mm/assets/xml/objects/gameplay_keep.xml

1442 lines
126 KiB
XML

<Root>
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<!-- Deku Flower -->
<Collision Name="gPinkDekuFlowerCol" Offset="0xE710" />
<Animation Name="gDekuFlowerBounceAnim" Offset="0xEB7C" /> <!-- Original name is "dnp_boyoyon" ("bounce") -->
<DList Name="gPinkDekuFlowerIdleDL" Offset="0xED80" />
<DList Name="gPinkDekuFlowerBaseDL" Offset="0xF2B8" />
<DList Name="gPinkDekuFlowerCenterDL" Offset="0xF350" />
<DList Name="gPinkDekuFlowerBackLeftPetalDL" Offset="0xF438" />
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<DList Name="gPinkDekuFlowerFrontLeftPetalDL" Offset="0xF548" />
<DList Name="gPinkDekuFlowerRightLeafDL" Offset="0xF5D0" />
<DList Name="gPinkDekuFlowerBackRightPetalDL" Offset="0xF658" />
<DList Name="gPinkDekuFlowerFrontRightPetalDL" Offset="0xF6E0" />
<DList Name="gPinkDekuFlowerFrontLeafDL" Offset="0xF768" />
<DList Name="gPinkDekuFlowerBackLeafDL" Offset="0xF7F0" />
<Texture Name="gPinkDekuFlowerPetalAndCenterTex" OutName="pink_deku_flower_petal_and_center" Format="rgba16" Width="16" Height="32" Offset="0xF878" />
<Texture Name="gPinkDekuFlowerLeafAndCenterTex" OutName="pink_deku_flower_leaf_and_center" Format="rgba16" Width="16" Height="32" Offset="0xFC78" />
<Texture Name="gPinkDekuFlowerBaseLeafTex" OutName="pink_deku_flower_base_leaf" Format="rgba16" Width="32" Height="32" Offset="0x10078" />
<Texture Name="gGoldDekuFlowerPetalAndCenterTex" OutName="gold_deku_flower_petal_and_center" Format="rgba16" Width="16" Height="32" Offset="0x10878" />
<Texture Name="gGoldDekuFlowerBaseLeafTex" OutName="gold_deku_flower_base_leaf" Format="rgba16" Width="32" Height="32" Offset="0x10C78" />
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<Limb Name="gPinkDekuFlowerCenterLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_CENTER" Offset="0x11484" />
<Limb Name="gPinkDekuFlowerBackLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEAF" Offset="0x11490" />
<Limb Name="gPinkDekuFlowerFrontLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEAF" Offset="0x1149C" />
<Limb Name="gPinkDekuFlowerFrontRightPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset="0x114A8" />
<Limb Name="gPinkDekuFlowerBackRightPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset="0x114B4" />
<Limb Name="gPinkDekuFlowerRightLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_RIGHT_LEAF" Offset="0x114C0" />
<Limb Name="gPinkDekuFlowerFrontLeftPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x114CC" />
<Limb Name="gPinkDekuFlowerLeftLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_LEFT_LEAF" Offset="0x114D8" />
<Limb Name="gPinkDekuFlowerBackLeftPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x114E4" />
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<Animation Name="gDekuFlowerRustleAnim" Offset="0x117A8" /> <!-- Original name is "dnp_zawa" ("rustling") -->
<Collision Name="gGoldDekuFlowerCol" Offset="0x118D8" />
<DList Name="gGoldDekuFlowerIdleDL" Offset="0x11BD0" />
<DList Name="gGoldDekuFlowerBaseDL" Offset="0x121B0" />
<DList Name="gGoldDekuFlowerCenterDL" Offset="0x12260" />
<DList Name="gGoldDekuFlowerBackLeftPetalDL" Offset="0x12308" />
<DList Name="gGoldDekuFlowerLeftPetalDL" Offset="0x12390" />
<DList Name="gGoldDekuFlowerFrontLeftPetalDL" Offset="0x12418" />
