mirror of https://github.com/zeldaret/mm.git
558 lines
19 KiB
C
558 lines
19 KiB
C
#include <ultra64.h>
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#include <global.h>
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/*
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TODO:
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There are a few issues left with this file, but many rely on larger structural project changes.
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I am avoiding these in the mean time in order to not break the Ghidra project structures.
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We need a header file for just z_scene. Including relevant structs, scene, and object enums.
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Needs definition for OBJECT_EXCHANGE_BANK_MAX
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The .data, .bss, and .rodata sections are not migrated to this file yet.
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*/
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s32 Scene_LoadObject(SceneContext* sceneCtxt, s16 id) {
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u32 size;
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sceneCtxt->objects[sceneCtxt->objectCount].id = id;
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size = objectFileTable[id].vromEnd - objectFileTable[id].vromStart;
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if (sceneCtxt) {}
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if (size) {
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DmaMgr_SendRequest0(sceneCtxt->objects[sceneCtxt->objectCount].vramAddr, objectFileTable[id].vromStart, size);
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}
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// TODO: This 0x22 is OBJECT_EXCHANGE_BANK_MAX - 1 in OOT
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if (sceneCtxt->objectCount < 0x22) {
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sceneCtxt->objects[sceneCtxt->objectCount + 1].vramAddr =
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// UB to cast pointer to u32
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(void*)ALIGN16((u32)sceneCtxt->objects[sceneCtxt->objectCount].vramAddr + size);
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}
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sceneCtxt->objectCount++;
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sceneCtxt->spawnedObjectCount = sceneCtxt->objectCount;
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return sceneCtxt->objectCount - 1;
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}
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void Scene_Init(GlobalContext* ctxt, SceneContext* sceneCtxt) {
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GlobalContext* global = ctxt; // Needs to be a new variable to match (possibly a sub struct?)
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u32 unused;
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u32 spaceSize;
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s32 i;
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if (global->sceneNum == SCENE_CLOCKTOWER || global->sceneNum == SCENE_TOWN || global->sceneNum == SCENE_BACKTOWN || global->sceneNum == SCENE_ICHIBA) {
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spaceSize = 1566720;
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} else if (global->sceneNum == SCENE_MILK_BAR) {
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spaceSize = 1617920;
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} else if (global->sceneNum == SCENE_00KEIKOKU) {
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spaceSize = 1505280;
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} else {
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spaceSize = 1413120;
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}
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sceneCtxt->objectCount = 0;
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sceneCtxt->spawnedObjectCount = 0;
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sceneCtxt->mainKeepIndex = 0;
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sceneCtxt->keepObjectId = 0;
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// TODO: 0x23 is OBJECT_EXCHANGE_BANK_MAX in OOT
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for (i = 0; i < 0x23; i++) sceneCtxt->objects[i].id = 0;
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sceneCtxt->objectVramStart = sceneCtxt->objects[0].vramAddr = THA_AllocEndAlign16(&ctxt->state.heap, spaceSize);
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// UB to cast sceneCtxt->objectVramStart to s32
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sceneCtxt->objectVramEnd = (void*)((u32)sceneCtxt->objectVramStart + spaceSize);
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// TODO: Second argument here is an object enum
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sceneCtxt->mainKeepIndex = Scene_LoadObject(sceneCtxt, 1);
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// TODO: Segment number enum?
