mirror of https://github.com/zeldaret/mm.git
1042 lines
35 KiB
C
1042 lines
35 KiB
C
#ifndef Z64PLAYER_H
|
|
#define Z64PLAYER_H
|
|
|
|
#include "alignment.h"
|
|
#include "os.h"
|
|
#include "z64actor.h"
|
|
|
|
struct Player;
|
|
|
|
typedef enum PlayerShield {
|
|
/* 0 */ PLAYER_SHIELD_NONE,
|
|
/* 1 */ PLAYER_SHIELD_HEROS_SHIELD,
|
|
/* 2 */ PLAYER_SHIELD_MIRROR_SHIELD,
|
|
/* 3 */ PLAYER_SHIELD_MAX
|
|
} PlayerShield;
|
|
|
|
typedef enum PlayerBoots {
|
|
/* 0 */ PLAYER_BOOTS_FIERCE_DEITY,
|
|
/* 1 */ PLAYER_BOOTS_HYLIAN,
|
|
/* 2 */ PLAYER_BOOTS_GIANT,
|
|
/* 3 */ PLAYER_BOOTS_DEKU,
|
|
/* 4 */ PLAYER_BOOTS_ZORA_LAND,
|
|
/* 5 */ PLAYER_BOOTS_ZORA_UNDERWATER,
|
|
/* 6 */ PLAYER_BOOTS_GORON,
|
|
/* 7 */ PLAYER_BOOTS_MAX
|
|
} PlayerBoots;
|
|
|
|
typedef enum PlayerStrength {
|
|
/* 0 */ PLAYER_STRENGTH_DEKU,
|
|
/* 1 */ PLAYER_STRENGTH_HUMAN,
|
|
/* 2 */ PLAYER_STRENGTH_ZORA,
|
|
/* 3 */ PLAYER_STRENGTH_GORON,
|
|
/* 4 */ PLAYER_STRENGTH_MAX
|
|
} PlayerStrength;
|
|
|
|
typedef enum PlayerTransformation {
|
|
/* 0 */ PLAYER_FORM_FIERCE_DEITY,
|
|
/* 1 */ PLAYER_FORM_GORON,
|
|
/* 2 */ PLAYER_FORM_ZORA,
|
|
/* 3 */ PLAYER_FORM_DEKU,
|
|
/* 4 */ PLAYER_FORM_HUMAN,
|
|
/* 5 */ PLAYER_FORM_MAX
|
|
} PlayerTransformation;
|
|
|
|
typedef enum PlayerMask {
|
|
/* 0x00 */ PLAYER_MASK_NONE,
|
|
/* 0x01 */ PLAYER_MASK_TRUTH,
|
|
/* 0x02 */ PLAYER_MASK_KAFEIS_MASK,
|
|
/* 0x03 */ PLAYER_MASK_ALL_NIGHT,
|
|
/* 0x04 */ PLAYER_MASK_BUNNY,
|
|
/* 0x05 */ PLAYER_MASK_KEATON,
|
|
/* 0x06 */ PLAYER_MASK_GARO,
|
|
/* 0x07 */ PLAYER_MASK_ROMANI,
|
|
/* 0x08 */ PLAYER_MASK_CIRCUS_LEADER,
|
|
/* 0x09 */ PLAYER_MASK_POSTMAN,
|
|
/* 0x0A */ PLAYER_MASK_COUPLE,
|
|
/* 0x0B */ PLAYER_MASK_GREAT_FAIRY,
|
|
/* 0x0C */ PLAYER_MASK_GIBDO,
|
|
/* 0x0D */ PLAYER_MASK_DON_GERO,
|
|
/* 0x0E */ PLAYER_MASK_KAMARO,
|
|
/* 0x0F */ PLAYER_MASK_CAPTAIN,
|
|
/* 0x10 */ PLAYER_MASK_STONE,
|
|
/* 0x11 */ PLAYER_MASK_BREMEN,
|
|
/* 0x12 */ PLAYER_MASK_BLAST,
|
|
/* 0x13 */ PLAYER_MASK_SCENTS,
|
|
/* 0x14 */ PLAYER_MASK_GIANT,
|
|
/* 0x15 */ PLAYER_MASK_FIERCE_DEITY,
|
|
/* 0x16 */ PLAYER_MASK_GORON,
|
|
/* 0x17 */ PLAYER_MASK_ZORA,
|
|
/* 0x18 */ PLAYER_MASK_DEKU,
|
|
/* 0x19 */ PLAYER_MASK_MAX
|
|
} PlayerMask;
|
|
|
|
typedef enum {
|
|
/* 0 */ PLAYER_ENV_TIMER_NONE,
|
|
/* 1 */ PLAYER_ENV_TIMER_HOTROOM,
|
|
/* 2 */ PLAYER_ENV_TIMER_UNDERWATER_FLOOR,
|
|
/* 3 */ PLAYER_ENV_TIMER_SWIMMING,
|
|
/* 4 */ PLAYER_ENV_TIMER_UNDERWATER_FREE
|
|
} PlayerEnvTimerType;
|
|
|
|
typedef enum PlayerActionParam {
|
|
/* -1 */ PLAYER_AP_MINUS1 = -1,
|
|
/* 0x00 */ PLAYER_AP_NONE,
|
|
/* 0x01 */ PLAYER_AP_LAST_USED,
|
|
/* 0x02 */ PLAYER_AP_FISHING_ROD,
|
|
/* 0x03 */ PLAYER_AP_SWORD_KOKIRI,
|
|
/* 0x04 */ PLAYER_AP_SWORD_RAZOR,
|
|
/* 0x05 */ PLAYER_AP_SWORD_GILDED,
|
|
/* 0x06 */ PLAYER_AP_SWORD_GREAT_FAIRY,
|
|
/* 0x07 */ PLAYER_AP_STICK,
|
|
/* 0x08 */ PLAYER_AP_ZORA_FINS,
|
|
/* 0x09 */ PLAYER_AP_BOW,
|
|
/* 0x0A */ PLAYER_AP_BOW_FIRE,
|
|
/* 0x0B */ PLAYER_AP_BOW_ICE,
|
|
/* 0x0C */ PLAYER_AP_BOW_LIGHT,
|
|
/* 0x0D */ PLAYER_AP_HOOKSHOT,
|
|
/* 0x0E */ PLAYER_AP_BOMB,
|
|
/* 0x0F */ PLAYER_AP_POWDER_KEG,
|
|
/* 0x10 */ PLAYER_AP_BOMBCHU,
|
|
/* 0x11 */ PLAYER_AP_11,
|
|
/* 0x12 */ PLAYER_AP_NUT,
|
|
/* 0x13 */ PLAYER_AP_PICTO_BOX,
|
|
/* 0x14 */ PLAYER_AP_OCARINA,
|
|
/* 0x15 */ PLAYER_AP_BOTTLE,
|
|
/* 0x16 */ PLAYER_AP_BOTTLE_FISH,
|
|
/* 0x17 */ PLAYER_AP_BOTTLE_SPRING_WATER,
|
|
/* 0x18 */ PLAYER_AP_BOTTLE_HOT_SPRING_WATER,
|
|
/* 0x19 */ PLAYER_AP_BOTTLE_ZORA_EGG,
|
|
/* 0x1A */ PLAYER_AP_BOTTLE_DEKU_PRINCESS,
|
|
/* 0x1B */ PLAYER_AP_BOTTLE_GOLD_DUST,
|
|
/* 0x1C */ PLAYER_AP_BOTTLE_1C,
|
|
/* 0x1D */ PLAYER_AP_BOTTLE_SEAHORSE,
|
|
/* 0x1E */ PLAYER_AP_BOTTLE_MUSHROOM,
|
|
/* 0x1F */ PLAYER_AP_BOTTLE_HYLIAN_LOACH,
|
|
/* 0x20 */ PLAYER_AP_BOTTLE_BUG,
|
|
/* 0x21 */ PLAYER_AP_BOTTLE_POE,
|
|
/* 0x22 */ PLAYER_AP_BOTTLE_BIG_POE,
|
|
/* 0x23 */ PLAYER_AP_BOTTLE_POTION_RED,
|
|
/* 0x24 */ PLAYER_AP_BOTTLE_POTION_BLUE,
|
|
/* 0x25 */ PLAYER_AP_BOTTLE_POTION_GREEN,
|
|
/* 0x26 */ PLAYER_AP_BOTTLE_MILK,
|
|
/* 0x27 */ PLAYER_AP_BOTTLE_MILK_HALF,
|
|
/* 0x28 */ PLAYER_AP_BOTTLE_CHATEAU,
|
|
/* 0x29 */ PLAYER_AP_BOTTLE_FAIRY,
|
|
/* 0x2A */ PLAYER_AP_MOON_TEAR,
|
|
/* 0x2B */ PLAYER_AP_DEED_LAND,
|
|