<DList Name="gGoldDekuFlowerRightPetalDL" Offset="0x124A0" />
<DList Name="gGoldDekuFlowerBackRightPetalDL" Offset="0x12528" />
<DList Name="gGoldDekuFlowerFrontRightPetalDL" Offset="0x125B0" />
<DList Name="gGoldDekuFlowerFrontPetalDL" Offset="0x12638" />
<DList Name="gGoldDekuFlowerBackPetalDL" Offset="0x126C0" />
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<Limb Name="gGoldDekuFlowerCenterLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_CENTER" Offset="0x12754" />
<Limb Name="gGoldDekuFlowerBackPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_PETAL" Offset="0x12760" />
<Limb Name="gGoldDekuFlowerFrontPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_PETAL" Offset="0x1276C" />
<Limb Name="gGoldDekuFlowerFrontRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset="0x12778" />
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<Limb Name="gGoldDekuFlowerRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_RIGHT_PETAL" Offset="0x12790" />
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<Limb Name="gGoldDekuFlowerBackLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x127B4" />
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<Limb Name="gameplay_keep_Lodlimb_014510" Type="LOD" Offset="0x14510" />
<Limb Name="gameplay_keep_Lodlimb_014520" Type="LOD" Offset="0x14520" />
<Limb Name="gameplay_keep_Lodlimb_014530" Type="LOD" Offset="0x14530" />
<Limb Name="gameplay_keep_Lodlimb_014540" Type="LOD" Offset="0x14540" />
<Skeleton Name="gameplay_keep_Skel_014560" Type="Normal" LimbType="Standard" Offset="0x14560" />
<Texture Name="gameplay_keep_Tex_014570" OutName="tex_014570" Format="rgba32" Width="16" Height="32" Offset="0x14570" />
<Texture Name="gameplay_keep_Tex_014D70" OutName="tex_014D70" Format="ia8" Width="64" Height="64" Offset="0x14D70" />
<DList Name="gameplay_keep_DL_015DB0" Offset="0x15DB0" />
<Texture Name="gameplay_keep_Tex_015E40" OutName="tex_015E40" Format="rgba16" Width="8" Height="8" Offset="0x15E40" />
<DList Name="gameplay_keep_DL_015FA0" Offset="0x15FA0" />
<!-- Bombchu -->
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x16060" />
<DList Name="gBombchuDL" Offset="0x16360" />
<Texture Name="gameplay_keep_Tex_0164D0" OutName="tex_0164D0" Format="ia16" Width="32" Height="32" Offset="0x164D0" />
<Texture Name="gameplay_keep_Tex_016CD0" OutName="tex_016CD0" Format="ia16" Width="32" Height="32" Offset="0x16CD0" />
<Texture Name="gameplay_keep_Tex_0174D0" OutName="tex_0174D0" Format="ia16" Width="32" Height="32" Offset="0x174D0" />
<Texture Name="gameplay_keep_Tex_017CD0" OutName="tex_017CD0" Format="ia16" Width="32" Height="32" Offset="0x17CD0" />
<Texture Name="gameplay_keep_Tex_0184D0" OutName="tex_0184D0" Format="ia16" Width="32" Height="32" Offset="0x184D0" />
<Texture Name="gameplay_keep_Tex_018CD0" OutName="tex_018CD0" Format="ia16" Width="32" Height="32" Offset="0x18CD0" />
<Texture Name="gameplay_keep_Tex_0194D0" OutName="tex_0194D0" Format="ia16" Width="32" Height="32" Offset="0x194D0" />
<Texture Name="gameplay_keep_Tex_019CD0" OutName="tex_019CD0" Format="ia16" Width="32" Height="32" Offset="0x19CD0" />
<DList Name="gameplay_keep_DL_01A4D0" Offset="0x1A4D0" />
<DList Name="gameplay_keep_DL_01A538" Offset="0x1A538" />
<DList Name="gameplay_keep_DL_01A590" Offset="0x1A590" />
<DList Name="gEffFragments1DL" Offset="0x1A620" />
