mirror of https://github.com/zeldaret/mm.git
461 lines
14 KiB
C
461 lines
14 KiB
C
#include "libc64/os_malloc.h"
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#include "alignment.h"
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#include "stdbool.h"
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#include "stdint.h"
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#include "string.h"
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#include "macros.h"
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#define FILL_ALLOCBLOCK (1 << 0)
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#define FILL_FREEBLOCK (1 << 1)
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#define CHECK_FREE_BLOCK (1 << 2)
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#define NODE_MAGIC (0x7373)
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#define BLOCK_UNINIT_MAGIC (0xAB)
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#define BLOCK_UNINIT_MAGIC_32 (0xABABABAB)
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#define BLOCK_ALLOC_MAGIC (0xCD)
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#define BLOCK_ALLOC_MAGIC_32 (0xCDCDCDCD)
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#define BLOCK_FREE_MAGIC (0xEF)
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#define BLOCK_FREE_MAGIC_32 (0xEFEFEFEF)
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OSMesg sArenaLockMsg[1];
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void __osMallocAddHeap(Arena* arena, void* heap, size_t size);
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void ArenaImpl_LockInit(Arena* arena) {
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osCreateMesgQueue(&arena->lock, sArenaLockMsg, ARRAY_COUNT(sArenaLockMsg));
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}
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void ArenaImpl_Lock(Arena* arena) {
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osSendMesg(&arena->lock, NULL, OS_MESG_BLOCK);
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}
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void ArenaImpl_Unlock(Arena* arena) {
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osRecvMesg(&arena->lock, NULL, OS_MESG_BLOCK);
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}
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ArenaNode* ArenaImpl_GetLastBlock(Arena* arena) {
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ArenaNode* last;
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ArenaNode* iter;
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last = arena->head;
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if (last != NULL) {
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iter = last->next;
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while (iter != NULL) {
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last = iter;
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iter = iter->next;
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}
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}
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return last;
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}
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/**
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* Initializes \p arena to manage the memory region \p heap.
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*
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* @param arena The Arena to initialize.
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* @param heap The memory region to use as heap space.
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* @param size The size of the heap.
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*/
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void __osMallocInit(Arena* arena, void* heap, size_t size) {
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bzero(arena, sizeof(Arena));
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ArenaImpl_LockInit(arena);
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__osMallocAddHeap(arena, heap, size);
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arena->isInit = true;
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}
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// Original name: __osMallocAddBlock
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void __osMallocAddHeap(Arena* arena, void* heap, size_t size) {
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ptrdiff_t diff;
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s32 alignedSize;
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ArenaNode* firstNode;
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ArenaNode* lastNode;
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if (heap == NULL) {
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return;
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}
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firstNode = (ArenaNode*)ALIGN16((uintptr_t)heap);
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diff = (uintptr_t)firstNode - (uintptr_t)heap;
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alignedSize = ((s32)size - diff) & ~0xF;
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// If the size of the heap is smaller than sizeof(ArenaNode), then the initialization will silently fail
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if (alignedSize > (s32)sizeof(ArenaNode)) {
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firstNode->next = NULL;
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firstNode->prev = NULL;
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firstNode->size = alignedSize - sizeof(ArenaNode);
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firstNode->isFree = true;
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firstNode->magic = NODE_MAGIC;
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ArenaImpl_Lock(arena);
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lastNode = ArenaImpl_GetLastBlock(arena);
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// Checks if there's already a block
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if (lastNode == NULL) {
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arena->head = firstNode;
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arena->start = heap;
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} else {
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// Chain the existing block with the new one
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firstNode->prev = lastNode;
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lastNode->next = firstNode;
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}
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ArenaImpl_Unlock(arena);
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}
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}
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/**
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* Clears the whole \p arena, invalidating every allocated pointer to it.
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*
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* @param arena The Arena to clear.
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*/
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void __osMallocCleanup(Arena* arena) {
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bzero(arena, sizeof(Arena));
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}
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/**
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* Returns whether or not the \p arena has been initialized.
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*
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* @param arena The Arena to check.
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* @return u8 `true` if the \p arena has been initialized. `false` otherwise.
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*/
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u8 __osMallocIsInitalized(Arena* arena) {
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return arena->isInit;
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}
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/**
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* Allocates at least \p size bytes of memory using the given \p arena.
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* The block of memory will be allocated at the start of the first sufficiently large free block.
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*
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* - If there's not enough space in the given \p arena, this function will fail, returning `NULL`.
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* - If \p size is zero, then an empty region of memory is returned.
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*
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* To avoid memory leaks, the returned pointer should be eventually deallocated using either `__osFree` or
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* `__osRealloc`.
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*
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* @param[in, out] arena The specific Arena to be used for the allocation.
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* @param[in] size The size in bytes that will be allocated.
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* @return void* On success, the allocated area of the \p arena memory. Otherwise, `NULL`.
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*/
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void* __osMalloc(Arena* arena, size_t size) {
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ArenaNode* iter;
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ArenaNode* newNode;
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void* alloc = NULL;
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size = ALIGN16(size);
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ArenaImpl_Lock(arena);
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// Start iterating from the head of the arena.