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gRspSegmentPhysAddrs[4] = PHYSICAL_TO_VIRTUAL(sceneCtxt->objects[sceneCtxt->mainKeepIndex].vramAddr);
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}
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void Scene_ReloadUnloadedObjects(SceneContext* sceneCtxt) {
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s32 i;
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SceneObject* status;
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ObjectFileTableEntry* objectFile;
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u32 size;
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status = &sceneCtxt->objects[0];
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for (i = 0; i < sceneCtxt->objectCount; i++) {
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if (status->id < 0) {
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s32 id = -status->id;
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if (status->dmaReq.vromAddr == 0) {
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objectFile = &objectFileTable[id];
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size = objectFile->vromEnd - objectFile->vromStart;
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if (size == 0) {
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status->id = 0;
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} else {
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osCreateMesgQueue(&status->loadQueue, &status->loadMsg, 1);
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DmaMgr_SendRequestImpl(&status->dmaReq, status->vramAddr, objectFile->vromStart,
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size, 0, &status->loadQueue, NULL);
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}
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} else if (!osRecvMesg(&status->loadQueue, NULL, OS_MESG_NOBLOCK)) {
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status->id = id;
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}
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}
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status++;
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}
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}
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s32 Scene_FindSceneObjectIndex(SceneContext* sceneCtxt, s16 objectId) {
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s32 i;
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for(i = 0; i < sceneCtxt->objectCount; i++) {
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if((sceneCtxt->objects[i].id < 0 ? -sceneCtxt->objects[i].id : sceneCtxt->objects[i].id) == objectId) {
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return i;
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}
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}
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return -1;
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}
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s32 Scene_IsObjectLoaded(SceneContext* actorShape, s32 index) {
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if (actorShape->objects[index].id > 0) {
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return 1;
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} else {
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return 0;
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}
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}
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void Scene_DmaAllObjects(SceneContext* sceneCtxt) {
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s32 i;
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s32 id;
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u32 vromSize;
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for (i = 0; i < sceneCtxt->objectCount; i++) {
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id = sceneCtxt->objects[i].id;
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vromSize = objectFileTable[id].vromEnd - objectFileTable[id].vromStart;
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if (vromSize == 0) {
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continue;
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}
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DmaMgr_SendRequest0(sceneCtxt->objects[i].vramAddr, objectFileTable[id].vromStart, vromSize);
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}
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}
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void* func_8012F73C(SceneContext* sceneCtxt, s32 iParm2, s16 id) {
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u32 addr;
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u32 vromSize;
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ObjectFileTableEntry* fileTableEntry;
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sceneCtxt->objects[iParm2].id = -id;
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sceneCtxt->objects[iParm2].dmaReq.vromAddr = 0;
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fileTableEntry = &objectFileTable[id];
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vromSize = fileTableEntry->vromEnd - fileTableEntry->vromStart;
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// TODO: UB to cast void to u32
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addr = ((u32)sceneCtxt->objects[iParm2].vramAddr) + vromSize;
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addr = ALIGN16(addr);
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// UB to cast u32 to pointer
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return (void*)addr;
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}
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// Scene Command 0x00: Link Spawn List
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void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) {
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GlobalContext* global = ctxt; // Needs to be a new variable to match (possibly a sub struct?)
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s32 loadedCount;
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void* objectVramAddr;