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0x1A6B0" />
<Texture Name="gameplay_keep_Tex_01A8B0" OutName="tex_01A8B0" Format="i8" Width="16" Height="32" Offset="0x1A8B0" />
<Texture Name="gameplay_keep_Tex_01AAB0" OutName="tex_01AAB0" Format="i8" Width="16" Height="32" Offset="0x1AAB0" />
<DList Name="gameplay_keep_DL_01ACF0" Offset="0x1ACF0" />
<DList Name="gameplay_keep_DL_01C430" Offset="0x1C430" />
<Texture Name="gameplay_keep_Tex_01CAF8" OutName="tex_01CAF8" Format="rgba16" Width="32" Height="32" Offset="0x1CAF8" />
<Texture Name="gameplay_keep_Tex_01D2F8" OutName="tex_01D2F8" Format="rgba16" Width="32" Height="64" Offset="0x1D2F8" />
<Texture Name="gameplay_keep_Tex_01E2F8" OutName="tex_01E2F8" Format="rgba16" Width="16" Height="8" Offset="0x1E2F8" />
<Texture Name="gameplay_keep_Tex_01E3F8" OutName="tex_01E3F8" Format="rgba16" Width="16" Height="16" Offset="0x1E3F8" />
<Texture Name="gameplay_keep_Tex_01E5F8" OutName="tex_01E5F8" Format="rgba16" Width="8" Height="16" Offset="0x1E5F8" />
<Texture Name="gameplay_keep_Tex_01E6F8" OutName="tex_01E6F8" Format="rgba16" Width="32" Height="16" Offset="0x1E6F8" />
<Texture Name="gameplay_keep_Tex_01EAF8" OutName="tex_01EAF8" Format="rgba16" Width="16" Height="16" Offset="0x1EAF8" />
<DList Name="gameplay_keep_DL_01ED00" Offset="0x1ED00" />
<DList Name="gameplay_keep_DL_01ED90" Offset="0x1ED90" />
<DList Name="gZTargetArrowDL" Offset="0x1F0F0" />
<Texture Name="gameplay_keep_Tex_01F200" OutName="tex_01F200" Format="i8" Width="8" Height="8" Offset="0x1F200" />
<DList Name="gEffFragments2DL" Offset="0x1F300" />
<Texture Name="gameplay_keep_Tex_01F340" OutName="tex_01F340" Format="ia8" Width="32" Height="32" Offset="0x1F340" />
<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0x1F740" />
<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0x1F7C0" />
<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0x1F8C0" />
<!-- Boulder Fragments -->
<DList Name="gBoulderFragmentsDL" Offset="0x1FA40" />
<Texture Name="gBoulderFragmentsTex" OutName="boulder_fragments" Format="rgba16" Width="32" Height="32" Offset="0x1FBE0" />
<Animation Name="gameplay_keep_Anim_0204B4" Offset="0x204B4" />
<Animation Name="gameplay_keep_Anim_0205A0" Offset="0x205A0" />
<Animation Name="gameplay_keep_Anim_020658" Offset="0x20658" />
<DList Name="gameplay_keep_DL_020B30" Offset="0x20B30" />
<DList Name="gDoorLeftDL" Offset="0x20BB8" />
<DList Name="gDoorRightDL" Offset="0x20D00" />
<Texture Name="gameplay_keep_Tex_020E38" OutName="tex_020E38" Format="rgba16" Width="32" Height="64" Offset="0x20E38" />
<DList Name="gameplay_keep_DL_0221B8" Offset="0x221B8" />
<Texture Name="gameplay_keep_Tex_0222E8" OutName="tex_0222E8" Format="i4" Width="32" Height="64" Offset="0x222E8" />
<Texture Name="gameplay_keep_Tex_0226E8" OutName="tex_0226E8" Format="i8" Width="8" Height="128" Offset="0x226E8" />
<Limb Name="gameplay_keep_Standardlimb_022AE8" Type="Standard" Offset="0x22AE8" />
<Limb Name="gameplay_keep_Standardlimb_022AF4" Type="Standard" Offset="0x22AF4" />
<Limb Name="gameplay_keep_Standardlimb_022B00" Type="Standard" Offset="0x22B00" />
<Limb Name="gameplay_keep_Standardlimb_022B0C" Type="Standard" Offset="0x22B0C" />
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0x22B28" />
<Animation Name="gameplay_keep_Anim_022BE8" Offset="0x22BE8" />