/* 0x2C */ PLAYER_AP_ROOM_KEY,
|
|
/* 0x2D */ PLAYER_AP_LETTER_TO_KAFEI,
|
|
/* 0x2E */ PLAYER_AP_MAGIC_BEANS,
|
|
/* 0x2F */ PLAYER_AP_DEED_SWAMP,
|
|
/* 0x30 */ PLAYER_AP_DEED_MOUNTAIN,
|
|
/* 0x31 */ PLAYER_AP_DEED_OCEAN,
|
|
/* 0x32 */ PLAYER_AP_32,
|
|
/* 0x33 */ PLAYER_AP_LETTER_MAMA,
|
|
/* 0x34 */ PLAYER_AP_34,
|
|
/* 0x35 */ PLAYER_AP_35,
|
|
/* 0x36 */ PLAYER_AP_PENDANT_OF_MEMORIES,
|
|
/* 0x37 */ PLAYER_AP_37,
|
|
/* 0x38 */ PLAYER_AP_38,
|
|
/* 0x39 */ PLAYER_AP_39,
|
|
/* 0x3A */ PLAYER_AP_MASK_TRUTH,
|
|
/* 0x3B */ PLAYER_AP_MASK_KAFEIS_MASK,
|
|
/* 0x3C */ PLAYER_AP_MASK_ALL_NIGHT,
|
|
/* 0x3D */ PLAYER_AP_MASK_BUNNY,
|
|
/* 0x3E */ PLAYER_AP_MASK_KEATON,
|
|
/* 0x3F */ PLAYER_AP_MASK_GARO,
|
|
/* 0x40 */ PLAYER_AP_MASK_ROMANI,
|
|
/* 0x41 */ PLAYER_AP_MASK_CIRCUS_LEADER,
|
|
/* 0x42 */ PLAYER_AP_MASK_POSTMAN,
|
|
/* 0x43 */ PLAYER_AP_MASK_COUPLE,
|
|
/* 0x44 */ PLAYER_AP_MASK_GREAT_FAIRY,
|
|
/* 0x45 */ PLAYER_AP_MASK_GIBDO,
|
|
/* 0x46 */ PLAYER_AP_MASK_DON_GERO,
|
|
/* 0x47 */ PLAYER_AP_MASK_KAMARO,
|
|
/* 0x48 */ PLAYER_AP_MASK_CAPTAIN,
|
|
/* 0x49 */ PLAYER_AP_MASK_STONE,
|
|
/* 0x4A */ PLAYER_AP_MASK_BREMEN,
|
|
/* 0x4B */ PLAYER_AP_MASK_BLAST,
|
|
/* 0x4C */ PLAYER_AP_MASK_SCENTS,
|
|
/* 0x4D */ PLAYER_AP_MASK_GIANT,
|
|
/* 0x4E */ PLAYER_AP_MASK_FIERCE_DEITY,
|
|
/* 0x4F */ PLAYER_AP_MASK_GORON,
|
|
/* 0x50 */ PLAYER_AP_MASK_ZORA,
|
|
/* 0x51 */ PLAYER_AP_MASK_DEKU,
|
|
/* 0x52 */ PLAYER_AP_LENS,
|
|
/* 0x53 */ PLAYER_AP_MAX
|
|
} PlayerActionParam;
|
|
|
|
typedef enum PlayerMeleeWeaponAnimation {
|
|
/* 0 */ PLAYER_MWA_FORWARD_SLASH_1H, // Vertical one-handed slash
|
|
/* 1 */ PLAYER_MWA_FORWARD_SLASH_2H, // Vertical two-handed slash
|
|
/* 2 */ PLAYER_MWA_FORWARD_COMBO_1H, // Third vertical one-handed slash
|
|
/* 3 */ PLAYER_MWA_FORWARD_COMBO_2H, // Third vertical two-handed slash
|
|
/* 4 */ PLAYER_MWA_RIGHT_SLASH_1H, // Horizontal one-handed slash
|
|
/* 5 */ PLAYER_MWA_RIGHT_SLASH_2H, // Horizontal two-handed slash
|
|
/* 6 */ PLAYER_MWA_RIGHT_COMBO_1H, // Third horizontal one-handed slash
|
|
/* 7 */ PLAYER_MWA_RIGHT_COMBO_2H, // Third horizontal two-handed slash
|
|
/* 8 */ PLAYER_MWA_LEFT_SLASH_1H, // Targeted one-handed rightwalk slash
|
|
/* 9 */ PLAYER_MWA_LEFT_SLASH_2H, // Targeted two-handed rightwalk slash
|
|
/* 10 */ PLAYER_MWA_LEFT_COMBO_1H, // Third targeted one-handed rightwalk slash
|
|
/* 11 */ PLAYER_MWA_LEFT_COMBO_2H, // Third targeted two-handed rightwalk slash
|
|
/* 12 */ PLAYER_MWA_STAB_1H, // Crouch stab/targeted one-handed stab
|
|
/* 13 */ PLAYER_MWA_STAB_2H, // Targeted two-handed stab
|
|
/* 14 */ PLAYER_MWA_STAB_COMBO_1H, // Third targeted one-handed stab
|
|
/* 15 */ PLAYER_MWA_STAB_COMBO_2H, // Third targeted two-handed stab
|
|
// These animations result in double damage
|
|
/* 16 */ PLAYER_MWA_FLIPSLASH_START, // unused
|
|
/* 17 */ PLAYER_MWA_JUMPSLASH_START, // Start of jumpslash
|
|
/* 18 */ PLAYER_MWA_ZORA_JUMPKICK_START, // Start of Zora jump attack
|
|
/* 19 */ PLAYER_MWA_FLIPSLASH_FINISH, // unused
|
|
/* 20 */ PLAYER_MWA_JUMPSLASH_FINISH, // End of jumpslash
|
|
/* 21 */ PLAYER_MWA_ZORA_JUMPKICK_FINISH, // End of Zora jump attack
|
|
/* 22 */ PLAYER_MWA_BACKSLASH_RIGHT, // unused
|
|
/* 23 */ PLAYER_MWA_BACKSLASH_LEFT, // unused
|
|
/* 24 */ PLAYER_MWA_GORON_PUNCH_LEFT, // Goron punch
|
|
/* 25 */ PLAYER_MWA_GORON_PUNCH_RIGHT, // Second Goron punch
|
|
/* 26 */ PLAYER_MWA_GORON_PUNCH_BUTT, // Goron butt punch
|
|
/* 27 */ PLAYER_MWA_ZORA_PUNCH_LEFT, // Zora punch
|
|
/* 28 */ PLAYER_MWA_ZORA_PUNCH_COMBO, // Second Zora punch
|
|
/* 29 */ PLAYER_MWA_ZORA_PUNCH_KICK, // Zora kick
|
|
/* 30 */ PLAYER_MWA_SPIN_ATTACK_1H, // Half-charged one-handed spin
|
|
/* 31 */ PLAYER_MWA_SPIN_ATTACK_2H, // Half-charged two-handed spin
|
|
/* 32 */ PLAYER_MWA_BIG_SPIN_1H, // Fully-charged one-handed spin
|
|
/* 33 */ PLAYER_MWA_BIG_SPIN_2H, // Fully-charged two-handed spin
|
|
/* 34 */ PLAYER_MWA_MAX
|
|
} PlayerMeleeWeaponAnimation;
|
|
|
|
typedef enum PlayerDoorType {
|
|
/* -1 */ PLAYER_DOORTYPE_TALKING = -1, // Displays a message instead of opening
|
|
/* 0 */ PLAYER_DOORTYPE_NONE,
|
|
/* 1 */ PLAYER_DOORTYPE_HANDLE,
|
|
/* 2 */ PLAYER_DOORTYPE_SLIDING,
|
|
/* 3 */ PLAYER_DOORTYPE_FAKE, // Unused? OoT leftover (?)
