..
audio
code_80194710 OK (Audio libultra_code_O2) ( #474 )
2021-12-27 03:51:37 +00:00
PreRender.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
TwoHeadArena.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
TwoHeadGfxArena.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
audioMgr.c
sched.c OK ( #248 )
2021-08-07 12:43:11 -04:00
c_keyframe.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
code_800E8EA0.c
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> `GET_ACTIVE_CAM(globalCtx)` ( #283 )
2021-10-12 13:27:29 -03:00
code_800F0390.c
EnBigpo (Big Poh) ( #250 )
2021-09-01 18:44:42 -04:00
code_8010C1B0.c
`z_jpeg`, `jpegutils` and `jpegdecoder` OK ( #322 )
2021-11-19 17:34:45 -03:00
code_8012EC80.c
Tutorial ( #362 )
2021-12-16 18:47:18 -05:00
code_8013EC10.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
code_80140E80.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
code_80172BC0.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
code_80182CE0.c
Decompile graph.c ( #274 )
2021-10-29 15:30:48 -03:00
code_801323D0.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
code_801420C0.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
code_80183070.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
db_camera.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
flg_set.c
Format the misformatted files in master ( #354 )
2021-10-23 09:14:25 -04:00
game.c
Decompile graph.c ( #274 )
2021-10-29 15:30:48 -03:00
gamealloc.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
graph.c
Graph OK ( #511 )
2022-01-04 05:31:28 +00:00
graphalloc.c
Decompile graph.c ( #274 )
2021-10-29 15:30:48 -03:00
jpegdecoder.c
`z_jpeg`, `jpegutils` and `jpegdecoder` OK ( #322 )
2021-11-19 17:34:45 -03:00
jpegutils.c
`z_jpeg`, `jpegutils` and `jpegdecoder` OK ( #322 )
2021-11-19 17:34:45 -03:00
listalloc.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
main.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
pad_801DC9C0.c
`flg_set.c` OK and documented ( #335 )
2021-10-11 15:28:16 -03:00
padmgr.c
`motor.c` OK ( #397 )
2021-11-06 00:29:56 -03:00
sched.c
sched.h ( #341 )
2021-11-14 18:38:27 -03:00
speed_meter.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
sys_cmpdma.c
Decompile graph.c ( #274 )
2021-10-29 15:30:48 -03:00
sys_flashrom.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
sys_initial_check.c
ZAPD fixes in `sys_initial_check`, update subrepos ( #507 )
2021-12-15 23:05:29 -05:00
sys_math.c
sys_math, cosf OK and documented, sinf, coss, sins documented ( #289 )
2021-09-27 17:41:07 -04:00
sys_math3d.c
z_bgcheck.c ( #357 )
2021-11-23 13:29:18 -03:00
sys_math_atan.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
sys_matrix.c
Decompile graph.c ( #274 )
2021-10-29 15:30:48 -03:00
sys_slowly.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
sys_ucode.c
sys_ucode OK ( #432 )
2021-12-19 20:08:31 +00:00
title_setup.c
Common data OK ( #398 )
2021-11-03 11:15:39 -03:00
z_DLF.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
z_actor.c
Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_bg_item and a few DynaPolyActor struct members. ( #407 )
2021-11-14 19:06:34 -03:00
z_actor_dlftbls.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
z_bg_collect.c
z_bgcheck.c ( #357 )
2021-11-23 13:29:18 -03:00
z_bg_item.c
z_bgcheck.c ( #357 )
2021-11-23 13:29:18 -03:00
z_bgcheck.c
Match 8 BgCheck functions (7 remaining) ( #496 )
2021-12-27 03:29:50 +00:00
z_camera.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_collision_btltbls.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_collision_check.c
Decompile and clean up some effect files ( #342 )
2021-12-27 02:51:16 +00:00
z_common_data.c
Audio BGM Macros ( #460 )
2021-11-20 11:01:37 -03:00
z_construct.c
z_construct OK ( #267 )
2021-08-18 11:24:57 -04:00
z_debug.c
Format the misformatted files in master ( #354 )
2021-10-23 09:14:25 -04:00
z_debug_display.c
Bigslime OK and Documented ( #361 )
2021-12-27 04:24:45 +00:00
z_debug_mode.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_demo.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_draw.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_eff_blure.c
Bigslime OK and Documented ( #361 )
2021-12-27 04:24:45 +00:00
z_eff_footmark.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
z_eff_shield_particle.c
Decompile and clean up some effect files ( #342 )
2021-12-27 02:51:16 +00:00
z_eff_spark.c
Bigslime OK and Documented ( #361 )
2021-12-27 04:24:45 +00:00
z_eff_ss_dead.c
Decompile and clean up some effect files ( #342 )
2021-12-27 02:51:16 +00:00
z_eff_tire_mark.c
Bigslime OK and Documented ( #361 )
2021-12-27 04:24:45 +00:00
z_effect.c
Decompile and clean up some effect files ( #342 )
2021-12-27 02:51:16 +00:00
z_effect_soft_sprite.c
Effect_soft_sprite_old_init and particleOverlayTable OK ( #520 )