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s16 temp16;
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u8 unk20;
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ctxt->linkActorEntry = (ActorEntry*)Lib_PtrSegToVirt(entry->spawnList.segment) +
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ctxt->setupEntranceList[ctxt->curSpawn].spawn;
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if ( (ctxt->linkActorEntry->params & 0x0F00) >> 8 == 0x0C ||
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(gSaveContext.extra.unk10 == 0x02 && gSaveContext.extra.unk42 == 0x0CFF)
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) {
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Scene_LoadObject(&ctxt->sceneContext, OBJECT_STK);
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return;
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}
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loadedCount = Scene_LoadObject(&ctxt->sceneContext, OBJECT_LINK_CHILD);
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objectVramAddr = global->sceneContext.objects[global->sceneContext.objectCount].vramAddr;
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ctxt->sceneContext.objectCount = loadedCount;
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ctxt->sceneContext.spawnedObjectCount = loadedCount;
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unk20 = gSaveContext.perm.unk20;
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temp16 = D_801C2730[unk20];
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gActorOverlayTable[0].initInfo->objectId = temp16;
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Scene_LoadObject(&ctxt->sceneContext, temp16);
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ctxt->sceneContext.objects[ctxt->sceneContext.objectCount].vramAddr = objectVramAddr;
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}
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// Scene Command 0x01: Actor List
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void Scene_HeaderCommand01(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->sceneNumActorsToLoad = (u16)entry->actorList.num;
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ctxt->setupActorList = (ActorEntry*)Lib_PtrSegToVirt(entry->actorList.segment);
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ctxt->actorCtx.unkC = (u16)0;
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}
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// Scene Command 0x02: Cutscene Camera List
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void Scene_HeaderCommand02(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->unk18858 = (UNK_PTR)Lib_PtrSegToVirt(entry->csCameraList.segment);
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}
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// Scene Command 0x03: Collision Header
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void Scene_HeaderCommand03(GlobalContext* ctxt, SceneCmd* entry) {
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BgMeshHeader* temp_ret;
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BgMeshHeader* temp_s0;
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temp_ret = (BgMeshHeader*)Lib_PtrSegToVirt(entry->colHeader.segment);
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temp_s0 = temp_ret;
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temp_s0->vertices = (BgVertex*)Lib_PtrSegToVirt(temp_ret->vertices);
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temp_s0->polygons = (BgPolygon*)Lib_PtrSegToVirt(temp_s0->polygons);
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if (temp_s0->attributes != 0) {
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temp_s0->attributes = (BgPolygonAttributes*)Lib_PtrSegToVirt(temp_s0->attributes);
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}
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if (temp_s0->cameraData != 0) {
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temp_s0->cameraData = (void*)Lib_PtrSegToVirt(temp_s0->cameraData);
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}
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if (temp_s0->waterboxes != 0) {
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temp_s0->waterboxes = (BgWaterBox*)Lib_PtrSegToVirt(temp_s0->waterboxes);
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}
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BgCheck_Init(&ctxt->colCtx, ctxt, temp_s0);
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}
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// Scene Command 0x04: Room List
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void Scene_HeaderCommand04(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->numRooms = entry->roomList.num;
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ctxt->roomList = (RoomFileLocation*)Lib_PtrSegToVirt(entry->roomList.segment);
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}
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// Scene Command 0x06: Entrance List
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void Scene_HeaderCommand06(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->setupEntranceList = (EntranceEntry*)Lib_PtrSegToVirt(entry->entranceList.segment);
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}
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// Scene Command 0x07: Special Files
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void Scene_HeaderCommand07(GlobalContext* ctxt, SceneCmd* entry) {
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if (entry->specialFiles.keepObjectId != 0) {
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ctxt->sceneContext.keepObjectId = Scene_LoadObject(&ctxt->sceneContext,
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entry->specialFiles.keepObjectId);
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// TODO: Segment number enum?
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gRspSegmentPhysAddrs[5] =
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PHYSICAL_TO_VIRTUAL(ctxt->sceneContext.objects[ctxt->sceneContext.keepObjectId].vramAddr);
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}
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if (entry->specialFiles.cUpElfMsgNum != 0) {