|
|
/* 4 */ PLAYER_DOORTYPE_STAIRCASE,
|
|
/* 5 */ PLAYER_DOORTYPE_PROXIMITY
|
|
} PlayerDoorType;
|
|
|
|
typedef enum PlayerAnimType {
|
|
/* 0 */ PLAYER_ANIMTYPE_0,
|
|
/* 1 */ PLAYER_ANIMTYPE_1,
|
|
/* 2 */ PLAYER_ANIMTYPE_2,
|
|
/* 3 */ PLAYER_ANIMTYPE_3,
|
|
/* 4 */ PLAYER_ANIMTYPE_4,
|
|
/* 5 */ PLAYER_ANIMTYPE_5,
|
|
/* 6 */ PLAYER_ANIMTYPE_MAX
|
|
} PlayerAnimType;
|
|
|
|
typedef enum PlayerModelType {
|
|
// left hand
|
|
/* 0 */ PLAYER_MODELTYPE_LH_OPEN,
|
|
/* 1 */ PLAYER_MODELTYPE_LH_CLOSED,
|
|
/* 2 */ PLAYER_MODELTYPE_LH_ONE_HAND_SWORD,
|
|
/* 3 */ PLAYER_MODELTYPE_LH_TWO_HAND_SWORD,
|
|
/* 4 */ PLAYER_MODELTYPE_LH_4,
|
|
/* 5 */ PLAYER_MODELTYPE_LH_BOTTLE,
|
|
// right hand
|
|
/* 6 */ PLAYER_MODELTYPE_RH_OPEN,
|
|
/* 7 */ PLAYER_MODELTYPE_RH_CLOSED,
|
|
/* 8 */ PLAYER_MODELTYPE_RH_SHIELD,
|
|
/* 9 */ PLAYER_MODELTYPE_RH_BOW,
|
|
/* 10 */ PLAYER_MODELTYPE_RH_INSTRUMENT,
|
|
/* 11 */ PLAYER_MODELTYPE_RH_HOOKSHOT,
|
|
// sheath
|
|
/* 12 */ PLAYER_MODELTYPE_SHEATH_12,
|
|
/* 13 */ PLAYER_MODELTYPE_SHEATH_13,
|
|
/* 14 */ PLAYER_MODELTYPE_SHEATH_14,
|
|
/* 15 */ PLAYER_MODELTYPE_SHEATH_15,
|
|
// waist
|
|
/* 16 */ PLAYER_MODELTYPE_WAIST,
|
|
/* 17 */ PLAYER_MODELTYPE_17, // NULL?
|
|
/* 18 */ PLAYER_MODELTYPE_MAX
|
|
} PlayerModelType;
|
|
|
|
typedef struct PlayerModelIndices {
|
|
/* 0x0 */ u8 modelAnimType; // PlayerAnimType enum
|
|
/* 0x1 */ u8 leftHandType; // PlayerModelType enum
|
|
/* 0x2 */ u8 rightHandType; // PlayerModelType enum
|
|
/* 0x3 */ u8 sheathType; // PlayerModelType enum
|
|
/* 0x4 */ u8 waistType; // PlayerModelType enum
|
|
} PlayerModelIndices; // size = 0x5
|
|
|
|
typedef enum PlayerModelGroup {
|
|
/* 0 */ PLAYER_MODELGROUP_0,
|
|
/* 1 */ PLAYER_MODELGROUP_1,
|
|
/* 2 */ PLAYER_MODELGROUP_ONE_HAND_SWORD,
|
|
/* 3 */ PLAYER_MODELGROUP_DEFAULT, // non-specific models, for items that don't have particular link models
|
|
/* 4 */ PLAYER_MODELGROUP_4,
|
|
/* 5 */ PLAYER_MODELGROUP_TWO_HAND_SWORD,
|
|
/* 6 */ PLAYER_MODELGROUP_BOW,
|
|
/* 7 */ PLAYER_MODELGROUP_EXPLOSIVES,
|
|
/* 8 */ PLAYER_MODELGROUP_8,
|
|
/* 9 */ PLAYER_MODELGROUP_HOOKSHOT,
|
|
/* 10 */ PLAYER_MODELGROUP_STICK,
|
|
/* 11 */ PLAYER_MODELGROUP_INSTRUMENT,
|
|
/* 12 */ PLAYER_MODELGROUP_BOTTLE,
|
|
/* 13 */ PLAYER_MODELGROUP_13,
|
|
/* 14 */ PLAYER_MODELGROUP_ZORA_FINS,
|
|
/* 15 */ PLAYER_MODELGROUP_MAX
|
|
} PlayerModelGroup;
|
|
|
|
typedef enum PlayerEyeIndex {
|
|
/* 0 */ PLAYER_EYES_OPEN,
|
|
/* 1 */ PLAYER_EYES_HALF,
|
|
/* 2 */ PLAYER_EYES_CLOSED,
|
|
/* 3 */ PLAYER_EYES_ROLL_RIGHT,
|
|
/* 4 */ PLAYER_EYES_ROLL_LEFT,
|
|
/* 5 */ PLAYER_EYES_ROLL_UP,
|
|
/* 6 */ PLAYER_EYES_ROLL_DOWN,
|
|
/* 7 */ PLAYER_EYES_7,
|
|
/* 8 */ PLAYER_EYES_MAX
|
|
} PlayerEyeIndex;
|
|
|
|
typedef enum PlayerMouthIndex {
|
|
/* 0 */ PLAYER_MOUTH_CLOSED,
|
|
/* 1 */ PLAYER_MOUTH_TEETH,
|
|
/* 2 */ PLAYER_MOUTH_ANGRY,
|
|
/* 3 */ PLAYER_MOUTH_HAPPY,
|
|
/* 4 */ PLAYER_MOUTH_MAX
|
|
} PlayerMouthIndex;
|
|
|
|
typedef enum PlayerFacialExpression {
|
|
/* 0 */ PLAYER_FACE_0,
|
|
/* 1 */ PLAYER_FACE_1,
|
|
/* 2 */ PLAYER_FACE_2,
|
|
/* 3 */ PLAYER_FACE_3,
|
|
/* 4 */ PLAYER_FACE_4,
|
|
/* 5 */ PLAYER_FACE_5,
|
|
/* 6 */ PLAYER_FACE_6,
|
|
/* 7 */ PLAYER_FACE_7,
|
|
/* 8 */ PLAYER_FACE_8,
|
|
/* 9 */ PLAYER_FACE_9,
|
|
/* 10 */ PLAYER_FACE_10,
|
|
/* 11 */ PLAYER_FACE_11,
|
|
/* 12 */ PLAYER_FACE_12,
|
|
/* 13 */ PLAYER_FACE_13,
|
|
/* 14 */ PLAYER_FACE_14,
|
|
/* 15 */ PLAYER_FACE_15
|
|
} PlayerFacialExpression;
|
|
|
|
typedef enum PlayerLimb {
|
|
/* 0x00 */ PLAYER_LIMB_NONE,
|
|
/* 0x01 */ PLAYER_LIMB_ROOT,
|
|
/* 0x02 */ PLAYER_LIMB_WAIST,
|
|
/* 0x03 */ PLAYER_LIMB_LOWER_ROOT,
|
|
/* 0x04 */ PLAYER_LIMB_RIGHT_THIGH,
|
|
/* 0x05 */ PLAYER_LIMB_RIGHT_SHIN,
|
|
/* 0x06 */ PLAYER_LIMB_RIGHT_FOOT,
|
|
/* 0x07 */ PLAYER_LIMB_LEFT_THIGH,
|
|
/* 0x08 */ PLAYER_LIMB_LEFT_SHIN,
|
|
/* 0x09 */ PLAYER_LIMB_LEFT_FOOT,
|
|
/* 0x0A */ PLAYER_LIMB_UPPER_ROOT,
|
|
/* 0x0B */ PLAYER_LIMB_HEAD,
|
|
/* 0x0C */ PLAYER_LIMB_HAT,
|
|
/* 0x0D */ PLAYER_LIMB_COLLAR,
|
|
/* 0x0E */ PLAYER_LIMB_LEFT_SHOULDER,
|
|
/* 0x0F */ PLAYER_LIMB_LEFT_FOREARM,
|
|
/* 0x10 */ PLAYER_LIMB_LEFT_HAND,
|
|
/* 0x11 */ PLAYER_LIMB_RIGHT_SHOULDER,
|
|
/* 0x12 */ PLAYER_LIMB_RIGHT_FOREARM,
|
|
/* 0x13 */ PLAYER_LIMB_RIGHT_HAND,
|
|
/* 0x14 */ PLAYER_LIMB_SHEATH,
|
|
/* 0x15 */ PLAYER_LIMB_TORSO,
|
|
/* 0x16 */ PLAYER_LIMB_MAX
|
|
} PlayerLimb;
|
|
|
|
typedef enum PlayerBodyPart {
|
|
/* 0x00 */ PLAYER_BODYPART_WAIST, // PLAYER_LIMB_WAIST
|
|
/* 0x01 */ PLAYER_BODYPART_RIGHT_THIGH, // PLAYER_LIMB_RIGHT_THIGH
|
|
/* 0x02 */ PLAYER_BODYPART_RIGHT_SHIN, // PLAYER_LIMB_RIGHT_SHIN
|
|
/* 0x03 */ PLAYER_BODYPART_RIGHT_FOOT, // PLAYER_LIMB_RIGHT_FOOT
