|  | #ifndef Z64PRENMI_H
 | 
						
						
						
							|  | #define Z64PRENMI_H
 | 
						
						
						
							|  | 
 | 
						
						
						
							|  | #include "z64game.h"
 | 
						
						
						
							|  | 
 | 
						
						
						
							|  | typedef struct {
 | 
						
						
						
							|  |     /* 0x00 */ GameState state;
 | 
						
						
						
							|  |     /* 0xA4 */ u32 timer;
 | 
						
						
						
							|  |     /* 0xA8 */ s32 unk_A8;
 | 
						
						
						
							|  | } PreNMIState; // size = 0xAC
 | 
						
						
						
							|  | 
 | 
						
						
						
							|  | void PreNMI_Destroy(GameState* thisx);
 | 
						
						
						
							|  | void PreNMI_Init(GameState* thisx);
 | 
						
						
						
							|  | 
 | 
						
						
						
							|  | #endif
 |