<Animation Name="gameplay_keep_Anim_022CA8" Offset="0x22CA8" />
<Animation Name="gameplay_keep_Anim_022D90" Offset="0x22D90" />
<Animation Name="gameplay_keep_Anim_022E68" Offset="0x22E68" />
<Blob Name="gameplay_keep_zeroes_unk_00022E78" Size="0xA8" Offset="0x22E78" />
<Animation Name="gameplay_keep_Anim_022FF0" Offset="0x22FF0" />
<Collision Name="gDoorCol" Offset="0x23100" />
<DList Name="gameplay_keep_DL_023130" Offset="0x23130" />
<DList Name="gOwlStatueWhiteFlashDL" Offset="0x23210" />
<DList Name="gameplay_keep_DL_023288" Offset="0x23288" />
<DList Name="gLightOrb1DL" Offset="0x23348" />
<DList Name="gLightOrb2DL" Offset="0x233B8" />
<DList Name="gLightOrbVtxDL" Offset="0x23428" />
<DList Name="gElectricSparkDL" Offset="0x23480" />
<DList Name="gElectricSparkVtxDL" Offset="0x234F0" />
<Texture Name="gLightOrbTex" OutName="light_orb" Format="i8" Width="64" Height="64" Offset="0x23508" />
<Texture Name="gameplay_keep_Tex_024510" OutName="tex_024510" Format="i8" Width="64" Height="32" Offset="0x24510" />
<Texture Name="gameplay_keep_Tex_024D10" OutName="tex_024D10" Format="i8" Width="64" Height="32" Offset="0x24D10" />
<DList Name="gameplay_keep_DL_025850" Offset="0x25850" />
<DList Name="gameplay_keep_DL_025970" Offset="0x25970" />
<DList Name="gameplay_keep_DL_025DD0" Offset="0x25DD0" />
<DList Name="gameplay_keep_DL_025EF0" Offset="0x25EF0" />
<Texture Name="gameplay_keep_Tex_026010" OutName="tex_026010" Format="i8" Width="32" Height="32" Offset="0x26010" />
<Texture Name="gameplay_keep_Tex_026410" OutName="tex_026410" Format="i8" Width="32" Height="32" Offset="0x26410" />
<DList Name="gameplay_keep_DL_0268F0" Offset="0x268F0" />
<Texture Name="gameplay_keep_Tex_0269E0" OutName="tex_0269E0" Format="i8" Width="32" Height="64" Offset="0x269E0" />
<Texture Name="gameplay_keep_Tex_0271E0" OutName="tex_0271E0" Format="i8" Width="32" Height="64" Offset="0x271E0" />
<DList Name="gameplay_keep_DL_027CA0" Offset="0x27CA0" />
<Blob Name="gameplay_keep_Blob_027DD0" Size="0x32C" Offset="0x27DD0" />
<Blob Name="gameplay_keep_Blob_0281DC" Size="0xF4" Offset="0x281DC" />
<DList Name="gameplay_keep_DL_0282D0" Offset="0x282D0" />
<Texture Name="gameplay_keep_Tex_0283B8" OutName="tex_0283B8" Format="i4" Width="64" Height="64" Offset="0x283B8" />
<Texture Name="gameplay_keep_Tex_028BB8" OutName="tex_028BB8" Format="i8" Width="32" Height="32" Offset="0x28BB8" />
<TextureAnimation Name="gameplay_keep_Matanimheader_028FEC" Offset="0x28FEC" />
<Blob Name="gameplay_keep_Blob_028FFC" Size="0x10" Offset="0x28FFC" />
<Blob Name="gameplay_keep_Blob_02900C" Size="0x14" Offset="0x2900C" />
<Animation Name="gameplay_keep_Anim_029140" Offset="0x29140" />
<Texture Name="gameplay_keep_Tex_029150" OutName="tex_029150" Format="i8" Width="32" Height="64" Offset="0x29150" />
<DList Name="gameplay_keep_DL_029990" Offset="0x29990" />
<DList Name="gameplay_keep_DL_029A58" Offset="0x29A58" />
<DList Name="gameplay_keep_DL_029B20" Offset="0x29B20" />
<DList Name="gameplay_keep_DL_029BE8" Offset="0x29BE8" />
<DList Name="gameplay_keep_DL_029CB0" Offset="0x29CB0" />
<DList Name="gameplay_keep_DL_029CF0" Offset="0x29CF0" />
<DList Name="gameplay_keep_DL_029D10" Offset="0x29D10" /> <!-- Used in ObJ_Kinoko to radiate a purple glow -->
<Texture Name="gameplay_keep_Tex_029EF8" OutName="tex_029EF8" Format="rgba16" Width="32" Height="64" Offset="0x29EF8" />