|
|
/* 0x04 */ PLAYER_BODYPART_LEFT_THIGH, // PLAYER_LIMB_LEFT_THIGH
|
|
/* 0x05 */ PLAYER_BODYPART_LEFT_SHIN, // PLAYER_LIMB_LEFT_SHIN
|
|
/* 0x06 */ PLAYER_BODYPART_LEFT_FOOT, // PLAYER_LIMB_LEFT_FOOT
|
|
/* 0x07 */ PLAYER_BODYPART_HEAD, // PLAYER_LIMB_HEAD
|
|
/* 0x08 */ PLAYER_BODYPART_HAT, // PLAYER_LIMB_HAT
|
|
/* 0x09 */ PLAYER_BODYPART_COLLAR, // PLAYER_LIMB_COLLAR
|
|
/* 0x0A */ PLAYER_BODYPART_LEFT_SHOULDER, // PLAYER_LIMB_LEFT_SHOULDER
|
|
/* 0x0B */ PLAYER_BODYPART_LEFT_FOREARM, // PLAYER_LIMB_LEFT_FOREARM
|
|
/* 0x0C */ PLAYER_BODYPART_LEFT_HAND, // PLAYER_LIMB_LEFT_HAND
|
|
/* 0x0D */ PLAYER_BODYPART_RIGHT_SHOULDER, // PLAYER_LIMB_R_SHOULDER
|
|
/* 0x0E */ PLAYER_BODYPART_RIGHT_FOREARM, // PLAYER_LIMB_R_FOREARM
|
|
/* 0x0F */ PLAYER_BODYPART_RIGHT_HAND, // PLAYER_LIMB_R_HAND
|
|
/* 0x10 */ PLAYER_BODYPART_SHEATH, // PLAYER_LIMB_SHEATH
|
|
/* 0x11 */ PLAYER_BODYPART_TORSO, // PLAYER_LIMB_TORSO
|
|
/* 0x12 */ PLAYER_BODYPART_MAX
|
|
} PlayerBodyPart;
|
|
|
|
typedef struct PlayerAnimationFrame {
|
|
/* 0x000 */ Vec3s frameTable[PLAYER_LIMB_MAX];
|
|
/* 0x108 */ s16 faceInfo;
|
|
} PlayerAnimationFrame; // size = 0x10A
|
|
|
|
#define PLAYER_LIMB_BUF_SIZE (ALIGN16(sizeof(PlayerAnimationFrame)) + 0xF)
|
|
|
|
typedef struct PlayerAgeProperties {
|
|
/* 0x00 */ f32 unk_00; // ceilingCheckHeight?
|
|
/* 0x04 */ f32 shadowScale;
|
|
/* 0x08 */ f32 unk_08;
|
|
/* 0x0C */ f32 unk_0C;
|
|
/* 0x10 */ f32 unk_10;
|
|
/* 0x14 */ f32 unk_14;
|
|
/* 0x18 */ f32 unk_18;
|
|
/* 0x1C */ f32 unk_1C;
|
|
/* 0x20 */ f32 unk_20;
|
|
/* 0x24 */ f32 unk_24;
|
|
/* 0x28 */ f32 unk_28;
|
|
/* 0x2C */ f32 unk_2C;
|
|
/* 0x30 */ f32 unk_30;
|
|
/* 0x34 */ f32 unk_34;
|
|
/* 0x38 */ f32 unk_38; // wallCheckHeight?
|
|
/* 0x3C */ f32 unk_3C;
|
|
/* 0x40 */ f32 unk_40;
|
|
/* 0x44 */ Vec3s unk_44;
|
|
/* 0x4A */ Vec3s unk_4A[4];
|
|
/* 0x62 */ Vec3s unk_62[4];
|
|
/* 0x7A */ Vec3s unk_7A[4];
|
|
/* 0x92 */ u16 voiceSfxIdOffset;
|
|
/* 0x94 */ u16 surfaceSfxIdOffset;
|
|
/* 0x98 */ f32 unk_98;
|
|
/* 0x9C */ f32 unk_9C;
|
|
/* 0xA0 */ LinkAnimationHeader* unk_A0;
|
|
/* 0xA4 */ LinkAnimationHeader* unk_A4;
|
|
/* 0xA8 */ LinkAnimationHeader* unk_A8;
|
|
/* 0xAC */ LinkAnimationHeader* unk_AC;
|
|
/* 0xB0 */ LinkAnimationHeader* unk_B0;
|
|
/* 0xB4 */ LinkAnimationHeader* unk_B4[4];
|
|
/* 0xC4 */ LinkAnimationHeader* unk_C4[2];
|
|
/* 0xCC */ LinkAnimationHeader* unk_CC[2];
|
|
/* 0xD4 */ LinkAnimationHeader* unk_D4[2];
|
|
} PlayerAgeProperties; // size = 0xDC
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s32 active;
|
|
/* 0x04 */ Vec3f tip;
|
|
/* 0x10 */ Vec3f base;
|
|
} WeaponInfo; // size = 0x1C
|
|
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 unk_00;
|
|
/* 0x01 */ u8 alpha;
|
|
/* 0x04 */ MtxF mf;
|
|
} struct_80122D44_arg1_unk_04; // size = 0x44
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 unk_00;
|
|
/* 0x01 */ s8 unk_01;
|
|
/* 0x02 */ char unk_02[2]; // probably alignment padding
|
|
/* 0x04 */ struct_80122D44_arg1_unk_04 unk_04[4];
|
|
} struct_80122D44_arg1; // size >= 0x114
|
|
|
|
typedef struct struct_80122744_arg1 {
|
|
/* 0x0 */ s8 unk_00;
|
|
/* 0x1 */ s8 unk_01;
|
|
/* 0x2 */ s8 unk_02;
|
|
/* 0x3 */ s8 unk_03;
|
|
/* 0x4 */ Vec3s* unk_04;
|
|
} struct_80122744_arg1; // size = 0x8
|
|
|
|
typedef enum PlayerCsMode {
|
|
/* 0x00 */ PLAYER_CSMODE_0,
|
|
/* 0x01 */ PLAYER_CSMODE_1,
|
|
/* 0x02 */ PLAYER_CSMODE_2,
|
|
/* 0x03 */ PLAYER_CSMODE_3,
|
|
/* 0x04 */ PLAYER_CSMODE_4,
|
|
/* 0x05 */ PLAYER_CSMODE_5,
|
|
/* 0x06 */ PLAYER_CSMODE_6,
|
|
/* 0x07 */ PLAYER_CSMODE_7,
|
|
/* 0x08 */ PLAYER_CSMODE_8,
|
|
/* 0x09 */ PLAYER_CSMODE_9,
|
|
/* 0x0A */ PLAYER_CSMODE_10,
|
|
/* 0x0B */ PLAYER_CSMODE_11,
|
|
/* 0x0C */ PLAYER_CSMODE_12,
|
|
/* 0x0D */ PLAYER_CSMODE_13,
|
|
/* 0x0E */ PLAYER_CSMODE_14,
|
|
/* 0x0F */ PLAYER_CSMODE_15,
|
|
/* 0x10 */ PLAYER_CSMODE_16,
|
|
/* 0x11 */ PLAYER_CSMODE_17,
|
|
/* 0x12 */ PLAYER_CSMODE_18,
|
|
/* 0x13 */ PLAYER_CSMODE_19,
|
|
/* 0x14 */ PLAYER_CSMODE_20,
|
|
/* 0x15 */ PLAYER_CSMODE_21,
|
|
/* 0x16 */ PLAYER_CSMODE_22,
|
|
/* 0x17 */ PLAYER_CSMODE_23,
|
|
/* 0x18 */ PLAYER_CSMODE_24,
|
|
/* 0x19 */ PLAYER_CSMODE_25,
|
|
/* 0x1A */ PLAYER_CSMODE_26,
|
|
/* 0x1B */ PLAYER_CSMODE_27,
|
|
/* 0x1C */ PLAYER_CSMODE_28,
|
|
/* 0x1D */ PLAYER_CSMODE_29,
|
|
/* 0x1E */ PLAYER_CSMODE_30,
|
|
/* 0x1F */ PLAYER_CSMODE_31,
|
|
/* 0x20 */ PLAYER_CSMODE_32,
|
|
/* 0x21 */ PLAYER_CSMODE_33,
|
|
/* 0x22 */ PLAYER_CSMODE_34,
|
|
/* 0x23 */ PLAYER_CSMODE_35,
|
|
/* 0x24 */ PLAYER_CSMODE_36,
|
|
/* 0x25 */ PLAYER_CSMODE_37,
|
|
/* 0x26 */ PLAYER_CSMODE_38,
|
|
/* 0x27 */ PLAYER_CSMODE_39,
|
|
/* 0x28 */ PLAYER_CSMODE_40,
|
|
