..
PR
z_bg_astr_bombwall decompiled ( #841 )
2022-06-19 23:28:48 +01:00
io
…
libc
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ultra64
Load OK ( #792 )
2022-06-19 03:28:55 +01:00
bstring.h
…
color.h
…
command_macros_base.h
`z_demo` with 4 NON_MATCHINGs ( #514 )
2022-03-04 19:14:52 -05:00
fixed_point.h
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functions.h
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) ( #763 )
2022-06-29 22:08:03 +01:00
gfxprint.h
Gfxprint OK ( #826 )
2022-06-19 02:56:10 +01:00
global.h
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) ( #763 )
2022-06-29 22:08:03 +01:00
ichain.h
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs ( #531 )
2022-03-27 12:37:02 -03:00
initvars.h
`z_player_call` OK ( #693 )
2022-03-05 11:51:51 -03:00
irqmgr.h
…
macro.inc
ABI FPR names ( #767 )
2022-03-31 18:22:19 +01:00
macros.h
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
message_data_static.h
z_message progress ( #701 )
2022-03-27 12:09:47 -03:00
os.h
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os_internal.h
`z_fcurve_data` OK, match last function in `z_fcurve_data_skelanime`, document SkelCurve system ( #776 )
2022-06-19 03:38:10 +01:00
os_malloc.h
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osint.h
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prevent_bss_reordering.h
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ramrom.h
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rdb.h
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regs.h
`z_demo` with 4 NON_MATCHINGs ( #514 )
2022-03-04 19:14:52 -05:00
rmon.h
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scheduler.h
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segment_symbols.h
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs ( #531 )
2022-03-27 12:37:02 -03:00
sequence.h
Import code_8019AF00.c (Audio) data & bss, introduce z64ocarina.h ( #575 )
2022-02-14 01:38:46 +00:00
sfx.h
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sys_matrix.h
`sys_matrix` OK, documented, rename some other mathematics functions ( #787 )
2022-05-25 23:24:39 -04:00
system_malloc.h
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ultra64.h
Load OK ( #792 )
2022-06-19 03:28:55 +01:00
ultraerror.h
…
ultralog.h
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unk.h
`z_demo` with 4 NON_MATCHINGs ( #514 )
2022-03-04 19:14:52 -05:00
variables.h
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) ( #763 )
2022-06-29 22:08:03 +01:00
viint.h
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vt.h
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xstdio.h
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z64.h
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z64actor.h
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z64animation.h
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z64audio.h
Cleanup 3 ( #778 )
2022-04-07 20:39:11 +01:00
z64bgcheck.h
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z64collision_check.h
…
z64curve.h
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z64cutscene.h
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) ( #763 )
2022-06-29 22:08:03 +01:00
z64cutscene_commands.h
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) ( #763 )
2022-06-29 22:08:03 +01:00
z64dma.h
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z64effect.h
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z64item.h
ovl_Dm_Char02 decompiled ( #869 )
2022-07-11 21:37:42 -04:00
z64jpeg.h
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z64light.h
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z64load.h
Load OK ( #792 )
2022-06-19 03:28:55 +01:00
z64math.h
`z_fcurve_data` OK, match last function in `z_fcurve_data_skelanime`, document SkelCurve system ( #776 )
2022-06-19 03:38:10 +01:00
z64object.h
Cleanup object syms ( #546 )
2022-01-22 13:30:32 -05:00
z64ocarina.h
Cleanup 3 ( #778 )
2022-04-07 20:39:11 +01:00
z64player.h
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z64rumble.h
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) ( #763 )
2022-06-29 22:08:03 +01:00
z64save.h
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z64scene.h
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs ( #531 )
2022-03-27 12:37:02 -03:00
z64schedule.h
code_801323D0 (z_schedule) ( #509 )
2022-05-21 12:08:19 -04:00
z64skin.h
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z64subs.h
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00
z64transition.h
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z_en_hy_code.h
PlayState rename ( #835 )
2022-06-26 11:57:37 -04:00