<Limb Name="gameplay_keep_Standardlimb_02AEF8" Type="Standard" Offset="0x2AEF8" />
<Limb Name="gameplay_keep_Standardlimb_02AF04" Type="Standard" Offset="0x2AF04" />
<Limb Name="gameplay_keep_Standardlimb_02AF10" Type="Standard" Offset="0x2AF10" />
<Limb Name="gameplay_keep_Standardlimb_02AF1C" Type="Standard" Offset="0x2AF1C" />
<Limb Name="gameplay_keep_Standardlimb_02AF28" Type="Standard" Offset="0x2AF28" />
<Limb Name="gameplay_keep_Standardlimb_02AF34" Type="Standard" Offset="0x2AF34" />
<Skeleton Name="gameplay_keep_Skel_02AF58" Type="Flex" LimbType="Standard" Offset="0x2AF58" />
<Animation Name="gameplay_keep_Anim_02B2E8" Offset="0x2B2E8" />
<!-- Stray Fairy -->
<Animation Name="gStrayFairyFlyingAnim" Offset="0x2B494" /> <!-- Original name is "ys_fly01" -->
<DList Name="gStrayFairyRightFacingHeadDL" Offset="0x2B6B0" />
<DList Name="gStrayFairyLeftFacingHeadDL" Offset="0x2B748" />
<DList Name="gStrayFairyGlowDL" Offset="0x2B7E0" />
<DList Name="gStrayFairyTorsoDL" Offset="0x2B888" />
<DList Name="gStrayFairyLeftArmDL" Offset="0x2B920" />
<DList Name="gStrayFairyPelvisAndLegsDL" Offset="0x2B9B8" />
<DList Name="gStrayFairyRightArmDL" Offset="0x2BA68" />
<DList Name="gStrayFairyRightWingDL" Offset="0x2BB00" />
<DList Name="gStrayFairyLeftWingDL" Offset="0x2BB98" />
<Texture Name="gStrayFairyRightFacingHeadTex" OutName="stray_fairy_right_facing_head" Format="ia8" Width="32" Height="32" Offset="0x2BC30" />
<Texture Name="gStrayFairyBodyTex" OutName="stray_fairy_body" Format="ia8" Width="16" Height="32" Offset="0x2C030" />
<Texture Name="gStrayFairyLeftFacingHeadTex" OutName="stray_fairy_left_facing_head" Format="ia8" Width="32" Height="32" Offset="0x2C230" />
<Texture Name="gStrayFairyWingTex" OutName="stray_fairy_wing" Format="ia8" Width="16" Height="16" Offset="0x2C630" />
<Texture Name="gStrayFairyGlowTex" OutName="stray_fairy_glow" Format="i4" Width="16" Height="16" Offset="0x2C730" />
<TextureAnimation Name="gStrayFairyClockTownTexAnim" Offset="0x2C818" />
<TextureAnimation Name="gStrayFairySnowheadTexAnim" Offset="0x2C890" />
<TextureAnimation Name="gStrayFairyWoodfallTexAnim" Offset="0x2C908" />
<TextureAnimation Name="gStrayFairyGreatBayTexAnim" Offset="0x2C980" />
<TextureAnimation Name="gStrayFairyStoneTowerTexAnim" Offset="0x2C9F8" />
<Limb Name="gStrayFairyRightFacingHeadLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_FACING_HEAD" Offset="0x2CA08" />
<Limb Name="gStrayFairyLeftWingLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_WING" Offset="0x2CA14" />
<Limb Name="gStrayFairyRightWingLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_WING" Offset="0x2CA20" />
<Limb Name="gStrayFairyGlowLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_GLOW" Offset="0x2CA2C" />
<Limb Name="gStrayFairyTorsoLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_TORSO" Offset="0x2CA38" />
<Limb Name="gStrayFairyRightArmLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_ARM" Offset="0x2CA44" />
<Limb Name="gStrayFairyPelvisAndLegsLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_PELVIS_AND_LEGS" Offset="0x2CA50" />
<Limb Name="gStrayFairyLeftArmLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_ARM" Offset="0x2CA5C" />
<Limb Name="gStrayFairyLeftFacingHeadLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_FACING_HEAD" Offset="0x2CA68" />