/* 0x29 */ PLAYER_CSMODE_41,
|
|
/* 0x2A */ PLAYER_CSMODE_42,
|
|
/* 0x2B */ PLAYER_CSMODE_43,
|
|
/* 0x2C */ PLAYER_CSMODE_44,
|
|
/* 0x2D */ PLAYER_CSMODE_45,
|
|
/* 0x2E */ PLAYER_CSMODE_46,
|
|
/* 0x2F */ PLAYER_CSMODE_47,
|
|
/* 0x30 */ PLAYER_CSMODE_48,
|
|
/* 0x31 */ PLAYER_CSMODE_49,
|
|
/* 0x32 */ PLAYER_CSMODE_50,
|
|
/* 0x33 */ PLAYER_CSMODE_51,
|
|
/* 0x34 */ PLAYER_CSMODE_52,
|
|
/* 0x35 */ PLAYER_CSMODE_53,
|
|
/* 0x36 */ PLAYER_CSMODE_54,
|
|
/* 0x37 */ PLAYER_CSMODE_55,
|
|
/* 0x38 */ PLAYER_CSMODE_56,
|
|
/* 0x39 */ PLAYER_CSMODE_57,
|
|
/* 0x3A */ PLAYER_CSMODE_58,
|
|
/* 0x3B */ PLAYER_CSMODE_59,
|
|
/* 0x3C */ PLAYER_CSMODE_60,
|
|
/* 0x3D */ PLAYER_CSMODE_61,
|
|
/* 0x3E */ PLAYER_CSMODE_62,
|
|
/* 0x3F */ PLAYER_CSMODE_63,
|
|
/* 0x40 */ PLAYER_CSMODE_64,
|
|
/* 0x41 */ PLAYER_CSMODE_65,
|
|
/* 0x42 */ PLAYER_CSMODE_66,
|
|
/* 0x43 */ PLAYER_CSMODE_67,
|
|
/* 0x44 */ PLAYER_CSMODE_68,
|
|
/* 0x45 */ PLAYER_CSMODE_69,
|
|
/* 0x46 */ PLAYER_CSMODE_70,
|
|
/* 0x47 */ PLAYER_CSMODE_71,
|
|
/* 0x48 */ PLAYER_CSMODE_72,
|
|
/* 0x49 */ PLAYER_CSMODE_73,
|
|
/* 0x4A */ PLAYER_CSMODE_74,
|
|
/* 0x4B */ PLAYER_CSMODE_75,
|
|
/* 0x4C */ PLAYER_CSMODE_76,
|
|
/* 0x4D */ PLAYER_CSMODE_77,
|
|
/* 0x4E */ PLAYER_CSMODE_78,
|
|
/* 0x4F */ PLAYER_CSMODE_79,
|
|
/* 0x50 */ PLAYER_CSMODE_80,
|
|
/* 0x51 */ PLAYER_CSMODE_81,
|
|
/* 0x52 */ PLAYER_CSMODE_82,
|
|
/* 0x53 */ PLAYER_CSMODE_83,
|
|
/* 0x54 */ PLAYER_CSMODE_84,
|
|
/* 0x55 */ PLAYER_CSMODE_85,
|
|
/* 0x56 */ PLAYER_CSMODE_86,
|
|
/* 0x57 */ PLAYER_CSMODE_87,
|
|
/* 0x58 */ PLAYER_CSMODE_88,
|
|
/* 0x59 */ PLAYER_CSMODE_89,
|
|
/* 0x5A */ PLAYER_CSMODE_90,
|
|
/* 0x5B */ PLAYER_CSMODE_91,
|
|
/* 0x5C */ PLAYER_CSMODE_92,
|
|
/* 0x5D */ PLAYER_CSMODE_93,
|
|
/* 0x5E */ PLAYER_CSMODE_94,
|
|
/* 0x5F */ PLAYER_CSMODE_95,
|
|
/* 0x60 */ PLAYER_CSMODE_96,
|
|
/* 0x61 */ PLAYER_CSMODE_97,
|
|
/* 0x62 */ PLAYER_CSMODE_98,
|
|
/* 0x63 */ PLAYER_CSMODE_99,
|
|
/* 0x64 */ PLAYER_CSMODE_100,
|
|
/* 0x65 */ PLAYER_CSMODE_101,
|
|
/* 0x66 */ PLAYER_CSMODE_102,
|
|
/* 0x67 */ PLAYER_CSMODE_103,
|
|
/* 0x68 */ PLAYER_CSMODE_104,
|
|
/* 0x69 */ PLAYER_CSMODE_105,
|
|
/* 0x6A */ PLAYER_CSMODE_106,
|
|
/* 0x6B */ PLAYER_CSMODE_107,
|
|
/* 0x6C */ PLAYER_CSMODE_108,
|
|
/* 0x6D */ PLAYER_CSMODE_109,
|
|
/* 0x6E */ PLAYER_CSMODE_110,
|
|
/* 0x6F */ PLAYER_CSMODE_111,
|
|
/* 0x70 */ PLAYER_CSMODE_112,
|
|
/* 0x71 */ PLAYER_CSMODE_113,
|
|
/* 0x72 */ PLAYER_CSMODE_114,
|
|
/* 0x73 */ PLAYER_CSMODE_115,
|
|
/* 0x74 */ PLAYER_CSMODE_116,
|
|
/* 0x75 */ PLAYER_CSMODE_117,
|
|
/* 0x76 */ PLAYER_CSMODE_118,
|
|
/* 0x77 */ PLAYER_CSMODE_119,
|
|
/* 0x78 */ PLAYER_CSMODE_120,
|
|
/* 0x79 */ PLAYER_CSMODE_121,
|
|
/* 0x7A */ PLAYER_CSMODE_122,
|
|
/* 0x7B */ PLAYER_CSMODE_123,
|
|
/* 0x7C */ PLAYER_CSMODE_124,
|
|
/* 0x7D */ PLAYER_CSMODE_125,
|
|
/* 0x7E */ PLAYER_CSMODE_126,
|
|
/* 0x7F */ PLAYER_CSMODE_127,
|
|
/* 0x80 */ PLAYER_CSMODE_128,
|
|
/* 0x81 */ PLAYER_CSMODE_129,
|
|
/* 0x82 */ PLAYER_CSMODE_130,
|
|
/* 0x83 */ PLAYER_CSMODE_131,
|
|
/* 0x84 */ PLAYER_CSMODE_132,
|
|
/* 0x85 */ PLAYER_CSMODE_133,
|
|
/* 0x86 */ PLAYER_CSMODE_134,
|
|
/* 0x87 */ PLAYER_CSMODE_135,
|
|
/* 0x88 */ PLAYER_CSMODE_136,
|
|
/* 0x89 */ PLAYER_CSMODE_137,
|
|
/* 0x8A */ PLAYER_CSMODE_138,
|
|
/* 0x8B */ PLAYER_CSMODE_139,
|
|
/* 0x8C */ PLAYER_CSMODE_MAX
|
|
} PlayerCsMode;
|
|
|
|
|
|
//
|
|
#define PLAYER_STATE1_1 (1 << 0)
|
|
//
|
|
#define PLAYER_STATE1_2 (1 << 1)
|
|
//
|
|
#define PLAYER_STATE1_4 (1 << 2)
|
|
//
|
|
#define PLAYER_STATE1_8 (1 << 3)
|
|
// Zora electric shield
|
|
#define PLAYER_STATE1_10 (1 << 4)
|
|
//
|
|
#define PLAYER_STATE1_20 (1 << 5)
|
|
//
|
|
#define PLAYER_STATE1_40 (1 << 6)
|
|
//
|
|
#define PLAYER_STATE1_80 (1 << 7)
|
|
//
|
|
#define PLAYER_STATE1_100 (1 << 8)
|
|
//
|
|
#define PLAYER_STATE1_200 (1 << 9)
|
|
//
|
|
#define PLAYER_STATE1_400 (1 << 10)
|
|
//
|
|
#define PLAYER_STATE1_800 (1 << 11)
|
|
//
|
|
#define PLAYER_STATE1_1000 (1 << 12)
|
|
//
|
|
#define PLAYER_STATE1_2000 (1 << 13)
|
|
//
|
|
#define PLAYER_STATE1_4000 (1 << 14)
|
|
//
|
|
#define PLAYER_STATE1_8000 (1 << 15)
|
|
//
|
|
#define PLAYER_STATE1_10000 (1 << 16)
|
|
//
|
|
#define PLAYER_STATE1_20000 (1 << 17)
|
|
//
|
|
#define PLAYER_STATE1_40000 (1 << 18)
|
|
//
|
|
#define PLAYER_STATE1_80000 (1 << 19)
|
|
//
|
|
#define PLAYER_STATE1_100000 (1 << 20)
|
|
//
|
|
#define PLAYER_STATE1_200000 (1 << 21)
|
|
//
|
|
#define PLAYER_STATE1_400000 (1 << 22)
|
|
//
|
|
#define PLAYER_STATE1_800000 (1 << 23)
|
|
//
|
|
#define PLAYER_STATE1_1000000 (1 << 24)
|
|
//
|
|
#define PLAYER_STATE1_2000000 (1 << 25)
|
|
//
|
|
#define PLAYER_STATE1_4000000 (1 << 26)
|
|
// Swimming?
