mm/assets
Tom Overton c3c08e944c
EnWiz (Wizrobe) OK and documented, EnWizFire (Wizrobe Magic) documented, object_wiz documented (#1054)
* Good start

* Limb draw stuff OK

* A ton more functions

* func_80A477E8 OK

* func_80A456A0 OK

* func_80A460A4 OK

* func_80A46990 OK

* func_80A46414 OK

* EnWiz_Update OK

* func_80A45CD8 OK
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>

* EnWiz_Draw OK

* Use generated reloc and object symbols

* Document object stuff related to Wizzrobe itself

* Some more names

* A bunch more names

* Name even more stuff (sensing a pattern?)

* Document damage tables and damage effects

* Bunch of stuff mostly related to ghosts

* Name all struct vars and functions

* Fix WizFire build issue

* Split up dmgFlags

* Apparently it's spelled "Wizrobe" in this game

* Name all assets EXCEPT the ones used by wiz_fire

* Apparently, the blob is vertices

* Name all remaining variables

* Some function comments

* (Probably) the final touches on EnWiz docs before PR

* Name a ton of stuff in EnWizFire

* Finish naming everything in EnWizFire

* Finish documentation

* Respond to Engineer's clean-up review

* Respond to Anghelo's first review

* Use TATL_HINT_ID enum

* Enum comments for animations, and better names for some damage effects

* Fix build after merging master

* Respond to Elliptic's review

* Define INITIAL_CUR_PLATFORM_INDEX

* Drop _CUR_ from the name

* Rename one of the enum values

* Respond to Elliptic's WizFire review

* Every switch has a default
2022-10-01 16:14:06 +01:00
..
xml EnWiz (Wizrobe) OK and documented, EnWizFire (Wizrobe Magic) documented, object_wiz documented (#1054) 2022-10-01 16:14:06 +01:00
.gitignore Extract assets in `make setup`, don't extract them to `assets/src/` and build them in `make` (#132) 2021-05-13 21:00:38 -04:00