<Skeleton Name="gStrayFairySkel" Type="Flex" LimbType="Standard" LimbNone="STRAY_FAIRY_LIMB_NONE" LimbMax="STRAY_FAIRY_LIMB_MAX" EnumName="StrayFairyLimbs" Offset="0x2CA98" />
<Texture Name="gameplay_keep_Tex_02CAA8" OutName="tex_02CAA8" Format="i4" Width="16" Height="16" Offset="0x2CAA8" />
<Texture Name="gameplay_keep_Tex_02CB30" OutName="tex_02CB30" Format="i8" Width="16" Height="16" Offset="0x2CB30" />
<Texture Name="gameplay_keep_Tex_02CC30" OutName="tex_02CC30" Format="rgba16" Width="32" Height="32" Offset="0x2CC30" />
<Texture Name="gameplay_keep_Tex_02D430" OutName="tex_02D430" Format="i8" Width="32" Height="64" Offset="0x2D430" />
<Texture Name="gameplay_keep_Tex_02DC30" OutName="tex_02DC30" Format="i8" Width="32" Height="64" Offset="0x2DC30" />
<DList Name="gameplay_keep_DL_02E510" Offset="0x2E510" />
<Animation Name="gameplay_keep_Anim_02E65C" Offset="0x2E65C" />
<DList Name="gameplay_keep_DL_02E910" Offset="0x2E910" />
<DList Name="gameplay_keep_DL_02E9A8" Offset="0x2E9A8" />
<DList Name="gameplay_keep_DL_02EAB8" Offset="0x2EAB8" />
<Texture Name="gameplay_keep_Tex_02EBC8" OutName="tex_02EBC8" Format="rgba16" Width="16" Height="16" Offset="0x2EBC8" />
<Texture Name="gameplay_keep_Tex_02EDC8" OutName="tex_02EDC8" Format="rgba16" Width="32" Height="8" Offset="0x2EDC8" />
<Limb Name="gameplay_keep_Standardlimb_02EFC8" Type="Standard" Offset="0x2EFC8" />
<Limb Name="gameplay_keep_Standardlimb_02EFD4" Type="Standard" Offset="0x2EFD4" />
<Limb Name="gameplay_keep_Standardlimb_02EFE0" Type="Standard" Offset="0x2EFE0" />
<Limb Name="gameplay_keep_Standardlimb_02EFEC" Type="Standard" Offset="0x2EFEC" />
<Limb Name="gameplay_keep_Standardlimb_02EFF8" Type="Standard" Offset="0x2EFF8" />
<Limb Name="gameplay_keep_Standardlimb_02F004" Type="Standard" Offset="0x2F004" />
<Skeleton Name="gameplay_keep_Skel_02F028" Type="Flex" LimbType="Standard" Offset="0x2F028" />
<Animation Name="gameplay_keep_Anim_02F0EC" Offset="0x2F0EC" />
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x2F100" />
<DList Name="gEffShockwaveDL" Offset="0x30100" />
<DList Name="gEffBubbleDL" Offset="0x301B0" />
<Texture Name="gEffFireFootprint1Tex" OutName="tex_030270" Format="ia8" Width="32" Height="32" Offset="0x30270" />
<Texture Name="gEffFireFootprint2Tex" OutName="tex_030670" Format="ia8" Width="32" Height="32" Offset="0x30670" />
<Texture Name="gEffFireFootprint3Tex" OutName="tex_030A70" Format="ia8" Width="32" Height="32" Offset="0x30A70" />
<Texture Name="gEffFireFootprint4Tex" OutName="tex_030E70" Format="ia8" Width="32" Height="32" Offset="0x30E70" />
<Texture Name="gEffFireFootprint5Tex" OutName="tex_031270" Format="ia8" Width="32" Height="32" Offset="0x31270" />
<Texture Name="gEffFireFootprint6Tex" OutName="tex_031670" Format="ia8" Width="32" Height="32" Offset="0x31670" />
<Texture Name="gEffFireFootprint7Tex" OutName="tex_031A70" Format="ia8" Width="32" Height="32" Offset="0x31A70" />
<Texture Name="gEffFireFootprint8Tex" OutName="tex_031E70" Format="ia8" Width="32" Height="32" Offset="0x31E70" />
<DList Name="gEffFireFootprintDL" Offset="0x32270" />
<Texture Name="gameplay_keep_Tex_032310" OutName="tex_032310" Format="rgba32" Width="16" Height="64" Offset="0x32310" />
<Texture Name="gEffHitmarkWhiteMetal1Tex" OutName="eff_hitmark_white_metal_1" Format="i4" Width="32" Height="24" Offset="0x33310" />