|
|
#define PLAYER_STATE1_8000000 (1 << 27)
|
|
//
|
|
#define PLAYER_STATE1_10000000 (1 << 28)
|
|
//
|
|
#define PLAYER_STATE1_20000000 (1 << 29)
|
|
//
|
|
#define PLAYER_STATE1_40000000 (1 << 30)
|
|
// Related to exit a grotto
|
|
#define PLAYER_STATE1_80000000 (1 << 31)
|
|
|
|
|
|
//
|
|
#define PLAYER_STATE2_1 (1 << 0)
|
|
//
|
|
#define PLAYER_STATE2_2 (1 << 1)
|
|
//
|
|
#define PLAYER_STATE2_4 (1 << 2)
|
|
//
|
|
#define PLAYER_STATE2_8 (1 << 3)
|
|
//
|
|
#define PLAYER_STATE2_10 (1 << 4)
|
|
//
|
|
#define PLAYER_STATE2_20 (1 << 5)
|
|
//
|
|
#define PLAYER_STATE2_40 (1 << 6)
|
|
//
|
|
#define PLAYER_STATE2_80 (1 << 7)
|
|
//
|
|
#define PLAYER_STATE2_100 (1 << 8)
|
|
//
|
|
#define PLAYER_STATE2_200 (1 << 9)
|
|
//
|
|
#define PLAYER_STATE2_400 (1 << 10)
|
|
//
|
|
#define PLAYER_STATE2_800 (1 << 11)
|
|
//
|
|
#define PLAYER_STATE2_1000 (1 << 12)
|
|
//
|
|
#define PLAYER_STATE2_2000 (1 << 13)
|
|
//
|
|
#define PLAYER_STATE2_4000 (1 << 14)
|
|
//
|
|
#define PLAYER_STATE2_8000 (1 << 15)
|
|
//
|
|
#define PLAYER_STATE2_10000 (1 << 16)
|
|
//
|
|
#define PLAYER_STATE2_20000 (1 << 17)
|
|
//
|
|
#define PLAYER_STATE2_40000 (1 << 18)
|
|
//
|
|
#define PLAYER_STATE2_80000 (1 << 19)
|
|
//
|
|
#define PLAYER_STATE2_100000 (1 << 20)
|
|
//
|
|
#define PLAYER_STATE2_200000 (1 << 21)
|
|
//
|
|
#define PLAYER_STATE2_400000 (1 << 22)
|
|
//
|
|
#define PLAYER_STATE2_800000 (1 << 23)
|
|
//
|
|
#define PLAYER_STATE2_1000000 (1 << 24)
|
|
//
|
|
#define PLAYER_STATE2_2000000 (1 << 25)
|
|
//
|
|
#define PLAYER_STATE2_4000000 (1 << 26)
|
|
//
|
|
#define PLAYER_STATE2_8000000 (1 << 27)
|
|
//
|
|
#define PLAYER_STATE2_10000000 (1 << 28)
|
|
// Disable drawing player
|
|
#define PLAYER_STATE2_20000000 (1 << 29)
|
|
// Lunge: small forward boost at the end of certain attack animations
|
|
#define PLAYER_STATE2_40000000 (1 << 30)
|
|
// Void-out
|
|
#define PLAYER_STATE2_80000000 (1 << 31)
|
|
|
|
|
|
// Ignores collision with floor?
|
|
#define PLAYER_STATE3_1 (1 << 0)
|
|
//
|
|
#define PLAYER_STATE3_2 (1 << 1)
|
|
//
|
|
#define PLAYER_STATE3_4 (1 << 2)
|
|
//
|
|
#define PLAYER_STATE3_8 (1 << 3)
|
|
//
|
|
#define PLAYER_STATE3_10 (1 << 4)
|
|
//
|
|
#define PLAYER_STATE3_20 (1 << 5)
|
|
//
|
|
#define PLAYER_STATE3_40 (1 << 6)
|
|
//
|
|
#define PLAYER_STATE3_80 (1 << 7)
|
|
// Related to form Deku
|
|
#define PLAYER_STATE3_100 (1 << 8)
|
|
//
|
|
#define PLAYER_STATE3_200 (1 << 9)
|
|
//
|
|
#define PLAYER_STATE3_400 (1 << 10)
|
|
//
|
|
#define PLAYER_STATE3_800 (1 << 11)
|
|
// goron curled
|
|
#define PLAYER_STATE3_1000 (1 << 12)
|
|
//
|
|
#define PLAYER_STATE3_2000 (1 << 13)
|
|
//
|
|
#define PLAYER_STATE3_4000 (1 << 14)
|
|
//
|
|
#define PLAYER_STATE3_8000 (1 << 15)
|
|
//
|
|
#define PLAYER_STATE3_10000 (1 << 16)
|
|
//
|
|
#define PLAYER_STATE3_20000 (1 << 17)
|
|
// Related to form Deku
|
|
#define PLAYER_STATE3_40000 (1 << 18)
|
|
//
|
|
#define PLAYER_STATE3_80000 (1 << 19)
|
|
//
|
|
#define PLAYER_STATE3_100000 (1 << 20)
|
|
// Deku hopping?
|
|
#define PLAYER_STATE3_200000 (1 << 21)
|
|
//
|
|
#define PLAYER_STATE3_400000 (1 << 22)
|
|
//
|
|
#define PLAYER_STATE3_800000 (1 << 23)
|
|
//
|
|
#define PLAYER_STATE3_1000000 (1 << 24)
|
|
//
|
|
#define PLAYER_STATE3_2000000 (1 << 25)
|
|
//
|
|
#define PLAYER_STATE3_4000000 (1 << 26)
|
|
//
|
|
#define PLAYER_STATE3_8000000 (1 << 27)
|
|
//
|
|
#define PLAYER_STATE3_10000000 (1 << 28)
|
|
// breman mask march?