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ctxt->unk18868 = Play_LoadScene(ctxt, &D_801C2650[entry->specialFiles.cUpElfMsgNum - 1]);
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}
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}
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// Scene Command 0x08: Room Behavior
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void Scene_HeaderCommand08(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->roomContext.currRoom.unk3 = entry->roomBehavior.gpFlag1;
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ctxt->roomContext.currRoom.unk2 = entry->roomBehavior.gpFlag2 & 0xFF;
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ctxt->roomContext.currRoom.unk5 = (entry->roomBehavior.gpFlag2 >> 8) & 1;
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ctxt->msgCtx.unk12044 = (entry->roomBehavior.gpFlag2 >> 0xa) & 1;
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ctxt->roomContext.currRoom.enablePosLights = (entry->roomBehavior.gpFlag2 >> 0xb) & 1;
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ctxt->kankyoContext.unkE2 = (entry->roomBehavior.gpFlag2 >> 0xc) & 1;
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}
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// Scene Command 0x0A: Mesh Header
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void Scene_HeaderCommand0A(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->roomContext.currRoom.mesh = (RoomMesh*)Lib_PtrSegToVirt(entry->mesh.segment);
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}
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// Scene Command 0x0B: Object List
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void Scene_HeaderCommand0B(GlobalContext *ctxt, SceneCmd *entry) {
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s32 i, j, k;
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SceneObject* firstObject;
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SceneObject* status;
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SceneObject* status2;
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s16* objectEntry;
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void* nextPtr;
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objectEntry = (s16*)Lib_PtrSegToVirt(entry->objectList.segment);
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k = 0;
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i = ctxt->sceneContext.spawnedObjectCount;
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status = &ctxt->sceneContext.objects[i];
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firstObject = ctxt->sceneContext.objects;
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while (i < ctxt->sceneContext.objectCount) {
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if (status->id != *objectEntry) {
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status2 = &ctxt->sceneContext.objects[i];
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for (j = i; j < ctxt->sceneContext.objectCount; j++) {
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status2->id = 0;
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status2++;
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}
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ctxt->sceneContext.objectCount = i;
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func_800BA6FC(ctxt, &ctxt->actorCtx);
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continue;
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}
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i++;
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k++;
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objectEntry++;
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status++;
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}
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while (k < entry->objectList.num) {
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nextPtr = func_8012F73C(&ctxt->sceneContext, i, *objectEntry);
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// TODO: This 0x22 is OBJECT_EXCHANGE_BANK_MAX - 1 in OOT
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if (i < 0x22) {
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firstObject[i + 1].vramAddr = nextPtr;
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}
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i++;
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k++;
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objectEntry++;
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}
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ctxt->sceneContext.objectCount = i;
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}
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// Scene Command 0x0C: Light List
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void Scene_HeaderCommand0C(GlobalContext* ctxt, SceneCmd* entry) {
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s32 i;
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LightInfo* lightInfo;
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lightInfo = (LightInfo*)Lib_PtrSegToVirt(entry->lightList.segment);
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for (i = 0; i < entry->lightList.num; i++)
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{
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Lights_Insert(ctxt, &ctxt->lightCtx, lightInfo);
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lightInfo++;
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}
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}
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// Scene Command 0x0D: Path List
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void Scene_HeaderCommand0D(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->setupPathList = (void*)Lib_PtrSegToVirt(entry->pathList.segment);
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}
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// Scene Command 0x0E: Transition Actor List
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void Scene_HeaderCommand0E(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->transitionActorCount = entry->transiActorList.num;