<Texture Name="gEffHitmarkWhiteMetal2Tex" OutName="eff_hitmark_white_metal_2" Format="i4" Width="32" Height="24" Offset="0x33490" />
<Texture Name="gEffHitmarkWhiteMetal3Tex" OutName="eff_hitmark_white_metal_3" Format="i4" Width="32" Height="24" Offset="0x33610" />
<Texture Name="gEffHitmarkWhiteMetal4Tex" OutName="eff_hitmark_white_metal_4" Format="i4" Width="32" Height="24" Offset="0x33790" />
<Texture Name="gEffHitmarkWhiteMetal5Tex" OutName="eff_hitmark_white_metal_5" Format="i4" Width="32" Height="24" Offset="0x33910" />
<Texture Name="gEffHitmarkWhiteMetal6Tex" OutName="eff_hitmark_white_metal_6" Format="i4" Width="32" Height="24" Offset="0x33A90" />
<Texture Name="gEffHitmarkWhiteMetal7Tex" OutName="eff_hitmark_white_metal_7" Format="i4" Width="32" Height="24" Offset="0x33C10" />
<Texture Name="gEffHitmarkWhiteMetal8Tex" OutName="eff_hitmark_white_metal_8" Format="i4" Width="32" Height="24" Offset="0x33D90" />
<Texture Name="gEffHitmarkDust1Tex" OutName="eff_hitmark_dust_1" Format="i4" Width="32" Height="24" Offset="0x33F10" />
<Texture Name="gEffHitmarkDust2Tex" OutName="eff_hitmark_dust_2" Format="i4" Width="32" Height="24" Offset="0x34090" />
<Texture Name="gEffHitmarkDust3Tex" OutName="eff_hitmark_dust_3" Format="i4" Width="32" Height="24" Offset="0x34210" />
<Texture Name="gEffHitmarkDust4Tex" OutName="eff_hitmark_dust_4" Format="i4" Width="32" Height="24" Offset="0x34390" />
<Texture Name="gEffHitmarkDust5Tex" OutName="eff_hitmark_dust_5" Format="i4" Width="32" Height="24" Offset="0x34510" />
<Texture Name="gEffHitmarkDust6Tex" OutName="eff_hitmark_dust_6" Format="i4" Width="32" Height="24" Offset="0x34690" />
<Texture Name="gEffHitmarkDust7Tex" OutName="eff_hitmark_dust_7" Format="i4" Width="32" Height="24" Offset="0x34810" />
<Texture Name="gEffHitmarkDust8Tex" OutName="eff_hitmark_dust_8" Format="i4" Width="32" Height="24" Offset="0x34990" />
<Texture Name="gEffHitmarkRed1Tex" OutName="eff_hitmark_red_1" Format="i4" Width="32" Height="24" Offset="0x34B10" />
<Texture Name="gEffHitmarkRed2Tex" OutName="eff_hitmark_red_2" Format="i4" Width="32" Height="24" Offset="0x34C90" />
<Texture Name="gEffHitmarkRed3Tex" OutName="eff_hitmark_red_3" Format="i4" Width="32" Height="24" Offset="0x34E10" />
<Texture Name="gEffHitmarkRed4Tex" OutName="eff_hitmark_red_4" Format="i4" Width="32" Height="24" Offset="0x34F90" />
<Texture Name="gEffHitmarkRed5Tex" OutName="eff_hitmark_red_5" Format="i4" Width="32" Height="24" Offset="0x35110" />
<Texture Name="gEffHitmarkRed6Tex" OutName="eff_hitmark_red_6" Format="i4" Width="32" Height="24" Offset="0x35290" />
<Texture Name="gEffHitmarkRed7Tex" OutName="eff_hitmark_red_7" Format="i4" Width="32" Height="24" Offset="0x35410" />
<Texture Name="gEffHitmarkRed8Tex" OutName="eff_hitmark_red_8" Format="i4" Width="32" Height="24" Offset="0x35590" />
<DList Name="gEffHitmarkDL" Offset="0x35710" />
<Texture Name="gameplay_keep_Tex_0357B0" OutName="tex_0357B0" Format="ia8" Width="32" Height="64" Offset="0x357B0" />
<Texture Name="gameplay_keep_Tex_035FB0" OutName="tex_035FB0" Format="ia8" Width="32" Height="64" Offset="0x35FB0" />
<Texture Name="gEffWaterRippleTex" OutName="eff_water_ripple" Format="i8" Width="64" Height="64" Offset="0x367B0" />
<DList Name="gEffWaterRippleDL" Offset="0x377B0" />
