mm/assets/xml/objects/object_hs.xml

52 lines
4.5 KiB
XML

<Root>
<!-- Grog: the Cucco keeper, you raise his Cucco chicks into adults to earn the Bunny Hood mask -->
<File Name="object_hs" Segment="6">
<Animation Name="gHsShiveringAnim" Offset="0x304" /> <!-- Original name is "h_purupuru" (onomatopoeic for "shivering"), unused -->
<Animation Name="gHsPleadingAnim" Offset="0x528" /> <!-- Original name is "h_tanomuu" ("to beg"), unused -->
<Animation Name="gHsIdleAnim" Offset="0x5C0" /> <!-- Original name is "h_matsu" ("to wait") -->
<DList Name="object_hs_DL_003760" Offset="0x3760" />
<DList Name="object_hs_DL_003AB0" Offset="0x3AB0" />
<DList Name="object_hs_DL_004140" Offset="0x4140" />
<DList Name="object_hs_DL_0042A0" Offset="0x42A0" />
<DList Name="object_hs_DL_004380" Offset="0x4380" />
<DList Name="object_hs_DL_004728" Offset="0x4728" />
<DList Name="object_hs_DL_004860" Offset="0x4860" />
<DList Name="object_hs_DL_004960" Offset="0x4960" />
<DList Name="object_hs_DL_004AB8" Offset="0x4AB8" />
<DList Name="object_hs_DL_004BF0" Offset="0x4BF0" />
<DList Name="gHsEndDL" Offset="0x4CF0" />
<DList Name="object_hs_DL_004CF8" Offset="0x4CF8" />
<Texture Name="object_hs_TLUT_004E50" OutName="tlut_004E50" Format="rgba16" Width="16" Height="16" Offset="0x4E50" />
<Texture Name="gHsRibsTex" OutName="ribs" Format="ci8" Width="16" Height="32" Offset="0x5050" />
<Texture Name="gHsEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x5250" />
<Texture Name="gHsMouthTex" OutName="mouth" Format="ci8" Width="32" Height="16" Offset="0x5290" />
<Texture Name="gHsEyeTex" OutName="eye" Format="rgba16" Width="32" Height="16" Offset="0x5490" />
<Texture Name="gHsPantsTex" OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x5890" />
<Texture Name="gHsFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x5990" />
<Texture Name="gHsBraceletTex" OutName="bracelet" Format="rgba16" Width="4" Height="4" Offset="0x5A90" />
<Texture Name="gHsCuccoFeedBagTex" OutName="cucco_feed_bag" Format="ci8" Width="8" Height="8" Offset="0x5AB0" />
<Texture Name="gHsChairBoxTex" OutName="chair_box" Format="ci8" Width="32" Height="32" Offset="0x5AF0" />
<Texture Name="gHsAbsTex" OutName="abs" Format="ci8" Width="8" Height="16" Offset="0x5EF0" />
<Texture Name="gHsBackTex" OutName="back" Format="ci8" Width="16" Height="32" Offset="0x5F70" />
<Limb Name="gHsRootLimb" Type="Standard" EnumName="HS_LIMB_ROOT" Offset="0x6170" />
<Limb Name="gHsLeftUpperArmLimb" Type="Standard" EnumName="HS_LIMB_LEFT_UPPER_ARM" Offset="0x617C" />
<Limb Name="gHsLeftForearmLimb" Type="Standard" EnumName="HS_LIMB_LEFT_FOREARM" Offset="0x6188" />
<Limb Name="gHsLeftHandLimb" Type="Standard" EnumName="HS_LIMB_LEFT_HAND" Offset="0x6194" />
<Limb Name="gHsRightUpperArmLimb" Type="Standard" EnumName="HS_LIMB_RIGHT_UPPER_ARM" Offset="0x61A0" />
<Limb Name="gHsRightForearmLimb" Type="Standard" EnumName="HS_LIMB_RIGHT_FOREARM" Offset="0x61AC" />
<Limb Name="gHsRightHandLimb" Type="Standard" EnumName="HS_LIMB_RIGHT_HAND" Offset="0x61B8" />
<Limb Name="gHsHeadRootLimb" Type="Standard" EnumName="HS_LIMB_HEAD_ROOT" Offset="0x61C4" />
<Limb Name="gHsHeadLimb" Type="Standard" EnumName="HS_LIMB_HEAD" Offset="0x61D0" />
<Limb Name="gHsHairSpikesLimb" Type="Standard" EnumName="HS_LIMB_HAIR_SPIKES" Offset="0x61DC" />
<!-- this limb is nulled in the override limb function -->
<Limb Name="gHsHiddenHairLimb" Type="Standard" EnumName="HS_LIMB_HIDDEN_HAIR" Offset="0x61E8" />
<!-- both of these use the same display list, which is just an end display list, unfinished content? -->
<Limb Name="object_hs_Standardlimb_0061F4" Type="Standard" EnumName="OBJECT_HS_LIMB_0C" Offset="0x61F4" />
<Limb Name="object_hs_Standardlimb_006200" Type="Standard" EnumName="OBJECT_HS_LIMB_0D" Offset="0x6200" />
<!-- shoulders down to toes plus box hes sitting on -->
<Limb Name="gHsChestAndLowerBodyPlusBoxLimb" Type="Standard" EnumName="HS_LIMB_LOWER_BODY_PLUS_BOX" Offset="0x620C" />
<Limb Name="gHsCuccoFeedBagsLimb" Type="Standard" EnumName="HS_LIMB_CUCCO_FEED_BAGS" Offset="0x6218" />
<Skeleton Name="gHsSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_HS_LIMB_NONE" LimbMax="OBJECT_HS_LIMB_MAX" EnumName="ObjectHsLimb" Offset="0x6260" />
</File>
</Root>