mm/assets/xml/objects/object_wdhand.xml

29 lines
2.4 KiB
XML

<Root>
<File Name="object_wdhand" Segment="6">
<Animation Name="gDexihandCloseAnim" Offset="0xF4" /> <!-- Original name is "wd_closeH" -->
<Animation Name="object_wdhand_Anim_000364" Offset="0x364" /> <!-- Original name is "wd_hanasuH" -->
<Animation Name="gDexihandOpenAnim" Offset="0x534" /> <!-- Original name is "wd_openH" -->
<Animation Name="gDexihandIdleAnim" Offset="0x854" /> <!-- Original name is "wd_waitH" -->
<Texture Name="object_wdhand_Tex_000870" OutName="tex_000870" Format="rgba16" Width="16" Height="32" Offset="0x870" />
<Texture Name="object_wdhand_Tex_000C70" OutName="tex_000C70" Format="rgba16" Width="16" Height="32" Offset="0xC70" />
<Texture Name="object_wdhand_Tex_001070" OutName="tex_001070" Format="rgba16" Width="16" Height="32" Offset="0x1070" />
<DList Name="gDexihandBaseDL" Offset="0x14C0" />
<DList Name="gDexihandArmSegmentDL" Offset="0x15B0" />
<DList Name="object_wdhand_DL_001908" Offset="0x1908" />
<DList Name="object_wdhand_DL_001998" Offset="0x1998" />
<DList Name="object_wdhand_DL_001A20" Offset="0x1A20" />
<DList Name="object_wdhand_DL_001AD0" Offset="0x1AD0" />
<DList Name="object_wdhand_DL_001B80" Offset="0x1B80" />
<DList Name="object_wdhand_DL_001C40" Offset="0x1C40" />
<DList Name="object_wdhand_DL_001CF0" Offset="0x1CF0" />
<Limb Name="object_wdhand_Standardlimb_001DB0" Type="Standard" EnumName="DEXIHAND_LIMB_01" Offset="0x1DB0" />
<Limb Name="object_wdhand_Standardlimb_001DBC" Type="Standard" EnumName="DEXIHAND_LIMB_02" Offset="0x1DBC" />
<Limb Name="object_wdhand_Standardlimb_001DC8" Type="Standard" EnumName="DEXIHAND_LIMB_03" Offset="0x1DC8" />
<Limb Name="object_wdhand_Standardlimb_001DD4" Type="Standard" EnumName="DEXIHAND_LIMB_04" Offset="0x1DD4" />
<Limb Name="object_wdhand_Standardlimb_001DE0" Type="Standard" EnumName="DEXIHAND_LIMB_05" Offset="0x1DE0" />
<Limb Name="object_wdhand_Standardlimb_001DEC" Type="Standard" EnumName="DEXIHAND_LIMB_06" Offset="0x1DEC" />
<Limb Name="object_wdhand_Standardlimb_001DF8" Type="Standard" EnumName="DEXIHAND_LIMB_07" Offset="0x1DF8" />
<Skeleton Name="gDexihandSkel" Type="Flex" LimbType="Standard" LimbNone="DEXIHAND_LIMB_NONE" LimbMax="DEXIHAND_LIMB_MAX" EnumName="DexihandLimb" Offset="0x1E20" />
</File>
</Root>