2022-01-04 05:50:12 +00:00
z_effect_soft_sprite_dlftbls.c
Effect_soft_sprite_old_init and particleOverlayTable OK ( #520 )
2022-01-04 05:50:12 +00:00
z_effect_soft_sprite_old_init.c
Effect_soft_sprite_old_init and particleOverlayTable OK ( #520 )
2022-01-04 05:50:12 +00:00
z_elf_message.c
Elf_Message OK ( #457 )
2021-12-06 14:42:17 -05:00
z_en_a_keep.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
z_en_hy.c
Code_800f07c0 OK with some documentation ( #373 )
2021-12-19 20:14:36 +00:00
z_en_item00.c
EnItem00 OK ( #519 )
2022-01-04 05:44:57 +00:00
z_env_flags.c
EnvFlags OK ( #404 )
2021-11-05 23:15:47 -03:00
z_eventmgr.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_face_reaction.c
Tutorial ( #362 )
2021-12-16 18:47:18 -05:00
z_fbdemo.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_fbdemo_circle.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_fbdemo_dlftbls.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_fbdemo_fade.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_fcurve_data.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
z_fcurve_data_skelanime.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
z_fireobj.c
[Object] Bigpo object documentation (+ some gameplay_keep) ( #525 )
2021-12-27 03:08:36 +00:00
z_game_dlftbls.c
Decompile the GameStateOverlay table ( #337 )
2021-10-12 10:25:20 -03:00
z_game_over.c
En_Elf ( #371 )
2021-12-27 01:47:56 +00:00
z_horse.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_jpeg.c
`z_jpeg`, `jpegutils` and `jpegdecoder` OK ( #322 )
2021-11-19 17:34:45 -03:00
z_kaleido_manager.c
z_kaleido_manager and z_kaleido_scope_call OK ( #489 )
2021-12-27 03:59:50 +00:00
z_kaleido_scope_call.c
z_kaleido_manager and z_kaleido_scope_call OK ( #489 )
2021-12-27 03:59:50 +00:00
z_kaleido_setup.c
z_kaleido_manager and z_kaleido_scope_call OK ( #489 )
2021-12-27 03:59:50 +00:00
z_kanfont.c
`ovl_daytelop` OK ( #277 )
2021-09-22 21:50:35 -04:00
z_kankyo.c
z_game_over.c ( #263 )
2021-10-24 13:41:50 -03:00
z_lib.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_lifemeter.c
Improve/Add Enums for Player, Items, and Quest ( #275 )
2021-11-11 12:04:57 -03:00
z_lights.c
Name coordinate transformation matrix similar to OoT ( #499 )
2021-12-19 20:32:41 +00:00
z_malloc.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
z_map_data.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_map_disp.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_map_exp.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_message.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_message_nes.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_message_staff.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_msgevent.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_nmi_buff.c
`z_nmi_buff` OK, `code_8010C1B0` split and OK ( #334 )
2021-09-29 22:13:31 -04:00
z_olib.c
z_quake OK and documented ( #213 )
2021-07-19 19:06:54 -04:00
z_overlay.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_parameter.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_path.c
z_path.c OK ( #379 )
2021-11-03 10:55:08 -03:00
z_pause.c
pause (Frame Advance) OK ( #455 )
2021-12-19 19:54:52 +00:00
z_play.c
Name coordinate transformation matrix similar to OoT ( #499 )
2021-12-19 20:32:41 +00:00
z_play_hireso.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_player_call.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_player_lib.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_prenmi.c
Decompile graph.c ( #274 )
2021-10-29 15:30:48 -03:00
z_quake.c
z_bgcheck.c ( #357 )
2021-11-23 13:29:18 -03:00
z_rcp.c
Decompile graph.c ( #274 )
2021-10-29 15:30:48 -03:00
z_room.c
Bigslime OK and Documented ( #361 )
2021-12-27 04:24:45 +00:00
z_scene.c
z_bgcheck.c ( #357 )
2021-11-23 13:29:18 -03:00
z_scene_proc.c
z_bgcheck.c ( #357 )
2021-11-23 13:29:18 -03:00
z_scene_table.c
`ovl_daytelop` OK ( #277 )
2021-09-22 21:50:35 -04:00
z_shrink_window.c
ShrinkWindow OK ( #303 )
2021-09-29 21:55:41 -04:00
z_skelanime.c
Sub_S Prototypes and approriate header stuff ( #408 )
2021-11-19 12:45:26 -03:00
z_skin.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_skin_awb.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_skin_matrix.c
Debug display mostly OK ( #399 )
2021-11-03 11:52:01 -03:00
z_snap.c
z_bgcheck.c ( #357 )
2021-11-23 13:29:18 -03:00
z_sram_NES.c
`ovl_select`: ZELDA MAP SELECT matched and documented ( #310 )
2021-09-28 22:23:08 -04:00
z_sub_s.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_view.c
Macro Clean up ( #454 )
2021-12-07 02:13:18 +00:00
z_vimode.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_vismono.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_vr_box.c
z_vr_box_draw OK ( #481 )
2021-12-07 04:36:02 +00:00
z_vr_box_draw.c
z_vr_box_draw OK ( #481 )
2021-12-07 04:36:02 +00:00