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iter = arena->head;
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// Iterate over the arena looking for a big enough space of memory.
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while (iter != NULL) {
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if (iter->isFree && iter->size >= size) {
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size_t blockSize = ALIGN16(size) + sizeof(ArenaNode);
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// If the block is larger than the requested size, then split it and just use the required size of the
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// current block.
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if (blockSize < iter->size) {
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ArenaNode* next;
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newNode = (ArenaNode*)((uintptr_t)iter + blockSize);
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newNode->next = iter->next;
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newNode->prev = iter;
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newNode->size = iter->size - blockSize;
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newNode->isFree = true;
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newNode->magic = NODE_MAGIC;
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iter->next = newNode;
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iter->size = size;
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next = newNode->next;
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if (next != NULL) {
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next->prev = newNode;
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}
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}
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iter->isFree = false;
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alloc = (void*)((uintptr_t)iter + sizeof(ArenaNode));
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break;
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}
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iter = iter->next;
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}
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ArenaImpl_Unlock(arena);
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return alloc;
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}
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/**
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* Allocates at least \p size bytes of memory using the given \p arena.
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* Unlike __osMalloc, the block of memory will be allocated from the end of the \p arena.
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*
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* - If there's not enough space in the given \p arena, this function will fail, returning `NULL`.
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* - If \p size is zero, then an empty region of memory is returned.
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*
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* To avoid memory leaks, the returned pointer should be eventually deallocated using `__osFree` or `__osRealloc`.
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*
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* @param[in, out] arena The specific Arena to be used for the allocation.
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* @param[in] size The size in bytes that will be allocated.
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* @return void* On success, the allocated area of the \p arena memory. Otherwise, `NULL`.
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*/
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void* __osMallocR(Arena* arena, size_t size) {
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ArenaNode* iter;
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ArenaNode* newNode;
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size_t blockSize;
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void* alloc = NULL;
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size = ALIGN16(size);
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ArenaImpl_Lock(arena);
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// Start iterating from the last block of the arena.
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iter = ArenaImpl_GetLastBlock(arena);
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// Iterate in reverse the arena looking for a big enough space of memory.
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while (iter != NULL) {
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if (iter->isFree && iter->size >= size) {
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blockSize = ALIGN16(size) + sizeof(ArenaNode);
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// If the block is larger than the requested size, then split it and just use the required size of the
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// current block.
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if (blockSize < iter->size) {
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ArenaNode* next;
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newNode = (ArenaNode*)((uintptr_t)iter + (iter->size - size));
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newNode->next = iter->next;
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newNode->prev = iter;
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newNode->size = size;
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newNode->magic = NODE_MAGIC;
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iter->next = newNode;
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iter->size -= blockSize;
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next = newNode->next;
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if (next != NULL) {
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next->prev = newNode;
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}
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iter = newNode;
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}
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iter->isFree = false;
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alloc = (void*)((uintptr_t)iter + sizeof(ArenaNode));
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break;
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}
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iter = iter->prev;
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}
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ArenaImpl_Unlock(arena);
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return alloc;
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}
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/**
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* Deallocates the pointer \p ptr previously allocated by `__osMalloc`, `__osMallocR` or `__osRealloc`.
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* If \p ptr is `NULL` or it has been already been freed, then this function does nothing.
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*
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* - The behaviour is undefined if \p ptr is not a memory region returned by one of the cited allocating
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* functions.
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* - The behaviour is undefined if \p ptr doesn't correspond to the given \p arena.
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* - Any access to the freed pointer is undefined behaviour.
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*
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* @param[in, out] arena The specific Arena to be used for the allocation.
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* @param[in, out] ptr The allocated memory block to deallocate.
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*/
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void __osFree(Arena* arena, void* ptr) {
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ArenaNode* node;
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ArenaNode* next;
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ArenaNode* prev;
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ArenaImpl_Lock(arena);
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node = (ArenaNode*)((uintptr_t)ptr - sizeof(ArenaNode));
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if ((ptr != NULL) && (node->magic == NODE_MAGIC) && !node->isFree) {
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next = node->next;
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prev = node->prev;
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node->isFree = true;
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// Checks if the next node is contiguous to the current node and if it isn't currently allocated. Then merge the
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// two nodes into one.
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if ((uintptr_t)next == (uintptr_t)node + sizeof(ArenaNode) + node->size && next->isFree) {
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ArenaNode* newNext = next->next;
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if (newNext != NULL) {
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newNext->prev = node;
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}
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node->size += next->size + sizeof(ArenaNode);
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node->next = newNext;
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next = newNext;
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}
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// Checks if the previous node is contiguous to the current node and if it isn't currently allocated. Then merge
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// the two nodes into one.
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if ((prev != NULL) && prev->isFree && ((uintptr_t)node == (uintptr_t)prev + sizeof(ArenaNode) + prev->size)) {
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if (next != NULL) {
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next->prev = prev;
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}
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prev->next = next;
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prev->size += node->size + sizeof(ArenaNode);
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}
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}
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ArenaImpl_Unlock(arena);
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}
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/**
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* Reallocates the pointer \p ptr.
