mm/tables
Zach Banks 23d63852de
Use decompiled overlays when building ROM (#121)
* Restore padding in ObjVisiblock struct

* Copy overlays out of compiled `code.elf` to put into the ROM

This is just a "tempory fix"

It seems like the built code/assets in `code.elf` should not be copied
into `build/baserom/...` (over the original ROM's files) but instead
into a `build/decomp/...` tree or similar.

`dmadata_table.txt` would also need to be updated to read from the
correct location.

* Use dmadata_table.txt to generate build rules

`makerom_files.txt` & `makerom_uncompressed_files.txt` contained a lot
of the same data in `dmadata_table.txt`, so I added a small python
script to generate this information into `build/`

Segments are no longer dumped out of `code.elf` into `build/baserom/``,
instead they are put in `build/binary/`.

`linker_scripts/dmadata_script.txt` was checked in, but generated by
`dmadata.py`. I deleted it / moved it to `build/dmadata_script.txt.pre`.

I also introduced some sentinel files (`dep`). I ended up needing these
to make incremental builds work smoothly? (Without them, there were a
lot of steps that were getting re-triggered on every build.) If this
style isn't welcome, I can try to fiddle with the Makefile more to try
to avoid having them?

* Restore padding in BgLbfshot struct

* Touch sentinel file before command; rm on failure

* Restore padding in ObjKepnKoya struct

* Ensure asm/ directories exist before disasm steps

* Clean up Makefile rules

* Set default goal; silent objcopy; fix code_script path

* Fix ovl_En_Ginko_Man, ovl_Obj_Lightswitch merge

ovl_En_Encount2 still needs work to bring back to matching

* Fix ovl_En_Encount2 merge
2021-05-10 18:24:59 -04:00
..
dmadata_table.txt Use decompiled overlays when building ROM (#121) 2021-05-10 18:24:59 -04:00
files.txt Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
functions.txt EnEncount2 (Majora Baloon in Bomber's Hideout) (#108) 2021-05-09 22:20:53 -04:00
objects.txt Scene Changes (#114) 2021-05-09 22:12:42 -04:00
variables.txt En_Ginko_Man (Bank Teller) (#118) 2021-05-09 22:20:47 -04:00
vrom_variables.txt Adds in scene support (#117) 2021-04-29 18:56:18 -04:00