|
|
#define PLAYER_STATE3_20000000 (1 << 29)
|
|
//
|
|
#define PLAYER_STATE3_40000000 (1 << 30)
|
|
//
|
|
#define PLAYER_STATE3_80000000 (1 << 31)
|
|
|
|
|
|
#define PLAYER_GET_INITMODE(thisx) (((thisx)->params & 0xF00) >> 8)
|
|
|
|
typedef enum PlayerInitMode {
|
|
/* 0x0 */ PLAYER_INITMODE_0,
|
|
/* 0x1 */ PLAYER_INITMODE_1, // Spawning after pulling/putting-back Master sword // OoT leftover
|
|
/* 0x2 */ PLAYER_INITMODE_2,
|
|
/* 0x3 */ PLAYER_INITMODE_3,
|
|
/* 0x4 */ PLAYER_INITMODE_4,
|
|
/* 0x5 */ PLAYER_INITMODE_5,
|
|
/* 0x6 */ PLAYER_INITMODE_6,
|
|
/* 0x7 */ PLAYER_INITMODE_7,
|
|
/* 0x8 */ PLAYER_INITMODE_8,
|
|
/* 0x9 */ PLAYER_INITMODE_9,
|
|
/* 0xA */ PLAYER_INITMODE_A,
|
|
/* 0xB */ PLAYER_INITMODE_B,
|
|
/* 0xC */ PLAYER_INITMODE_TELESCOPE,
|
|
/* 0xD */ PLAYER_INITMODE_D,
|
|
/* 0xE */ PLAYER_INITMODE_E,
|
|
/* 0xF */ PLAYER_INITMODE_F
|
|
} PlayerInitMode;
|
|
|
|
#define PLAYER_PARAMS(startBgCamIndex, initMode) ((startBgCamIndex & 0xFF) | ((initMode & 0xF) << 8))
|
|
|
|
typedef void (*PlayerActionFunc)(struct Player* this, struct PlayState* play);
|
|
typedef s32 (*PlayerFuncAC4)(struct Player* this, struct PlayState* play);
|
|
typedef void (*PlayerFuncD58)(struct PlayState* play, struct Player* this);
|
|
|
|
|
|
typedef struct Player {
|
|
/* 0x000 */ Actor actor;
|
|
/* 0x144 */ s8 currentShield;
|
|
/* 0x145 */ s8 currentBoots;
|
|
/* 0x146 */ s8 heldItemButton;
|
|
/* 0x147 */ s8 itemActionParam; // PlayerActionParam enum
|
|
/* 0x148 */ u8 heldItemId; // ItemId enum
|
|
/* 0x149 */ s8 prevBoots;
|
|
/* 0x14A */ s8 heldItemActionParam; // PlayerActionParam enum
|
|
/* 0x14B */ u8 transformation; // PlayerTransformation enum
|
|
/* 0x14C */ u8 modelGroup; // PlayerModelGroup enum
|
|
/* 0x14D */ u8 nextModelGroup;
|
|
/* 0x14E */ s8 unk_14E;
|
|
/* 0x14F */ u8 modelAnimType; // PlayerAnimType enum
|
|
/* 0x150 */ u8 leftHandType;
|
|
/* 0x151 */ u8 rightHandType;
|
|
/* 0x152 */ u8 sheathType;
|
|
/* 0x153 */ u8 currentMask; // PlayerMask enum
|
|
/* 0x154 */ s8 unk_154;
|
|
/* 0x155 */ u8 prevMask;
|
|
/* 0x158 */ Gfx** rightHandDLists;
|
|
/* 0x15C */ Gfx** leftHandDLists;
|
|
/* 0x160 */ Gfx** sheathDLists;
|
|
/* 0x164 */ Gfx** waistDLists;
|
|
/* 0x168 */ f32 unk_168;
|
|
/* 0x16C */ f32 unk_16C;
|
|
/* 0x170 */ f32 unk_170;
|
|
/* 0x174 */ f32 unk_174;
|
|
/* 0x178 */ f32 unk_178;
|
|
/* 0x17C */ f32 unk_17C;
|
|
/* 0x180 */ f32 unk_180;
|
|
/* 0x184 */ f32 unk_184;
|
|
/* 0x188 */ f32 unk_188;
|
|
/* 0x18C */ f32 unk_18C;
|
|
/* 0x190 */ f32 unk_190;
|
|
/* 0x194 */ f32 unk_194;
|
|
/* 0x198 */ f32 unk_198;
|
|
/* 0x19C */ f32 unk_19C;
|
|
/* 0x1A0 */ f32 unk_1A0;
|
|
/* 0x1A4 */ f32 unk_1A4;
|
|
/* 0x1A8 */ f32 unk_1A8;
|
|
/* 0x1AC */ f32 unk_1AC;
|
|
/* 0x1B0 */ f32 unk_1B0;
|
|
/* 0x1B4 */ s16 unk_1B4;
|
|
/* 0x1B6 */ char unk_1B6[2];
|
|
/* 0x1B8 */ u8 giObjectLoading;
|
|
/* 0x1BC */ DmaRequest giObjectDmaRequest;
|
|
/* 0x1DC */ OSMesgQueue giObjectLoadQueue;
|
|
/* 0x1F4 */ OSMesg giObjectLoadMsg;
|
|
/* 0x1F8 */ void* giObjectSegment;
|
|
/* 0x1FC */ u8 maskObjectLoadState;
|
|
/* 0x1FD */ s8 maskId;
|
|
/* 0x200 */ DmaRequest maskDmaRequest;
|
|
/* 0x220 */ OSMesgQueue maskObjectLoadQueue;
|
|
/* 0x238 */ OSMesg maskObjectLoadMsg;
|
|
/* 0x23C */ void* maskObjectSegment;
|
|
/* 0x240 */ SkelAnime skelAnime;
|
|
/* 0x284 */ SkelAnime unk_284;
|
|
/* 0x2C8 */ SkelAnime unk_2C8;
|
|
/* 0x30C */ Vec3s jointTable[5];
|
|
/* 0x32A */ Vec3s morphTable[5];
|
|
/* 0x348 */ s16 eyeTexId;
|
|
/* 0x34A */ s16 eyeAnimTimer;
|
|
/* 0x34C */ Actor* heldActor;
|
|
/* 0x350 */ PosRot leftHandWorld;
|
|
/* 0x364 */ Actor* rightHandActor;
|
|
/* 0x368 */ PosRot rightHandWorld;
|
|
/* 0x37C */ s8 doorType; // PlayerDoorType enum
|
|
/* 0x37D */ s8 doorDirection;
|
|
/* 0x37E */ s8 doorTimer;
|
|
/* 0x37F */ s8 doorNext; // used with spiral staircase
|
|
/* 0x380 */ Actor* doorActor;
|
|
/* 0x384 */ s16 getItemId; // GetItemId enum
|
|
/* 0x386 */ u16 getItemDirection;
|
|
/* 0x388 */ Actor* interactRangeActor;
|
|
/* 0x38C */ s8 mountSide;
|
|
/* 0x390 */ Actor* rideActor;
|
|
/* 0x394 */ u8 csMode; // PlayerCsMode enum
|
|
/* 0x395 */ u8 prevCsMode; // PlayerCsMode enum
|
|
/* 0x396 */ u8 unk_396; // currentActorActionId?
|
|
/* 0x397 */ u8 unk_397; // PlayerDoorType enum
|
|
/* 0x398 */ Actor* unk_398;
|
|
/* 0x39C */ UNK_TYPE1 unk_39C[0x4];
|
|
/* 0x3A0 */ Vec3f unk_3A0;
|
|
/* 0x3AC */ Vec3f unk_3AC;
|
|
/* 0x3B8 */ u16 unk_3B8;
|
|
/* 0x3BA */ s16 unk_3BA;
|
|
/* 0x3BC */ s16 subCamId;
|
|
/* 0x3BE */ char unk_3BE[2];
|
|
/* 0x3C0 */ Vec3f unk_3C0;
|
|
/* 0x3CC */ s16 unk_3CC;
|
|
/* 0x3CE */ s8 unk_3CE;
|
|
/* 0x3CF */ u8 unk_3CF;
|
|
/* 0x3D0 */ struct_80122D44_arg1 unk_3D0;
|
|
/* 0x4E4 */ UNK_TYPE1 unk_4E4[0x20];
|
|
/* 0x504 */ LightNode* lightNode;
|
|
/* 0x508 */ LightInfo lightInfo;
|
|
/* 0x518 */ ColliderCylinder cylinder;
|
|
/* 0x564 */ ColliderQuad meleeWeaponQuads[2];
|
|
/* 0x664 */ ColliderQuad shieldQuad;
|
|
/* 0x6E4 */ ColliderCylinder shieldCylinder;
|
|
/* 0x730 */ Actor* targetedActor; // Z/L-Targeted actor
|
|
/* 0x734 */ char unk_734[4];
|
|
/* 0x738 */ s32 unk_738;
|
|
/* 0x73C */ s32 meleeWeaponEffectIndex[3];
|
|
/* 0x748 */ PlayerActionFunc actionFunc;
|
|
/* 0x74C */ u8 jointTableBuffer[PLAYER_LIMB_BUF_SIZE];
|
|
/* 0x7EB */ u8 morphTableBuffer[PLAYER_LIMB_BUF_SIZE];
|
|
/* 0x88A */ u8 blendTableBuffer[PLAYER_LIMB_BUF_SIZE];
|
|
/* 0x929 */ u8 unk_929[PLAYER_LIMB_BUF_SIZE];
|
|
/* 0x9C8 */ u8 unk_9C8[PLAYER_LIMB_BUF_SIZE];
|
|
/* 0xA68 */ PlayerAgeProperties* ageProperties; // repurposed as "transformation properties"?