<DList Name="gEffSparkDL" Offset="0x37850" />
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<DList Name="gFootShadowDL" Offset="0x75B30" />
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<!-- Sun Textures. These should be 64x64, but they get broken into pieces in gSunDL, and ZAPD cannot currently handle that. -->
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<Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x7A6F0" />
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<DList Name="gameplay_keep_DL_07AB58" Offset="0x7AB58" />
<DList Name="gSunDL" Offset="0x7AB70" />
<DList Name="gZTargetLockOnTriangleDL" Offset="0x7AE00" />
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<DList Name="gEffFire1DL" Offset="0x7D590" />
<DList Name="gEffFire2DL" Offset="0x7D650" />
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<Texture Name="gameplay_keep_Tex_08C1E0" OutName="tex_08C1E0" Format="ci8" Width="16" Height="16" Offset="0x8C1E0" />
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<Texture Name="gameplay_keep_Tex_08C6E0" OutName="tex_08C6E0" Format="ci8" Width="32" Height="32" Offset="0x8C6E0" />
<Texture Name="gameplay_keep_Tex_08CAE0" OutName="tex_08CAE0" Format="ci8" Width="16" Height="32" Offset="0x8CAE0" />
<Texture Name="gameplay_keep_Tex_08CCE0" OutName="tex_08CCE0" Format="ci8" Width="16" Height="32" Offset="0x8CCE0" />
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<Texture Name="gameplay_keep_Tex_08D3E0" OutName="tex_08D3E0" Format="i8" Width="64" Height="32" Offset="0x8D3E0" />
<!-- Dust Textures -->
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<Texture Name="gDust2Tex" OutName="dust_2" Format="i8" Width="32" Height="32" Offset="0x8DFE0" />
<Texture Name="gDust3Tex" OutName="dust_3" Format="i8" Width="32" Height="32" Offset="0x8E3E0" />
<Texture Name="gDust4Tex" OutName="dust_4" Format="i8" Width="32" Height="32" Offset="0x8E7E0" />
<Texture Name="gDust5Tex" OutName="dust_5" Format="i8" Width="32" Height="32" Offset="0x8EBE0" />
<Texture Name="gDust6Tex" OutName="dust_6" Format="i8" Width="32" Height="32" Offset="0x8EFE0" />
<Texture Name="gDust7Tex" OutName="dust_7" Format="i8" Width="32" Height="32" Offset="0x8F3E0" />
<Texture Name="gDust8Tex" OutName="dust_8" Format="i8" Width="32" Height="32" Offset="0x8F7E0" />
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<Texture Name="gameplay_keep_Tex_090BE0" OutName="tex_090BE0" Format="i8" Width="32" Height="64" Offset="0x90BE0" />
<Texture Name="gameplay_keep_Tex_0913E0" OutName="tex_0913E0" Format="i8" Width="32" Height="64" Offset="0x913E0" />
<Texture Name="gEffBubble1Tex" OutName="eff_bubble_1" Format="ia8" Width="16" Height="16" Offset="0x91BE0" />
<Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="ia8" Width="16" Height="16" Offset="0x91CE0" />
<!-- Electric spark textures from Zora-Form attack -->
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<Texture Name="gElectricSpark2Tex" OutName="electric_spark_2" Format="i4" Width="32" Height="32" Offset="0x91FE0" />
<Texture Name="gElectricSpark3Tex" OutName="electric_spark_3" Format="i4" Width="32" Height="32" Offset="0x921E0" />
<Texture Name="gElectricSpark4Tex" OutName="electric_spark_4" Format="i4" Width="32" Height="32" Offset="0x923E0" />
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