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* \p ptr must be either a pointer previously allocated by `__osMalloc`, `__osMallocR` or `__osRealloc` and
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* not freed yet, or a `NULL` pointer.
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*
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* - If \p ptr is `NULL` a new pointer is allocated. See `__osMalloc` for more details.
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* - If \p newSize is 0, then the given pointer is freed and `NULL` is returned. See `__osFree` for more details.
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* - If \p newSize is bigger than the currently allocated allocated pointer, then the area of memory is expanded to a
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* size big enough to fit the requested size.
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*
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* - The behaviour is undefined if \p ptr is not a memory region returned by one of the cited allocating
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* functions.
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* - The behaviour is undefined if \p ptr doesn't correspond to the given \p arena.
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* - If the pointer is freed, then any access to the original freed pointer is undefined behaviour.
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*
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* @param[in, out] arena The specific Arena to be used for the allocation.
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* @param[in, out] ptr The allocated memory block to deallocate.
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* @param[in] newSize The new requested size.
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* @return void* On success, the pointer to the reallocated area of memory. On failure, `NULL` is returned,
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* and the original parameter \p ptr remains valid.
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*/
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void* __osRealloc(Arena* arena, void* ptr, size_t newSize) {
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ArenaImpl_Lock(arena);
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(void)"__osRealloc(%08x, %d)\n";
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if (ptr == NULL) {
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// if the `ptr` is NULL, then allocate a new pointer with the specified size
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// if newSize is 0, then __osMalloc would return a NULL pointer
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ptr = __osMalloc(arena, newSize);
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} else if (newSize == 0) {
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// if the requested size is zero, then free the pointer
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__osFree(arena, ptr);
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ptr = NULL;
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} else {
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size_t diff;
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void* newPtr;
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// Gets the start of the ArenaNode pointer embedded
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ArenaNode* node = (void*)((uintptr_t)ptr - sizeof(ArenaNode));
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newSize = ALIGN16(newSize);
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// Only reallocate the memory if the new size isn't smaller than the actual node size
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if ((newSize != node->size) && (node->size < newSize)) {
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ArenaNode* next = node->next;
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diff = newSize - node->size;
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// Checks if the next node is contiguous to the current allocated node and it has enough space to fit the
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// new requested size
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if (((uintptr_t)next == (uintptr_t)node + node->size + sizeof(ArenaNode)) && (next->isFree) &&
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(next->size >= diff)) {
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ArenaNode* next2 = next->next;
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next->size = (next->size - diff);
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if (next2 != NULL) {
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// Update the previous element of the linked list
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next2->prev = (void*)((uintptr_t)next + diff);
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}
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next2 = (void*)((uintptr_t)next + diff);
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node->next = next2;
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node->size = newSize;
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memmove(next2, next, sizeof(ArenaNode));
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} else {
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// Create a new pointer and manually copy the data from the old pointer to the new one
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newPtr = __osMalloc(arena, newSize);
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if (newPtr != NULL) {
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bcopy(newPtr, ptr, node->size);
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__osFree(arena, ptr);
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}
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ptr = newPtr;
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}
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}
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}
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ArenaImpl_Unlock(arena);
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return ptr;
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}
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/**
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* Gets the size of the largest free block, the total free space and the total allocated space.
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*
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* @param[in, out] arena The Arena which will be used to get the values from.
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* @param[out] outMaxFree The size of the largest free block.
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* @param[out] outFree The total free space.
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* @param[out] outAlloc The total allocated space.
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*/
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void __osGetSizes(Arena* arena, size_t* outMaxFree, size_t* outFree, size_t* outAlloc) {
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ArenaNode* iter;
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ArenaImpl_Lock(arena);
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*outMaxFree = 0;
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*outFree = 0;
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*outAlloc = 0;
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iter = arena->head;
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while (iter != NULL) {
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if (iter->isFree) {
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*outFree += iter->size;
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if (*outMaxFree < iter->size) {
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*outMaxFree = iter->size;
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}
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} else {
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*outAlloc += iter->size;
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}
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iter = iter->next;
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}
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ArenaImpl_Unlock(arena);
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}
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/**
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* Checks the validity of every node of the \p arena.
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*
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* @param arena The Arena to check.
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* @return s32 0 if every pointer is valid. 1 otherwise.
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*/
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s32 __osCheckArena(Arena* arena) {
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ArenaNode* iter;
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s32 err = 0;
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ArenaImpl_Lock(arena);
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// "Checking the contents of the arena..."
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(void)"アリーナの内容をチェックしています... (%08x)\n";
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for (iter = arena->head; iter != NULL; iter = iter->next) {
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if (iter->magic != NODE_MAGIC) {
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// "Oops!!"
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(void)"おおっと!! (%08x %08x)\n";
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err = 1;
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break;
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}
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}
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// "The arena still looks good"
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(void)"アリーナはまだ、いけそうです\n";
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ArenaImpl_Unlock(arena);
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return err;
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}
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