|
|
/* 0xA6C */ u32 stateFlags1;
|
|
/* 0xA70 */ u32 stateFlags2;
|
|
/* 0xA74 */ u32 stateFlags3;
|
|
/* 0xA78 */ Actor* unk_A78;
|
|
/* 0xA7C */ Actor* boomerangActor;
|
|
/* 0xA80 */ Actor* tatlActor;
|
|
/* 0xA84 */ s16 tatlTextId;
|
|
/* 0xA86 */ s8 unk_A86; // actorCutsceneIndex?
|
|
/* 0xA87 */ s8 exchangeItemId; // PlayerActionParam enum
|
|
/* 0xA88 */ Actor* talkActor;
|
|
/* 0xA8C */ f32 talkActorDistance;
|
|
/* 0xA90 */ Actor* unk_A90;
|
|
/* 0xA94 */ f32 unk_A94;
|
|
/* 0xA98 */ Actor* unk_A98;
|
|
/* 0xA9C */ f32 secretRumbleCharge; // builds per frame until discharges with a rumble request
|
|
/* 0xAA0 */ f32 closestSecretDistSq; // Used to augment `secretRumbleCharge`. Cleared every frame
|
|
/* 0xAA4 */ s8 unk_AA4;
|
|
/* 0xAA5 */ u8 unk_AA5;
|
|
/* 0xAA6 */ u16 unk_AA6; // flags of some kind
|
|
/* 0xAA8 */ s16 unk_AA8;
|
|
/* 0xAAA */ s16 unk_AAA;
|
|
/* 0xAAC */ Vec3s unk_AAC;
|
|
/* 0xAB2 */ Vec3s unk_AB2;
|
|
/* 0xAB8 */ f32 unk_AB8;
|
|
/* 0xABC */ f32 unk_ABC;
|
|
/* 0xAC0 */ f32 unk_AC0;
|
|
/* 0xAC4 */ PlayerFuncAC4 unk_AC4;
|
|
/* 0xAC8 */ f32 unk_AC8;
|
|
/* 0xACC */ s16 unk_ACC;
|
|
/* 0xACE */ s8 unk_ACE;
|
|
/* 0xACF */ u8 putAwayCountdown; // Frames to wait before showing "Put Away" on A
|
|
/* 0xAD0 */ f32 linearVelocity;
|
|
/* 0xAD4 */ s16 currentYaw;
|
|
/* 0xAD6 */ s16 targetYaw;
|
|
/* 0xAD8 */ u16 underwaterTimer;
|
|
/* 0xADA */ s8 meleeWeaponAnimation;
|
|
/* 0xADB */ s8 meleeWeaponState;
|
|
/* 0xADC */ s8 unk_ADC;
|
|
/* 0xADD */ s8 unk_ADD;
|
|
/* 0xADE */ u8 unk_ADE;
|
|
/* 0xADF */ s8 unk_ADF[4]; // Circular buffer used for testing for triggering a quickspin
|
|
/* 0xAE3 */ s8 unk_AE3[4]; // Circular buffer used for ?
|
|
/* 0xAE7 */ s8 unk_AE7; // a timer
|
|
/* 0xAE8 */ s16 unk_AE8; // multipurpose timer
|
|
/* 0xAEC */ f32 unk_AEC;
|
|
/* 0xAF0 */ Vec3f unk_AF0[2];
|
|
/* 0xB08 */ f32 unk_B08[2]; // TODO: Investigate if this member actually is an array
|
|
/* 0xB10 */ f32 unk_B10[6];
|
|
/* 0xB28 */ s16 unk_B28; //Burning stick timer?
|
|
/* 0xB2A */ s8 getItemDrawId;
|
|
/* 0xB2B */ s8 unk_B2B;
|
|
/* 0xB2C */ f32 windSpeed;
|
|
/* 0xB30 */ s16 windAngleX;
|
|
/* 0xB32 */ s16 windAngleY;
|
|
/* 0xB34 */ f32 unk_B34;
|
|
/* 0xB38 */ f32 unk_B38;
|
|
/* 0xB3C */ f32 unk_B3C;
|
|
/* 0xB40 */ f32 unk_B40;
|
|
/* 0xB44 */ f32 unk_B44;
|
|
/* 0xB48 */ f32 unk_B48;
|
|
/* 0xB4C */ s16 unk_B4C;
|
|
/* 0xB4E */ s16 unk_B4E;
|
|
/* 0xB50 */ f32 unk_B50;
|
|
/* 0xB54 */ f32 wallHeight; // height used to determine whether link can climb or grab a ledge at the top
|
|
/* 0xB58 */ f32 wallDistance; // distance to the colliding wall plane
|
|
/* 0xB5C */ u8 unk_B5C;
|
|
/* 0xB5D */ u8 unk_B5D;
|
|
/* 0xB5E */ u8 unk_B5E;
|
|
/* 0xB5F */ u8 unk_B5F;
|
|
/* 0xB60 */ u16 unk_B60; // blast mask timer?
|
|
/* 0xB62 */ s16 unk_B62;
|
|
/* 0xB64 */ u8 unk_B64;
|
|
/* 0xB65 */ u8 shockTimer;
|
|
/* 0xB66 */ u8 unk_B66;
|
|
/* 0xB67 */ u8 unk_B67; // deku remaining hops counter
|
|
/* 0xB68 */ s16 fallStartHeight; // last truncated Y position before falling
|
|
/* 0xB6A */ s16 fallDistance; // truncated Y distance the player has fallen so far (positive is down)
|
|
/* 0xB6C */ s16 unk_B6C;
|
|
/* 0xB6E */ s16 unk_B6E;
|
|
/* 0xB70 */ s16 unk_B70;
|
|
/* 0xB72 */ u16 floorSfxOffset;
|
|
/* 0xB74 */ u8 unk_B74;
|
|
/* 0xB75 */ u8 unk_B75;
|
|
/* 0xB76 */ s16 unk_B76;
|
|
/* 0xB78 */ f32 unk_B78;
|
|
/* 0xB7C */ f32 unk_B7C;
|
|
/* 0xB80 */ f32 unk_B80;
|
|
/* 0xB84 */ s16 unk_B84;
|
|
/* 0xB86 */ s16 unk_B86[2]; // unknown length
|
|
/* 0xB8A */ s16 unk_B8A;
|
|
/* 0xB8C */ s16 unk_B8C;
|
|
/* 0xB8E */ s16 unk_B8E;
|
|
/* 0xB90 */ s16 unk_B90;
|
|
/* 0xB92 */ s16 unk_B92;
|
|
/* 0xB94 */ s16 unk_B94;
|
|
/* 0xB96 */ s16 unk_B96;
|
|
/* 0xB98 */ WeaponInfo meleeWeaponInfo[3];
|
|
/* 0xBEC */ Vec3f bodyPartsPos[PLAYER_BODYPART_MAX];
|
|
/* 0xCC4 */ MtxF mf_CC4;
|
|
/* 0xD04 */ MtxF shieldMf;
|
|
/* 0xD44 */ u8 isBurning;
|
|
/* 0xD45 */ u8 flameTimers[PLAYER_BODYPART_MAX];
|
|
/* 0xD57 */ u8 unk_D57;
|
|
/* 0xD58 */ PlayerFuncD58 unk_D58;
|
|
/* 0xD5C */ s8 invincibilityTimer; // prevents damage when nonzero (positive = visible, counts towards zero each frame)
|
|
/* 0xD5D */ u8 unk_D5D;
|
|
/* 0xD5E */ u8 unk_D5E;
|
|
/* 0xD5F */ u8 unk_D5F;
|
|
/* 0xD60 */ f32 unk_D60;
|
|
/* 0xD64 */ s16 unk_D64;
|
|
/* 0xD66 */ u16 unk_D66; // sfx
|
|
/* 0xD68 */ s16 unk_D68;
|
|
/* 0xD6A */ s8 unk_D6A;
|
|
/* 0xD6B */ u8 unk_D6B;
|
|
/* 0xD6C */ Vec3f unk_D6C; // previous body part 0 position
|
|
} Player; // size = 0xD78
|
|
|
|
#endif
|