:00
z_effect.c Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
z_effect_soft_sprite.c Effect_soft_sprite_old_init and particleOverlayTable OK (#520) 2022-01-04 05:50:12 +00:00
z_effect_soft_sprite_dlftbls.c Effect_soft_sprite_old_init and particleOverlayTable OK (#520) 2022-01-04 05:50:12 +00:00
z_effect_soft_sprite_old_init.c Effect_soft_sprite_old_init and particleOverlayTable OK (#520) 2022-01-04 05:50:12 +00:00
z_elf_message.c Elf_Message OK (#457) 2021-12-06 14:42:17 -05:00
z_en_a_keep.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z_en_hy.c Code_800f07c0 OK with some documentation (#373) 2021-12-19 20:14:36 +00:00
z_en_item00.c EnItem00 OK (#519) 2022-01-04 05:44:57 +00:00
z_env_flags.c EnvFlags OK (#404) 2021-11-05 23:15:47 -03:00
z_eventmgr.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_face_reaction.c Tutorial (#362) 2021-12-16 18:47:18 -05:00
z_fbdemo.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_fbdemo_circle.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_fbdemo_dlftbls.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_fbdemo_fade.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_fcurve_data.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z_fcurve_data_skelanime.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z_fireobj.c [Object] Bigpo object documentation (+ some gameplay_keep) (#525) 2021-12-27 03:08:36 +00:00
z_game_dlftbls.c Decompile the GameStateOverlay table (#337) 2021-10-12 10:25:20 -03:00
z_game_over.c En_Elf (#371) 2021-12-27 01:47:56 +00:00
z_horse.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_jpeg.c `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
z_kaleido_manager.c z_kaleido_manager and z_kaleido_scope_call OK (#489) 2021-12-27 03:59:50 +00:00
z_kaleido_scope_call.c z_kaleido_manager and z_kaleido_scope_call OK (#489) 2021-12-27 03:59:50 +00:00
z_kaleido_setup.c z_kaleido_manager and z_kaleido_scope_call OK (#489) 2021-12-27 03:59:50 +00:00
z_kanfont.c `ovl_daytelop` OK (#277) 2021-09-22 21:50:35 -04:00
z_kankyo.c z_game_over.c (#263) 2021-10-24 13:41:50 -03:00
z_lib.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_lifemeter.c Improve/Add Enums for Player, Items, and Quest (#275) 2021-11-11 12:04:57 -03:00
z_lights.c Name coordinate transformation matrix similar to OoT (#499) 2021-12-19 20:32:41 +00:00
z_malloc.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z_map_data.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_map_disp.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_map_exp.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_message.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_message_nes.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_message_staff.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_msgevent.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_nmi_buff.c `z_nmi_buff` OK, `code_8010C1B0` split and OK (#334) 2021-09-29 22:13:31 -04:00
z_olib.c z_quake OK and documented (#213) 2021-07-19 19:06:54 -04:00
z_overlay.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_parameter.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_path.c z_path.c OK (#379) 2021-11-03 10:55:08 -03:00
z_pause.c pause (Frame Advance) OK (#455) 2021-12-19 19:54:52 +00:00
z_play.c Name coordinate transformation matrix similar to OoT (#499) 2021-12-19 20:32:41 +00:00
z_play_hireso.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_player_call.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_player_lib.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_prenmi.c Decompile graph.c (#274) 2021-10-29 15:30:48 -03:00
z_quake.c z_bgcheck.c (#357) 2021-11-23 13:29:18 -03:00
z_rcp.c Decompile graph.c (#274) 2021-10-29 15:30:48 -03:00
z_room.c Bigslime OK and Documented (#361) 2021-12-27 04:24:45 +00:00
z_scene.c z_bgcheck.c (#357) 2021-11-23 13:29:18 -03:00
z_scene_proc.c z_bgcheck.c (#357) 2021-11-23 13:29:18 -03:00
z_scene_table.c `ovl_daytelop` OK (#277) 2021-09-22 21:50:35 -04:00
z_shrink_window.c ShrinkWindow OK (#303) 2021-09-29 21:55:41 -04:00
z_skelanime.c Sub_S Prototypes and approriate header stuff (#408) 2021-11-19 12:45:26 -03:00
z_skin.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_skin_awb.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_skin_matrix.c Debug display mostly OK (#399) 2021-11-03 11:52:01 -03:00
z_snap.c z_bgcheck.c (#357) 2021-11-23 13:29:18 -03:00
z_sram_NES.c `ovl_select`: ZELDA MAP SELECT matched and documented (#310) 2021-09-28 22:23:08 -04:00
z_sub_s.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_view.c Macro Clean up (#454) 2021-12-07 02:13:18 +00:00
z_vimode.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_vismono.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_vr_box.c z_vr_box_draw OK (#481) 2021-12-07 04:36:02 +00:00
z_vr_box_draw.c z_vr_box_draw OK (#481) 2021-12-07 04:36:02 +00:00