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ctxt->transitionActorList = (TransitionActorEntry*)Lib_PtrSegToVirt((void*)entry->transiActorList.segment);
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func_80105818(ctxt, ctxt->transitionActorCount, ctxt->transitionActorList);
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}
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void func_8012FEBC(GlobalContext* ctxt, u8* nbTransitionActors) {
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*nbTransitionActors = 0;
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}
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// Scene Command 0x0F: Light Setting List
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void Scene_HeaderCommand0F(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->kankyoContext.environmentSettingsCount = entry->lightSettingList.num;
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ctxt->kankyoContext.environmentSettingsList = (void*)Lib_PtrSegToVirt(entry->lightSettingList.segment);
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}
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s32 func_8012FF10(GlobalContext* ctxt, s32 fileIndex) {
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u32 vromStart = D_801C2660[fileIndex].vromStart;
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u32 fileSize = D_801C2660[fileIndex].vromEnd - vromStart;
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if (fileSize) {
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ctxt->roomContext.unk74 = THA_AllocEndAlign16(&ctxt->state.heap, fileSize);
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return DmaMgr_SendRequest0(ctxt->roomContext.unk74, vromStart, fileSize);
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}
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// UB: Undefined behaviour to not have a return statement here, but it breaks matching to add one.
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}
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// Scene Command 0x11: Skybox Settings
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void Scene_HeaderCommand11(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->unk18874 = entry->skyboxSettings.skyboxId & 3;
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ctxt->kankyoContext.unk17 = ctxt->kankyoContext.unk18 = entry->skyboxSettings.unk5;
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ctxt->kankyoContext.unk1E = entry->skyboxSettings.unk6;
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func_8012FF10(ctxt, entry->skyboxSettings.data1);
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}
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// Scene Command 0x12: Skybox Disables
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void Scene_HeaderCommand12(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->kankyoContext.unk15 = entry->skyboxDisables.unk4;
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ctxt->kankyoContext.unk16 = entry->skyboxDisables.unk5;
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}
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// Scene Command 0x10: Time Settings
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void Scene_HeaderCommand10(GlobalContext *ctxt, SceneCmd *entry) {
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u32 dayTime;
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if (entry->timeSettings.hour != 0xFF && entry->timeSettings.min != 0xFF) {
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gSaveContext.extra.environmentTime = gSaveContext.perm.time =
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(u16)(((entry->timeSettings.hour + (entry->timeSettings.min / 60.0f)) * 60.0f) / 0.021972656f);
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}
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if (entry->timeSettings.unk6 != 0xFF) {
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ctxt->kankyoContext.unk2 = entry->timeSettings.unk6;
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} else {
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ctxt->kankyoContext.unk2 = 0;
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}
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if (gSaveContext.perm.inv.items[0] == 0xFF) {
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if (ctxt->kankyoContext.unk2 != 0) {
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ctxt->kankyoContext.unk2 = 5;
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}
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}
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if (gSaveContext.extra.unk2b8 == 0) {
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// TODO: Needs REG macro
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gStaticContext->data[0x0F] = ctxt->kankyoContext.unk2;
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}
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dayTime = gSaveContext.perm.time;
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ctxt->kankyoContext.unk4 = -(Math_Sins(dayTime - 0x8000) * 120.0f) * 25.0f;
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dayTime = gSaveContext.perm.time;
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ctxt->kankyoContext.unk8 = (Math_Coss(dayTime - 0x8000) * 120.0f) * 25.0f;
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dayTime = gSaveContext.perm.time;
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ctxt->kankyoContext.unkC = (Math_Coss(dayTime - 0x8000) * 20.0f) * 25.0f;
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if (ctxt->kankyoContext.unk2 == 0 && gSaveContext.perm.cutscene < 0xFFF0) {
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gSaveContext.extra.environmentTime = gSaveContext.perm.time;
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if (gSaveContext.extra.environmentTime >= 0x2AAA && gSaveContext.extra.environmentTime < 0x4555) {
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gSaveContext.extra.environmentTime = 0x3555;
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} else if (gSaveContext.extra.environmentTime >= 0x4555 && gSaveContext.extra.environmentTime < 0x5555) {
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gSaveContext.extra.environmentTime = 0x5555;
