Decompilation of The Legend of Zelda: Majora's Mask
Go to file
rozlette a88337a2fd Use gbi.h from oot decomp 2019-09-30 20:55:41 -05:00
include Use gbi.h from oot decomp 2019-09-30 20:55:41 -05:00
src Decomp 1 function in z_actor 2019-09-29 14:19:42 -05:00
tables Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
tools Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
.gitignore Add slightly better diffing tool 2018-11-08 20:58:39 -06:00
.gitmodules Add asm-processor submodule 2018-11-11 16:44:24 -06:00
Makefile Moved extract_rom into tools 2019-09-23 01:46:58 -05:00
README Dump current status 2018-10-25 22:09:52 -05:00
asmdiff.sh Updata current progress 2018-12-06 13:47:07 -06:00
checksum.md5 Dump current status 2018-10-25 22:09:52 -05:00
codescript.txt Decomp 1 function in z_actor 2019-09-29 14:19:42 -05:00
requirements.txt Add requirements.txt 2018-11-13 23:14:59 -06:00
textures.csv Dump current status 2018-10-25 22:09:52 -05:00
undef.txt Add ovl_En_Fishing. Get rid of most hard-coded offsets in linker script. 2019-09-27 00:09:51 -05:00

README

WIP Majora's Mask decomp, proper docs and README will be made later.

Basic steps (assuming you already have IDO and irixqemu):
Run extract_rom.py with a USA Majora's Mask ROM named baserom.z64 (will need to get libyaz0 first, I'll set up the dependency file eventually)
Run disasm.py
Run Make (edit the makefile with the paths to ido, etc. I'll make it use evironment variables eventually)