mirror of https://github.com/zeldaret/mm.git
				
				
				
			
		
			
				
	
	
		
			114 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			114 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
| #ifndef AUDIO_SOUNDFONT_H
 | |
| #define AUDIO_SOUNDFONT_H
 | |
| 
 | |
| #include "PR/ultratypes.h"
 | |
| 
 | |
| struct EnvelopePoint;
 | |
| 
 | |
| typedef struct AdpcmLoopHeader {
 | |
|     /* 0x00 */ u32 start;
 | |
|     /* 0x04 */ u32 loopEnd; // s16 sample position where the loop ends
 | |
|     /* 0x08 */ u32 count; // The number of times the loop is played before the sound completes. Setting count to -1 indicates that the loop should play indefinitely.
 | |
|     /* 0x0C */ u32 sampleEnd; // total number of s16-samples in the sample audio clip
 | |
| } AdpcmLoopHeader; // size = 0x10
 | |
| 
 | |
| typedef struct AdpcmLoop {
 | |
|     /* 0x00 */ AdpcmLoopHeader header;
 | |
|     /* 0x10 */ s16 predictorState[16]; // only exists if count != 0. 8-byte aligned
 | |
| } AdpcmLoop; // size = 0x30 (or 0x10)
 | |
| 
 | |
| typedef struct AdpcmBookHeader {
 | |
|     /* 0x0 */ s32 order;
 | |
|     /* 0x4 */ s32 numPredictors;
 | |
| } AdpcmBookHeader; // size = 0x8
 | |
| 
 | |
| /**
 | |
|  * A table of prediction coefficients that the coder selects from to optimize sound quality.
 | |
|  *
 | |
|  * The procedure used to design the codeBook is based on an adaptive clustering algorithm.
 | |
|  * The size of the codeBook is (8 * order * numPredictors) and is 8-byte aligned
 | |
|  */
 | |
| typedef s16 AdpcmBookData[];
 | |
| 
 | |
| typedef struct AdpcmBook {
 | |
|     /* 0x0 */ AdpcmBookHeader header;
 | |
|     /* 0x8 */ AdpcmBookData codeBook;
 | |
| } AdpcmBook; // size >= 0x8
 | |
| 
 | |
| typedef enum SampleCodec {
 | |
|     /* 0 */ CODEC_ADPCM, // 16 2-byte samples (32 bytes) compressed into 4-bit samples (8 bytes) + 1 header byte
 | |
|     /* 1 */ CODEC_S8, // 16 2-byte samples (32 bytes) compressed into 8-bit samples (16 bytes)
 | |
|     /* 2 */ CODEC_S16_INMEMORY,
 | |
|     /* 3 */ CODEC_SMALL_ADPCM, // 16 2-byte samples (32 bytes) compressed into 2-bit samples (4 bytes) + 1 header byte
 | |
|     /* 4 */ CODEC_REVERB,
 | |
|     /* 5 */ CODEC_S16,
 | |
|     /* 6 */ CODEC_UNK6,
 | |
|     /* 7 */ CODEC_UNK7 // processed as uncompressed samples
 | |
| } SampleCodec;
 | |
| 
 | |
| typedef enum SampleMedium {
 | |
|     /* 0 */ MEDIUM_RAM,
 | |
|     /* 1 */ MEDIUM_UNK,
 | |
|     /* 2 */ MEDIUM_CART,
 | |
|     /* 3 */ MEDIUM_DISK_DRIVE,
 | |
|     /* 5 */ MEDIUM_RAM_UNLOADED = 5
 | |
| } SampleMedium;
 | |
| 
 | |
| typedef struct Sample {
 | |
|     /* 0x0 */ u32 unk_0 : 1;
 | |
|     /* 0x0 */ u32 codec : 3; // The state of compression or decompression, See `SampleCodec`
 | |
|     /* 0x0 */ u32 medium : 2; // Medium where sample is currently stored. See `SampleMedium`
 | |
|     /* 0x0 */ u32 unk_bit26 : 1;
 | |
|     /* 0x0 */ u32 isRelocated : 1; // Has the sample header been relocated (offsets to pointers)
 | |
|     /* 0x1 */ u32 size : 24; // Size of the sample
 | |
|     /* 0x4 */ u8* sampleAddr; // Raw sample data. Offset from the start of the sample bank or absolute address to either rom or ram
 | |
|     /* 0x8 */ AdpcmLoop* loop; // Adpcm loop parameters used by the sample. Offset from the start of the sound font / pointer to ram
 | |
|     /* 0xC */ AdpcmBook* book; // Adpcm book parameters used by the sample. Offset from the start of the sound font / pointer to ram
 | |
| } Sample; // size = 0x10
 | |
| 
 | |
| typedef struct TunedSample {
 | |
|     /* 0x0 */ Sample* sample;
 | |
|     /* 0x4 */ f32 tuning; // frequency scale factor
 | |
| } TunedSample; // size = 0x8
 | |
| 
 | |
| /**
 | |
|  * Stores an entry of decompressed samples in a reverb ring buffer.
 | |
|  * By storing the sample in a ring buffer, the time it takes to loop
 | |
|  * around back to the same sample acts as a delay, leading to an echo effect.
 | |
|  */
 | |
| typedef struct Instrument {
 | |
|     /* 0x00 */ u8 isRelocated; // have the envelope and all samples been relocated (offsets to pointers)
 | |
|     /* 0x01 */ u8 normalRangeLo;
 | |
|     /* 0x02 */ u8 normalRangeHi;
 | |
|     /* 0x03 */ u8 adsrDecayIndex; // index used to obtain adsr decay rate from adsrDecayTable
 | |
|     /* 0x04 */ struct EnvelopePoint* envelope;
 | |
|     /* 0x08 */ TunedSample lowPitchTunedSample;
 | |
|     /* 0x10 */ TunedSample normalPitchTunedSample;
 | |
|     /* 0x18 */ TunedSample highPitchTunedSample;
 | |
| } Instrument; // size = 0x20
 | |
| 
 | |
| typedef struct Drum {
 | |
|     /* 0x0 */ u8 adsrDecayIndex; // index used to obtain adsr decay rate from adsrDecayTable
 | |
|     /* 0x1 */ u8 pan;
 | |
|     /* 0x2 */ u8 isRelocated; // have tunedSample.sample and envelope been relocated (offsets to pointers)
 | |
|     /* 0x4 */ TunedSample tunedSample;
 | |
|     /* 0xC */ struct EnvelopePoint* envelope;
 | |
| } Drum; // size = 0x10
 | |
| 
 | |
| typedef struct SoundEffect {
 | |
|     /* 0x0 */ TunedSample tunedSample;
 | |
| } SoundEffect; // size = 0x8
 | |
| 
 | |
| typedef struct SoundFont {
 | |
|     /* 0x00 */ u8 numInstruments;
 | |
|     /* 0x01 */ u8 numDrums;
 | |
|     /* 0x02 */ u8 sampleBankId1;
 | |
|     /* 0x03 */ u8 sampleBankId2;
 | |
|     /* 0x04 */ u16 numSfx;
 | |
|     /* 0x08 */ Instrument** instruments;
 | |
|     /* 0x0C */ Drum** drums;
 | |
|     /* 0x10 */ SoundEffect* soundEffects;
 | |
| } SoundFont; // size = 0x14
 | |
| 
 | |
| #endif
 |