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} else if (gSaveContext.extra.environmentTime >= 0xAAAA && gSaveContext.extra.environmentTime < 0xB555) {
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gSaveContext.extra.environmentTime = 0xB555;
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} else if (gSaveContext.extra.environmentTime >= 0xC000 && gSaveContext.extra.environmentTime < 0xCAAA) {
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gSaveContext.extra.environmentTime = 0xCAAA;
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}
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}
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}
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// Scene Command 0x05: Wind Settings
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void Scene_HeaderCommand05(GlobalContext* ctxt, SceneCmd* entry) {
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s8 temp1 = entry->windSettings.west;
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s8 temp2 = entry->windSettings.vertical;
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s8 temp3 = entry->windSettings.south;
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ctxt->kankyoContext.windWest = temp1;
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ctxt->kankyoContext.windVertical = temp2;
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ctxt->kankyoContext.windSouth = temp3;
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ctxt->kankyoContext.windClothIntensity = entry->windSettings.clothIntensity;
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}
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void Scene_HeaderCommand13(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->setupExitList = (void*)Lib_PtrSegToVirt(entry->exitList.segment);
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}
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// Scene Command 0x09: Undefined
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void Scene_HeaderCommand09(GlobalContext* ctxt, SceneCmd* entry) {
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}
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// Scene Command 0x15: Sound Settings
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void Scene_HeaderCommand15(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->unk814 = entry->soundSettings.musicSeq;
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ctxt->unk815 = entry->soundSettings.nighttimeSFX;
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if (gSaveContext.extra.unk276 == 0xFF || func_801A8A50(0) == 0x57) {
|
|
audio_setBGM(entry->soundSettings.bgmId);
|
|
}
|
|
}
|
|
|
|
// Scene Command 0x16: Echo Setting
|
|
void Scene_HeaderCommand16(GlobalContext* ctxt, SceneCmd* entry) {
|
|
ctxt->roomContext.currRoom.echo = entry->echoSettings.echo;
|
|
}
|
|
|
|
// Scene Command 0x18: Alternate Headers
|
|
void Scene_HeaderCommand18(GlobalContext* ctxt, SceneCmd* entry) {
|
|
SceneCmd** altHeaderList;
|
|
SceneCmd* altHeader;
|
|
if (gSaveContext.extra.sceneSetupIndex) {
|
|
altHeaderList = (SceneCmd**)Lib_PtrSegToVirt(entry->altHeaders.segment);
|
|
altHeader = altHeaderList[gSaveContext.extra.sceneSetupIndex - 1];
|
|
if (altHeader != NULL) {
|
|
Scene_ProcessHeader(ctxt, (SceneCmd*)Lib_PtrSegToVirt(altHeader));
|
|
(entry + 1)->base.code = 0x14;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Scene Command 0x17: Cutscene Data
|
|
void Scene_HeaderCommand17(GlobalContext* ctxt, SceneCmd* entry) {
|
|
ctxt->csCtx.cutsceneCount = (u8)entry->base.data1;
|
|
ctxt->cutsceneList = (CutsceneEntry*)Lib_PtrSegToVirt((void*)entry->base.data2);
|
|
}
|
|
|
|
// Scene Command 0x1B: Cutscene Actor List
|
|
void Scene_HeaderCommand1B(GlobalContext* ctxt, SceneCmd* entry) {
|
|
ActorCutscene_Init(ctxt, (ActorCutscene*)Lib_PtrSegToVirt(entry->cutsceneActorList.segment),
|
|
entry->cutsceneActorList.num);
|
|
}
|
|
|
|
// Scene Command 0x1C: Mini Maps
|
|
void Scene_HeaderCommand1C(GlobalContext* ctxt, SceneCmd* entry) {
|
|
func_80104CF4(ctxt);
|
|
func_8010549C(ctxt, entry->minimapSettings.segment);
|
|
}
|
|
|
|
// Scene Command 0x1D: Undefined
|
|
void Scene_HeaderCommand1D(GlobalContext* ctxt, SceneCmd* entry) {
|
|
|
|
}
|
|
|
|
// Scene Command 0x1E: Minimap Chests
|
|
void Scene_HeaderCommand1E(GlobalContext* ctxt, SceneCmd* entry) {
|
|
func_8010565C(ctxt, entry->minimapChests.num, entry->minimapChests.segment);
|
|
}
|
|
|
|
// Scene Command 0x19: Misc. Settings (Camera & World Map Area)
|
|
void Scene_HeaderCommand19(GlobalContext *ctxt, SceneCmd *entry) {
|
|
s16 j;
|
|
s16 i;
|
|
|
|
j = 0;
|
|
i = 0;
|
|
while (1) {
|
|
if (scenesPerMapArea[i].scenes[j] == 0xFFFF) {
|
|
i++;
|
|
j=0;
|
|
|
|
// 0x0B is sizeof(scenesPerMapArea) / sizeof(SceneIdList) ... but does not match calculated
|
|
if (i == 0x0B) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (ctxt->sceneNum == scenesPerMapArea[i].scenes[j]) {
|
|
break;
|
|
}
|
|
|
|
j++;
|
|
}
|
|
|
|
// 0x0B is sizeof(scenesPerMapArea) / sizeof(SceneIdList) ... but does not match calculated
|
|
if (i < 0x0B) {
|
|
// This bitwise OR could be a macro, but all sane looking versions break matching.
|
|
gSaveContext.perm.mapsVisited = (gBitFlags[i] | gSaveContext.perm.mapsVisited) | gSaveContext.perm.mapsVisited;
|
|
}
|
|
}
|
|
|
|
// Scene Command 0x1A: Texture Animations
|
|
void Scene_HeaderCommand1A(GlobalContext* ctxt, SceneCmd* entry) {
|
|
ctxt->sceneTextureAnimations = (AnimatedTexture*)Lib_PtrSegToVirt(entry->textureAnimations.segment);
|
|
}
|
|
|
|
void func_801306A4(GlobalContext *ctxt) {
|
|
ctxt->unk1887F = func_801323A0(ctxt->unk1887A) & 0x7F;
|
|
}
|
|
|
|
s32 Scene_ProcessHeader(GlobalContext* ctxt, SceneCmd* header) {
|
|
u32 cmdCode;
|
|
|
|
while (1) {
|
|
cmdCode = header->base.code;
|
|
|
|
if (cmdCode == 0x14) {
|
|
break;
|
|
}
|
|
|
|
if (cmdCode < 0x1F) {
|
|
sceneHeaderFuncTable[cmdCode](ctxt, header);
|
|
}
|
|
|
|
header++;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
u32 Scene_CreateEntrance(u32 sceneIndex, u32 spawnIndex, u32 offset) {
|
|
return (((sceneIndex << 9) | (spawnIndex << 4)) | offset) & 0xFFFF;
|
|
}
|
|
|
|
void func_80130784(u32 spawnIndex) {
|
|
Scene_CreateEntrance(gSaveContext.perm.entranceIndex >> 9, spawnIndex, 0);
|
|
}
|